face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 13 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 15 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 15 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 16 Heures)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 22 Heures)
face2papalocust Ca devient lourd cette histoire et alors Microsoft qui est prêt de ces tunes pour quelque chose de si important ça fout les nerfs! (il y a 22 Heures)
CraCra @Driftwood: LOL (il y a 23 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 6918 JoursA fatigue system sounds quite bizarre frankly, almost like a reverse bonus EXP system.
So, if you were to remain afk in game, you would ultimately receive 100% fatigue from doing nothing? Sounds abit ridiculous.
I read info on the class systems but frankly since I cannot mess with it hands on it seems illusive to me. Is each class leveled up individually and only interchangeable from an NPC which retains their level? Or are they instant changes/switches that can be made in battle like an ultimate hybrid?
If the class system is interchangeable, how and or what would be a reasonable group make up? And what is the group cap?
What is the level cap as of now?
Are monsters/mobs as anti-diverse as 11, or is there a wide variety?
Would you say sacrifice is worth the rewards in most cases?
*Way to crab grift, you're pompous comments are always helpful.
http://crookedmind.promagnum.com
Inscrit depuis 7576 JoursAnd what's so pompous about that? You're the one being a douchebag. People are asked to comply with NDA's, it has nothing to do with being a part of the media. Sure, people break them all the time, but we're not going to say, oh, you're just an individual, so do whatever the fuck you want here! We'd let people post more scans, and wouldn't enforce the piracy issue if that were the case. It's not. Don't like it? Tough shit.
Inscrit depuis 6918 JoursIt's called, inciting motivation to speak up about something (this GAME specifically). Besides, the NDA was lifted for a couple weeks, and in case I'm mistaken this is a gaming site, a gaming forum - So what is wrong with encouraging players to give their input? Hmm.
If you ask me, rather than pass them off to some other site, or replying with some hollow pointless answer such as, you'll see when you play - I don't think I'm the one being the douche-bag.
And yes Grift, we all know you've got power, well shiver me fucking timbers. You even have 'He can also ban your ass!' under your avatar, minus the part 'for speaking your mind'. I don't know what your malfunction is exactly, but just because you have some sort of pretentious chip on your shoulder doesn't mean you're always in the right. You're not talking to some 20 something who's afraid of some lonely forum overlord. "Keep it up", okay dad, go ahead and ban me and delete the paper trail because you've got insignificant authority! And you must remind people of it! Give me a break.
No one is forcing anyone at gun point to talk about it, and no one said anything about gamersyde supporting ANTI-NDA behavior. So rather than intrude with useless uncle tom info and jumping to conclusions, maybe try letting someone who has played this game inform others who have not. It sort of keeps inline with the theme of the post, not to mention it might actually encourage great insight - One of the things a forum should do.
PS. I read each one of your comments, and I find you very bitter and unhelpful. I'm sorry you're upset, but you should be encouraging people, not encouraging grudges.
http://crookedmind.promagnum.com
Inscrit depuis 7576 JoursIf I banned everyone that spoke their mind, even just those that were posting purely idiotic comments, we'd have a lot fewer users. This isn't about someone speaking their mind, this is about a non disclosure agreement and why people aren't just being "pussies" for following them. Unless you mean your personal, dickhead attack. Well, insults aren't generally welcome here. That applies to all users, not just me.
Seriously, if "Does not matter. The NDA applies to all testers. We don't pick and choose who has to conform to it here." somehow became some kind of awful attack in your mind, you need to grow a pair. I'm not upset. That would imply that I care what you think and how you read into things that aren't actually there in the text.
So back to FF14. Honestly, I don't care for this kind of confrontation, so please... discuss the game. I even asked nicely. For full disclosure, I'm hiding this discussion so we don't continue to venture off topic, including my own posts. It's not a personal, despite your badgering.
Inscrit depuis 7459 JoursMarumaro for the WIN !!
Inscrit depuis 7524 JoursIf you don't like him that's unfortunate (I here he makes good food) but don't take it personal or you will get banned.
