docLEXfisti
docLEXfisti
Since 7694 Days
Hi guys,

I thought I'd open a DoA5 thread, because it's about time. Although I really like Itagaki, I am happy to see the slightly older approach on the woman this time 'round. I also hope they take story mode into a new direction, as they did with the 3DS version. I really thought it was something fresh and new in beat-em-up's.

First screens of DoA5 were also very nice, I hope Team Ninja pulls it off with a smooth sixty. Here are some brand-new screens.

http://www.xboxfront.de/screenshots-1235-9109-Dead...
In reply to

the only tyrant I accept is my inner voice [and my two kids ;)]

ultimate gamers threat: "Watch it, or I'll spoil you all!"

Sath - Missed the<br>hay
Sath
Since 7442 Days
Here is the full gameplay trailer http://www.youtube.com/watch?v=JwB1xhVVb9s (love the music)

Hopefully the characters have an overhauled new moves this time and from what I saw on that full gameplay trailer of Hayate and Ryu, they do exactly the same moves from DOA4 and 3 with added special moves, so its a big meh to me.

I like that they went to a more realistic art approach compared to previous games though.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7576 Days
Is it about time? There are way better looking fighters coming (one this month) that don't have threads.
In reply to
Tinks
Tinks
Since 7505 Days
It's the fighter that's gone the longest without a new iteration though?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7576 Days
Posted by Tinks
It's the fighter that's gone the longest without a new iteration though?
It has been a while. I think people here are more likely to play DOA than anything too.. so I'm just talkin' shit I guess. :D

I'll be getting it. I own every DOA game ever made. I don't take the franchise too seriously but it oozes style and I can appreciate that. I'm just far more excited about Soul Calibur and the final release of VF5.. and even KOF13 (mad at myself for not buying this) and maybe SFxTekken. I think it's a bit of a shame that people here mostly ignore the genre. It's still pretty good.

It also seems like every game needs to use the same exact control set these days or people can't be bothered to learn how to play them too. I'm actually happy that there are people excited about DOA.

Getting way more on subject: The last batch of screens were cool and all but Hitomi's outfit sucks. And lets face it.. this game is all about how good our favorite characters look.
In reply to
Megido
Megido
Since 6901 Days
Posted by Tinks
It's the fighter that's gone the longest without a new iteration though?
I'm guessing becasue it's not that super popular. So far as i know it's not featured in any of the bigger tournaments or anythign either.
In reply to

Science, bitches. It works.

Tinks
Tinks
Since 7505 Days
I for one have always loved the look and feel of DOA. I'll say again too, I'm glad it's a non tournament fighter.
In reply to
Megido
Megido
Since 6901 Days
So...you love that it's not deemed balanced enough to see any real competitive play? Uh? :P
In reply to

Science, bitches. It works.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7576 Days
Makes all kinds of sense. If the game were better it wouldn't be as much fun!

Also, let us not pretend that balance is a key factor in tournament viability. MvC2 has seen more than its fair share of tourny play and it has one of the most skewed rosters ever.

I'm not actually agreeing with Tinks though. I don't actually understand the joy that comes from it not being included in the tournament circuit. But I guess DOA is all about loving the look and "feel."
In reply to
IIGrayFoxII
IIGrayFoxII
Since 6878 Days
Posted by Megido
I'm guessing becasue it's not that super popular. So far as i know it's not featured in any of the bigger tournaments or anythign either.
Riiiiiiight......sure.

Personally I can't wait for this! DoA4 was not my fav. doa. It felt...weird/clunky sometimes.

I find DoA3 to be the best in the series, closely followed by 2.

Does anyone remember the first time he/she played DoA3. The amazing graphics. I was wowed back then.

The snow level.....and that tall glass building level...ohh the sweet memories.
In reply to
Megido
Megido
Since 6901 Days
Posted by GriftGFX
Makes all kinds of sense. If the game were better it wouldn't be as much fun!

