reneyvane @DJOJO843: Quand la version pc sortira, ses améliorations augmenteront la congifuration conseillé & le budget pour y jouer, les versions consoles paraîteront un bon compromis entre la technique et $ (il y a 3 Heures)
reneyvane @DJOJO843: Ca fait +4 ans & demi qu'on a presque tout les tripleA en 4K dynamique/30 ips & 1440p/60 ips avec ajustement, on sait déjà que ce genre de bridage donne un bon équilibre graphisme&animation (il y a 4 Heures)
GTB @DJOJO843: C'est précisé "captured on PS5". Sur un gros PC, j'imagine qd même que le framerate serait un poil meilleur. (il y a 5 Heures)
Driftwood @DJOJO843: le jeu ne sortira pas sur PC avant un moment si Rockstar fait comme d'habitude. (il y a 5 Heures)
DJOJO843 J avais remarqué que c était de la cinématique et on verra ce que ça donne sur les consoles sur un gros pc je dis pas mais sur les consoles actuelles j ai un doute (il y a 6 Heures)
GTB @DJOJO843: C'est de la cinématique, et vu le fps ça me semble crédible pour du R*...qui ont, de toute façon, pas pour habitude de pipoter il me semble. (il y a 6 Heures)
DJOJO843 Mouais à voir quand ça sortira quel rendu on aura réellement (il y a 6 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
First look of Need for Speed SHIFT on the Community Day Event
A large car manufacturer's recent marketing campaing revolved around the word SHIFT. In their eyes it revives them and captures passion and commitment. In a sense we could apply the same slogan to the Need for Speed series: Need for Speed SHIFT aims to make the NFS series stand out again and to reclaim it's recently lost fame of being a top racing game.
I've heard plenty of rumours about the next NFS game being something completely different than anything we've seen in the series, but when I got see the game and play it at the Community Day event in EA UK's studios in UK in mid February, I was stunned. Even though I expected the series to shift away from it's original concept after seeing the first screenshot and reading the press release, I never imagined they would go that far. After seeing the series evolve since Underground 1, this game is a revolution. You begin feeling the change as soon as the race starts and you're flown over the starting grid: cars look incredibly detailed with racing-like body kits and the environment is outstanding. And then the camera ends in the cockpit of the car - yes inside the car with dashboard view, a feature not seen since NFS Porsche! But that's not all - the cockpit is fully functional, meaning working rpm and speedometer dials, HUD in the Corvette, fully functional rear view mirrors, they even went so far that if you look down (you have interior free look) you see the driver's legs moving when you shift gears, hit the brakes and gas! Yet with all these distractions in the cockpit, it's still surprisingly easy to get used to the interior view. I usually use either the bumper or the hood cam, but here in Shift, the interior cam was the way to go
The realism doesn't end in the cockpit though: as soon as the race starts you notice that at full gas, your tires will start spinning and the car will not move like you're used to in an NFS game. The physics engine is completely new and never before seen in an NFS game. They say it's about as realistic as the one in Forza 2 or Gran Turismo and I have to agree. Having tried several different cars (Lotus Elise, Audi RS4, Chevrolet Corvette Z06, Porsche 911 GT2 and Pagani Zonda) I can say that each car handles very differently and mastering a powerful car like the Zonda will take a lot of effort and preferrably an analogue controller. Flooring the acceleration at low speeds in turns with a Zonda will end in spinning out and with bad luck hitting a wall. And crashing is not a good idea - your car will get damaged and your vision will be blurred for a while - like hitting your head hard into a wall. But once you get used to the car and start messing with the assists (turn off ABS and traction control to go hardcore, or turn on the driving line to go a bit casual), all the frustration will be gone and you'll start enjoying the demanding but genuine driving engine, the great sense of speed and the incredible detail in everything - the cockpit, the world and the AI controlled cars (or your car if you use the chase camera).
And what's best is that's not all Shift has to offer. Expect lenghty carreer with several challenges, 16 players races, online vs. real people, several real world tracks and tracks based on real locations (like downtown London), full customization, both interior and exterior, performance tuning and something that hasn't been seen in an NFS game for a while now: full race replays.
But like every other game around, Shift too is not perfect. There's several features that we would want in a racing game, but were not part of the demo we played, starting with night racing and weather effects. Another thing is visual parts affecting performance of the car - something that was present in ProStreet, but missing here. Also I would love to see one or two tracks based on roads (either real or imaginary). Remember the staged Alps and Coastal tracks in The Need for Speed?
