Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7449 DaysThey even charged less for some 360 games than the rest of us paid. So I have to disagree with you on that Fear, Microsoft went far and beyond, Japanese gamers simply thumbed their noses at the mere suggestion of purchasing a western console. So if they killed those two titles because they didn't sell well (because they were made for Japanese gamers)..........I don't blame them. You spend more than a billion in a gaming market and you come away with just 1.6 million consoles? They were bleeding over there, it would be foolish to throw more money into that hole.
Since 7468 DaysI mean, I'm a prime example of a current 360 owner who wouldn't have bothered with a 360 if I didn't feel comforted that I was getting serious Japanese developer support, and the console received just that. Microsoft doesn't need the Xbox to succeed in Japan, they just need the support of the Japanese game development community at large, something they certainly have succeeded at getting with this gen of games. Blue Dragon and Lost Odyssey may not have sold on par with a Halo or Gears, but they are still some of the best selling traditional jrpgs of this generation, and they gave a console that wasn't known much for its diversity of games some much needed diversity. It became a jack of all trades console, and that is never a bad thing.
Take away all the enhanced Japanese development support Microsoft has received this generation, only granting Microsoft the Japanese exclusives they paid for and toss in the expected Team Ninja support, and the Xbox 360 worldwide is in a much, much weaker position, I believe. Microsoft may not like the success they've had in Japan, but they can't think they can get away with ignoring that part of the industry. Xbox does best in the USA, but if Microsoft were to ever, with ambitions of launching a new console worldwide, neglect the Japanese or even European markets, they would pay dearly for it.
Also, Grim, you're pretty much dead on with most of what you said. The Xbox 360 was indeed originally designed with the Japanese market in mind, and they definitely received a lot of deals that many of us in other parts of the world did not. The beauty, I think, though is that Microsoft doesn't need to go nuts. But they do need to pay the Japanese market some attention, even securing a few exclusive titles here and there. Microsoft, quite frankly, would be fools to abandon the Blue Dragon brand. They legitimately have something there that, should they choose to take advantage of it, is crucial to helping them crack japan. It may not do it as fast as they would like, and it certainly can't do it alone, hell, it may not even succeed at all, but to abandon Blue Dragon, which sold better than Lost Odyssey, and which helped to provide the Xbox brand with the longest lines it has ever seen in Japan, with the best early sales excitement the Xbox has ever seen in japan, would be extremely foolish.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7468 DaysMicrosoft japan wants to make it, and has said that numerous times. They just need approval from the folks at the top here ;)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7520 DaysThey even charged less for some 360 games than the rest of us paid. So I have to disagree with you on that Fear, Microsoft went far and beyond, Japanese gamers simply thumbed their noses at the mere suggestion of purchasing a western console. So if they killed those two titles because they didn't sell well (because they were made for Japanese gamers)..........I don't blame them. You spend more than a billion in a gaming market and you come away with just 1.6 million consoles? They were bleeding over there, it would be foolish to throw more money into that hole.
PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
Since 7449 DaysMicrosoft has been trying to get into the heads of Japanese gamers since 2001. They had so much enthusiasm about the Japanese game market in the beginning, with even Gates making several appearances and keynotes at Tokyo Game Shows when he had only made ONE appearance at E3 during his last year as CEO. I don't know if you can still find any of the transcripts from his keynotes, but he always spoke very highly about Japanese gamers and the importance of their game market.
But mistakes were made and we know what they were. The 360 launched with an ordinary DVD9 player when they already had HD formats over there. I had the opportunity to chat with some Japanese gamers around that time, many had mentioned Microsoft's decision to launch without HD-DVD had given many consumers the perception that it was an inferior machine. And that perception went a very long way. While most western gamers paid no attention to Kutaragi's Xbox 1.5 claims, gamers in Japan took it very seriously.
Interestingly enough Optimus, the argument that you're making in this thread about HD and high resolution (and it's a fair one) would NEVER fly in Japan, they've been living with true high definition for much longer than we have. In fact Japan will be ready to broadcast in 4K HD in just two years. I can tell you right now, Japanese gamers won't even consider the next console from Microsoft if it comes in with softer resolutions.
