SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7600 Jours
I draw dudes, that's essentially what I do. I can muster environments and stuff, but even that I usually need extensive reference material for.

Even more hopelessly far out of my grasp is graphic design, and I honestly have nobody to ask about these things. Currently working on a website, and sometimes working on logos and stuff that require this type of knowledge, I really would greatly appreciate some input. Of course, if anyone else has questions about this subject, go wild in this thread. Maybe we can all help eachother out.


So, for starters I'd like to know a (probably) super basic thing. When creating graphics that is purely text for a website or for some other purpose, where the text needs to be sharp and small/low res, how do you best go about doing that?

To clarify the issue I'm having:

If I use photoshop to type something using a fancy font, no anti aliasing, in a big size, then shrink the image down to a size suitable for the context it's to be presented in, I end up with what I percieve as an unnecessarily fussy looking picture. If instead I simply use a font size that suits the site to begin with, I inevitably end up with an "uneven" looking text unless I switch on anti aliasing. Anti aliasing however gives me the same result as the aforementioned shrinking of a larger pic.

When I resize, I use the "best for reduction" setting, too, which does make it sharper, but still fussier than I imagine it has to be.

Perhaps it's all in my head and it's as sharp as I can get it, but I'd like to know what the standard practice for this stuff is. Using a different application for it? Illustrator perhaps?
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Tinks
Tinks
Inscrit depuis 7506 Jours
It has to do with the file type I believe. Jpgs lose a lot of information when they're uploaded to the web.

When you save in photoshop make sure you select save for the web and choose to save it as a gif. See if that helps
En réponse à
SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7600 Jours
Thanks for replying.

Yeah I do save them as gif, I just get the impression that in smoothing the edges, it adds more smoothing than it has to. I mean if you had really round edges and fine, dynamic detail, more smoothing is necessary for it to look good, but with text I really just want to - literally - take the edges off some.

Maybe I'm just imagining that my text is fussier than normal though.

I vaguely remember back when I was making some comics for print that someone recommended that I use vector graphics for the text. Deadlines and me being late as always, I just went with what I knew, which was obscenely high resolution (since my print stuff is usually b/w) bitmap without text smoothing in photoshop.

Print is a different world from pixely computery graphics for sure, but maybe there's something to the vector stuff even in regards to this.
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LEBATO - IS WRONG
LEBATO
Inscrit depuis 7698 Jours
I don't know what you are talking about Simon! You keep on drawing dudes.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7600 Jours
ANOTHER PUZZLE SOLVED! (okay it's the first puzzle in this thread but.. hey, video game reference > accuracy)

A friend of a friend possessed the know-how for this particular problem. Apparently, even if you use AA on your text, "native" resolutions (multiply/divide by the right increments from the font's original size) still matter even if you apply AA. If the font is slightly misshaped from being an uneven resolution/size, the AA will try to rectify this and you get a very fussy looking image.

Divide the px size right, however, and the AA will almost exclusively be applied to the pixelated diagonal edges and stuff like that.



And by no means do I intend to stop drawing dudes. :P
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
I'm like, the exact opposite. I'm a pretty good designer but I struggle at drawing dudes. I've been practicing a good bit lately, but my illustration skills are still not as strong as I'd like. One of the few benefits of being unemployed is that I have time to work on that stuff. Then again, I should be working on a wider variety of things right now, so I can get my new portfolio online finally and start getting more work. All in good time I guess. I lack focus.

I'm still a pretty competent image maker, but it would really assist me greatly if I had a better grasp on certain illustration skills. At the very least it would be nice to require less reference for illustration, if not just so I could work on certain projects more quickly. I'm mostly an Adobe Illustrator pro (and print designer) though, but if you have any other photoshop questions and can't find someone to bounce problems off of, feel free to hit me up on FB or AIM or Steam or whatever.

And there's definitely room for vectors online. Vectors rule!
En réponse à
Tinks
Tinks
Inscrit depuis 7506 Jours
It'd be cool to see your guys stufffff ^___^

Yeah I forgot about that math shit Simon. That was another possibility. It's been a while since I've done web design so I had forgotten.