Also, let us not pretend that balance is a key factor in tournament viability. MvC2 has seen more than its fair share of tourny play and it has one of the most skewed rosters ever.

I'm not actually agreeing with Tinks though. I don't actually understand the joy that comes from it not being included in the tournament circuit. But I guess DOA is all about loving the look and "feel."
Depends, i'm assuming that so long as you stick to the top tier characters in MC2 you get at least decent balance. Just like with Tekken Tag, it's broken as shit overal, but if you stick within the top tier it works. With DoA it just seems to me like the core system is botched, which i think is a fairly good reason to not see it as a viable competitive fighter.
Posted by IIGrayFoxII
Riiiiiiight......sure.
I don't know about you, but i haven't seen DoA at EVO that i can remember and i can't really go on youtube and watch a few episodes of DoA Crash. Let's face it, compared to Tekken, Soul Calibur and Street Fighter, DoA is not that popular. In my experience the people who aren't really in to fighters are those who seem to enjoy DoA the most.
In reply to

Science, bitches. It works.

IIGrayFoxII
IIGrayFoxII
Since 6878 Days
@Megido:

lol in ur experience......? And since when do we measure things...according to your 'experience' Megido?

Perhaps ur just not that good at the game? Maybe had some bad 'experiences' with it?

I love the DoA series and I will get the game day1.. AND I will kick alotsa ass online.

(Even though the online can be a lag-fest sometimes, I'm looking at you DoA4 and DoAD)
In reply to
Megido
Megido
Since 6901 Days
Posted by IIGrayFoxII
@Megido:

lol in ur experience......? And since when do we measure things...according to your 'experience' Megido?

Perhaps ur just not that good at the game? Maybe had some bad 'experiences' with it?

I love the DoA series and I will get the game day1.. AND I will kick alotsa ass online.

(Even though the online can be a lag-fest sometimes, I'm looking at you DoA4 and DoAD)
Well, because i play a lot of fighters and i feel like i have a fairly good idea of what i'm talking about i think my opinion has some validity. I'm not in to all fighters, but i have a general understanding of the genre that a lot of the more casual players lack. Now i understand if you don't want a super hard core fighter experience that takes years to master, i fully get that, but all the DoA games up untill now have been rather weak if you are in to serious tournament fighting. And don't give me that bedroom warrior BS, either tell me what makes DoA so great or i'll just take you for that; a bedroom warrior that really doesn't know what you are talking about.

How do you excuse the ridiculous counter windows for one? It's completely game breaking so far as i'm concerned.
In reply to

Science, bitches. It works.

IIGrayFoxII
IIGrayFoxII
Since 6878 Days
Listen Megido, if ur general understanding of fighters helps you sleep better, who am I to say otherwise. I dont care.

I just find it amusing how you try to make it all sound like ur 'experience' and your 'general understanding' is all that matters.

Well...hate to burst your bubble but....ur just one guy against millions of DoA-gamers (who play other fighters as well).

Maybe you're taking gaming a bit 2 seriously with all that 'tournament' stuff.

Again, I love the game, I am good at it. Not sure what you mean by bedroom warrior....

Does bedroom warrior mean I will be enjoying the game @home with friends and stuff? Yeah then...I guess I am proud to be one.

I enjoy games, as a hobby....not a sport/job.

ps: as for the counter windows...many with me agree that the whole counter-system is what makes DoA enjoyable. Trying to compare it with other games, is to me, a silly thing to do. This is DoA. Take it or leave it.

PS PS: Also...just to make it clear. I am not trying to be disrespectful in any way. I say that, cuz many people tend to take my words the wrong way. I can sound like a bitch sometimes (Online), but yeah..nothing personal and stuff. (I like a good conversation @ times)
In reply to
Sath - Missed the<br>hay
Sath
Since 7442 Days
Of all 3D fighters, DoA IMO is perfect for me.

