Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7264 DaysBut seriously, even from gifs you can tell that they improved cockpit-view drastically:
- Hand animations are way better than in FM4
- the cars actually seem to have windshields
- working bumpers/springs
- soft and nice shadows
- better materials etc.
BUT, I have to say that I found every FM5 video that did not show cock-pit view very underwhelming. It really does look a LOT like FM4 in that view. I couldn't even say that the lighting is improved so much. Seems more like they added some sun effects and flares here and there. I am very disappointed that the still stick with the fake shadowing.
Point is: Imo comparision videos are stupid, cause you can make the game look rather good or rather bad compared to FM4, according to what you focus on in the video...
They tookor jeabs
Since 7577 DaysIt does look better. It just doesn't look $500 and a decade better :P
But also diminishing returns.
Since 7321 Dayshttp://www.youtube.com/watch?v=SFEdHskMkq4
Vs
http://www.youtube.com/watch?v=80Dt3RQul8M
Ignoring the fact that it's now 1080p/60fps, I think it's pretty obvious that Forza 5 looks miles better.
Since 7577 DaysNow compare 2 to 3 and see a real generation leap ;)
Since 6929 Days
Since 7321 Dayshttp://www.youtube.com/watch?v=BD1Iz4RQy6k&feature...
Since 7577 DaysBy a lot. This.. isn't a lot.
Since 7321 DaysX1 vs. PC comparisons look a bit like this Forza video, even. And this is an entirely "new" sequel.
Since 7577 DaysWe're not even in the same ballpark.
Since 7321 Dayshttp://www.youtube.com/watch?v=VjCeldh15iY
Since 7577 Days"Realism" implies some connection to reality. You're lacking that.
Since 7321 Days"Realism" implies some connection to reality. You're lacking that.
http://www.youtube.com/watch?v=VjCeldh15iY
OMG.... That decade and $1000s worth of difference...
Since 7577 DaysLow shaders. Low meshes. Low... everything. Runs... like shit. Basically the same thing!
Oh, and smaller maps and 1/3rd the player count.
A GPU that blows the Xbox 360 away? You can probably find in the trash at this point.
Bonus: You don't need to play it with little joysticks.
Since 7321 DaysLow shaders. Low meshes. Low... everything. Runs... like shit. Basically the same thing!
Oh, and smaller maps and 1/3rd the player count.
A GPU that blows the Xbox One away costs ~$300. Or less.
A GPU that blows the Xbox 360 away? You can probably find in the trash at this point.
Bonus: You don't need to play it with little joysticks.
Since 6981 DaysNow, if forza 5 was also a 360 title, the incremental visual updates for next gen would be a bit easier to swallow. But this is a "built from the ground up" exclusive racer.
Since 7577 DaysIt's like people don't remember the "480p is good enough" arguments at the beginning of last generation. Fun times!
FWIW I do believe in Forza's diminishing returns. I've already mentioned it a bunch.
Since 7321 DaysNow, if forza 5 was also a 360 title, the incremental visual updates for next gen would be a bit easier to swallow. But this is a "built from the ground up" exclusive racer.
Look at the difference of the previous decade: http://www.youtube.com/watch?v=W-9TUlCcib0 VS http://www.youtube.com/watch?v=ZpiwV6zhNHo
Since 7335 DaysThat being said, there are more things to compare. F4 was already 60fps with Image based lighting, with detailed car models and environs. The diminishing returns show up much more quickly.
I played an old build at the Xbox One tour, and the visuals were really hampered by the aliasing. I'm hoping some of that was the weak TVs coupled with sitting way too close. It would be nice if some of that gets cleaned up by launch, but the game was amazing on the sound and physics improvement front. And that rumble is a game-changer...
Oooh, Profound, isn't it?
Since 7335 DaysI just got home, so it's still pretty fresh.
I live about 3 hours from Dallas, but just couldn't help making the trip. My brother came with me and I'll include some of his feelings as well.
First off, I'll say I wasn't impressed by the TVs they used. They were all Samsung, but had to be on the lower end of the quality scale( makes sense, I guess, as they will likely see some abuse traveling all over the country). Second they have you sit WAAY too close to said TV. It was also obvious they were using old builds(likely Gamescom or TGS). I've seen enough footage to recognise they aren't as far along as some of the new stuff. All that being said, my brother and I both came away very excited about our X1 pre-orders.
Forza 5: I'll get this out of the way- the aliasing was very disappointing. There was a lot more than I anticipated but I'm not sure if it was the TV exacerbating the problem or not as I was noticing even the text was a bit jaggy in the menus. I can't see T10 letting that go. To be fair it's likely an old build, as it was the Laguna Seca track demo from months ago.
I also wasn't blown away by the visuals which were a step up, but massively hindered by the jaggies which seemed worse than those in F4. The Sound on the other-hand, was amazing.
Going from the cockpit to exterior and back again was a revelation- The engines sound meaty and you can almost hear the atmosphere( don't know how else to explain it). It had a weight to it that I found remarkable, but what really solidified my desire to OWN the game was how it felt to drive.
