Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7576 Days
Since 7576 Days
Since 7600 Daysand yes, Manga Studio is brilliant
the only downside is that colouring stuff is very basic in it
but that's such a tiiiiny issue in the face of what's otherwise a roaring success
it uses a pressure sensitive vector based thing for inking, so you can set it to all sorts of behaviors
and then you can alter the width of lines, enlarge and stuff the way vector stuff does, but it still has a pixely edge so it's still "sharp" for printing in a high dpi
This is a bit rushed, but done in mangastudio and then coloured in photoshop. It gives a fairly good idea of how smoothly it handles inking/lineart. Every line is done in one stroke with pressure sensitivity, and the sensation is impressively close to real inking. Just.. less messy when you cock up:
EDIT: Also, biggest issue with Manga Studio? In japan it's called Comic Studio (traces of which are still find in the naming of some internal files) but here we have to admit to using "manga studio". :( Why didn't they just get the license and called it Naruto Studio while they were at it, I wonder.
http://www.twitter.com/simonlundmark - Follow me on twitter
Since 7576 DaysThe one thing I do not like about it: It allows you to draw in vectors (which seem more accurate than Illustrators brushes! If it weren't, I probably wouldn't even be here), but it does not allow you to save or export those vectors for use in other applications. It's a bummer that if I want my work to go from MSEX -> Adobe Illustrator (and I do), I have to trace it in Illustrator! That's sorta nonsense.
It's called Comic Studio in Japan? What the fuck? I think they uh.. got their regions backwards :P
Since 7576 DaysI was just watching some of this: http://frenden.com/electric-zombie-tee-and-video/
Since 6902 Days"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7576 DaysI do hear this though. I think part of the attraction I have to MSEX is that I've never really adjusted to drawing and inking in Photoshop. Prior to going 100% digital, I'd work on a light box and then trace everything manually in Illustrator. My exposure to Photoshop is mostly in photo-manipulation, and I don't really know how to set up my brushes in a satisfactory way. Another thing I like about MSEX: You can set a layer independently to 1-bit/b&w, which is pretty helpful when you're chasing solid colors and working in 1-6 color palettes. I've never been able to get "smooth" strokes out of PS without some amount of unacceptable softness. I'm probably just doing it wrong though.
I really hate how difficult halftones are too. They're not complicated to set up in photoshop, but it's a more lengthy process than it really needs to be. They're completely absent in Illustrator (without Phantasm CS). Come on Adobe! With all of that black magic you can surely throw us screen printers a bone!
Since 7576 Days
Since 6902 DaysAs for getting smooth strokes, i think most people do it wrong becasue they are mainly working with their wrist. For smooth strokes you'll want to use your entire forearm. Now, if you have too small a tablet, that won't work especially well either i suppose, but i think it's clearly doable on a5 or larger and who in their right mind owns anything smaller than an a5 tablet? Also, working with big ass resolutions and then scaling it down to cover up some of the jitter is pretty much common practice i think.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7576 DaysI guess I could watch some digital illustration videos for Photoshop too, which might aid me a little. I'm still intrigued by this program but it's not like I need another application in my pipeline.
I'm still going to keep using it for a week or two and see what I think though :)
Since 6902 Days"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7600 Dayshttp://www.twitter.com/simonlundmark - Follow me on twitter
Since 7576 Days
Since 7600 DaysAlright, so, inking, yes.
The thing about inking irl and inking in a computer program is that pressure sensitivity is far from the only factor. Sure, you can use
...things like this for your inking to get a more "predictable" and mechanical feel, but even then you have the flow of the ink and the support of the metal both partially determining how lines come out.
But where things get *really* dynamic and lovely is when you learn how to ink with a brush. It's a mean bitch of a task I tell you, and even though I've been doing it for years I still rarely get my contours just the way I want them. I think it's largely a psychological thing though, because the moment I know something is essentially irreversible - be it a ball tip pen even - I freak out and fall out of my chair doing something.
Anyhoo, a brush will have a lot of say in how things ultimately look. It's like a "tail" that adds a few quirks to how an inked line finishes, and in turn it alters how you yourself behave. You may be less inclined to force lines to connect, less inclined to have a solid line on smaller details and stuff like that. This can be emulated with a lot of work in photoshop, but the nice thing with Manga Studio is how much control you have over the behaviour of the lines themselves.