Fast, very acrobatic moves, easy to get into get hard to master, multiple level environments (I LOVE the one on the high mountains in DOA3 when you keep falling, so awesome).
And of course, Hayate, Ryu, Ayane!
In reply to
Megido
Megido
Since 6901 Days
Seeing as how DoA4 sold somwhere between 400k and 1 million copies world wide as compared to Tekken6 doing 3.3 million or SFIV doing 4 million, i'd say DoA is fairly small.

A bedroom warrior is someone who thinks they are awesome at a game and know everythin about it because the are the best in their little circle of friends. Usually this results in severe rape once said perons skills is put to the test with a more competitive player.

I don't think i'm taking it too seriously. Fighters become the most fun at a high level, when skill, more often than luck, decides games. When both players understand the system and characters of the game, and you can start actually playing with strategy.

I still just see DoA as a fas, flashy fighter but unfortunately with little substance. Games like Soul Calibur does the same concept a lot better and with considerably more interesting game systems. That's all. The most unique feature in DoA is the stages, but to be fair i'm not sure how much i like that idea to begin with. It can create a lot of weird situations that you can't really forsee and reading the game is pretty much the basics of any fighter...less random = better imo. It sure does look fancy though.

But sure, for the more casual players i guess DoA is great. Whatever floats your boat.
In reply to

Science, bitches. It works.

Jollipop
Jollipop
Since 7459 Days
DoA is my favourite fighter, love the anime art style aswell.

The whole elitist bullshit that comes with those other fighters can get stuffed.

I don't care if I'm crap at a game as long as I'm having fun.
In reply to

Marumaro for the WIN !!

Tinks
Tinks
Since 7505 Days
Posted by Megido
So...you love that it's not deemed balanced enough to see any real competitive play? Uh? :P
It's rare to have a non tournament fighter. In fact, it may be the only one I can think of right off hand.
If I wanted a tournament fighter I have plenty to choose from.

I realize what you prefer as you've expressed it here numerous times. This game doesn't fit the mold of the tournament culture and it doesn't require you to study the game like you were taking a class in college.

I like DOA because I consider it a "casual" fighter. I'm not interested in investing a shit load of time in a fighting game, I just like beating stuff up sometimes and for it to look cool while I do it.
I'm not interested in playing a game where some kid who spends all his free time mastering it's intricate systems just tools on me and I have no hope against. A fighting game is different for me than it is for you.

What you call botched or a broken system, I call personal preference.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7576 Days
Posted by IIGrayFoxII
@Megido:

lol in ur experience......? And since when do we measure things...according to your 'experience' Megido?
To be fair, I think that's the experience of most fighting fans. Dead or Alive has a bit of a poor reputation.
Posted by Tinks
It's rare to have a non tournament fighter. In fact, it may be the only one I can think of right off hand.
If I wanted a tournament fighter I have plenty to choose from.

I realize what you prefer as you've expressed it here numerous times. This game doesn't fit the mold of the tournament culture and it doesn't require you to study the game like you were taking a class in college.

I like DOA because I consider it a "casual" fighter. I'm not interested in investing a shit load of time in a fighting game, I just like beating stuff up sometimes and for it to look cool while I do it.
I'm not interested in playing a game where some kid who spends all his free time mastering it's intricate systems just tools on me and I have no hope against. A fighting game is different for me than it is for you.

What you call botched or a broken system, I call personal preference.
So what is it about it (specifically) not being included in the tournament circuit that appeals to you again? Oh.. right.. you want a muted skill curve? Why would anyone who wants to learn how to play a game want that?

What you call personal preference I call a really average game. And it's sorta funny how you can't seem to find the joy in gaming lately, pointing out how games are getting worse--and yet you flock to one of the lesser examples of this genre. It saddens me that people can't be bothered to learn how to play a game anymore. What, the rules don't fit a subset of rules I'm already familiar with? Screw this! MASH BUTTONS!