I really can't understate how much of a game-changer the rumble is. It really conveys your throttle and wheel-spin. Getting that kind of feedback is not something I think I can go back from :) The Physics are definitely much more realistic- couple that with the haptic feedback, and I am in racing heaven. I had actually played a bit of F4 right before I left the house, so I had a fresh memory to compare.
What I came away with was that although the visuals didn't floor me- the made up the difference. It felt like something new, and that's what struck me the most. Those triggers may well define the console if used effectively :D
Battlefield 4: Looked good, sounded amazing.
This one is a mixed bag. It's the same build from the very first MP footage we saw off-screen a long (relatively, lol) while ago. It had none of the niceties seen in the showdown footage, but it still looked very nice. Certainly better than current gen. Framerate was smooth, but there were jaggies.
The destruction was great- it made me think of BF Bad Company in a lot of ways and it had plenty of effect on gameplay. The sound was more top-notch DICE sound. They finally nailed that sharp, snappy sound that small caliber weapons have. Felt hot and very powerful. Amazing really.
The new controller is a friggin' champ! I love it. The sticks have a phenomenal stiffness to them, with pretty much zero dead-zone, and not once did my thumb slip. I know some people felt weird with the bumpers, but I thought they were great as well- I can hit them with the sides of my index fingers, so I don't need to take them away from the triggers :)
All in all it was a blast, and it feels somewhere between BF3 and Bad Company, which is a good thing, IMO.
Kinect Sports Rivals: We played the jet-ski race, and it was beautiful and responsive. There was a good bit of nuance to the control too. The way you break/accelerate by opening/closing your hand like on a bike was cool, and leaning your body for sharper turns felt pretty natural( the lady next to me was very un-coordinated though, lol).
On a side note- I was impressed with how quick the Kinect recognised me- it was very snappy. Night and day compared to the current one.
Dead Rising 3: Unfortunately the line was long and the demo was lengthy, so I settled for just watching for a bit.
I can say that it was one of the most polished looking titles there. I think it was the Gamescom build as it had a rock solid framerate. It didn't tear once- very impressive. Of course I'd seen that area in a number of vids, so no real surprises aside from seeing it in person. It had great atmosphere and the dynamic lights and shadows were impressive. Lots of particles and a very clean image. Great stuff- wish I had played it, but I didn't want to spent the time in line when I could be spending it with another game that I'll get to later :)
Crimson Dragon: I didn't like it at all, and I LOVED the Panzer Dragoon games. Visually it's disappointing, and the control was abysmal, which surprised me. The movement and the aiming are separate and it just felt totally wonky, imho. Couldn't play more than a couple minutes.
Loco Cycle: I'm trying to forget it's existence. Not funny, not fun. Ugly -as-hell, and strangely generic given the premise. Not sure what they were thinking.
Killer Instinct: Looks very good. 720p upscaled to 1080 looks great. People need to stop freaking out, lol. Control is tight, sound is great, TONS of particles going on. Had some fun with it despite being a KI noob( was always a Street Fighter/ virtua Fighter type). I may just pick it up. I can see it being a kick in short bursts, and the game made me want to learn the combos. Good stuff.
Ok, that covers most of it, except my brother and I's top pick of the show. That would be RYSE.
I honestly thought I knew how the game would feel to play. I'm super happy to say it's way more fun than I expected. I thought about how much I wanted to play it again the whole way home and it was the game we kept coming back to over and over. My brother( on his way back to Stillwater, OK) called me on the way and we both had to talk about it.
It was the same MP demo we've seen over and over. It's friggin beautiful, and only gets more amazing as you get closer to the characters and objects. The blood was turned off, but the decals still showed up on the ground, and you could see the cuts and stabs you made in their flesh(exactly where you stab them, too!! :D)
The Combat is similar to Batman, as I'm sure we all guessed, but it all feels more Solid and impactful.-
It's definitely slower paced than the Arkham games, but man, it feels great. The game is definitely going to challenge you. There is no Icon that shows when they are going to attack you, either- you just have to watch their movements. There are different enemy types you have to fight differently too. You don't have execute anyone if you don't want to, but the crowd won't like that :p I find myself wanting, just as the devs said in one of their Vidocs, to play it over and over trying to get more points and group executions!
I really appreciated the fact that every time I played it, it was different. Little set pieces would come up and you have to deal with them whether its destroying catapults, sending archers arrows back at them, or just taking on a group of 10 guys with traps all around. It's all super fun and satisfying.
I Think RYSE is the sleeper hit here. Just the little snippet of MP has me hooked and salivating. My brother is the same. It was the game we kept going back to. I thought I'd spend most of my time with BF4, but I old did 2 rounds on that, regardless of how much I liked it. RYSE is a must buy for me. It went from "I'll get it when I can" to "first game I buy". Love. Hope the rest is great.
Oooh, Profound, isn't it?
Since 6211 DaysI think simulation racers are just going to suffer from diminishing returns more than other genres because there's just less going on and the only improvements you can make are of the car detail and the track... thats about it. Where as BF4 has all kinds of crazy crap blowing up everywhere and destructible environments etc...
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Since 6211 Daysadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Since 7577 Days
Since 7335 DaysOooh, Profound, isn't it?
Since 7449 Days
Since 7422 Days