Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7459 DaysChances are that 1080p will be enough to draw in that crowd, games will see a decent bump in the graphics department, as Grift pointed out MS are more interested in invading your living room than selling a pure games console now and are more likely to aim for the casual crowd this go round.
All 3 consoles will look pretty much on par with one another unless you are a fanboy or avid graphics whore, chances are Nintendo will be on the lower end technically but it didn't hurt them this gen, it really depends how they play their cards.
Marumaro for the WIN !!
Since 7449 DaysA Microsoft representative has quashed rumors that the Xbox 720 will be all the rage in 2012. The company's head marketing guy in France Cedrick Delmas spoke with French news website Lepoint. His comments were summarized in article that translates to "Nothing new in 2012."
http://www.lepoint.fr/jeux-video/xbox-rien-de-nouv... (Original Francais link)
http://www.tgdaily.com/games-and-entertainment-bri...
But I STILL believe that the next Xbox's GPU will be based upon an ATI/AMD Southern Islands/modified 7000 series. The IGN rumor is bunk and they know it. They won't even come out and defend it. Probably because the rumor didn't even come from THEIR OWN SOURCE. Ridiculous. At least Fudzilla and Semiaccurate are willing to put their bones on the table.
Don't anyone misunderstand me, I KNOW it's Microsoft we're talking about here. lol. But even they recognize the disadvantages of releasing a console with what will be by that time a two year old GPU in the last quarter of 2013.
Since 7576 DaysAnd really.. how old was the X1800 by the time the 360 launched? Is the Xenos 1:1 an X1800? No. Is it still closely related to that architecture? Sure.
Since 7520 DaysPSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
Since 7576 Days
Since 6902 DaysWell, unless the Wii U does so well, even with hard core gamers, that we get the lame-o ports on Xbox and Playstation. But i seriously duobt that.
It's a conceptualy interesting piece of hardware that you could probably do a lot of cool stuff with, but i doubt we'll see much of the potential used. Just look at the wiimote and what people were hoping for there when in the end it was pretty much just a mouse. You know that thing you've been controlling your computer with for the last 25 years :P
Nerd Rage
Since 7520 DaysPSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
Since 7576 DaysWell, unless the Wii U does so well, even with hard core gamers, that we get the lame-o ports on Xbox and Playstation. But i seriously duobt that.
It's a conceptualy interesting piece of hardware that you could probably do a lot of cool stuff with, but i doubt we'll see much of the potential used. Just look at the wiimote and what people were hoping for there when in the end it was pretty much just a mouse. You know that thing you've been controlling your computer with for the last 25 years :P
Since 6902 DaysNintendo are still doing great on the hand held front, but they really needto give me a god reason to get a Wii U. And i don't mean another Mario or Zelda game :P
Nerd Rage
Since 7547 DaysPwn'd by Phaethon360.
Since 7576 Days
Since 7459 DaysI would no sooner believe what an MS spokesperson had to say anymore than IGN, they both have thier own agenda for making things up.
Marumaro for the WIN !!
Since 6902 DaysNerd Rage
Since 7576 Days
Since 7335 DaysOooh, Profound, isn't it?
Since 6980 Days
Since 6902 DaysNerd Rage
Since 7459 DaysI'm sure MS would be happier making money from the start just like Nintendo did with the Wii.
There is nothing to say MS and Sony would even show specs anyway, Nintendo didn't and still haven't.
Marumaro for the WIN !!
Since 6980 DaysI'm sure MS would be happier making money from the start just like Nintendo did with the Wii.
There is nothing to say MS and Sony would even show specs anyway, Nintendo didn't and still haven't.
Ultimately i expect a 300-350 GBP pricepoint from sony for launch. But as long as you can see where your money is going like you could with the PS3 and you can with the vita, i'm on board. A marginal improvemt spec wise from either party seems like a bad idea to me. Why even bother upgrading for an incrimental improvement?
Since 7459 DaysAlthough Sony may not be as financially hard up as they were, they are still in a precarious situation so won't beable to sink massive development costs into a CPU nor eat the cost of the hardware like they did with the PS3.