The other half is pretty easy to understand.........the games. For the most part the Xbox platform is a western gamer's console with attention mostly given to shooters, racers and pro sports titles. Not nearly enough RPGs or niche titles that Japanese gamers love. So Microsoft has alot to overcome if they want to be taken seriously in Japan. Personally I think they should give it up, or come up with a better strategy. And that strategy would have to include more than just spending more money.
Since 7264 DaysBut mistakes were made and we know what they were. The 360 launched with an ordinary DVD9 player when they already had HD formats over there. I had the opportunity to chat with some Japanese gamers around that time, many had mentioned Microsoft's decision to launch without HD-DVD had given many consumers the perception that it was an inferior machine. And that perception went a very long way. While most western gamers paid no attention to Kutaragi's Xbox 1.5 claims, gamers in Japan took it very seriously.
Interestingly enough Optimus, the argument that you're making in this thread about HD and high resolution (and it's a fair one) would NEVER fly in Japan, they've been living with true high definition for much longer than we have. In fact Japan will be ready to broadcast in 4K HD in just two years. I can tell you right now, Japanese gamers won't even consider the next console from Microsoft if it comes in with softer resolutions.
But is it really relevant to consoles that Japan may be ready to broadcast in 4k in a few years? I mean its kind of certain that the new machines won't run AAA titles with that resolution. And for movies, does a 4k movie fit on a blu-ray
I could imagine that Sony will support 4K with very few lets say 2d-games and remakes, while MS won't.
Would that matter much to the Japanese?
They tookor jeabs
Since 7520 DaysPSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
Since 7449 DaysBut is it really relevant to consoles that Japan may be ready to broadcast in 4k in a few years? I mean its kind of certain that the new machines won't run AAA titles with that resolution. And for movies, does a 4k movie fit on a blu-ray
I could imagine that Sony will support 4K with very few lets say 2d-games and remakes, while MS won't.
Would that matter much to the Japanese?
Since 7468 DaysMicrosoft has been trying to get into the heads of Japanese gamers since 2001. They had so much enthusiasm about the Japanese game market in the beginning, with even Gates making several appearances and keynotes at Tokyo Game Shows when he had only made ONE appearance at E3 during his last year as CEO. I don't know if you can still find any of the transcripts from his keynotes, but he always spoke very highly about Japanese gamers and the importance of their game market.
But mistakes were made and we know what they were. The 360 launched with an ordinary DVD9 player when they already had HD formats over there. I had the opportunity to chat with some Japanese gamers around that time, many had mentioned Microsoft's decision to launch without HD-DVD had given many consumers the perception that it was an inferior machine. And that perception went a very long way. While most western gamers paid no attention to Kutaragi's Xbox 1.5 claims, gamers in Japan took it very seriously.
Interestingly enough Optimus, the argument that you're making in this thread about HD and high resolution (and it's a fair one) would NEVER fly in Japan, they've been living with true high definition for much longer than we have. In fact Japan will be ready to broadcast in 4K HD in just two years. I can tell you right now, Japanese gamers won't even consider the next console from Microsoft if it comes in with softer resolutions.
The other half is pretty easy to understand.........the games. For the most part the Xbox platform is a western gamer's console with attention mostly given to shooters, racers and pro sports titles. Not nearly enough RPGs or niche titles that Japanese gamers love. So Microsoft has alot to overcome if they want to be taken seriously in Japan. Personally I think they should give it up, or come up with a better strategy. And that strategy would have to include more than just spending more money.
Look at all the standard def titles that sell gangbusters over in japan when they release. Japan isn't nearly as concerned over HD resolutions as you might think. Japan is ahead of us on a lot of things, but that doesn't mean it's a major driving focus of their gaming purchase habits. A good way to start showcasing to Japanese gamers that they don't abandon things they make commitments to is by, at the very least, releasing another blue dragon game. Give Japan SOMETHING that they can point to and say "This is definitely Xbox's franchise, and it's something we like."
