face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 10 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 12 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 12 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 14 Heures)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 19 Heures)
face2papalocust Ca devient lourd cette histoire et alors Microsoft qui est prêt de ces tunes pour quelque chose de si important ça fout les nerfs! (il y a 19 Heures)
CraCra @Driftwood: LOL (il y a 20 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 6599 JoursThe thing thats putting me off too human the most is that the storys played out in front of you..rather than allowing you to unravel it yourself.. theres no room for talking to NPC's in this game, theres no different outcomes to the story through your actions... its just relentless action untill the next cut scene. Which seems more old school than innovation.
Inscrit depuis 7606 JoursAlso the demo doesn't even begin to show how the combat ramps up in later areas, both in terms of enemy numbers and variants and also the tactics needed to make it through without dying repeatedly.
Personally having played the game quite a bit over the past few days I am of the opinion that they should have created an alternate layout for the Hall of Heroes to show off just how varied encounters can get.
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Inscrit depuis 7698 JoursThe content on Siliconknights.com is legacy from the original marketing reveal of the game. The plan was to reveal the action elements first, then follow with the RPG elements. “Too Human” was always designed as an action/RPG hybrid. A great deal of work went into both systems. Unfortunately some of the misconceptions about the game stem from us having something showable on the RPG side later than the action side, so people thought it was a pure action game based on what they saw. The reality of it was, we had smacking around enemies up and running right away, and that’s something easy to show. However, a deep and progressive loot and RPG system takes longer to pull together to show and includes full game progression and working inventory management/systems. Both of these elements are equally important to “Too Human”, and always have been since the beginning of the development cycle.
I recommend visiting xbox.com’s game detail page at http://www.xbox.com/en-US/games/splash/t/toohuman/ for more up-to-date information regarding “Too Human”.
Mods, stop changing my SIG! I'm going to end up banning you!
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Inscrit depuis 8151 JoursI swear to you if I even feel someone behind me ther's no measure to how fast I will bring this fight to your doorstep.
- Jason Bourne
Inscrit depuis 8151 Jours""With “Too Human’s” interactive cut scene approach, implementing this feature wasn’t a quick switch to turn on, and there was actually a lot involved.""
I swear to you if I even feel someone behind me ther's no measure to how fast I will bring this fight to your doorstep.
- Jason Bourne
Inscrit depuis 6901 JoursWe seek permission to devour you. We mean...to approach the bench.
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Inscrit depuis 7571 JoursHaven't had a problem with the camera so far (Didn't in the demo either)
Graphics are really nice only thing is the lip syncing is pretty bad lol!
Some of the armours I've found so far are really cool looking and these are only crappy items!
Don't know why so many people are hating on this game.. :(
Warp Speed!
Inscrit depuis 7561 JoursThe art design of the levels(3rd is absolutely fantastic!) and the character customization(visually) are the only aspects that are at least competently well-done. I honestly can't believe that the game was play-tested at any great lengths due to how sloppy some things are(the combat...) or how completely needlessly tedious other things are(trudging through cyberspace...why the hell do I have to always walk back to the well to exit but can head to Aesir anytime I want?).
This is the equivalent of a bad B movie. It might do the odd thing correctly like the gore/nudity of a crappy horror movie, but it ends up being laughably bad. Literally. My roommate and I laugh our asses of while playing it pretty much because we're flabbergasted that it's not a 29.99 game.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
"Just because it'll fit doesn't mean it should go there" - Kyle
"That's what she said." - Me
Inscrit depuis 7161 JoursAnd I really really loved it
I cant say it have no flaws....but even so the game is great
And i cant wait for the next installment.
Until then, we xbox360 owners have many other RPGs coming...
Inscrit depuis 6999 JoursOr did you play it in co-op only?
And of course, at lower levels you'll miss out on charms such as this one or this one that can change your approach to enemy mobs considerably.