Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7547 DaysMy Blog: http://www.NextGenThinkTank.com
Since 7333 Days"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 7288 DaysHOT.
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
Since 7436 DaysMass Effect Ascension- July '08 - Continue the Fight!!!
Bitches!!
Since 7321 Days
Since 7288 DaysPre-E3 Interview. Good read, and brand new screens too. Game sounds amazing, and looks amazing too.
Wii60!
"Keep it Clean!" - Love, Bungie
Since 7547 Days* How is it controlled?
* What is the resource model?
* How does it stand out from the RTS crowd?
* Why should I care about this game other than having the Halo name? Yes, Ensemble is a good studio, but what makes Halo Wars worth getting excited about over C&C3, Dawn of War, SC2, etc?
My Blog: http://www.NextGenThinkTank.com
Since 7288 Days* How is it controlled?
We picked up an Xbox 360 controller to play a round of four-player Team Skirmish. Though the game was far from complete, it was already obvious that Ensemble's attention to detail is paying off. We found that the basics of Halo Wars take about 30 seconds to grasp, and require the use of only a few key buttons. The interface in Halo Wars feels simple and natural: the left analog stick moves the camera, a button tap will select units or buildings, and holding the A button and "painting" the crowd will select all nearby units. When you're ready to deliver a crushing offensive blow to your enemy, you can tap the Left Bumper to select all of your units at once. Easy! A simple radial menu system keeps your base-building activities simple and streamlined, allowing you to quickly queue up multiple units or structures for rapid deployment. Multi-tasking is easy too, thanks to a directional pad shortcut that will instantly jump you from the field back to your base.
We actually have enjoyed embracing the limitations of the console controller, which just means you can't have as much in the game as you can on a PC. On a PC, it's hard to resist, "Well we've got hotkeys; what's one more hotkey?" On a console controller, you can't really invent more buttons. There's only so many ways you can push a button, and we've actually been recently trying to take out some of the alternate button configurations to pare the game down even more, and get it to be something that's fast, that's quick, that gets an adrenaline kind of punch-counterpunch thing -- which suits the console market too, so getting something that you can play in 15 minutes and have a lot of fun. It's high-paced, high action right from the start.
That's an important thing that I don't think all the other console games -- or, console RTS ports -- have really nailed because they've been ports. And building something from the ground up, for the console, lets us shed some of the conventions that have gotten in the way for a couple of the last rounds of at least our games on the PC.
Wii60!
"Keep it Clean!" - Love, Bungie
Since 7576 Days
Since 7288 DaysWii60!
"Keep it Clean!" - Love, Bungie
Since 7333 Days"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 7695 Dayshttp://www.xboxfront.de/news-1188-12483-Halo_Wars....
the only tyrant I accept is my inner voice [and my two kids ;)]
Since 7449 Dayshttp://www.joystiq.com/2008/07/16/covenant-playabl...