face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 14 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 16 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 17 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 18 Heures)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 23 Heures)
face2papalocust Ca devient lourd cette histoire et alors Microsoft qui est prêt de ces tunes pour quelque chose de si important ça fout les nerfs! (il y a 1 Jour)
CraCra @Driftwood: LOL (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 7145 Jours#3. Play golf much?
#5. Lush weeds much?
:D i cant wait
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Inscrit depuis 7436 Jourshttp://www.gamersyde.com/forum_8_27498_5_en.html#7...
Mass Effect Ascension- July '08 - Continue the Fight!!!
Bitches!!
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Inscrit depuis 7008 JoursAlso there is nothing technically not impressive about dynamic shadowed light beams, stunningly modelled and detailed trees and foliage, 50+ NPC's on screen all self shadowed, houses without a loading time like Oblivion etc
It is a artistic and technical marvel actually
Inscrit depuis 7625 Jourshttp://kotaku.com/5061048/fable-ii-online-co+op-so...
*A Bathing Ape*
Ape Shall Never Kill Ape..
Inscrit depuis 6980 JoursAlso there is nothing technically not impressive about dynamic shadowed light beams, stunningly modelled and detailed trees and foliage, 50+ NPC's on screen all self shadowed, houses without a loading time like Oblivion etc
It is a artistic and technical marvel actually
but then that doesnt matter when artistically it looks so great. art style can make up for technical shortcomings. so its all good
Inscrit depuis 7525 JoursPoly count looks realy great for a open world game like this.
Inscrit depuis 6980 JoursPoly count looks realy great for a open world game like this.
Inscrit depuis 6463 JoursPrepare To Drop!!
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Inscrit depuis 7008 Jours- dynamic shadowed light beams
- shaders everywhere
- translucency in tree leaves
- shadows from every single leaf on every other
- 50+ NPC's on screen self shadowed
- huge landscapes fulled with detailed trees, forests, cities and houses with no loading
.. is not considered technically impressive
Actually Fable 2 is one of the most technically impressive games this gen, they just forcus on other things than best textures, and that is exactly what makes the art look so sweet
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Inscrit depuis 6741 Joursgameplay videos look much better, atleast in country side,
the town also doesn`t look impressive...
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Inscrit depuis 7221 Jourshttp://community.lionhead.com/blogs/fable_2_develo...
Inscrit depuis 7561 JoursThat said, it's going to be one of the few SP games I actually pick up because if it's anything like the first, I know I'll enjoy it tons.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
"Just because it'll fit doesn't mean it should go there" - Kyle
"That's what she said." - Me
Inscrit depuis 7145 JoursDo you look at a painting based on how many paint-molecules there are, or based on the actual artwork?
Do you listen to music because of how many vibrating atoms are generated in your room, or because of the art in the song itself?
Do you read a book based on how many words there are, or based on how the story is?
Nuff said, i think i made my point :)
Technical stuff is pointless. Its the artistic style that matters, and its all that matters.
Look at the old over-used-in-comparisons WoW, it has craptacularly low-res textures and low-poly models, yet some enviroments look truly amazing, artistically.
Obviously newer gen games are gonna look nicer than old-gen games, due to better technology etc. Such as softer lighting, softer grass and trees, less flat shaders and stuff.
But comparing current-gen to current-gen tech is pointless. Its what they do with the tech that matters.
I'd rather look at Fable 2 than Crysis, which is a technical marvel, but still looks like shit. Its like comparing a painting with a blueprint. Blueprints have no soul.
Inscrit depuis 7008 JoursThat said, it's going to be one of the few SP games I actually pick up because if it's anything like the first, I know I'll enjoy it tons.
What people see is textures and shaders, but does Gears 2 have some huge free roaming forests, with trees everywhere, translucency in leaves, dynamic shadowed light beams and real time shadows from each leaf ?
Nope, even Gears 2 is behind Fable 2 technically, it only wins in textures and maybe shaders, only, but that is it
Try those pics, and see if you can find anything similar on any other game, only Crysis has that kind of environments in free roaming