gow_fan
gow_fan
Inscrit depuis 5933 Jours
Posté par GriftGFX
Imagine playing gta iv @ 1080p or even if it 720p with texture upgrade may be or 60fps.
Uh.. what? Not going to happen with BC through a legacy platform turned into a SoC.

Also.. lol @ your price. There's absolutely nothing close to a price for this still unannounced platform.
360 already does that with aa so it should not impossible for them to do for 720.

The rumord price is 300 with 2 yrs subscription and 500$. Kinect included.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7576 Jours
Posté par gow_fan
360 already does that with aa so it should not impossible for them to do for 720.
The 360 does what already? The 360 does all BC through emulation. Using a 360 system on a chip isn't emulation. The 360 does not do this already.
The rumord price is 300 with 2 yrs subscription and 500$. Kinect included.
The completely unsubstantiated rumor on a device that hasn't even been announced, yes.
En réponse à
gow_fan
gow_fan
Inscrit depuis 5933 Jours
That would be lame if 720 cannot have any form of accelartaion even with the 360soc to primarly run the 360 games.
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Tomarru
Inscrit depuis 6648 Jours
You don't seem to understand how BC works. A dedicated chip is dedicated to running it exactly as it runs on the 360, it is running on a 360, there is no extra hardware to devote to it. Emulation, how the 360 runs xbox games, they are using the 360 hardware to run the xbox game which allows them to edit the parameters of how it runs and use the 360 hardware itself to boost the resolution or framerate.

If as we expect, the durango uses a dedicated chip then when you run a 360 game on it the durango hardware is essentially asleep or performing hardware upscaling. The game is still running on 360 hardware and limited to how the 360 itself would run it.
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7576 Jours
That's precisely what the PS3 did with hardware BC prior to dropping it entirely.

There's no reason to expect enhancements from BC. Certainly not vasy enhancements. If we get any it's a huge bonus.

When you consider the 360's awesome attach rate, BC is potentially a big deal. It gets even better for them if they can offer cross platform XBLA titles. Which is kind of a big deal if the rumored tiny 360 is also a real product. It's pretty smart really. It allows them to bring the 360 into a new market while introducing its successor at the same time.
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Optimusv2
Optimusv2
Inscrit depuis 7468 Jours
Activision confirms new Call of Duty reveal at next xbox event.

http://www.neogaf.com/forum/showthread.php?t=55198...
Call of Duty: Ghosts will set a new Benchmark for the Next Generation

All-New World, Story, Characters and Experience, All Powered by New, Next Gen Call of Duty Engine from the Developer that started it all, Infinity Ward

For an Exclusive First Look at the Game, Tune in to Xbox: The New Generation Revealed, May 21 at 10AM PDT on Xbox.com, Xbox Live or SPIKE TV

Groundbreaking Title Lands on November 5

SANTA MONICA, Calif.--(BUSINESS WIRE)-- Prepare for the next generation of Call of Duty®. The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.

"Infinity Ward set the gold standard for first-person action for a generation, and they're going to do it again with Call of Duty: Ghosts," said Eric Hirshberg, CEO of Activision Publishing, Inc. "Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world's greatest fans."

"Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we're not resting on our laurels," said Mark Rubin, executive producer of developer Infinity Ward. "We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we're building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can't wait to share them with our community."

To see an exclusive first look at Call of Duty: Ghosts tune in to Xbox: the Next Generation Revealed on May 21 at 10AM PDT on Xbox.com, Xbox LIVE or SPIKE TV for the debut of the all-new game from Infinity Ward.

"We are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game's largest and most engaged community," said Don Mattrick, president of the interactive entertainment business at Microsoft. "With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise."

Starting today, fans can begin pre-ordering their copy of Call of Duty: Ghosts at retail outlets worldwide.

"There's no other video game property like Call of Duty. It's the biggest game franchise on the planet that has had some of the biggest game entertainment launches in history," said Tony Bartel, president of GameStop. "We are very excited for the launch of Call of Duty: Ghosts, as we transition to next generation consoles."

