The Last Remnant discussion thread - 2 New Screens Added (My post, Page 4)

Sath - Missed the<br>hay
Sath
Since 6639 Days
I have yet to know if it is turn based or not.
In reply to

[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [Ninja Gaiden 2] - [Dark Sector]
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*A New Form of Change*
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AngryBoy
AngryBoy
Since 6512 Days
It's turn based.
In reply to
Sath - Missed the<br>hay
Sath
Since 6639 Days
Posted by AngryBoy
It's turn based.
Eh...not interested then.
In reply to

[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [Ninja Gaiden 2] - [Dark Sector]
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*A New Form of Change*
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alimokrane
alimokrane
Since 6703 Days
Posted by AngryBoy
It's turn based.
Not it's not. it's semi tuen based I think ... I dont think much have been revealed about the combat system.

Anyway Some new Screens for you to enjoy people!



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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

dcdelgado
dcdelgado
Since 6633 Days
need to see in motion as just looks ok to me..
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Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

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MrArgus
Since 6421 Days
Want to see some media, any word on target release date for this?
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Jollipop
Jollipop
Since 6656 Days
I think it has similar battle to FF12, you can run around in real time but fight in turn based.

The town and NPC's look very similar to FF12 also.
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Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Since 6796 Days
I think it would work great if you have like a core group of people and then the soldiers of the "morale bar" at the top are handled like guests were in FF12. Then, depending on your ability to effectively surround and defeat enemies, that rallies your troops.

Maybe this is the answer to the question I posed yesterday. :)
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

AngryBoy
AngryBoy
Since 6512 Days
Did any of you guys actually read the GI article? It's pretty clear how the battle system if gonna be.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 6796 Days
I haven't, I've just read what's been reported from that article. Eurogamer said that the camera angles are very floaty and cinematic though, so I didn't expect it to be realtime. With people here seemingly certain that it is I just went along with that.

Any links or care to explain briefly how it works?
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
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Jollipop
Jollipop
Since 6656 Days
Yes it said being about to attack enemies in the distance on a bridge for example.(how that works is anybodies guess) definately sounds turn based to me.

And angryboy how about explaining it for those of us who didn't read the GI article.
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Marumaro for the WIN !!

kenshin2418 - Junior Detective
kenshin2418
Since 6749 Days
well as far as I thought, it would be turn based with some QTE's, like Kingdom Hearts 2 for instance. Then again I haven't really looked too much into the game, so maybe I'm mistaken.

actually disregard that, that was pretty much known by everyone :P

anyway, http://www.square-enix.co.jp/remnant/
teaser site is up. Nothing special though
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ready for Bear season?

AngryBoy
AngryBoy
Since 6512 Days
Guys, all of the information is in the first post of the Last Remnant thread we had when the game was first announced.

Here is the bit about the battle system.

"Rush plays the role of one soldier among dozens as players group him and his companions into different Unions - small groups of five that can be ordered to perform actions on the battlefield. Though they are unified, the characters in Unions don't sacrifice their individual strengths. Different characters have special attacks and unique abilities, though these may vary depending on the current situation on the battlefield. "The commands can differ depending on the combination of Union members, the target of the battle, and morale. Players must make decisions based on these factors," says Takai.

The morale Takai refers to is another pivotal factor on the battlefield. Represented by a meter on the top of the screen, it fluctuates throughout the battle, resulting in different consequences. "If morale is low, characters will not be able to exert their powers. Players must aim to continuously improve their battle-styel and commands, or they may end up with a very difficult battle," Takai cautions. We saw an example of these shifting tides as two armies met in the middle of a field. Outnumbered, one side was immediately at a morale disadvantage. That changed as soon as a magic user summoned a monstrous flying beast, which sent the opposing army's morale into the gutter. Then Rush came in to save the day by calling forth a lumbering golem onto the field, which once again tipped the scales in his favor. It is easy to imagine that this seemingly simple match of tug of war will become the key to victory, especially considering that up to 70 units will be engaged in combat at once.