Now if you are getting worried that this is not the Need for Speed you are used to, you'd be correct; it's not. It is completely different, but the core features are still here: great sense of speed and a large selection of top cars. The driving model does take a while of getting used to, but it's really enjoyable once you master it. With a few improvements and hopefully well made features like visual customization we can hope for a great product even before the traditionally November release date.
http://www.nfsplanet.com/de/nfsshift/firstlook/
J’espere qu’on aura une vidéo ingame au plus tard durant l’E3
Et que mon enthousiasme ne va pas retomber comme une vieille crème
The Dreadful Unit #16 ;)
vite vite Alan Wake, Fuel, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2, Ghost Recom 4, CoD 6, BF 1943 .......
alors oui ils en feront l'épisode SIMU mais avec des réserves
je pense pas que le but soit de détrôner Forza ou Race je pense même que ca sera mal vu par la grande majorité des fidèles de la série NFS
juste que pour une fois on aura le graphisme qui claque avec une conduite agréable pour nous qui aimons les simu
jamais ils le pousseront à l'extrême
enfin c'est comme ca que j'ai compris les choses en lissant les différents articles presse ou sur internet
The Dreadful Unit #16 ;)
vite vite Alan Wake, Fuel, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2, Ghost Recom 4, CoD 6, BF 1943 .......
"Trois cent trente trois francs mille CFAaaa"
"De l'ecstasy ça je te l'interdis!"
"F.A.R y'a rien à faire"
Pour vivre heureux vivons cachés...
http://www.nfsplanet.com/de/nfsshift/firstlook/
http://www.nfsplanet.com/pic.php?./img/nfsshift/sc...
http://images.gamersyde.com/gallery/public/10171/1...
http://www.nfsplanet.com/pic.php?./img/nfsshift/sc...
http://images.gamersyde.com/gallery/public/10171/1...
Celles de GSY étant exactement les même que les autres sites hier sont surement celles envoyées par EA.
Donc est-ce que EA a oublié d'envoyer à nfsplanet les photos retouchées (:D) ou est-ce que nfsplanet ont fait joujou avec leur photoshop ?
_________________________________________
vrooooomm vrooooommm !
ceux ci non pas aimé :/
http://xbox-mag.net/need-for-speed---shift__16924....
a les lire ca donne peur ou alors zont pas testé le même jeu que les autres ?
The Dreadful Unit #16 ;)
vite vite Alan Wake, Fuel, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2, Ghost Recom 4, CoD 6, NFS Shift .......
Mais honnêtement, de toutes les previews que j'ai trouvées après avoir remué le net de fond en comble, c'est la première que je vois avec un avis mitigé.
On ne peut pas plaire à tout le monde après tout, hein
Je pense qu'ils ont pris à la lettre le terme de "simulation" alors que les autres previws ont clairement dit que Suzie Wallace avait précisé que ce serait de la simu mais simu sauce NFS quoi
ps:bienvenue Peppe!.
En disant n'importe quoi,on peut devenir n'importe qui?.
The Dreadful Unit #4
enfin celle des magazines mi splus en scan
The Dreadful Unit #16 ;)
vite vite Alan Wake, Fuel, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2, Ghost Recom 4, CoD 6, NFS Shift .......
"Trois cent trente trois francs mille CFAaaa"
"De l'ecstasy ça je te l'interdis!"
"F.A.R y'a rien à faire"
Reste à voir comment ce gameplay va être foutu?,moi qui suis allergique aux NFS,je demande à tester en espèrant un mix PGR/GRID?. :curieux:
En disant n'importe quoi,on peut devenir n'importe qui?.
The Dreadful Unit #4
The Dreadful Unit #16 ;)
vite vite Alan Wake, Fuel, Deus EX 3, Operation Flashpoint 2, TDU2, IL-2 Sturmovik, Arma 2, Ghost Recom 4, CoD 6, NFS Shift .......
(R)aspro.
:p
En disant n'importe quoi,on peut devenir n'importe qui?.
The Dreadful Unit #4
I'm rubber you're glue...
One ring of death to rule them all.
Sinon, ça reste très beau quand même.
Plus que Race pro même^^
wiiiinchester catheeedraaal...
yooo're bringing me dooo-ooown
http://www.dailymotion.com/montag19
http://www.myspace.com/Chewbaska
http://www.jamendo.com/fr/album/28044
#*Midnight Club Los Angeles*Batman Arkham Asylum*Test Drive Unlimited 2*Forza
otorsport 3*#
http://www.jeuxvideo.fr/une-video-et-une-date-pour...
:drool:
wiiiinchester catheeedraaal...
yooo're bringing me dooo-ooown
http://www.youtube.com/user/FreddieSuperstar
http://www.dailymotion.com/montag19
http://www.myspace.com/montagismontag