Call of Duty: Ghosts will release on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC on November 5. Call of Duty: Ghosts will also be available for next generation platforms. For the latest intel, check out: www.callofduty.com/ghosts, www.facebook.com/CODGhosts, or follow on Twitter @InfinityWard. Call of Duty: Ghosts is not yet rated.
I also don't buy the new engine part. Probably just the same engine with some tweaks, as usual.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7576 Jours
Sounds about right. I bet they announce Ghosts 2 two years from now at Microsoft's E3 press conference.

It's DICE's game to lose. I don't believe for a second that IW has any sort of vision for COD. More mass market, designed by committees and focus groups bullshit incoming. Woot.

BUT.. It'll certainly shift some key atttention towards Durango.
En réponse à
scoobs0688
scoobs0688
Inscrit depuis 6211 Jours
If activision seriously does not make a new engine for the next-gen, then FUCK them. Its already ridiculous that they are using the same engine for 8+ years or whatever, if it carries over to next-gen then they are just pathetic.

Not that i'd ever buy another CoD game anyways, but still.. has some respect for your fans Activision
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add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7576 Jours
Starting from scratch without the designers to nail the essentials is a disaster waiting to happen. For their fans.

People who don't play Call of Duty care more about a new engine. They're best off enhancing the graphics end of things and sticking with what works. "New engine" is just code these days for "mild enhancements." Not very many games are ever really starting from scratch.

How much does it bother you that CS:GO is using an engine from more than 8 years ago :D
En réponse à
BLackHawkodst
BLackHawkodst
Inscrit depuis 6463 Jours
Nice, now lets see some more.
En réponse à

Prepare To Drop!!

scoobs0688
scoobs0688
Inscrit depuis 6211 Jours
Posté par GriftGFX
Starting from scratch without the designers to nail the essentials is a disaster waiting to happen. For their fans.

People who don't play Call of Duty care more about a new engine. They're best off enhancing the graphics end of things and sticking with what works. "New engine" is just code these days for "mild enhancements." Not very many games are ever really starting from scratch.

How much does it bother you that CS:GO is using an engine from more than 8 years ago :D
More than you can imagine. Source engine is horrifyingly ugly, Valve is almost as bad as activision in that regard. Almost.
En réponse à

add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688

Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2

GrimThorne
GrimThorne
Inscrit depuis 7448 Jours
http://www.polygon.com/features/2013/3/21/4063508/...

Very worth while look into how Milo&Kate was created and canceled. Probably should be called "The Anatomy Of Why Every Concept Can't Be Made Into A Video Game"

To me it looks like they ultimately had the choice to make Fable:TJ or Milo&Kate, just NOT both. And I guess they chose Fable:TJ because they were incapable of turning Milo&Kate into a real game.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7468 Jours
That's the risk that is Kinect. Use Kinect as a small extension of the traditional controller experience, and you might have something. Fool yourself into thinking that Kinect can do it all, or that you can make anything outside of a largely gimmicky game with Kinect as the primary input for gameplay, and you're just wasting your time and the time of most gamers. Now, obviously some of that stuff sold in impressive numbers, but Microsoft has to ask itself, do they want Kinect to have any chance at all with more hardcore gamers, or do they strictly want to continue appealing to people to kids, casuals, or less hardcore gamers in general.

I think the easiest shot they have at a seriously good Kinect integrated game is with a Blue Dragon sequel that uses a combination of the traditional controller with Kinect for certain special, on the field actions or in battle special moves. Nothing drastic. It can work and work extremely well in a turn based jrpg. Kinect latency related issues? Kiss them goodbye with a turnbased jrpg. It wouldn't do very much if at all to change or harm Blue Dragon as I know it, because it would just be one more way to expand the gameplay mechanics of the game. There was that charging your attack mechanic to lower spell related MP usage, or to increase a spell or attacks area of effect or strength. You can have special moves that are only possible with Kinect, or that become more effective when Kinect is used effectively. You can have a nice reward in battle for doing it properly, but have different penalties to the player depending on the level of the spell or attack being used. It isn't very difficult for Kinect to be successfully integrated into a hardcore game. In the early going, it might feel gimmicky, but it will feel much less so once people get use to the fact that it's a crucial part of how the game is played, and so long as its done with care and doesn't mean the traditional controller is taking a backseat in the overall experience.