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7468 DaysNew Xbox seems to have the ability to output video, independent of what resolution the displays may accept, to 3 different displays simultaneously. It seems it has a compute unit or processor dedicated strictly to this purpose. All 3 displays, I think, would run at the same frame rate and at the same resolution. To easily understand all this stuff, just look at the pictures and the reference numbers for each thing in the pictures, and then do a search for those same numbers in the patent application. Everyone should be able to understand it.
Edit:: NVM, the content is automatically configured for the receiving display.
And the 4 DMAs seem to play a crucial role in this process.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7264 DaysThey tookor jeabs
Since 6648 DaysIt's the PS3 all over again, they claimed to do several outputs at 1080p, multiple network ports, 8 usb ports etc etc, none of them came to fruition and I dont think many people missed them. They would have noticed if the main hardware was weaker because of it or the cost was higher. Hopefully all these things are empty rumours.
Since 7576 DaysIt's the PS3 all over again, they claimed to do several outputs at 1080p, multiple network ports, 8 usb ports etc etc, none of them came to fruition and I dont think many people missed them. They would have noticed if the main hardware was weaker because of it or the cost was higher. Hopefully all these things are empty rumours.
And it's hard not to get the impression that they're just throwing shit at the wall to see what sticks.
Since 5764 DaysIt's the PS3 all over again, they claimed to do several outputs at 1080p, multiple network ports, 8 usb ports etc etc, none of them came to fruition and I dont think many people missed them. They would have noticed if the main hardware was weaker because of it or the cost was higher. Hopefully all these things are empty rumours.
Since 8273 DaysBackwards compatibility with XBOX LIVE arcade and indie titles. Spectator mode in games... like Madden, COD, etc.
Just some of my dreams... :)
I prefer 360 over PS3, but Sony definitely did some things right, this last time around.
Since 7520 DaysPSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat
Since 8273 Days
Since 7468 DaysAnother MS patent, one you guys have probably already seen before. There are 2 gpus listed. And another patent recently released January of this year showcases what's called an "entertainment console" that only has 1, and seems markedly different. Some suggest downgrade, but I suspect they are going 2 sku again. One will be hardcore gaming machine/entertainment box, and the other a much weaker entertainment oriented machine. It makes sense there would be far less leaks on this weaker machine, because Microsoft has no need to send it to developers, since it's not the primary game development 360.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 6648 DaysWhen even the devs are saying the PS4 is more powerful it's looking to me as if my relationship with MS is over. All this stupid complexity that all these rumours have pushed look to be on the head, weaker more complex hardware which is COMPLETELY against what MS did in their first 2 attempts that garnered them so much goodwill and a market foothold. If after 7 years all they can do is come out with some china knockoff version of a next gen console they are doomed.
Sony has taken first blood by going first, they will get the headlines and when MS finally does show up if they cannot match and exceed what sony offers then all they will be is a footnote beside the wiiU.
Since 7468 DaysAre those to be discounted because they go against what one site is saying? This is why I say we are better off just looking at the games. They're the only things that can stand above the noise and console warrior stuff. :D
And, important, very important, nothing is set in stone until these consoles are fully revealed. In that same article you site, it states that sony is all of a sudden now trying to get their 4GB of GDDR5 to match Microsoft's apparent 8GB of DDR3? This late in the game? 4 more GB of GDDR5? That'd be nuts, and I hope it's true, because I don't care about any of these companies' bottom lines. If they want to go nuts for us, then so be it :D
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 6980 DaysAre those to be discounted because they go against what one site is saying? This is why I say we are better off just looking at the games. They're the only things that can stand above the noise and console warrior stuff. :D
Since 5764 Days
Since 7468 DaysOr perhaps with some more context, people might better understand why the new xbox will be more capable than some think. The details really do matter here. For example, one of the more recent leaks on the PS4 gpu is that instead of it being 18 dedicated compute units for graphics rendering, it seems that it's actually 14, closer to the rumored 12 on the Xbox GPU. It's stated that 4 of those computer units on the PS4 might be less capable, but more geared for compute work? It's hard to say what it really means, but they claim the PS4 gpu was balanced at 14 compute units. And the xbox, which has yet to be fully detailed, has components designed to help it with other tasks, too. In the end, I suspect it may be a wash, but we honestly don't know. There's even talk that the Xbox CPU is more beefed up in comparison to the PS4 CPU, and that they aren't as identical as some say.