As I said before it's going to be harder to see where your money is going when there are diminishing returns, you and myself may see the difference between a 360 game and high spec PC version of the same game but I doubt casuals will notice or even care.
Wii-U may be a "half-step" but the rumoured specs are all over the place from only slightly better than a 360, to 50% more powerful to 5 times as powerful.
Out of all 3 companies Nintendo are sitting on the most money (excluding any of MS's funds outside the console division) I'm sure if Nintendo wanted to make a powerful console they could, but they have learn from past experience than power isn't everything, whats to stop MS and Sony to thinking the same thing ?
Marumaro for the WIN !!
Since 6980 DaysAlthough Sony may not be as financially hard up as they were, they are still in a precarious situation so won't beable to sink massive development costs into a CPU nor eat the cost of the hardware like they did with the PS3.
As I said before it's going to be harder to see where your money is going when there are diminishing returns, you and myself may see the difference between a 360 game and high spec PC version of the same game but I doubt casuals will notice or even care.
Wii-U may be a "half-step" but the rumoured specs are all over the place from only slightly better than a 360, to 50% more powerful to 5 times as powerful.
Out of all 3 companies Nintendo are sitting on the most money (excluding any of MS's funds outside the console division) I'm sure if Nintendo wanted to make a powerful console they could, but they have learn from past experience than power isn't everything, whats to stop MS and Sony to thinking the same thing ?
If neither push technology, then why even bother? If we dont get promises of better visuals, better performance, higher resolution, faster framerates, more storage etc etc etc, then what draw is there for us? Versions of kinect and move with less input lag? No thanks. They can keep it.
Since 7459 DaysThrow in DX11 features more memory and it going to be more than just a small bump in graphics and fidelity.
I just don't expect to see really high spec parts being used this time.
Marumaro for the WIN !!
Since 7459 Dayshttp://www.neogaf.com/forum/showthread.php?t=46164...
I really can't see them designing the next console to be aimed at people who can't afford to buy it or so highly speced that devs can't afford to make games for it for that matter.
Marumaro for the WIN !!
Since 6980 Dayshttp://www.neogaf.com/forum/showthread.php?t=46164...
I really can't see them designing the next console to be aimed at people who can't afford to buy it, or so highly speced that devs can't afford to make games for it.
Since 7547 DaysThe Xenos architecture. Xenos' unified shader architecture was a big change and the industry as a whole has followed. It is a major design win if you can get it to work and ATI did with Xenos (not so much the so-called R400). And there were other major architectural changes such as the TMUs being independent of the shaders (unlike say RSX where shaders could tie up texture units). The ROPs are also directly tied to the framebuffer memory with massive framebuffer bandwidth. It also had some tradeoff, e.g. it appears to have skimped on TMU caches which with the meager main system memory is a cause for poor AF performance (quality AF with solid performance was addressed with the R300 so this is a design set back). There is also MEMEXPORT for directly dumping data ("stream") from the GPU to system memory. The memory controller was for the CPU and GPU was on Xenos (the PC GPUs would have a memory controller to VRAM but use the PCIe bus for system traffic coordinated by the CPU/Northbridge memory controller).
The Xenos features. Single cycle 4x MSAA, FP10 buffers, true vertex texturing, hardware tesselation (500M vertexes/sec. setup rate, 250M tesselated triangles a second), FP16 buffers with MSAA, etc. Xenos had a lot of features not present in GPUs in AMD's lineup to date.
The Xenos implementation. The aforementioned ROPs, tied to the framebuffer, were off-die; Xenos essentially had a 128bit bus to the 512MB UMA system as well as another bus to the ROPs. The ROPs then had a much wider path themselves to the framebuffer. Xenos was a 25W GPU at 500MHz (memory, CPU, eDRAM, optical drive, HDD, cooling, I/O, etc make up a large amount of the systems power draw; even a PC GPU a lot of power draw is for the memory as well as some for mechanical cooling).
This is from memory so I am missing stuff and may have a couple facts misplaced. BUT the point is this: Xenos, architectural, was not related to the X1800. Xenos is less related to the X1800 than the 7900 "GCN" architecture is to the previous 6900 series in my opinion.