The whole idea of blue dragon is that what the character on screen does, it gets mimicked by their magical shadow. Well, extend this to the player themselves for certain moves and spells. Use the traditional controller to somehow call up a specific spell, have some mini-game of sorts where you use Kinect to successfully input hand based gesture commands, and then once you succeed or fail with the sequence of commands, the ingame character reflects that success or failure. No need for the player's moments to impact real-time battle actions. Have the in-game character do something when the player gets done with their Kinect related gestures. To introduce some sort of skill, give different spells more complex sequences with less time to execute the commands.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Redneck
Redneck
Inscrit depuis 7264 Jours
@Optimus

Sigh.... Blue Dragon is dead and burried, so are exclusive jrpgs for upcoming MS consoles.
En réponse à

They tookor jeabs

GrimThorne
GrimThorne
Inscrit depuis 7448 Jours
The concept of Kinect is really great, but the applications of Kinect is what leaves gamers cold. When I first heard about Kinect I had visions of Minority Report, in fact I wondered why THAT wasn't the first game they would try to make. We all knew they would get around to Star Wars, that was inevitable. But putting down the controller at certain parts in the game to use hand gestures to solve un-commited murders by tapping into the visions of Agatha and the other Pre-Cogs? That would have been awesome.

They have to find a way to marry Kinect to existing gameplay mechanics. It can work, but they have to be willing to THINK of clever ways to do it. If they try to apply it in ham-fisted ways it's going to just annoy the hell out of gamers and turn even more of us against it. And that's sad, because you would think that hand gesturing could work a number of ways. In a shooter, a gamer creeps up behind the enemy, makes a slash motion with his hand an assassinates someone. In an RPG, instead of pausing the game to access a power or talent, a motion brings up the ability quicker and more fluid. Even some of Moleneux's nutty interactive ideas of communicating with in-game characters would work, they just have to be paired with the proper functions.

Kinect CAN work if they approaches are thoughtful and feel natural to us.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7468 Jours
Posté par Redneck
@Optimus

Sigh.... Blue Dragon is dead and burried, so are exclusive jrpgs for upcoming MS consoles.
We will see. :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

alimokrane
alimokrane
Inscrit depuis 7506 Jours
oh great, COD and Xbox at the same announcement day...there's a shocker....MS better have some good games up its sleeve. They have a lot to prove to convince me to get their console next gen.
En réponse à
KORNdog
KORNdog
Inscrit depuis 6980 Jours
Posté par GrimThorne
In a shooter, a gamer creeps up behind the enemy, makes a slash motion with his hand an assassinates someone.
That sounds just as ham fisted as the ideas they have now. That is essentially what the killzone game is doing on the vita. Stealth kills are touch screen activated. And you know what...people hate it already. You know why? Because it is NOT a better alternative to pressing a button. It interupts the flow of combat. Swiping your arm through the air to assassinate an enemy is the same deal. Same as those games that had melee attack as a six axis gesture. People don't want it. And i don't blame them. Kinect needs to natural, and non intrusive. People don't want to have to take a hand off the controller to make some arbitrary action that could have just as easily and intuatively being achieved with a button press. So outside of facial recognition i see absolutely no room for kinect in core games. It's a method to play casual games, nothing more.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7468 Jours
What might be really funny is they may have Battlefield, COD, and the New Respawn game lol. And supposedly that new studio they started, Black Tusk, is working on some new AAA ip that they are trying to make as big as Halo and it's also an FPS, if I'm not mistaken. That they would have a heavy first person shooter title lineup of some kind was never in doubt, but of course like you I want to see some stuff other than that. I want a third person action/adventure game of some kind a la Kameo.