I'd also like to point out that so far as your position here is concerned I do not think that Megido or myself have actually disagreed with you directly. You said you see DOA as a fun, light and easy casual affair. That's also how I see it, and also how I'll be enjoying the game. It's not actually worth putting a lot of time into learning DOA, because it's not nearly as rewarding in return.
Posted by Jollipop
I don't care if I'm crap at a game as long as I'm having fun.
Losing isn't fun. Play to win.
In reply to
Tinks
Tinks
Since 7505 Days
You want to talk about games in general? Difficulty in games as a whole?
It doesn't really exist, and hasn't for quite some time. Every game I get I put on "hard" or the highest difficulty.
My problems with playing games nowadays is I've been playing them since I was a kid and they've hit a ceiling. Games feel too familiar and ideas too recycled with the dollar in mind. It has nothing to do with learning curves.

For fighters yeah I want a low learning curve. I don't find the learning curve in fighters appealing whatsoever. I don't want to spend that much time on any fighter because that's how I feel about the genre. It's not how I feel about other genre's however.

Also to clarify, my statements are mostly aimed at Megido who talks down on this fighter every chance he has. He talks down on it for it not being a tournament fighter, so I say otherwise every time.

Also it's not a lesser example. It fulfills a niche within the fighting genre that doesn't appeal to Megido. It doesn't make it a broken or bad game.
It's never filled with glitches, it's graphics and and art are always top notch, it plays well, music/sound is good.

It's not the only franchise I've played. I've tried just about every fighting franchise that's on the market right now with the exception of the new KOF.
I enjoyed Blazblue till I felt they were robbing me and giving me a fraction of what I paid for.
I also used to enjoy MvC till the latest iteration took a step down from 2.
I look forward to DOA because I'm not enjoying the franchises that have been more active recently.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7576 Days
It does appeal to me. It's still one of the lesser examples of quality in this genre. Your statements still seem to contradict themselves.

This game has been recycled plenty with mostly cosmetic updates along the way, perhaps more so than any other fighting game.
In reply to
Tinks
Tinks
Since 7505 Days
I corrected listing you, typed too fast. Explain what makes it lesser?

The last iteration of Dead or Alive came out in 2005. I've seen 3-4 iterations of Street Fighter come out in the past two years, 3-4 iterations of Blazblue, ETC.
It makes me all the more ready for this franchise.

Also maybe it is recycled too. It just further explains why I'm getting tired of what has been coming out.
It's all the same!
I look forward to DOA because maybe just maybe it will be refreshing to play amongst all these other franchises I mention.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7576 Days
Those 3-4 editions of SF also changed more than Dead or Alive did from 3 to 4 (2-4?). Dead or Alive is one of the most stagnant fighters out there. Dead Or Alive hasn't changed much since DOA2.

I'm actually surprised you don't like MvC3. It's all about being easy and accessible. It's also a sequel to a game that hadn't been renewed in much longer. Aren't these things that you like about Dead or Alive?

And what makes DOA sit so comfortably at the bottom of the ladder? Basically all of the things you seem to love about it (and hate about other games) :D
In reply to
Megido
Megido
Since 6901 Days
I call the system botched and broken because some moves and characters are seeminly unbalanced to the point where it's barely fun anymore. At least in 4. You admit that your extent of playing it is mashing the fuck out every once in a while, so i don't even understand why you are trying to argue with me. The flaws don't just up and disappear just becasue you choose to ignore them for god know what reason. You are free ignore them but calling flaws a "taste" just seems stupid.

Any game works if you are just mashing out. I mean, you don't have to learn how Tekken works to pick Hwoarang and push buttons (substitute for any fighter really, i just go with the one i'm most familliar with), so i don't see why DoA is more appealing in that sense eiter. It's just a very mediocre fighter.
In reply to

Science, bitches. It works.

Tinks
Tinks
Since 7505 Days
I didn't like MvC3 because 2 was already plenty accessible. As soon as they said 3 was going to "actually be easy(ier)" it was immediately a concern. I loved 2.

Accessibility exists in all games always. I can dislike games for being too accessible, or not accessible enough. DOA is in a tier that I prefer.


Your opinion of the changes in these fighters differ than mine.
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