Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 6918 DaysA fatigue system sounds quite bizarre frankly, almost like a reverse bonus EXP system.
So, if you were to remain afk in game, you would ultimately receive 100% fatigue from doing nothing? Sounds abit ridiculous.
I read info on the class systems but frankly since I cannot mess with it hands on it seems illusive to me. Is each class leveled up individually and only interchangeable from an NPC which retains their level? Or are they instant changes/switches that can be made in battle like an ultimate hybrid?
If the class system is interchangeable, how and or what would be a reasonable group make up? And what is the group cap?
What is the level cap as of now?
Are monsters/mobs as anti-diverse as 11, or is there a wide variety?
Would you say sacrifice is worth the rewards in most cases?
*Way to crab grift, you're pompous comments are always helpful.
http://crookedmind.promagnum.com
Since 7576 DaysAnd what's so pompous about that? You're the one being a douchebag. People are asked to comply with NDA's, it has nothing to do with being a part of the media. Sure, people break them all the time, but we're not going to say, oh, you're just an individual, so do whatever the fuck you want here! We'd let people post more scans, and wouldn't enforce the piracy issue if that were the case. It's not. Don't like it? Tough shit.
Since 6918 DaysIt's called, inciting motivation to speak up about something (this GAME specifically). Besides, the NDA was lifted for a couple weeks, and in case I'm mistaken this is a gaming site, a gaming forum - So what is wrong with encouraging players to give their input? Hmm.
If you ask me, rather than pass them off to some other site, or replying with some hollow pointless answer such as, you'll see when you play - I don't think I'm the one being the douche-bag.
And yes Grift, we all know you've got power, well shiver me fucking timbers. You even have 'He can also ban your ass!' under your avatar, minus the part 'for speaking your mind'. I don't know what your malfunction is exactly, but just because you have some sort of pretentious chip on your shoulder doesn't mean you're always in the right. You're not talking to some 20 something who's afraid of some lonely forum overlord. "Keep it up", okay dad, go ahead and ban me and delete the paper trail because you've got insignificant authority! And you must remind people of it! Give me a break.
No one is forcing anyone at gun point to talk about it, and no one said anything about gamersyde supporting ANTI-NDA behavior. So rather than intrude with useless uncle tom info and jumping to conclusions, maybe try letting someone who has played this game inform others who have not. It sort of keeps inline with the theme of the post, not to mention it might actually encourage great insight - One of the things a forum should do.
PS. I read each one of your comments, and I find you very bitter and unhelpful. I'm sorry you're upset, but you should be encouraging people, not encouraging grudges.
http://crookedmind.promagnum.com
Since 7576 DaysIf I banned everyone that spoke their mind, even just those that were posting purely idiotic comments, we'd have a lot fewer users. This isn't about someone speaking their mind, this is about a non disclosure agreement and why people aren't just being "pussies" for following them. Unless you mean your personal, dickhead attack. Well, insults aren't generally welcome here. That applies to all users, not just me.
Seriously, if "Does not matter. The NDA applies to all testers. We don't pick and choose who has to conform to it here." somehow became some kind of awful attack in your mind, you need to grow a pair. I'm not upset. That would imply that I care what you think and how you read into things that aren't actually there in the text.
So back to FF14. Honestly, I don't care for this kind of confrontation, so please... discuss the game. I even asked nicely. For full disclosure, I'm hiding this discussion so we don't continue to venture off topic, including my own posts. It's not a personal, despite your badgering.
Since 7459 DaysMarumaro for the WIN !!
Since 7524 DaysIf you don't like him that's unfortunate (I here he makes good food) but don't take it personal or you will get banned.
Anyway, back to the game.
Artificial intelligence is no match for natural stupidity.
Since 7459 DaysThe FINAL FANTASY XIV Open Beta Test begins on Wednesday, September 1, 2010 at 2:00 (GMT)
Marumaro for the WIN !!
Since 7576 Days
Since 7459 DaysEntering a text command starting with the “/” key allows players to change equipment, use abilities, perform emotes and various other actions.
*During the Beta Test, the following text commands can be used.
/? /[command_name] Gives a detailed explanation of specified command. Abbreviations can be used.
If a command name is incomplete or does not exist, similar commands will be listed.
* All names used with these commands must be one word, or in quotation marks.
/say(/s) [mes.] Sends a message to all PCs within a small radius.
The message will not be displayed if a PC has their [Say] chat filter turned on.
/shout(/sh) [mes.] Sends a message to all PCs within a large radius.
The message will not be displayed if a PC has their [Shout] chat filter?turned on.
/tell(/t) [PC_name] [mes.] Sends a message to a specific PC within the same World.
This message cannot be seen by any other players.
/party(/p) [mes.] Sends a message to all members of your current party, regardless of their location.
/linkshell(/l) [mes.] Sends a message to all members of your active linkshell, regardless of their location.
/echo(/e) [mes.] Displays a message that only you can see.
/chatmode [chat mode] Set the default chat mode.
>>Example:
/chatmode party
(Changes default chat mode to party chat.)
The default mode will be deactivated after a single message if it is set to Shout.
