MadDemon @davton: pas de soucis je saurais patienter 😇 (il y a 15 Heures)
davton @MadDemon: y'aura quelque chose mais pas tout de suite, trop de jeux déjà sur le feu et Stellar Blade était la prio (il y a 15 Heures)
Driftwood @MadDemon: nope, je ne vois pas comment davton aurait pu faire deux reviews en même temps. :) (il y a 17 Heures)
MadDemon @Driftwood: eiyuden peut-être ? 🙏 (il y a 17 Heures)
MadDemon @Blackninja: yes en 1ere page ✌️ (il y a 17 Heures)
Blackninja @Driftwood: 👌 (il y a 18 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
For me, I knew it was awesome about 20mins into the game. I'm surprised at a lot of the things Nintendo did in this game.
There are too many things I like about it to list them all off now, so, I'll just write what I didn't like about it:
- The ending was flat soda, previous Zeldas were far stronger in this regard.
- There are some infuriating design choices, like, why can't I drop a weapon from quick select? Or maybe I never figured out how (I played on the WiiU).
- Speaking of the WiiU, I've done 95 shrines and about 5 have asked me to switch (!) to the tablet from the pro controller where it is completely unnecessary.
- And speaking of shrines, I think I would have preferred a lower number of well-crafted dungeons compared to the inordinate amount of shrines (there are 120 I hear).
So, let's discuss.
There are two rules to success:
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1. Never tell all you know.