Especially useful is the "correction" that allows a line to alter itself after it's drawn to become fluid. With a brush or a steel nib, it's nearly impossible to get "jittery", because of the follow through on both. In photoshop, the most minimal of jitter on your part will give you an ever so slightly rugged line, which simply does not happen in reality. Also, you can control the lead-in and lead-out of a line, so that it always considers the fact that the first and last thing that'll touch a paper is the very tip of the brush/nib.
Another absolutely magical thing is the ability to completely control the width of lines after the fact. There's a brush that you set to either enlarge or shrink whatever you paint with it. This is useful for when you ink something too dramatically, and you want to give it less priority in an image. It also works great for when you decide to enlarge a portion of an image - made possible because it's all vector graphics, so no pixelation - and then you want to alter the line width to blend with the areas of the image that are still in their original size.
I really had to pinch myself repeatedly when Manga Studio was shown off to me (hastily in an airport of all places!) because it really is an amazing piece of software. The only bummer is that it'll inevitably be a bit of a hassle to go back and alter something once you've exported it as a flattened pic and you're colorising it in photoshop. Minor changes are of course always easy enough, but if you at that point decide to alter a whole panel, or to use the aforementioned line width tool, you have to go back quite a few steps.
It's still NOTHING compared to inking something and scanning it though, where you never really had the ability to change *anything* you cocked up on.
Beyond these things there is of course a plethora of great features that specifically help when you're making a comic. Handling pages, "stories" and panels, slicing each of them up into sensible, editable "documents" of their own within the same "project". There's tons of stuff for speech bubbles and determining measurements and stuff like that that I find extremely useful.
And as for Manga/Comic; in japan there's really no distinction made between "comics" and "manga". Manga IS comics in the broadest possible sense, so it's more like they named it Manga Studio here because that was hot stuff when the software was first brought out. It's really too bad because it gives off a pretty lame first impression simply based on the name.
http://www.twitter.com/simonlundmark - Follow me on twitter
Since 7576 Days
Since 7600 DaysThis:
INTEL CORE I5 655K 3.20GHZ 4MB S-1156
ASUS P7P55D PRO P55 S-1156 ATX
CORSAIR 4GB DDR3 XMS3 INTEL I5/I7 PC12800 1600MHZ CL8 (2X2GB)
XFX RADEON HD6870 1GB GDDR5 PCI-E DVI/HDMI/DP
WESTERN DIGITAL CAVIAR BLUE 1TB 7200RPM SATA/300 32MB
And I'm coming up on case and monitor. Case isn't particularly related to the topic, but monitor is. I need one that isn't totally gung ho with colour, but one that isn't absolutely rediculously priced either. Any suggestions? Orbiting 200 bucks feels like a good rule of thumb, but make your case.
EDIT: Oh and I *need* to be able to tilt it back, otherwise I'll need a cybernetic spine replacement before long. And that'll be expensive. And also awesome.
http://www.twitter.com/simonlundmark - Follow me on twitter
Since 7335 DaysI wouldn't mind having a new one myself. Prices are dropping like rocks now-a-days. I saw a 42" LCD (Visio I think) at Walmart for under 300 bucks. It was only 720p, but still. They also had 120hz 1080p screens in the 50in range for far under $1000...
Oooh, Profound, isn't it?
Since 7600 DaysImage quality is supposedly fantastic, price considered.
http://www.twitter.com/simonlundmark - Follow me on twitter
Since 7576 Days
Since 6902 Days"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7335 DaysOooh, Profound, isn't it?
Since 6902 Days"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7506 Days...things like this for your inking to get a more "predictable" and mechanical feel, but even then you have the flow of the ink and the support of the metal both partially determining how lines come out.
I guess if you do draw things out first with a pencil, and you're just drawing over pre existing lines it will feel how you are explaining though.
I also think brush isn't that bad either, unless again you're trying to control it a lot. Especially wood brush's are meant to get used in a pretty loose fashion, at least for me.
For me digital feels mechanical and cold, and lack human touch. Not the other way around.
Since 7576 DaysCome on...
And who doesn't sketch before they ink?
Since 7506 DaysAlso yes. Much in the same way computers can't make me feel okay seeing a digitized Jeff Bridges, digital can't replicate what a human hand creates on paper still. I still see it as created on the computer, and see it as something produced by a machine.