Anyway, back to the game.
Artificial intelligence is no match for natural stupidity.
Inscrit depuis 7459 JoursThe FINAL FANTASY XIV Open Beta Test begins on Wednesday, September 1, 2010 at 2:00 (GMT)
Marumaro for the WIN !!
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Inscrit depuis 7459 JoursEntering a text command starting with the “/” key allows players to change equipment, use abilities, perform emotes and various other actions.
*During the Beta Test, the following text commands can be used.
/? /[command_name] Gives a detailed explanation of specified command. Abbreviations can be used.
If a command name is incomplete or does not exist, similar commands will be listed.
* All names used with these commands must be one word, or in quotation marks.
/say(/s) [mes.] Sends a message to all PCs within a small radius.
The message will not be displayed if a PC has their [Say] chat filter turned on.
/shout(/sh) [mes.] Sends a message to all PCs within a large radius.
The message will not be displayed if a PC has their [Shout] chat filter?turned on.
/tell(/t) [PC_name] [mes.] Sends a message to a specific PC within the same World.
This message cannot be seen by any other players.
/party(/p) [mes.] Sends a message to all members of your current party, regardless of their location.
/linkshell(/l) [mes.] Sends a message to all members of your active linkshell, regardless of their location.
/echo(/e) [mes.] Displays a message that only you can see.
/chatmode [chat mode] Set the default chat mode.
>>Example:
/chatmode party
(Changes default chat mode to party chat.)
The default mode will be deactivated after a single message if it is set to Shout.
When setting the default mode to Tell, you are still required to enter the recipient PC's name.
If no chat mode is specified, the current default setting will be displayed.
/action(/ac) [subcommand] [action name] [target] Uses an action on a specified target.
This cannot be used with actions you have not yet learned, or when restricted by other factors.
>>Subcommands:
main Use main hand action.
off Use off hand action.
/areaofeffect(/aoe) [subcommand] Toggle between area of effect and single target cast modes.
>>Subcommands:
on Enable areas of effect, disabling single target casting.
off Disable areas of effect, enabling single target casting.
Toggle between area of effect and single target cast modes when no subcommand is specified.
/battlemode(/bm) [subcommand] Toggles between active and passive mode.
>>Subcommands:
on Switch to active mode.
off Switch to passive mode.
Toggle between active and passive mode when no subcommand is specified.
/battleregimen(/br) [subcommand] Toggles between Battle Regimen and active mode.
>>Subcommands:
on Switch to Battle Regimen mode.
off Switch to active mode.
Toggle between Battle Regimen and active mode when no subcommand is specified.
/marking(/enemysign) [number (1-8)] [target] Set an enemy sign on the specified target. Select the type of sign using a number from 1 to 8.
>>Example:
/enemysign 1
(Set sign type 1 on target.)
/targetpc Targets the closest PC within a certain radius.
/targetnpc Targets the closest NPC or monster within a certain radius.
/lockon Locks on to a target.
Reenter the command to toggle the lock off.
/automove Continues walking/running in the current direction you are moving.
Move in the opposite direction to cancel.
/wait [wait time] A macro command for adjusting the pause between commands.
A wait time amount of 1 equals one second.
The maximum wait time allowed is 60.
If the wait time amount is over 60, it will be counted as 0.
/recast [action name] Displays time remaining until the specified action can be used again.
/item [item name] [target name] Uses an item on the specified target.
Cannot be used with items that are not in your inventory, or when restricted by other factors.
/equipaction(/eaction) [slot] [action name] [subcommand] Equips an action to a specified slot.
If an action name is omitted, the action currently equipped to that slot will be removed. Basic class actions cannot be removed. Slots are designated by the numbers 1-30.
>>Subcommds:
main Set to main hand.
off Set to off hand. If a subcommand is omitted, the action will be equipped to the appropriate hand.
Actions usable in either hand will be equipped to the main hand.
>>Example:
/equipaction 10 Provoke
(Equips Provoke to action slot 10.)
