Driftwood @reneyvane: essayé aujourd'hui sur PS5 et ça semble convaincant. Dommage de ne pas pouvoir capturer du gameplay. (il y a 7 Heures)
MadDemon @davton: pas de soucis je saurais patienter 😇 (il y a 1 Jour)
davton @MadDemon: y'aura quelque chose mais pas tout de suite, trop de jeux déjà sur le feu et Stellar Blade était la prio (il y a 1 Jour)
Driftwood @MadDemon: nope, je ne vois pas comment davton aurait pu faire deux reviews en même temps. :) (il y a 1 Jour)
MadDemon @Driftwood: eiyuden peut-être ? 🙏 (il y a 1 Jour)
MadDemon @Blackninja: yes en 1ere page ✌️ (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
PC videos : i9 9900K @ 4.5 GHz, 16 Go RAM (DDR4), Windows 10, GeForce RTX 2080 Ti Gigabyte OC Edition
Until now I've never played any Far Cry so maybe I am wrong with my statements. I am always a bit sceptical about open world games. I mean open world is great but difficult to get right and even big companies like Ubisoft struggle with it. Lets take for example Assassin's Creed Unity. It's a good game with good gameplay but after some time you realize the open world is too simple. You run to point A to accept a mission. Then you run to point B to execute the mission. You don't even have to think where to go next because there is always an arrow which shows the correct direction. But this is bad game design if you ask me. There should be some guidance but not too much otherwise the user gets kinda brain dead. The game Control solved this nicely. It only shows rougly where to go next.
Visually Assassin's Creed Unity holds up quite nicly even today. The missions feel a bit monotonously after some time because essentially it's always the same. They also clustered the map with so much boring stuff and collectibles which not really add much to the gameplay. After playing the game lots of hours I now finally understand what people mean when they call it the "Ubi formula". Don't get me wrong. It's not a bad game but I think there's room for lots of improvement. Sometime I heard that the creative control at Ubisoft is quite centralized over lots of development studios. This sounds like a problem to me if it's really true. But I am not working there so I do not know for sure of course.
Linear games are great too and there are lots of beautiful examples like The Last of Us, one of my favorite games. Jak and Daxter is a great example of an open world. Here the open world feels so naturally tied to the gameplay.