Yeah I am unemployed right now too. It'd be cool if I were working but it's not bad getting paid by the govt for a while till I get back on the working wagon.
Gives ample time for art like you say.
En réponse à
PlumbDrumb - Still drinking
PlumbDrumb
Inscrit depuis 7570 Jours
Pen Tool Nightmares

If you expect several variations in size, go ahead and do as much as you can with vectors and, if needed, use some hires bitmaps for texturing.
Though if you are willing to fuss with it, you can get perceived texturing with enough vector detail, and the gradient tool can do wonders.
En réponse à

Oh well, whatever

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
The new bristle brush tool in AI CS5 is pretty amazing too. I haven't used it much yet though.
En réponse à
PlumbDrumb - Still drinking
PlumbDrumb
Inscrit depuis 7570 Jours
I haven't used anything past 10. I really need to upgrade my stuff.
En réponse à

Oh well, whatever

Tinks
Tinks
Inscrit depuis 7506 Jours
Yeah photoshop is so different now Plumb. CS5 is so goddamn nice
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
Illustrator has come a long way in recent years too. CS2's additions (live paint + live trace) were pretty great, and CS4's blob brush is equally impressive. CS5 brings in a lot of great new features too--the bristle brush, the width tool (variable width paths FTW!), the perspective grid, draw inside (draw behind was CS..4?), and more. It's amazing how they keep finding new great ways to improve this program. It also amazes me that there's still no good build in halftone tool in Illustrator! Phatasm's plug-in takes care of that adequately though.
En réponse à
Frozpot
Frozpot
Inscrit depuis 7335 Jours
How is Photoshop CS5 compared to CS4?

Oh yeah, and Vectors are always the way to go if you want a clean image.

I'm actually the most employed unemployed dude ever! Just like you Grift, I am working on my Portofolio and Demo reel right now so that I can get back out there(hopefully in the game sector).

Also Grift, the best way to get your people in order( from my experience) without relying on references is to, initially, rely on references. Understand where the muscles connect and how they look in different positions when they are pulled. Same thing with clothing wrinkles. Just do a ton sketches and quick throw away stuff, eventually you will start to instinctively know what looks right. And make sure you know all that stuff BEFORE you start getting stylized. I tried to tell this to my sisters, and they didn't listen- as a result, they are all far behind where my brothers and I are artistically. I'm sure you know this stuff, but I just wanted to share and I hope it gives you some ideas. Of course, you will never completely remove the need for reference material, lol..

Got any pointers for Illustrator? I'm starting a class on it this month( I've used it before, but haven't gotten deep).
En réponse à

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
Thanks for the pointers. The best tips I can give for an illustrator noob is to master the pen tool and become very familiar with the pathfinder functions. Other than that, just experiment. I actually find myself using the pen less and less now that the tablet tools (blob brush, and hell, even the pencil if you don't mind doing a little clean-up) are improving so dramatically with every version, but it's still the most powerful basic tool you'll find in illustrator, especially if you're a mouse user. Understanding how to build and edit objects becomes second nature after a while, but there are a ton of different methods for constructing images in AI. Getting to know vectors should actually be pretty easy if you're already familiar with 3D tools though, since working with and editing paths should already be part of your process.

Just don't be afraid to play around. There's so many tools and options when it comes to building work in illustrator. You'll almost undoubtedly start to lean on certain tools more than others, but becoming familiar with all of your options will give you a larger arsenal when it comes to solving problems. I hope you enjoy it. I love it.
En réponse à
Megido
Megido
Inscrit depuis 6902 Jours
Yeah i mean, no matter how good you get, references will always be helpful i'd say. Sure, the better you get the closer you can get without references, but it's always good to have some anatomy pictures/books and other helpful things laying around.

As for differences between photoshop CS4 and CS5, i couldn't notice any, but i'm not that good with PS :P
En réponse à

Take a bath!? Get a bike!

Frozpot
Frozpot
Inscrit depuis 7335 Jours
Posté par GriftGFX
Thanks for the pointers. The best tips I can give for an illustrator noob is to master the pen tool and become very familiar with the pathfinder functions. Other than that, just experiment. I actually find myself using the pen less and less now that the tablet tools (blob brush, and hell, even the pencil if you don't mind doing a little clean-up) are improving so dramatically with every version, but it's still the most powerful basic tool you'll find in illustrator, especially if you're a mouse user. Understanding how to build and edit objects becomes second nature after a while, but there are a ton of different methods for constructing images in AI. Getting to know vectors should actually be pretty easy if you're already familiar with 3D tools though, since working with and editing paths should already be part of your process.

Just don't be afraid to play around. There's so many tools and options when it comes to building work in illustrator. You'll almost undoubtedly start to lean on certain tools more than others, but becoming familiar with all of your options will give you a larger arsenal when it comes to solving problems. I hope you enjoy it. I love it.
Thanks. I am really hoping I can do some stuff free form. If I can draw it with my Wacom and then go back in and clean up the vertexes( as in optimize them, It would be cool if there was an auto-optimize to get rid of unnessecary vertecies). I know a lot of the successful stuff illustrator relies on effective use of gradients. Pretty much my use of Illustrator has been to vectorize(via the Live Trace feature) some stuff I do in Photoshop, even as far as doing for stylized flash vids...
En réponse à

Oooh, Profound, isn't it?