/equip [slot] [item name] Equips an item to a specified slot.
If an item name is omitted, the item currently equipped to that slot will be unequipped.
>>Gear Slots: main, off, thrown, bag, pouch, head, neck, l.ear, r.ear, body, shirt, hands, l.index, r.index, l.ring, r.ring, l.wrist r.wrist, waist, legs, garment, feet
/partycmd(/pcmd) [subcommand] Executes various party commands.
>>Subcommands:
add Invite targeted PC to your party.
leave Leave your current party.
oust [name] Oust a PC from your party.
disband Dissolve your current party.
/join Accepts a party invite.
/decline Declines a party invite.
/names [subcommand] Turns all name displays on/off.
>>Subcommands:
on Turn names on.
off Turn names off.
Toggle on and off when no subcommand is specified.
/away Changes your online status to Away.
Your status icon will change.
/logout Begins the logout process.
/clock Displays the current time.
/check [target name] Checks the specified target.
/loot Opens your Loot List.
/friendlist(/flist) Opens your Friend List.
/blacklist(/blist) Displays your blacklist.
/map Opens the current area map.
/supportdesk(/helpdesk) Opens the Help Desk menu.
/shadow [subcommand] Toggle the display of character shadows.
>>Subcommands:
on Enable character shadows.
off Disable character shadows.
Toggle between enabled and disabled modes when no subcommand is specified.
/dusteffect(/dust) [subcommand] Toggle the display of graphic effects left by characters feet.
>>Subcommands:
on Enable effects made by feet.
off Disable effects made by feet.
Toggle between enabled and disabled modes when no subcommand is specified.
/physics [subcommand] Toggle realistic physics effects.
>>Subcommands:
on Enable realistic physics effects.
off Disable realistic physics effects.
Toggle between enabled and disabled modes when no subcommand is specified.
/profanity [subcommand] Toggle the profane language filter.
>>Subcommands:
on Enable the language filter.
off Disable the language filter.
Toggle between enabling and disabling modes when no subcommand is specified.
/scrollingbatttletext(/sbt) [subcommand] Toggle the display of damage and other combat information.
>>Subcommands:
on Enable graphic combat text.
off Disable graphic combat text.
Toggle between enabled and disabled modes when no subcommand is specified.
/extendeddraw(/edraw) [subcommand] Extend the range at which graphics are drawn.
>>Subcommands:
on Enable extended drawing.
off Disable extended drawing.
Toggle between enabled and disabled modes when no subcommand is specified.
Emotes
/emote(/em) [mes.] Sends your PC name and message as an emote within a [Say] radius.
This message will not be displayed if a PC has their [Emotes] chat filter turned on.
/sit [subcommand]
Certain emotes have special sitting equivalents.
Also sits your character in a chair if the chair is nearby.
>>Subcommands:
on Switch to a sitting position.
off Switch to standing position.
Toggle between sitting and standing when no subcommand is specified.
/surprised Act surprised.
/angry Be angry.
/furious Be furious.
/blush Blush with embarrassment.
/bow Perform a bow
/cheer Cheer enthusiastically.
/clap Applaud.
/beckon Make a beckoning motion.
/comfort Make a consoling gesture.
/cry Break into tears.
/dance Start dancing.
/doubt Appear doubtful.
/doze Start dozing off.
/fume Express disappointment./td>
/goodbye Bid farewell.
/wave Wave your hand.
/meh Act disinterested.
/joy Express joy.
/kneel Kneel in respect.
/chuckle Chuckle in amusement.
/laugh Burst out laughing.
/lookout Scan the area.
/me Motion to yourself.
/no Disagree.
/deny Strongly disagree.
/panic Start to panic.
/point Point at something.
/poke Make a poking gesture.
/congratulation Offer congratulations.
/psych Psych yourself up.
/salute Perform a salute.
/shocked Act shocked.
/shrug Shrug.
/rally Give encouragement.
/soothe Make a comforting gesture.
/stagger Stagger for a moment.
/stretch Stretch.
