face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 9 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 11 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 11 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 13 Heures)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 18 Heures)
face2papalocust Ca devient lourd cette histoire et alors Microsoft qui est prêt de ces tunes pour quelque chose de si important ça fout les nerfs! (il y a 19 Heures)
CraCra @Driftwood: LOL (il y a 20 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7436 JoursThe system allows users to play games controlled by body movements and speech rather than a handheld device.
Visitors to the Consumer Electronics Show (CES) in Las Vegas, also heard that Natal will work on all existing Xbox 360 consoles.
"With Project Natal we are allowing you to have the experience you want with technology that's natural for you," said Microsoft's Robbie Bach.
Natal's body gesturing system relies on cameras, sensors, microphones and software to understand voice commands and capture the motions of a player as they jump, kick or wave.
"We are removing the last barrier to gaming - the controller," said Mr Bach, President of Entertainment and Devices at Microsoft.
Project Natal was first announced at the E3 video games conference in June last year. Since then, Microsoft has been inundated with questions about when it would go on sale.
At the company's keynote presentation at CES, Mr Bach did not say how much Natal would cost or which countries it would launch in.
The audience that packed the Hilton Hotel was also told that in the 10 years since its debut, the Xbox has sold 39 million units and 500m games - generating around $20bn in retail sales.
New games
Alongside the Natal news was the announcement that the next instalment in the popular Xbox game Halo will come out in the autumn.
Mr Bach treated the audience to a sneak preview of Halo Reach, but bloggers noted that it had been available on the web for some time.
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Inscrit depuis 6242 Jourshttp://www.gbgamer.net/2010/02/23/gadget-show-nata...
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Inscrit depuis 7606 JoursNot usually a lot of gaming stuff on there, but as a techy version of Top Gear it is a great watch.
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Inscrit depuis 7444 Jourshttp://www.ozymandias.com/heavy-rain-natal-the-mis...
That led me to imagining what Heavy Rain might have been if time and space (and competitive interests) had allowed Natal to be the control interface. Suddenly you’d have an immersive story with digital actors that you could control by actually doing the appropriate movement. Pretend to flash that badge by swiping it from your side and holding it up. Slap the guy by literally slapping the air. It would all have to be tuned and playtested of course, but you’d have the huge advantage of every user already knowing how to play intuitively. As Natal promises, your body is the controller, and you already know how to play because the actions are the same ones you would naturally do.
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Inscrit depuis 7436 Jours** Yes We CAN!! **