When setting the default mode to Tell, you are still required to enter the recipient PC's name.
If no chat mode is specified, the current default setting will be displayed.
/action(/ac) [subcommand] [action name] [target] Uses an action on a specified target.
This cannot be used with actions you have not yet learned, or when restricted by other factors.
>>Subcommands:
main Use main hand action.
off Use off hand action.
/areaofeffect(/aoe) [subcommand] Toggle between area of effect and single target cast modes.
>>Subcommands:
on Enable areas of effect, disabling single target casting.
off Disable areas of effect, enabling single target casting.
Toggle between area of effect and single target cast modes when no subcommand is specified.
/battlemode(/bm) [subcommand] Toggles between active and passive mode.
>>Subcommands:
on Switch to active mode.
off Switch to passive mode.
Toggle between active and passive mode when no subcommand is specified.
/battleregimen(/br) [subcommand] Toggles between Battle Regimen and active mode.
>>Subcommands:
on Switch to Battle Regimen mode.
off Switch to active mode.
Toggle between Battle Regimen and active mode when no subcommand is specified.
/marking(/enemysign) [number (1-8)] [target] Set an enemy sign on the specified target. Select the type of sign using a number from 1 to 8.
>>Example:
/enemysign 1
(Set sign type 1 on target.)
/targetpc Targets the closest PC within a certain radius.
/targetnpc Targets the closest NPC or monster within a certain radius.
/lockon Locks on to a target.
Reenter the command to toggle the lock off.
/automove Continues walking/running in the current direction you are moving.
Move in the opposite direction to cancel.
/wait [wait time] A macro command for adjusting the pause between commands.
A wait time amount of 1 equals one second.
The maximum wait time allowed is 60.
If the wait time amount is over 60, it will be counted as 0.
/recast [action name] Displays time remaining until the specified action can be used again.
/item [item name] [target name] Uses an item on the specified target.
Cannot be used with items that are not in your inventory, or when restricted by other factors.
/equipaction(/eaction) [slot] [action name] [subcommand] Equips an action to a specified slot.
If an action name is omitted, the action currently equipped to that slot will be removed. Basic class actions cannot be removed. Slots are designated by the numbers 1-30.
>>Subcommds:
main Set to main hand.
off Set to off hand. If a subcommand is omitted, the action will be equipped to the appropriate hand.
Actions usable in either hand will be equipped to the main hand.
>>Example:
/equipaction 10 Provoke
(Equips Provoke to action slot 10.)
/equip [slot] [item name] Equips an item to a specified slot.
If an item name is omitted, the item currently equipped to that slot will be unequipped.
>>Gear Slots: main, off, thrown, bag, pouch, head, neck, l.ear, r.ear, body, shirt, hands, l.index, r.index, l.ring, r.ring, l.wrist r.wrist, waist, legs, garment, feet
/partycmd(/pcmd) [subcommand] Executes various party commands.
>>Subcommands:
add Invite targeted PC to your party.
leave Leave your current party.
oust [name] Oust a PC from your party.
disband Dissolve your current party.
/join Accepts a party invite.
/decline Declines a party invite.
/names [subcommand] Turns all name displays on/off.
>>Subcommands:
on Turn names on.
off Turn names off.
Toggle on and off when no subcommand is specified.
/away Changes your online status to Away.
Your status icon will change.
/logout Begins the logout process.
/clock Displays the current time.
/check [target name] Checks the specified target.
/loot Opens your Loot List.
/friendlist(/flist) Opens your Friend List.
/blacklist(/blist) Displays your blacklist.
/map Opens the current area map.
/supportdesk(/helpdesk) Opens the Help Desk menu.
/shadow [subcommand] Toggle the display of character shadows.
>>Subcommands:
on Enable character shadows.
off Disable character shadows.
Toggle between enabled and disabled modes when no subcommand is specified.
/dusteffect(/dust) [subcommand] Toggle the display of graphic effects left by characters feet.
>>Subcommands:
on Enable effects made by feet.
off Disable effects made by feet.
Toggle between enabled and disabled modes when no subcommand is specified.
/physics [subcommand] Toggle realistic physics effects.
>>Subcommands:
on Enable realistic physics effects.
off Disable realistic physics effects.
Toggle between enabled and disabled modes when no subcommand is specified.
/profanity [subcommand] Toggle the profane language filter.
>>Subcommands:
on Enable the language filter.
off Disable the language filter.
Toggle between enabling and disabling modes when no subcommand is specified.
/scrollingbatttletext(/sbt) [subcommand] Toggle the display of damage and other combat information.
>>Subcommands:
on Enable graphic combat text.
off Disable graphic combat text.
Toggle between enabled and disabled modes when no subcommand is specified.
/extendeddraw(/edraw) [subcommand] Extend the range at which graphics are drawn.
>>Subcommands:
on Enable extended drawing.
off Disable extended drawing.
Toggle between enabled and disabled modes when no subcommand is specified.
Emotes
/emote(/em) [mes.] Sends your PC name and message as an emote within a [Say] radius.
This message will not be displayed if a PC has their [Emotes] chat filter turned on.