These are all things that have been discussed by some credible people, but we don't know anything for certain. And internally Microsoft documentation avoids calling the things on their gpu "compute units", instead calling them "shader cores", which might mean nothing at all, or, as some have speculated, it could mean that they've neglected compute entirely on their gpu, and have optimized it purely for graphics rendering. The new xbox seems built less around raw power, but around efficiency, and efficiency done right can beat raw power. That isn't to say the PS4 won't be very efficient, but there's just too much out there. Some speculate that maybe the 4 CU out of the 18 on the PS4 GPU were somehow added in response to the beefier CPU on the new xbox, or the beefier CPU was maybe added in response to the 4 more specialized compute units in the ps4. What does this all tell us? It's a maze trying to figure all this crap out, so it's better to let the games do the convincing lol :)
Again, I have no idea, but we have to remember that once the games start being shown, and we get past all this specs stuff, who has what specs won't really matter.
Taking a random post from Beyond3d that not so much talks about power, but talks a little bit about why it's important we have details on these machines. Details tell the bigger picture.
Almost everything I have read seems to be setting Durango as the ultimate machine to develop for.
High efficiency shaders, single threaded processors, audio/multimedia processor, hiding latencies, ESram as opposed to EDRam. whatever - whatever else that gets tossed in there will likely be based around the same principles.
Whatever ram bandwidth speed given to devs would like be QoS guaranteed, too. Developers biggest problem is aiming to do something, but when implementing one feature it screws the rest of the system up and they have to recede their goal a bit.
Eliminate as many things that can go wrong, implement methods if they slightly overshoot the goal to land gently to their performance target. Is a massive advantage from a planning perspective and a cost perspective. Everyone HATES a moving target.
We need to see more hardware exposed to get definitive answers on performance relative to Orbis, though.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 6648 Days
Since 7468 DaysThe R ram in ps3 was faster than the GDDR 3 inside the Xbox 360, you do know that, right? The new Xbox rumored to have twice the ram capacity at 8GB is not significant? I don't know about anyone else, but I opt for more ram over faster ram everytime, and there are some developers that prefer more ram as well. Do you have any idea how many devs have requested 8GB of ram? Bethesda, Crytek, even Square Enix at one point did the same, I believe. Dice, I think, also requested 8GB. Just because the PS4 has faster ram, doesn't mean the Xbox's 8GB ram advantage is insignificant.
And then here is where things get even crazier. Some are suggesting Microsoft is reserving 3GB of that ram for their OS, and sony is only reserving 512MB of their 4GB. What if Microsoft isn't reserving 3GB of ram for their OS and the numbers out there are way too high? And even if they were, that number can, and likely will, shrink over the life of the console, freeing up more for games. And I know memory bandwidth is important, and the PS4 is said to have an advantage there. However, Microsoft hasn't exactly twiddled their thumbs there, either. There's a reason they have apparently added low latency ESRAM, and who knows what else to help their system. What you might be referring to as positive leaks may not be a sign that they haven't happened, it just may be a sign that you're looking for all the wrong things. Every number we had mostly between ps3 and 360 similarly suggested the ps3 was quite a bit stronger than the xbox 360. I don't think that has panned out quite like those specs implied they would, because there was far more detail that was being left out with the 360's edram, the unified shader architecture, the ease of development on the 360, easier to work with cpu, what have you. I wouldn't be jumping to conclusions too soon. IGN, for example, put out an article where they supposedly talked with multiple developers, and they were pretty much unanimous in saying that supposedly the new xbox was easier to develop for.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th