| Forums-> Main forum-> MotoGP 360 High Dynamic Range + 60FPS.: |
| Author | Message |
| Optimusv2 Since 1430 Days |
2006-05-05 08:08:04 MotoGP 360 High Dynamic Range + 60FPS. http://xbox360.ign.com/articles/705/705093p1.html <--- Ign's hands on. The entire rendering engine is brand new for Xbox 360 with high dynamic range lighting, light scattering and dynamic self-shadowing. The art assets are all new too. Many of the tracks are virtually complete rebuilds. In addition, the extreme tracks have been widened so they're much faster to race on and can accommodate more bikes during online play. IGN: Can you provide more detail on the graphical upgrades to MotoGP 06? Williams: We have a dedicated grass shader that draws blades and scatters them across grassy areas so now our fields and verges have more volume and the straight-line edges are much more blurred. Every material in the game is faithfully represented - rubber absorbs light but has a slight sheen, brushed aluminum even has the brush marks on it and carbon fibre weave reflects light differently depending on how you're looking at it. We should hit 60 fps still with 20 bikes on the grid. IGN: What's High Dynamic Range lighting? Williams: HDR - means that we can have VERY dark areas of the screen at the same time as VERY bright areas. So if you're in a tunnel looking out at a sky, it brightens right out just like it would in real life. This changes dynamically so when you exit the tunnel, the lighting outside returns to normal. It sort of represents the way your iris works. The bikes and riders together are in excess of 40,000 polygons now. That's five or six times what they were in GP3 and then there are normal maps and up to 6 layers of shader on every material. We don't talk about textures and models any more, we now describe materials using shaders so every surface on the bike can look and shine differently . Just thought this was pretty interesting. Especially in regards to the game's shader use which maybe acert can expand on :) Come to think of it only targeting 720p HDR should be a breeze for the 360. Now there are many games where the gpu can handle HDR much better given the graphical accomplishments of the title. Now would you guys say graphically this game with HDR 20 bikes, 3D grass, and all that other stuff 60fps is very impressive? Just want to make sure I'm not getting overexcited about this. --- |
| bloodforge Since 1532 Days |
2006-05-05 08:46:39 It is impressive IMO, the fact that the shaders aren't imediatly noticiable and that they blend with the rest of the graphics so naturally that you may not even notice is a big plus in my book and something I hope we start seeing in other games. |
| Jollipop Since 1421 Days |
2006-05-05 20:53:13 The backgrounds are seriously empty .. |
| Slabs Since 1569 Days |
2006-05-05 20:56:17 In reply to Jollipop (2006-05-05 20:53:13) Posted by Jollipop The backgrounds are seriously empty .. |
| PlumbDrumb Still drinking Since 1532 Days |
2006-05-05 21:20:07 In reply to Optimusv2 (2006-05-05 08:08:04) Posted by Optimusv2 http://xbox360.ign.com/articles/705/705093p1.html <--- Ign's hands on. I think I'm already sold on this game. --- |
| LEBATO IS WRONG Since 1660 Days |
2006-05-05 21:44:53 Yeah, I think I am getting this game even though there are so many damn good games coming out. --- |
| Optimusv2 Since 1430 Days |
2006-05-05 21:59:08 In reply to PlumbDrumb (2006-05-05 21:20:07) Posted by PlumbDrumb That was an extremely positive writeup. I think I'm already sold on this game. --- |
| davidnay Since 1427 Days |
2006-05-06 00:32:09 If only this game wasn't so damn hard. |
| LEBATO IS WRONG Since 1660 Days |
2006-05-06 00:53:35 In reply to davidnay (2006-05-06 00:32:09) Posted by davidnay If only this game wasn't so damn hard. --- |
| davidnay Since 1427 Days |
2006-05-06 01:12:08 In reply to LEBATO (2006-05-06 00:53:35) Posted by LEBATO HA! And to think I consider MotoGP3 "noobified" |
| LEBATO IS WRONG Since 1660 Days |
2006-05-06 01:21:49 In reply to davidnay (2006-05-06 01:12:08) Posted by davidnay The only one I ever played was MotoGP2, but the learning curve was too hard for a brain as soft and fragile as mine, so I gave up. I'm hoping with MotoGP 360 they will find some middle ground between ass hard and ouch my brain hurts easy. --- |
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