/sit [subcommand]
Certain emotes have special sitting equivalents.
Also sits your character in a chair if the chair is nearby.
>>Subcommands:
on Switch to a sitting position.
off Switch to standing position.
Toggle between sitting and standing when no subcommand is specified.
/surprised Act surprised.
/angry Be angry.
/furious Be furious.
/blush Blush with embarrassment.
/bow Perform a bow
/cheer Cheer enthusiastically.
/clap Applaud.
/beckon Make a beckoning motion.
/comfort Make a consoling gesture.
/cry Break into tears.
/dance Start dancing.
/doubt Appear doubtful.
/doze Start dozing off.
/fume Express disappointment./td>
/goodbye Bid farewell.
/wave Wave your hand.
/meh Act disinterested.
/joy Express joy.
/kneel Kneel in respect.
/chuckle Chuckle in amusement.
/laugh Burst out laughing.
/lookout Scan the area.
/me Motion to yourself.
/no Disagree.
/deny Strongly disagree.
/panic Start to panic.
/point Point at something.
/poke Make a poking gesture.
/congratulation Offer congratulations.
/psych Psych yourself up.
/salute Perform a salute.
/shocked Act shocked.
/shrug Shrug.
/rally Give encouragement.
/soothe Make a comforting gesture.
/stagger Stagger for a moment.
/stretch Stretch.
/sulk Wallow in self-pity.
/think Become lost in thought.
/upset Express disgust.
/welcome Make a welcoming gesture.
/yes Nod in approval.
/thumbsup Strongly agree.
/examineself Admire yourself.
--------------------------------------------------------------------------------
Placeholders
The following placeholder commands are also available.
The only commands that can be used to designate targets are <t>, <me>, and <st>.
<r>, <p0> through <p14>, and <lastst> will display the respective name in the chat log, but cannot be used to designate targets.
<hp> Displays current HP and maximum HP.
Example: 150/200/td>
<hpp> Displays current HP as a percentage.
Example: 75%
<mp> Displays current MP and maximum MP.
Example: 75/100
<mpp> Displays current MP as a percentage.
Example: 75%
<tp> Displays current TP.
Example: 3000
<t> Displays current target name.
<me> Displays your character's name.
<r> Displays name of most recent /tell sender.
<p0> Party Member 0. Displays your character's name
<p1> Party Member 1. Displays name of first party member in list
<p2> Party Member 2. Displays name of second party member in list.
<p3> Party Member 3. Displays name of third party member in list.
<p4> Party Member 4. Displays name of fourth party member in list.
<p5> Party Member 5. Displays name of fifth party member in list.
<p6> Party Member 6. Displays name of sixth party member in list.
<p7> Party Member 7. Displays name of seventh party member in list.
<p8> Party Member 8. Displays name of eighth party member in list.
<p9> Party Member 9. Displays name of ninth party member in list.
<p10> Party Member 10. Displays name of tenth party member in list.
<p11> Party Member 11. Displays name of eleventh party member in list.
<p12> Party Member 12. Displays name of twelfth party member in list.
<p13> Party Member 13. Displays name of thirteenth party member in list.
<p14> Party Member 14. Displays name of fourteenth party member in list.
<st> Subtarget
<lastst> Displays name of last subtarget.
<sign0> Signal 0
<sign1> Signal 1
<sign2> Signal 2
<sign3> Signal 3
<sign4> Signal 4
<sign5> Signal 5
<sign6> Signal 6
<sign7> Signal 7
Marumaro for the WIN !!
Since 7576 Days
Since 7550 Days
Since 7459 DaysMarumaro for the WIN !!
Since 7459 DaysThe monster design is very good in this game, and they will actually look at you when they notice you, this one will drag you back in with his tongue if you try and run away.
Marumaro for the WIN !!
Since 7442 Days
Since 7519 Dayssorry.. i had to :D
I want my games room finished now :(
Since 7459 Dayssorry.. i had to :D
Sadly I haven't got into the Cata beta :(
Marumaro for the WIN !!
Since 7459 DaysDev video number 6
Marumaro for the WIN !!
Since 7442 DaysI be damned if I cant remember my login info :(
Since 6648 Days
Since 6918 Dayshttp://crookedmind.promagnum.com
Since 7459 DaysThe Black Shroud (area's outside Gridania) looks a little hardcore to navigate though lol.
Marumaro for the WIN !!
Since 7459 DaysFINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 02:00 (GMT) on Sept. 1, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.
Along with the postponement of FINAL FANTASY XIV Open Beta Test, the issuing of registration code for FINAL FANTASY XIV Open Beta Test will be postponed as well. With the download of client software's installer, it will be suspended at 02:00 (GMT) on Sept. 1, 2010.
We apologise for any inconvenience this may cause.
Marumaro for the WIN !!
Since 7442 Days
Since 6648 Days
Since 7459 DaysAny beta open or otherwise is subject to bugs and its to be expected.
There will be no end game content when the game launches they have stated that already, they have a system in place to slow players progress so they have more time to work on content though.
Personally I would say unless you are really looking forward to this game leave it a 6-12 months before consider jumping in.
Marumaro for the WIN !!