/sulk Wallow in self-pity.
/think Become lost in thought.
/upset Express disgust.
/welcome Make a welcoming gesture.
/yes Nod in approval.
/thumbsup Strongly agree.
/examineself Admire yourself.
--------------------------------------------------------------------------------
Placeholders
The following placeholder commands are also available.
The only commands that can be used to designate targets are <t>, <me>, and <st>.
<r>, <p0> through <p14>, and <lastst> will display the respective name in the chat log, but cannot be used to designate targets.
<hp> Displays current HP and maximum HP.
Example: 150/200/td>
<hpp> Displays current HP as a percentage.
Example: 75%
<mp> Displays current MP and maximum MP.
Example: 75/100
<mpp> Displays current MP as a percentage.
Example: 75%
<tp> Displays current TP.
Example: 3000
<t> Displays current target name.
<me> Displays your character's name.
<r> Displays name of most recent /tell sender.
<p0> Party Member 0. Displays your character's name
<p1> Party Member 1. Displays name of first party member in list
<p2> Party Member 2. Displays name of second party member in list.
<p3> Party Member 3. Displays name of third party member in list.
<p4> Party Member 4. Displays name of fourth party member in list.
<p5> Party Member 5. Displays name of fifth party member in list.
<p6> Party Member 6. Displays name of sixth party member in list.
<p7> Party Member 7. Displays name of seventh party member in list.
<p8> Party Member 8. Displays name of eighth party member in list.
<p9> Party Member 9. Displays name of ninth party member in list.
<p10> Party Member 10. Displays name of tenth party member in list.
<p11> Party Member 11. Displays name of eleventh party member in list.
<p12> Party Member 12. Displays name of twelfth party member in list.
<p13> Party Member 13. Displays name of thirteenth party member in list.
<p14> Party Member 14. Displays name of fourteenth party member in list.
<st> Subtarget
<lastst> Displays name of last subtarget.
<sign0> Signal 0
<sign1> Signal 1
<sign2> Signal 2
<sign3> Signal 3
<sign4> Signal 4
<sign5> Signal 5
<sign6> Signal 6
<sign7> Signal 7
Marumaro for the WIN !!
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Inscrit depuis 7459 JoursMarumaro for the WIN !!
Inscrit depuis 7459 JoursThe monster design is very good in this game, and they will actually look at you when they notice you, this one will drag you back in with his tongue if you try and run away.
Marumaro for the WIN !!
Inscrit depuis 7442 Jours
Inscrit depuis 7519 Jourssorry.. i had to :D
I want my games room finished now :(
Inscrit depuis 7459 Jourssorry.. i had to :D
Sadly I haven't got into the Cata beta :(
Marumaro for the WIN !!
Inscrit depuis 7459 JoursDev video number 6
Marumaro for the WIN !!
Inscrit depuis 7442 JoursI be damned if I cant remember my login info :(
Inscrit depuis 6648 Jours
Inscrit depuis 6918 Jourshttp://crookedmind.promagnum.com
Inscrit depuis 7459 JoursThe Black Shroud (area's outside Gridania) looks a little hardcore to navigate though lol.
Marumaro for the WIN !!
Inscrit depuis 7459 JoursFINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 02:00 (GMT) on Sept. 1, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.
Along with the postponement of FINAL FANTASY XIV Open Beta Test, the issuing of registration code for FINAL FANTASY XIV Open Beta Test will be postponed as well. With the download of client software's installer, it will be suspended at 02:00 (GMT) on Sept. 1, 2010.
We apologise for any inconvenience this may cause.
Marumaro for the WIN !!
Inscrit depuis 7442 Jours
Inscrit depuis 6648 Jours
Inscrit depuis 7459 JoursAny beta open or otherwise is subject to bugs and its to be expected.
There will be no end game content when the game launches they have stated that already, they have a system in place to slow players progress so they have more time to work on content though.
Personally I would say unless you are really looking forward to this game leave it a 6-12 months before consider jumping in.
Marumaro for the WIN !!