NeoNemesis
NeoNemesis
Inscrit depuis 7288 Jours
No idea. But here is the magazine cover:

En réponse à

Wii60!

"Keep it Clean!" - Love, Bungie

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7577 Jours
Nice. Maybe they just have a big exclusive.. hopefully that doesn't mean we won't see it in video form before hand.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7547 Jours
It sounds like they have a "story" for this game of some sort to merit the odd theme mish mash and rampant killing. id is moving up in the world :P

Some of the id Tech 5 demos have been cool, but they seem very texture bound/oriented in design which is going to put a lot of weight on a quality lighting (esp. indirect) and shadowing to justify it as well as I am curious how they have designed their material system, especially for various bump mapping techniques. Painting and stamping unique content is nice, but the low geometry is begging for high density models being ported into normals and parallax techniques.

Likewise, the emphasis on streaming may have some great tradeoffs, but it does seem to put a huge burden on the mass storage. So it may be a win for streaming, but on the other hand your mass storage device has to be large enough to hold the raw data.

id has really smart people, but I am curious how their new tech is going to shape up. I am happy they are returning to their Quake Engine days and actively entering the middleware market. Getting 3 or 4 really good MW makers in the market with different techniques and focus is a good thing for everyone involved. It seems a natural path for id and will keep them relevant and at the forefront of technology where they really need to be. While a company, id has shown a long history of making decisions in the best interest of consumers and developers for the "common good" of the industry above personal and/or publisher benefit. They might not always have an opinion every industry person can agree with, but there is no mistaking they are independant in their thought.
En réponse à

My Blog: http://www.NextGenThinkTank.com

Isomac
Isomac
Inscrit depuis 7344 Jours
id sure can make awesome game engines. Games are great too. I can't wait to see more of the engine and games.

Rage trailer: http://www.gametrailers.com/player/36283.html?type...

Not sure if it has been posted yet.
En réponse à

Osu! Tatakae! Ouendan 2
War, war never changes...

dcdelgado
dcdelgado
Inscrit depuis 7436 Jours
yep its been posted.
En réponse à

Mass Effect Ascension- July '08 - Continue the Fight!!!

Bitches!!

Isomac
Isomac
Inscrit depuis 7344 Jours
Ok. E3 sure is crazy can't remember what has been posted and what not :p Oh well it's great trailer.
En réponse à

Osu! Tatakae! Ouendan 2
War, war never changes...

dcdelgado
dcdelgado
Inscrit depuis 7436 Jours
Posté par Isomac
Ok. E3 sure is crazy can't remember what has been posted and what not :p Oh well it's great trailer.
yep although i'm not convinced by its car racer main elements?
En réponse à

Mass Effect Ascension- July '08 - Continue the Fight!!!

Bitches!!

Isomac
Isomac
Inscrit depuis 7344 Jours
I am quite interested about the racing mix in this. Could be good or bad but definitely not ugly ;)
En réponse à

Osu! Tatakae! Ouendan 2
War, war never changes...

Isomac
Isomac
Inscrit depuis 7344 Jours
En réponse à

Osu! Tatakae! Ouendan 2
War, war never changes...
Demigod

Optimusv2
Optimusv2
Inscrit depuis 7469 Jours
Carmack apparently said the game would not look as good on the 360 due to storage problems for DVD discs.

He said the royalty cost for the third disc would be too great and so he hopes Microsoft makes a concession on the royalty cost so they can go to 3 discs without too great a cost.

Had no idea it was royalty per disc. That's kinda gay especially for Japanese rpg creators. I hope Microsoft isn't imposing this very same royalty per disc nonsense on japanese developers too. How many discs will Infinite Undiscovery be on again?
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

Isomac
Isomac
Inscrit depuis 7344 Jours
I read that too and it sounded a bit weird.

http://www.shacknews.com/onearticle.x/53976
En réponse à

Osu! Tatakae! Ouendan 2
War, war never changes...
Demigod

Jollipop
Jollipop
Inscrit depuis 7460 Jours
LOL, MS are shooting themselves in the foot there, they are restricting creativity by forcing developers to keep their games to one disc.

IU is on 2 disc's supposedly but this, BD and LO don't count because they are funded by MS.
En réponse à

Marumaro for the WIN !!

alimokrane
alimokrane
Inscrit depuis 7507 Jours
I dont get it ? they charge a develoepr for going over one disk ? hmmmmm
En réponse à

|2008 BUYS| POP4 - FC2 - TRU - Mirror's Edge - SH5 - BK3 - TLR - IU - ToV - GoW2 - Fable 2

|2008 RENTALS| Rise of the Argonauts - TH - VP2

|2009| FF13 - SC5 - AW - RE5 - I'm Alive - Cry On - SO4 - BG&E2 - Bayonetta

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7547 Jours
They have royalty "per disk" to discourage developers from taking advantage of blu ray and either cutting back on content on the 360 or disk spanning (i.e. emphasizing a PS3 bulletpoint). How. Lame.

