Sdarts
Sdarts
Since 3940 Days
Thanks a lot for this to you guys and Ubisoft, it's definitely appreciated.
In reply to
GunsnSwords
GunsnSwords
Since 5317 Days
seems like GTAV + NPC mods + PUBG. it looks pretty good but there is less of a story now. the animations look pretty solid. complete with face expressions on all of them.  

particularly i'm not too happy how the story mode went from the attraction to secondary and 3rd. 
however games today don't necessarily need to depend on story, a good portion of todays gamers go for a better co-op experience. hopefully this has a local co-op mode. it would be pretty interesting to see where it goes. 
In reply to
KORNdog
KORNdog
Since 6199 Days
probably the only real contender for game of E3 for me. for one, they actually showed it off unlike the CGi fest from others devs/pubs. and 2, it actually looks like they've finally found their footing with the franchise and made something not only fun, but quite innovative. i wasn't a fan of the first 2 games at all, but this one looks pretty good...but then this E3 hardly had any competition, so...best of a bad bunch? 
In reply to
EzioAltair
EzioAltair
Since 4968 Days
I see that everybody is liking Legion and very excited about it but after reading all the comments on youtube I seem to be only person who don't like this game, I don't like the idea of random NPC as a playable character, exactly like State of Decay.
Jumping above and riding drones, running around as invisible character, I cant just digest all these together.
It is too early to like or dislike this game though, hopefully future trailers and gameplays may seem more interesting to me.
My expectation was something different.
In reply to
under02
under02
Since 3659 Days
Yeah, it just doesnt feel like a Watch_Dogs game to me anymore. I hate how drones are everywhere because they want to shove the futuristic settings down our throat, and NPCs all have edgy personalities and costumes somehow. Additionally, hacking doesn't feel special anymore as everyone can hack the ctOS now. Gimmicky "special skills" are now in place such as spider drone and invisibility.

Narrative will probably take a huge hit too since we don't get a fixed character and they can die just at any moment, as a result, there will hardly be any character arc. The villains that they've revealed so far feel weak and be evil just for evil's sake.

To make things worse, they are reusing animations for Aiden and Marcus. Mixing with the new animations, the presentation is just a step down compared to the quality of the previous titles.

All in all, the overall system/mechanic feels meant for an Assassin's Creed game instead of Watch_Dogs. Maybe the game was originally an AC pinch but they slapped the WD name on it anyway..
In reply to
GunsnSwords
GunsnSwords
Since 5317 Days
right. it's nothing like what the very first E3 2013 trailer of watch dogs presented. it's not bad, could be fun.
but it does destroy any chance of the series reconnecting with those gamers that were attracted to the E3 2013 trailer. turning the series into a MMO battle royal would be the next step in direction. seeing how more MMO gamers are attracted to this. we'll see how it turns out. the possibility though of this going full MMO is there. 
In reply to
SyberGTX
SyberGTX
Since 1791 Days
 if the franchise decides to go battle royal, they might as well change the title to the devision and integrate everything into it.
In reply to
Seth
Seth
Since 5881 Days
Posted by SyberGTX
 if the franchise decides to go battle royal, they might as well change the title to the devision and integrate everything into it.
That's the next step. Watchdogs lost any identity at this point they might make it whatever genre with next game.
In reply to
under02
under02
Since 3659 Days
Can't agree more!
In reply to
KORNdog
KORNdog
Since 6199 Days
Posted by Seth
Posted by SyberGTX
 if the franchise decides to go battle royal, they might as well change the title to the devision and integrate everything into it.
That's the next step. Watchdogs lost any identity at this point they might make it whatever genre with next game.
It had an identity? You could have fooled me. Lol


I mean the only reason the original was hyped up was because it looked really nice and really unique. Little did we know it would be the go-to example of downgrading visuals of the entire generation, consist of shallow automated hacking and have a hyper serious, super boring story staring a protagonist that no-one liked. 

...And then came the sequel, while finally looking really nice visually, was litterally nothing like the first one stylistically or tonally. It was a hipster hacker douche fest ...but it finally played well at least. 

The franchise up to now is about as inconsistent as they come. Legion also being different shouldn't be surprising anyone at this point. 
In reply to
Seth
Seth
Since 5881 Days
Haha and imagine because of the neat ideas original had some people would prefer to see Ubi expand/improve upon that. Now we have guns and drones everywhere for broader appeal.
legion is ambitious project, but will it have some limtations when we take control over any NPC? There must be - at the end of the day any open world game at one point becomes super repetitive. If there are tons of possibilities and unique events could be cool, but we still have yet to see that.
In reply to
ShinraManagement
Since 1774 Days
Felt the 2nd WatchDogs was a hidden gem and a lot of people miss out on it but this looks pretty ok so far. still would like to how far this Legion system goes 
In reply to
KORNdog
KORNdog
Since 6199 Days
Posted by ShinraManagement
Felt the 2nd WatchDogs was a hidden gem and a lot of people miss out on it but this looks pretty ok so far. still would like to how far this Legion system goes
I'm hoping it's a little like x-com. Where you can get attached to a member of your team and their abilities and rank them up in skill level to be badass, only to lose them in a fight permanently and have to resort to using some under leveled noob you just recruited. 

Games rarely have any sense of risk involved and certainly no sense of loss. You just re-spawn and start again.  X-com however captured that sense of loss. It was fucking gutting having a good squad member die. And I expect or at least hope the same will be true here.
In reply to
Loakum
Loakum
Since 5874 Days
I still say that the gameplay of Watchdogs should be the playable "real world" sections for Assassin's Creed games! It could work brilliantly! 
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