I also have a strange feeling that we're going to see a next gen GTA V announcement of some kind, too. I always thought that last minute delay of the game was suspicious. And this might sound silly to some, but I hope the next xbox has an awesome Outlook.com app built into the console. Seriously, that site is like one of the most amazingly well designed and executed web services I've ever seen out of Microsoft. I'm literally addicted to the damn thing, and I wouldn't mind having access to it in as many places as possible. I don't see a browser that allows me access to the site as being good enough. I want a dedicated app.
Posté par KORNdog
That sounds just as ham fisted as the ideas they have now. That is essentially what the killzone game is doing on the vita. Stealth kills are touch screen activated. And you know what...people hate it already. You know why? Because it is NOT a better alternative to pressing a button. It interupts the flow of combat. Swiping your arm through the air to assassinate an enemy is the same deal. Same as those games that had melee attack as a six axis gesture. People don't want it. And i don't blame them. Kinect needs to natural, and non intrusive. People don't want to have to take a hand off the controller to make some arbitrary action that could have just as easily and intuatively being achieved with a button press. So outside of facial recognition i see absolutely no room for kinect in core games. It's a method to play casual games, nothing more.
I still believe that jrpgs of some kind are perfect for Kinect. I disagree that taking your hand (or even both hands) off the controller is a total non-starter. It can work, so long as it's intelligently designed. I mean, if Microsoft are in anyway serious about Kinect, there will be games that prove that Kinect can work in true hardcore titles.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

KORNdog
KORNdog
Inscrit depuis 6980 Jours
Posté par Optimusv2
I still believe that jrpgs of some kind are perfect for Kinect. I disagree that taking your hand (or even both hands) off the controller is a total non-starter. It can work, so long as it's intelligently designed. I mean, if Microsoft are in anyway serious about Kinect, there will be games that prove that Kinect can work in true hardcore titles.
it's like the whole "vita/PS3/4" and "360/720/smart glass" thing. CAN you use them together? yes, would it be compelling in anyway? no. As long as the "other" means of control is seperate from the one in your hands, it's always going to be immersion breaking. i don't want to have to put down the controller to wave my arms around (or in the case of smart glass, pick up a seperate device and swipe at the screen) and then pick up the controller again. it breaks the flow of gameplay. and i can't think of a single situation where it wouldn't. i mean, how is this ryse game going to work? move around with the controller, and then fight with movement...that sounds horribly miss-matched. i can see kinect working in a voice recognition/facial recognition sense for RPG's (assuming it's good enough to register subtle facial expressions) since it doesnt interupt anything. but anything even remotely fast paced and it's going to fall flat. like the awful combat sections in kinect star wars. improved accuracy of kinect 2.0 wouldn't change that either, because in those situations you would still be limited to rediculous on the spot "genstures" to do even the most basic of actions like, oh, i dunno...MOVING, basic actions that would have been second nature, intuative and natural using the control pad we've been using since the dawn of gaming. kinect is for kinect only games, i've accepted that...and so far it's been easily avoided.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7468 Jours
Posté par KORNdog
it's like the whole "vita/PS3/4" and "360/720/smart glass" thing. CAN you use them together? yes, would it be compelling in anyway? no. As long as the "other" means of control is seperate from the one in your hands, it's always going to be immersion breaking. i don't want to have to put down the controller to wave my arms around (or in the case of smart glass, pick up a seperate devise and swipe at the screen) and then pick up the controller again. it breaks the flow of gameplay. and i can't thing of a single situation where it wouldn't. i mean, how is this ryse game going to work? move around with the controller, and then fight with movement...that sounds horribly miss-matched. i can see kinect working in a voice recognition/facial recognition sense for RPG's (assuming it's good enough to register subtle facial expressions) since it doesnt interupt anything. but anything even remotely fast paced and it's going to fall flat. like the awful combat sections in kinect star wars. improved accuracy of kinect 2.0 wouldn't change that either, because in those situations you would still be limited to rediculous one the spot "genstures" to do even the most basic of actions, basic actions that would have been second nature, intuative and natural using the control pad we've been using since the dawn of gaming. kinect is for kinect only games, i've accepted that...and so far it's been easily avoided.
A turn based jrpg I think solves these concerns rather easily. They aren't that fast paced to begin with and lend themselves rather well to providing the gamer with ample time to execute certain commands or even hand gestures, and then picking the controller back up in plenty enough time to stay ahead of all the action taking place. Kinect's latency and accuracy would be much less of an issue in a turn based jrpg also. I see possible kinect hand gesture specific commands in a turn based jrpg falling in rather effortlessly into that already well established system.