It is nearly 3 years since the console came out, no one CARES. Heck, you allow gamers to INSTALL games on the HDD now. Stop the non-sense and let the game be what the developer wants it to be and stop stupid stuff like per disk royalties. Sheesh.
En réponse à

I am watching YOU.

gmulis - blames poor<br>marketing
gmulis
Inscrit depuis 7365 Jours
this is bullshit paying royalty for disk , this greedness is disgusting

Ms market their console as high def with crystal clear graghics and they want us to experience a less looking game because of royalty on disk
En réponse à

You can dream all you want, kid, but it won't do any good 'cause when you wake up again you'll realize nothing has changed.

newbielives
Inscrit depuis 7515 Jours
I want to beleive but until I see gameplay footage of those graphics in the pics running at 60fps, I'm going to be a little skeptical
En réponse à
Inflatable
Inflatable
Inscrit depuis 8214 Jours
It a strange story if you ask me.. That's because as far as I know it's not disc-capacity that determince what size textures you can use, it's the ammount of memory the videochip has available.. And to my knowledge the PS3 only has 256MB videomemory.. So it doesn't make sence to want to put big uncompressed high-res textures on a disc if the system itself has to compress them again anyway to fit in the videomemory..

The only platform outthere that is capable of running uncompressed high-res textures is a high-end PC with lots of memory.. Quake4 also had an option for uncompressed ultra-textures that required a 500+MB videocard (which btw didn't look any better then the compressed high setting if you asked me)..

So again, I find this a strange story, as I can hardly believe ID really need that many discs for the game because of uncompressed textures etc.. That's all besides the point of MS requiring royalties per disc instead of per game, which indeed is kindof lame..
En réponse à

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/mycar.jpg

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7547 Jours
Read up on megatextures--the concept it totally different. The game engine only makes a couple draw calls because the game is one huge texture; a single level is 500MBish and is streamed in. The benefits are fewer draw calls, all unique textures, less memory footprint for textures, etc. The downside is diskspace -- the tradeoff is that for the fewer draw calls and memory footprint you do more "work" in a finished format that needs to be stored as such.

Similar tradeoffs, in different ways of course, are seen with precomputed shadows versus realtime ones. You are just shifting your resource bottleneck.
En réponse à

I am watching YOU.

Inflatable
Inflatable
Inscrit depuis 8214 Jours
Ok, so it comes down to a new way of streaming textures etc instead of loading them forcing us to have a lot more storagecapacity for our games if I understand correctly? I hope it's worth the tradeoff then, because I hate discswitching, and I also don't have a Blu-ray drive in my PC (install the game completly on the hardrive anyway, so not that big of a deal)..

And if this is a new better way for game-engines to produce high-res textures on low memory videochips, then why keep ATI and Nvidia producing ever bigger memory videocards? They're upto 1GB on a single card already..
En réponse à

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/mycar.jpg

newbielives
Inscrit depuis 7515 Jours
Just curious but how does Megatextures use less memory? Is it because they can use the compression algorithm on one giant set of unique data vs compressing many small sets of unique data where the compression algorithm has less chance to compress data?
Posté par Acert93
Read up on megatextures--the concept it totally different. The game engine only makes a couple draw calls because the game is one huge texture; a single level is 500MBish and is streamed in. The benefits are fewer draw calls, all unique textures, less memory footprint for textures, etc. The downside is diskspace -- the tradeoff is that for the fewer draw calls and memory footprint you do more "work" in a finished format that needs to be stored as such.

Similar tradeoffs, in different ways of course, are seen with precomputed shadows versus realtime ones. You are just shifting your resource bottleneck.
En réponse à
newbielives
Inscrit depuis 7515 Jours
Was just reading more about MegaTextures, so I think I get it now, its more of a texture streaming tech so you can can have a giant landscape with, lets say 5GB of unique data and only use eg 20mb of video memory at anytime to view where you are instead of tiling small duplicate textures to cover a large area or doing the impossible of loading one giant 5gb texture to make up the very unique landscape.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7547 Jours
Yep. It also saves memory because instead of many layers of textures and loading a ton of content you are not using (and may not use) as well as all the mip layers for redundant content, you are essentially able to stream what you have immediately accessible to you. This shrinks the footprint substantially for textures... at the cost of storage space.
En réponse à

I am watching YOU.

newbielives
Inscrit depuis 7515 Jours
Thank you! for the explanation Acert93
Amazing it sounds like you can do away with lots of content management, because you just don't care anymore, besides telling the engine where you are.
En réponse à
gmulis - blames poor<br>marketing
gmulis
Inscrit depuis 7365 Jours
Posté par Isomac
that looks sweet

liked first person view in the car while shooting then switched to 3rd person

and very creative looking game too
En réponse à

You can dream all you want, kid, but it won't do any good 'cause when you wake up again you'll realize nothing has changed.

Optimusv2
Optimusv2
Inscrit depuis 7469 Jours
Posté par Jollipop
LOL, MS are shooting themselves in the foot there, they are restricting creativity by forcing developers to keep their games to one disc.

IU is on 2 disc's supposedly but this, BD and LO don't count because they are funded by MS.
That annoys me. Did MS limit them to just 2 discs or did they choose 2 discs? I hope that isn't the case and they better not have limited Star Ocean either.

I suppose that Square being who they are, will always get what they want. One thing's for certain, Microsoft should do what they can to accommodate Carmack's title. Per disc royalty is pretty darn stupid.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

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