About the game
- XNA Game Studio Express
- PC, X360
- Published by Microsoft Game S...
- Developed by Microsoft Game S...
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All comments
Page 1 2 >>Amazing content? 8 of the 10 games will prolly be crap...
:/
Granted, I've not seen how the system works with regards to content ownership (does making something with their engine give them any limited or exclusive rights to the content, beyond the obvious fact that the toolset is made to be used in their environment of course)?
Another benefit that I see is some professors might offer a game development class using this toolset as the primary development engine. It wouldn't be a core class of course since it is a proprietary engine, but it definitely could make for a great elective course for a curriculum in game design.
Ultimately I think this is a great thing for the industry and hope that the other 2 members of the big three make something just as accessible price/availability wise.
My .02
i'm soo happy about this.
Most of the homebrew games i downloaded onto my original xbox were prety crap with the exception of a couple, though I still liked trying them out anyway.
It would be pretty cool if game developer's could somehow intergrate this suite into their games so we could make new charecters or mods.
This could also attract pc players to the xbox 360, being that it is so cheap for the power and would likely get good end results if they put the time and effort in.
The torque engine actually includes generic FPS, racing engines as standard already you can build on top of these etc
I was concidering buying the engine (its was $200 for personal use) but ill just downlaod the MS version instead
I think people are getting the wrong idea about the use behind this it is not to release fully functional finished games but the allow indy devs to get some ideas out there and maybe het a deal for an xbox live/pc live game
once big advantage of this is by using the XNA studio you can release on pc and xbox 360 with the game source code with xna taking care of compiling to each target
100 bucks a year. Man, that's a lot... And this is not sarcastic!
This is pretty awesome news in my opinion. Even though I don't have time to write anything terribly interesting I'll probably spend the $99 to tinker with the tools to see how everything works. I have a feeling that after a year or so (and assuming that Microsoft is proactive in supporting the tools) we'll start seeing some really cool indy developed toys/games using these tools.
Also if you read the news properly on cnet the limited distribution to the "insider" group seems to be "initially" so perhaps that means that without going through microsoft publishing it gets released to only other developers but there may be another route beyond that to get it out to xboxlivemarketplace?
I'll be spedning the 99$ personally i hope people realise this gives the Xbox Media Center team a in road into developing on the 360 ... HELL YA
LOL this is the 360 not the ps2... theres a large homebrew crowd, and the fact that 10 universities already signed on is a showing of that.. i love this move as im a programmer and a gamer, and i've been looking for a cheap way to get onto the 360... the hassles of getting the full XNA are insane if you arent a big company you have to thave "reasons" and "plans" and like the holy grail of gaming to get it approved... the XNA Express seems like its gonna be a nice light feature download like well... the Visual Studio Express's hehe
100 bucks a year. Man, that's a lot... And this is not sarcastic!
I apologise for being so optimistic, I'm sure you're right.
Amazing content? 8 of the 10 games will prolly be crap...
it's not just like you can have an engine and some tools, and not have a good programming knowledge, and make a decent game. if you think that, you will be in for a huge surprise.
yes judgeing by how many freeware/sharware games is available on internet i agree almost nobody has developing skills :D
What microsoft is doing here is pretty similar to what valve are doing with steam only microsoft are going one step further by providing the software required to develop the games something that can easily cost 1000$+
100 bucks a year. Man, that's a lot... And this is not sarcastic!