I don't know if you're all that into turn based jrpgs, but I'm positive you still understand the basics of how they work to know that Kinect can work with such games. The key to Kinect, to me, has always been Japanese developers, preferably jrpg developers. They just tend to be more likely to have the kinds of ideas and game design preferences that would make this kind of thing work.

I fully expect Ryse to be the next gen Xbox's Lair. Yep, that bad. I wasn't much of a fan of Crytek's games to begin with, and now I'm suppose to have confidence in a game that involves Kinect and that will also apparently involve Spartacus style combat? It has yikes written all over it. Game better involve more controller and way, way less Kinect, or else I just don't know how that's going to turn out.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

ManThatYouFear
ManThatYouFear
Inscrit depuis 7519 Jours
i saw blue dragon.. i stoped reading lol
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
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Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 7422 Jours
Posté par Optimusv2
Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon Blue Dragon
En réponse à
KORNdog
KORNdog
Inscrit depuis 6980 Jours
Posté par Optimusv2
A turn based jrpg I think solves these concerns rather easily. They aren't that fast paced to begin with and lend themselves rather well to providing the gamer with ample time to execute certain commands or even hand gestures, and then picking the controller back up in plenty enough time to stay ahead of all the action taking place. Kinect's latency and accuracy would be much less of an issue in a turn based jrpg also. I see possible kinect hand gesture specific commands in a turn based jrpg falling in rather effortlessly into that already well established system.

I don't know if you're all that into turn based jrpgs, but I'm positive you still understand the basics of how they work to know that Kinect can work with such games. The key to Kinect, to me, has always been Japanese developers, preferably jrpg developers. They just tend to be more likely to have the kinds of ideas and game design preferences that would make this kind of thing work.

I fully expect Ryse to be the next gen Xbox's Lair. Yep, that bad. I wasn't much of a fan of Crytek's games to begin with, and now I'm suppose to have confidence in a game that involves Kinect and that will also apparently involve Spartacus style combat? It has yikes written all over it. Game better involve more controller and way, way less Kinect, or else I just don't know how that's going to turn out.
but how would kinect be a better alternative to a pad, even in terms of a slow paced, turn based JRPG? they're usually menu based, a list of options you select and watch as they play out on screen. kinect would work, but it wouldn't be a better/quicker/more intuative alternative to a pad, certainly not when you have to put your pad down to do it, so what's the benefit, other then some lame novelty value?. pressing up and down and "A" or "X" to select options works perfectly, kinect just slows things dow and introduces more issues then it solves. even menu navigation using kinect on the dash is a much slower method of control. you have to "hover" over what you want to select before it registers it as a selected option and not movement. i just don't see it working....ever. but then it doesn't need to. dancing games and kinect sport-like experiences will be enough. they rake in the cash and that's all MS care about. and the more seperate those things remain, the better. otherwise we're going to get a lot of games like steel battalion, games that are too core for the casuals, and too broken for the core.
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Tomarru
Inscrit depuis 6648 Jours
http://www.thinkbroadband.com/news/5818-bt-retail-...
If you are a BT Total Option 1 Broadband customer and have been having issues where some services like Xbox Live have not been working, then it is possible you have been taking part in the Carrier Grade NAT pilot (CGNAT) that BT Retail is running.
See, this is the sort of rubbish that people are worried about always online for. A random opt-out only trial that will suddenly make your xbox live stop working, you don't get informed about it or asked about it. Your isp just suddenly changes the backend of your connection and xbox live stops working.
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