reneyvane L'effet de taille & de moins d'IP = l'éditeur se mèle +en+ développement, il test +en+, reboot, retire le jeu à son studio. Le moindre bide ou succès d'un jeu récent = report pour plagier ou corriger. (il y a 8 Heures)
reneyvane Mécaniquement +éditeurs sont gros +acquiert d'IP +acquiert d'IP en doublons +Ils doivent veiller faire +bénéficer en N+1 et +tu reboot et reportes les jeux & les délais de sortie s'allonge... (il y a 8 Heures)
reneyvane réduction du nombre de grosse IP, qui concentre l'essentiel du CA, au point ou l'éditeur à tellement peur qu'un jeu se loupe, qu'ils multiplient les tests en interne et n'héssite + à rebooter le jeu. (il y a 12 Heures)
reneyvane @SweeneyTodd: Oui et c'est aussi parfois lié à la nécéssité d'hérité d'un nouveau moteur développé en parallèle d'un autre jeu mais tu as quand même une augmentation chez les grands éditeurs d'une ... (il y a 12 Heures)
SweeneyTodd @reneyvane: l'allongement des devs est une tendance globale malheureusement! Soit on revient à des jeux moins gros, soit on patiente...le leak d'Insomniac était très intéressant là-dessus! (il y a 14 Heures)
reneyvane ...améliore l'IA de la police et le spoiler de la carte ? Ca ne dit pas à quel point tel lieu sera ou non exploité pour l'histoire ou des trucs annexes. En outre, le leak =Annulation version PS4/One ? (il y a 1 Jour)
reneyvane @GTB: Le report de GTA6 à cause du leak est étrange ? On apprenait qu'il y aurait une héroine Latina, une police + coriace et on voyait la carte ? Finalement, l'héroine est toujours là, chaque GTA ... (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
http://www.jeux-france.com/Webmasters/Images/44366...
http://www.jeux-france.com/Webmasters/Images/44366...
http://www.jeux-france.com/Webmasters/Images/44366...
http://www.jeux-france.com/Webmasters/Images/44366...
http://www.jeux-france.com/Webmasters/Images/44366...
http://www.jeux-france.com/Webmasters/Images/44366...
http://www.jeux-france.com/Webmasters/Images/44366...
http://www.jeux-france.com/Webmasters/Images/44366...
Perhaps it's a very early build (i.e. it's the same as the PC demo that has been out for ages.) I wasn't impressed to be frank but you might be better off holding judgement till the final product ships if the above screens are the real inidcator of quality.
I dream in 1080p
I agree though, I wasn't a fan of the controls and it's certainly not easy. Like I said, if it's a straight rip of the PC demo, it was forked very early on from the code base so perhaps that explains a few issues.
Probably better for them to can the demo rather than have a shoddy one if it doesn't reflect the final product.....
I dream in 1080p
I dream in 1080p
Especially after seeing better looking titles you don't get too excited over this one. Then again for the person that doesn't pay attention to games over the internet it might seem like an amazing purchase :P
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Timeshit is one of the worst FPS I have played in a long while. The demo was horrible, just horrible. The graphics are very outdated, I'm talking Xbox caliber graphics here. The time-shifting mechanics are a simple gimmick one only uses when absolutely required. The sound was very weak also, especially voice acting. I didn't play through the whole demo because it was simply too much.
Oh and see how some of the guns look cool in screenshots? They don't act cool though, they handle like those guns in your average FPS. Oh and did I mention they look like they are made out of paper? The green gun absolutely does.
Ladies and gentlemen, we have yet another mediocre fps.
Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Timeshit is one of the worst FPS I have played in a long while. The demo was horrible, just horrible. The graphics are very outdated, I'm talking Xbox caliber graphics here. The time-shifting mechanics are a simple gimmick one only uses when absolutely required. The sound was very weak also, especially voice acting. I didn't play through the whole demo because it was simply too much.
Oh and see how some of the guns look cool in screenshots? They don't act cool though, they handle like those guns in your average FPS. Oh and did I mention they look like they are made out of paper? The green gun absolutely does.
Ladies and gentlemen, we have yet another mediocre fps.
Which leads me to believe that the demo code was forked very early on in development and doesn't indicate the final product. I know Atari were up against it recently but it would have been better to have no demo than do it on the cheap. Based on the state of the PC game at the minute, the demo code will end up being at least 6 months old by the time this ships, if it's on time.
Maybe Ubisoft will put it back a bit now they are publishing it. The gameplay comments are not without foundation either sadly.