Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 6648 DaysMW2 is just the latest issue in a long line of concessions put upon gamers, it is perhaps being held as THE title that proves what is going wrong, by no means is it alone in deceiving consumers, but it is taking things to a whole new level.
Before this console generation PC gaming was largely the place to be for online gaming, it has a long history of defining conventions that had become industry standard. Dedicated servers, mod support, server browsers, all things pioneered by PC gaming. This has all been changing since the start of this generation, server browsers have been largely dropped in place of matchmaking. Reducing the choice the user has from selecting best servers based on ping or number of players or even just the current map / map rotation. Instead players are forced into playing specific maps with specific rules.
No longer can players just drop in and out of games as they please, instead they are forced into playing with / against players who cannot be judged on appearance. UC2 is the latest example of a horrific system, ive been on teams so lopsided that the "level" (doesnt really relate to skill, but certainly indicates commitment to the game) of the entire of one team didnt match up to the lowest level player on the opposing team. This coupled with huge penalties for quitting (possibility of dropping a level, essentially 3 or 4 games worth of exp) makes the whole thing painful and does more to drive people off than keep them committed.
In the past it was also possible for games to receive additional content, what was referred to then as expansions. Utilising the same engine a content pack was released with large chunks of play, often rivaling the original retail game at a fraction of the cost. Afterall they could charge less, they were reusing most of the same assets, same engine, similar sounds, some of the same models even.
Today, we have DLC, extra content added to the game thatmay or may not extend the game. It can range from horse armour to the luxurious GTA4 expansions. For the most part however, it has become clear that the market can be exploited, the end consumer will eat up simple repaints of planes for several pounds each, heck they will buy content that is already on the disk for extra money. Extra content is no longer something to extend a successful game, it is planned early in development, stuff is purposefully held back to exploit more cash from the consumer.
Then there is the other side of the evil DLC argument where what would originally be classified as expansions are instead shipped as full retail games that command full retail prices. L4D2 is the biggest culprit here, the original game was sparse in content, 4 scenarios, easily completed in a few hours. Sure theres the argument that you can replay it, but it is the same game every time, just with some randomly placed items / enemies. After playing the demo for 2 it just confirmed what I initially believed, its just an expansion, a few reskinned weapons and a couple of new enemies, but it plays exactly the same.
I must doff my cap to rockstar though, they are the only company this generation that has got DLC right, each of their expansions offer huge amounts of additional content at the right price point. Bethesda maybe with their larger expansions, however the horse armour is still a shining example of how they can get it wrong.
Perhaps in the past those of us who played on the PC were spoiled, but thats the way it was for well over a decade, seeing our money pay for less and less each time is a painful thing. Thats why we're so annoyed with all these "small" changes, it's the shear amount of them and the huge impact they collectively have.
Since 7576 Days
Since 7332 DaysI love traditional expansion packs because they usually add a lot of gameplay hours for their price ($30 usually), often more polished than the original campaign. They are usually done for "modular" games (various strategies etc.) though, where clearly level creation is simple once the underlying tech is finished. As far as DLC goes, I simply don't buy it. However, splitting online communities with pricey map packs is just a terrible thing to do and in my opinion it hurts online games in the long run rather than helps publishers creating more revenue. Thankfully we still have companies like Relic that are providing maps for free.
Overall though, I spend 95% of my gaming time on PC and I have to say that the platform is in a really great shape. Most big 3rd party developers support consoles and PC and then you have a lot of PC exclusive companies, even if there aren't many powerhouses among them, they still create a lot of wonderful stuff.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 7524 DaysWithin the next few years when they they start charging for better Cars, Weapons, everything and gaming becomes all about
what your disposable income is rather than your skill level (and it is coming), I'm out.
Be scared be very scared.
DLC is the work of the Devil
Since 6648 DaysI expect DLC to get worse aswell, its a viable source of income now, its accepted and generating a good income in addition to the initial box sales, like any other viable revenue stream, it will be further exploited.
Since 7519 DaysI will just say, its wrong.
I bought the LittleBigPlanet MGS pack, thats about it and thats as far as i will go
Fallout 3 i will trade my version in for the GotY version when i see it second hand for cheap (not buying it brand new twice) because PDLC is bullshit price compared to what you can get it for in the shops on a disk with the FULL game.
I will feel bad for having to fork out money for these and i know i should not buy them, but F3 was fucking awesome, and yes the ending was shit and i do belive that was so you bought the PDLC to finish the game.
Day light robbery.
I think i have stood in poo
Since 7576 DaysMore and more, publishers are pushing the limits of just how much they can milk the masses in this industry, and instead of fighting it, it's openly embraced. In fact, opposition is labeled as "entitlement," and these same people usually argue against the consumers influence and rights. It's pathetic.
Since 6648 DaysAs you say though, for the most part it is the consumers fault that this has occurred, they have been open to be exploited and often do so with a smile on their face. They are also usually the ones fighting the corner for DLC, they argue that it is only a fraction of the cost of a game, or about getting a job or whatever else without really putting any thought into what is actually happening around them and the less value for money they are actually getting. It is complacency as you point out, which is kind of why I started this thread, i hope we can get some other people from the other side of the argument to comment, not to troll, but to actually put a constructive point across.