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7600 Jours
Posté par GriftGFX
I'm mostly an Adobe Illustrator pro (and print designer) though, but if you have any other photoshop questions and can't find someone to bounce problems off of, feel free to hit me up on FB or AIM or Steam or whatever.
Sweet, I'll definitely take you up on that.


I do way too little goofing around for the sake of the goofing and learning. I always sit there with my pants firmly around my ankles and have to learn entire applications when I finally need something specific done in them. That's what I get for mainly being good at stuff I've found to be fun ever since I learned stuff as part of.. you know.. developing basic human skills.

Outside of learning new mechanics in games, I've been getting dangerously reluctant to learn things for the thrill of just having stuff make sense and solving problems. I've been learning CSS/some php lately in order to use Wordpress though, and that is slowly feeling more and more like a fun puzzle, so maybe that'll revive my keenness to learn.
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
Yea.. I think it's important to spend some time outside of your comfort zone sometimes. It definitely helps you learn new things. I think I've been spending too much time outside of my comfort zone lately in a way though. I have really need to output some good editorial and identity work so I have something to show potential clients. I'm not happy with a lot of what I have to show in that department, because it's all ancient and dated and frankly not up to my current standards anymore. It's not fun to show people stuff that you don't actually like. I really need to get back into that stuff instead of spending so much time trying to work up my illustration skills. Design as communication and problem solving has to come first for me right now.
En réponse à
SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7600 Jours
I've imported a "blocky" text graphic into Illustrator and I'm trying to trace it to convert it to vector, but in doing so it gets all wobbly looking and full of curves.

I've tried the presets, "lettering" "single color logo" and so on, but none of them maintain the sharp edges. Is there a way to trace something and keep the shape exactly the same?
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
Live trace is a fickle beast. It's useful, but I've never been completely satisfied with its initial results.

You could select the delete anchor point tool (the minus key/grouped with the pen tool) and clean up the paths manually, trace them with the pen tool from scratch manually, or use a higher resolution source to get better edges. Whenever I use live trace I always have to clean up after it. It never gives me the results I want without some additional work. Try using smart guides when you're cleaning stuff up too, it's not always beneficial but it could be for this task (control+u)--and if you're manually tracing from reference, put the reference on a separate layer, double click it and reduce images to 50%, and then put your work layer into outline mode (alt+click the eyeball thingy on the layers panel) for a better view of what you're doing.

Just a few thoughts. Live trace is really helpful but it's not terribly accurate and that becomes pretty apparent with non-organic shapes. That doesn't mean it can't give you a good result if you tweak its settings, but I usually just resort to getting it close enough and then do some manual clean-up. You can always try playing with reducing the points from object > path > simplify.. but I'd probably just break out the pen tool palette and get on in there. It's not the quickest method, but I'm really particular about details.

There could also be a more obvious answer, but I just drove (well.. passangered) 1000 miles in a car and I'm tired. This is the best I can do for now :P
En réponse à
Frozpot
Frozpot
Inscrit depuis 7335 Jours
How intricate is the text? Is it one of those crazy Fonts? I've found that you can use the eraser to clean up and it stays vector too. Other than that, I'd just put it on a different layer and trace it like Grift says. As long as it's not too crazy, paths don't take too much time( think bezier with free weight handles)...
En réponse à

Oooh, Profound, isn't it?

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7600 Jours
Tips filling my to-try basket anyhow, thanks both of you.

It's a fairly one-time deal in this case as it's going into a main logo and won't be used elsewhere, so doing it "by hand" is probably easiest and well worth the effort. The font isn't crazy at all, which is probably the problem in this case. It's not organic enough, as you point out.
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SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7600 Jours
I'm gonna do something unprecedented and actually mention a problem in the same breath as the solution to it.

I had an issue with an older version of Photoshop years ago where my tablet would randomly not work on some strokes in photoshop. All pressure sensitivity would randomly be gone, leaving a "max pressure" stroke, and then for the next few strokes it'd work again. I got rid of that problem somehow, but with the latest Photoshop it came back.

Mind bendingly mind boggles later I found a solution on the Adobe forums.

http://forums.adobe.com/thread/373929

If you ever have this problem, that there appears to be the solution. I'm gonna try it now.
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Frozpot
Frozpot
Inscrit depuis 7335 Jours
Oooh, nice, I've had this issue myself( Yes, I do have the intuos 3)...
En réponse à

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
That actually happens to me in illustrator sometimes (cinqtiq 12WX).. but it doesn't really bother me much. It literally comes back the next stroke. It seems to happen most frequently when I alt-tab back to the program. I do have a problem with my tablet driver sometimes though. I've had it just up and stop working multiple times, and I needed to reinstall the driver to get it to recognize the tablet again. Sorta a pain in the ass.
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