The conflicts in TLR aren't limited exclusively to such a grand scope. However, with the potential for massive clashes, there is certainly an effort to avoid throwaway fights and make each encounter matter. "Our main objective was to create a gaming experience in which the players can fully enjoy the battles as opposed to thinking of them as a grind fest," asserts Takai. "The story is definitely scripted to keep players on the edge of their seats, and we have prepared an abundance of short quests. However the main draw of this game will definitely be the battles."


From the article, one can assume that the battle system is a very cinematic form of turn-based combat. Sounds amazing so far.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 6796 Days
Er... I have no idea how you figure that seals the deal on turn based. For all we know it could still employ a system similar to that of FF12.

Of course it's definitely turn based in the sense that it isn't Dynasty Warriors, but I definitely think it leaves the door open for a more active system than what Lost Odyssey is going for for instance.
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alimokrane
alimokrane
Since 6703 Days
interesting, sounds like a merging of RTS with Turn Based RPJ and Hack & slash A la Dynasty warriors. Very promising indeed :) 3 of my favourite genres merged together, Im in heaven!
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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

AngryBoy
AngryBoy
Since 6512 Days
Well, I forgot to include this part.

" - Battle System will not be passive and will include QTEs in certain instances. Fights still take place in a turn based frame work."
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AngryBoy
AngryBoy
Since 6512 Days
I think that it'll be turn based, but the characters will have animation sequences while you enter the commands. They'll probably move around and such, not just stand there like statues.
In reply to
alimokrane
alimokrane
Since 6703 Days
Posted by AngryBoy
Well, I forgot to include this part.

" - Battle System will not be passive and will include QTEs in certain instances. Fights still take place in a turn based frame work."
Can you give us the link to the entire article please ???
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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

kenshin2418 - Junior Detective
kenshin2418
Since 6749 Days
Posted by AngryBoy
I think that it'll be turn based, but the characters will have animation sequences while you enter the commands. They'll probably move around and such, not just stand there like statues.
pretty much sounds like that will be the case
The combat wasn't explained in detail, but from what we could tell, users control huge groups of fighters. The groups are mapped to go fight other groups of enemies on a "planning" overhead map. Once the enemies are chosen, everyone engages them and the animation sequence plays out. During these sequences, players are instructed to press the proper face buttons on time, or else they're "late" and the attacks are less successful. Well timed attacks yield awesome results, good gory violent results. When things really heat up, summons come into play. From what we can tell, the summons are the Remnants, and they can go head-up against other Remnants. The main character, Rush, summoned a giant stone-like beast named Cyclops, who proceeded to do battle with a giant bird. The scale and vastness of the battle field was pretty spectacular, with a ton of detail paid to each warrior fighting on it.
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ready for Bear season?

SimonM7 - The other mod's bitch
SimonM7
Since 6796 Days
I have no idea how they'll make a large scale battle NOT feel completely static if it's a traditional turn based endeavour. I just can't picture it being very cinematic unless everything is very, very dynamic.

70 enemies waiting their turn? I just don't see it. I'd love to see it though, very much looking forward to a full unveiling.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
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alimokrane
alimokrane
Since 6703 Days
Ah No, seriously enough with the button pressese sequences ... they are being overused so much that they lost their charm .... Cant they come up with something different .
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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

Jollipop
Jollipop
Since 6656 Days
I don't mind button pressing if its something like in FF10 with the limit breaks.

And i would rather they didn't have long animations, or at least have a button so you can skip it.
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Marumaro for the WIN !!

AngryBoy
AngryBoy
Since 6512 Days
The whole article is transcribed on the Last Remnant thread on the second page of the forum.
In reply to
kenshin2418 - Junior Detective
kenshin2418
Since 6749 Days
Posted by Jollipop
I don't mind button pressing if its something like in FF10 with the limit breaks.

And i would rather they didn't have long animations, or at least have a button so you can skip it.
QTE like KH2, Jollipop. It is your favorite game and all, so you should be happy, no? :P
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ready for Bear season?

Jollipop
Jollipop
Since 6656 Days
QTE is like Shenmue or TRL, KH2 was press a button to watch a sequence of long animations which you had no control over.
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Marumaro for the WIN !!

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