agni_rzm
agni_rzm
Since 2367 Days
this looks unreal. can't wait to see how actual full games would look like in it
In reply to
andrewsqual
andrewsqual
Since 6152 Days
Kind of a slow moving demo that doesn't show us modern/next gen fast streaming in of high fidelity assets. She even walks between a narrow structure at some point like something straight out of UE4 or even UE3. What was this supposed to be showcasing? Textures? The world looks even more lifeless than the recent dead world looking Biomutant.
The few seconds we have seen of Forspoken to date is ten times more impressive and that's a game running on an engine that literally hundreds of games won't be running on in the next 5 years...... but will be on Unreal Engine 5. The difference is, this isn't even a game, they could have put together anything for a tech demo and this is what they went with???
In reply to
capnkimo
Since 1846 Days
Posted by andrewsqual
Kind of a slow moving demo that doesn't show us modern/next gen fast streaming in of high fidelity assets. She even walks between a narrow structure at some point like something straight out of UE4 or even UE3. What was this supposed to be showcasing? Textures? The world looks even more lifeless than the recent dead world looking Biomutant.
The few seconds we have seen of Forspoken to date is ten times more impressive and that's a game running on an engine that literally hundreds of games won't be running on in the next 5 years...... but will be on Unreal Engine 5. The difference is, this isn't even a game, they could have put together anything for a tech demo and this is what they went with???
ill agree i wasnt impressed with it, but i think its targeted at developers to play around with the assets
In reply to
user82
Since 3705 Days
Looks good, but rough frame rate
In reply to
MrWhite
MrWhite
Since 4668 Days
Technically, shouldn't this engine cut down on file sizes seeing that there will be little to no need for massive normals, albedo, displacement maps. Couldn't it, theoretically, omit the need for texture mapping too seeing that detail is represented in actual geometry and has already has self occlusion, shadows and depth? All you'd need is a single colour shader over the top.
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