Loakum *takes a sip of grape juice* The Great Awakening is happening…. (9 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Then the more I thought about it, I realized it would be far more easier if Ubisoft got an actor/actress to do multiple voices for multiple characters, just changing their voice enough, which is what most games do. As for the large amount of lines, I remembered that the male and female voice actors for the player character in Fallout 4 had to record thousands and thousands of lines, for the different choices and outcomes the player could make.
That and they could reuse many of the assets from the NPCs in Watch Dogs 1 and 2, just changing enough to not be the same, but not having to make the assets from scratch. Another thing is that they can put a limited number of characters' personalities and profiles - maybe 500-1000, but put a code that once a combination is found, it gets vaulted so it doesn't show up again.
Basically, there are many ways to "fake" that each and all NPCs are very different, when in truth you didn't have to make them. Either way, I'm sure it was expensive, but I hope it works both critically and commercially, so that other studios invest more on NPC and enemy diversity.
Specially Ubisoft, Assassin's Creed games are notorious for having the same NPC model used in a hundred of places. AC:Syndicate was the worst, I must have killed the bald guy in this image about 500 times: http://images.gamersyde.com/image_assassin_s_creed... Every fight there was 2 or 3 of him. Also, the red enemy and the green ally are the same model, just with different clothes and hats. If this works, I would love to have much more diversity in games.
either that's smoke and mirrors ubisoft BS, or they've put an unfathomable amount of time into this.