The R520 as a X1800 XL was a 256MB card with a 500MHz clock on 90nm with 32GB of memory on a 256bit bus. The R520 as a X1800 XT was a 256MB or 512MB card with a 625MHz clock on 90nm with 48GB of memory on a 256bit bus. All in 320M transistor in 264mm^2 with at least 123W TDP (I am not going to bother digging through all the reviews to find out what the idle base load is just for the GPU).
Anyways, just huge architectural, feature set, and implementation differences. And as a design it performed quite well for its purpose--an X1800 would not have fared as well as Xenos. Maybe an X1900 would have the additional shaders were cheap but then that is a bit later in development and more so expensive. The fact the PS3 constantly has to use CELL to play catch up to Xenos is pretty telling of how Xenos fairs against the R500/G7x gen of hardware.
The biggest concern I have is from what someone on B3D posted:
130 -> 90nm: NV40 to G80 - breaking the 100 watt barrier, same is true for R48x -> R520/580
90 -> 65nm: G80 to GT200, breaking the 200 watt barrier, same is true for R600 (80nm) coming from
R5xx.
65 -> 40nm: Approaching 300 watts in case of fermi, AMD starting to employ more conservative steps at to perf and power
40 -> 28nm: AMD has improved performance AND lowered power compared to Cayman, Kepler yet to be determined.
Since the 360/PS3 launch what were formerly high end GPUs were breaking the 100W barrier are now topping off at 300W for NV's large GPUs. AMD has scaled back performance some (I recently posted about how cutting frequency on a bigger chip seems to win out in some cases over a smaller higher clocked chip).
Personally I think the solution is to address the memory draw (TEVS for stacked memory; an SI for a much wider bus at lower frequencies) first. Such approaches also addresses the bandwidth bottleneck issues. A revised R7950 on a mature 28nm process will be smaller and more power efficient... but ideally 22nm/20nm 3D transistors would solve a boatload of troubles.
The problem is it looks like at least one of the HD console makers is not going to wait. If they don't I do hope the competition plays their hand right and blows them out of the water. It is amazing what an extra $50-$100 put into a box can do -- unlike the hundreds put into crap into the PS3 that did little to actually change the user experience (unless you really care about BDR which, well, I can get a dedicted player for $100 if I wanted).
As for the concern for asset creation, developers are already making multimillion poly models for all those normal maps. Using those same source assets, bumped up and maintaining better source texture data, and then improving lighting/shadowing all around is going to make a big difference without killing budgets. Big titles are going to cost an arm and leg like they always have. My worry is, after spending some time doing frame analysis of a game like FM4, **console games have a lot to improve**.
PS- In general, to throw this out, are the consoles really holding back PC graphics? It is all about money and whether it is cost effective to make a game on a platform with dedicted features and design. Because the dominance of PC sales with robust CPUs and crap GPUs over the year and the meager install base of even mainstream GPUs the market just isn't huge. At the turn of the gen middleware, shovelware, last gen cross development, etc help back the current consoles for a couple years. And while consoles are currently on the lower end they still offer more bandwidth, more processing cores, and stable GPU targets compared to the PC market. There are over 100M HD consoles in the market. How many active gaming PCs are above that in the consumer space (i.e. subtract business PC sales)? I love me some PC action but it just doesn't appear to be an option. And just wait because the new complaint come 2013/2014 will be the weak APUs with crap bandwidth will be the baseline target on the PC for most games (it makes no sense to cut that market out once the newer models come out imo). If that is the target 8-10 years post-360 it looks like the 4 core CPU w/ IGP sales from Intel and the continued dominance of essentially IGPs (which, btw, I think IGPs would be better than the integrated stuff we are seeing now) just shows how the market could use a big kick in the rear.
I think MS or Sony, one of them, will at least push a little under the hood. It won't be a 300W+ GPU or a 128 real core CPU with 8GB of memory. In fact I bet one of them goes with crap CPU cores, a very modest GPU, and 2GB of memory. But I think one of them will think a little bigger and it will make a difference on screen... unless someone decides to trojan their next BDR or Kinect at the expense of the platform.
Pwn'd by Phaethon360.