Unfortunately i do forsee it becoming more like the MMO market (its not far off with map packs anyway), either buying the client and then having to pay regularly to receive actual story packs, or even subscription multiplayer models whereby you get new maps trickled out every month or 2 but have to fork out each month to keep playing. Especially now IW are paving the way with their IWNet, central control for all players as it were.
Since 7519 DaysDoes that make sence.. i am very tired, hardly any sleep for about 2 weeks now, i got tablets but there shit.
I think i have stood in poo
Since 6284 DaysHUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
Since 7576 DaysPersonally I think R*'s DLC is among the most admirable all generation.
Since 6284 DaysI agree that game modes are more nice as a DLC but what Im refering in my post was like for example in NG black there was Mission Mode in the game and in NG2 they sold it,at this pace in the next CoD multiplayer would be sold for some points,that type of game modes Im talking about.
HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
Since 6648 DaysAs for the costumes being sold for 100msp, or 86p, i quite frankly think that is extortionate, especially as they are usually no more than a simple texture rather than a new model. A pack of several for 100msp maybe, but not individually sold for that. I can see people enjoying that sort of content, but for the most part it is these small items that are driving up the cost of the more extravagent expansions, if a single costume is worth 100msp, then a single map must be worth several times that...
Rockstar are definately the only company to really get DLC, gay tony is gonna be my next purchase (damn you only havin 1500 msp in my account), it adds so much additional content, that if sold separately by other devs would far outstrip the cost of a retail game (new models, new textures, new licensed music, new voice artists, hundreds or thousands of lines of dialogue) yet rockstar can sell it for 1600 points. Gotta wonder, if they can make a profit with ALL that content goin into one package, just how much profit is other DLC making off single texture reskins etc.
Another thing I want to comment on is avatars / PS home, both of which act as a great source of advertising and yet both want to charge through the nose for virtual content. Both implementations are potentially a cool way to add bonus content to games, however it has become the norm to exploit these as additional revenue streams, my question though, is how many virtual homes or virtual pieces of clothing each person actually needs?
Since 7444 DaysBut of course, gaming is over. It had a good run.
You can tell it's Friday.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Since 8214 DaysSzaromir, I also play a lot of CoH (online with friends, mainly compstomping).. Especially the Blitzkrieg mod.. That game rules, and is a prime example how gaming was, is, and should stay (on PC).. Luckily RTS as a genre hasn't been raped that much yet by the consolemarket, but I fear the future.. Lets hope games like CoH stay PC-exclusive..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/mycar.jpg
Since 7505 Days
Since 6648 DaysThey are essentially conditioning everyone to accept less value for money, shorter games, simpler multiplayer, fewer online maps, less online players....
Since 7444 DaysXBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Since 7422 DaysDon't you know who I am? I'm the goddamned Banman.
http://couchcampus.com
Since 6648 DaysAs for budgets, a lot of the time the cost of developing the DLC is factored into those initial budgets, thats why the likes of DA:O has launched with several content packs, one of which is 1200msp. On the face of things those huge budgets look rediculous, but someone has to be making money somewhere, just as like hollywood keeps making movies that fail to break even. I think the game industry has fallen into the same hollywood accounting scheme tbh, hiding profits in other products, inflating budgets to seem hard done by etc, I hardly believe the sob stories the big publishers keep coming out with but thats a discussion for another time.
Publishers making insane profits, EA, MSGS, Activision, Ubisoft. It's usually the big boys of the publishing world, they know how to milk money, and milk it they do.
I accept that its unfair to tar everyone with the same brush, most smaller games manufacturers cant afford to exploit these markets and for the most part stay away, or as I keep referring to theres the type like rockstar who value their customers and dont try to nickle and dime them. Problem is, the games industry is defined largely by the big boys and their AAA games, its just the way the market works.
Since 7422 DaysSP DLC is a different beast altogether. Oblivion, Mass Effect handled it well in the middle ground, and GTA IV knocked it out of the park. I'd rather have a system that encourages strides like these than discourages new content altogether. Although RE5 may have been short, it had more replay value for me through co-op and the Mercenaries mode than RE4 would have had alone. With the industry trying to make a push for Direct 2 Drive like services (something that I'll hate for sure) as well as Episodic gaming, we could be potentially looking at a completely DLC industry. I think if anything we're only in the transition period. We haven't even reached HD gaming yet. I think this entire generation just caught everyone off guard and now it's just beginning to get its bearings.
Don't you know who I am? I'm the goddamned Banman.
http://couchcampus.com
Since 7519 DaysAlso Halo 3 GTA4 i assume them devs/pubs made a fair wack of cash.
I think i have stood in poo
Since 7505 Days
Since 7422 DaysDon't you know who I am? I'm the goddamned Banman.
http://couchcampus.com
Since 7444 DaysAs for your second post, completely agree.
Is this bad? Bioshock was a good 15 hours but a good 3-4 of that was just padding and added no value to the game.
PoP had a very good ending I thought and the Epilogue was decent value.
Microsoft have made small profits in some quarters to go with losses of around $5-6bn getting into the console market.
Also Halo 3 GTA4 i assume them devs/pubs made a fair wack of cash.
GTA:IV cost $100m to develop, probably another 25% on top of that for marketing. I'm sure Rockstar have done well out of it but so they should. It's a great game, massive production values and cost them a lot of money to make.
GTA:Chinatown Wars on the other hand is in the top 3 handheld games for the DS and sold zip. That'll do well to break even with the PC, PSP and iPhone ports.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM