The Last Remnant discussion thread - 2 New Screens Added (My post, Page 4)

kenshin2418 - Junior Detective
kenshin2418
Since 6777 Days
Posted by Jollipop
QTE is like Shenmue or TRL, KH2 was press a button to watch a sequence of long animations which you had no control over.
not really, they're all the same(concept wise). Shenmue just happend to go a bit more in depth.

Anyway, you know it's going to be more like KH2 QTE..given this is SE and all :P
In reply to

ready for Bear season?

Jollipop
Jollipop
Since 6684 Days
Yea probably, but FF10 had a good QTE thing where you had to press buttons in sequence to get the full limit attack.

If it's something like that i can live with it, because that requires you to have more skill in timing buttons presses.
In reply to

Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Since 6825 Days
Did limit breaks work sort of like mist/quickenings in FF12?
In reply to

http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

Jollipop
Jollipop
Since 6684 Days
Sort of, depends which character's overdrive limit you used.

You would have to stop a pointer in the correct spot on a bar, only had a few seconds to do it.

or

A set of up down left right QTE button presses (space chanel 5) kind of thing.

Can't remember all of them, but it added a bit of variation to the battle from time to time.

From what i remember each character had several different Overdrive limits also.
In reply to

Marumaro for the WIN !!

SilverHawk
Since 6420 Days
Developers should go back to the drawing board and find a way for players to pull off these moves in realtime, and stop relying so much on QTEs.
In reply to
Jollipop
Jollipop
Since 6684 Days
That's assuming everyone wants real time JRPG's and i think you will find the majority don't.

Or at least the Majority of exsisting fans.
In reply to

Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Since 6825 Days
I also have to pose the question: how is QTE not realtime?

Sure, more happens when you press a button than what's usually assigned to that button, but when does stuff stop being context sensitive and start being un-realtime?

Also, what good would it do if games like God of War had special buttons for.. I dunno.. Throwing your blade chain thingy into the eyes of bosses and stuff and that button only works for that particular moment on that particular boss?

I think QTE when used lightly with good measure only enhances gameplay in a really natural way. It's a step away from "micro management" of your moves and into something vastly more surprising and thus suspenseful.
In reply to

http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

SilverHawk
Since 6420 Days
Posted by Jollipop
That's assuming everyone wants real time JRPG's and i think you will find the majority don't.

Or at least the Majority of exsisting fans.
Sorry I should have explained it better, I wasn't necessarily talking about RPGs. I personally like every type of RPG, whether it is turnbased, realtime or a mixture of both, so that part doesn't really matter to me.

What I was referring to is developers in general over reliance on QTEs. QTEs were one of the first evolution in cinematic gaming, and it was great in Shenmue and God of War. It is now time for developers to take the next step and allow players take direct control of those cinematic moments or better yet, allow players to create them at will.

How will they achieve this, is anybody's guess, but I hope it does happen in this console generation.
In reply to
You have to be logged in to post in this forum!
Patreon

$135 of $400 per month

What's up?
  • Loakum

    Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)

  • gigantor21

    gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)

  • dc_coder_84

    dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)

  • nostradamus

    nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)

  • Loakum

    Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)

  • Loakum

    Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)

  • nostradamus

    nostradamus @dc_coder_84: [url] (> 3 Months ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

Our PC videos of Ereban: Shadow Legacy

  • Saturday, April 20, 2024
  • Driftwood

Our PC video of Between Horizons

  • Sunday, April 14, 2024
  • davton