| Forums-> Main forum-> Wanna ask the GRAW-developers a question?: |
| Auteur | Message |
| Manager Shemale Depuis 2010 Jours |
15/06/2006 Ã 19:16:38 Wanna ask the GRAW-developers a question? Do you have any questions about Tom Clancy's Ghost Recon Advanced Warfighter? We now have the opportunity to send some questions to the GRAW developer team, and at least two or three quesitons will be answered. |
| Optimusv2 Depuis 1427 Jours |
15/06/2006 Ã 19:34:24 Is the engine being used in graw an engine built specifically for the 360 and did they have any issues with the 360's disc format and most importantly were they surprised by what they could pull off on the 360? --- |
| godhandiscen Depuis 1353 Jours |
15/06/2006 Ã 20:13:27 There were obvious differences between the graphical engines used for single player and multiplayer. Are they finally using the single player engine for multiplayer, or at least improving on the multiplayer engine, specially in co-op? |
| rjcc Depuis 1552 Jours |
15/06/2006 Ã 20:19:05 dude, they're not going to redo the engine for multiplayer in DLC. |
| godhandiscen Depuis 1353 Jours |
15/06/2006 à 20:22:28 En réponse à rjcc (15/06/2006 à 20:19:05) Posté par rjcc dude, they're not going to redo the engine for multiplayer in DLC. |
| Optimusv2 Depuis 1427 Jours |
15/06/2006 Ã 20:25:52 There wasn't much they could do with AI this time around as they go ahead they'll be able to get more graphical quality in addition to improved AI when they've had more time developing for the console. Its similar to the PGR3 team saying the next PGR game will not only look much better, but run alot faster as well. --- |
| godhandiscen Depuis 1353 Jours |
15/06/2006 Ã 20:35:51 What is specifically the tesselator? Is that a special feature of the graphic card? , maybe i know it from a different name. |
| toonshady Depuis 1258 Jours |
15/06/2006 Ã 20:43:52 My questions are more about tweaking the existing elements in the game rather than asking for new features: |
| Optimusv2 Depuis 1427 Jours |
15/06/2006 à 21:01:38 En réponse à godhandiscen (15/06/2006 à 20:35:51) Posté par godhandiscen What is specifically the tesselator? Is that a special feature of the graphic card? , maybe i know it from a different name. Procedurally-generated worlds are a big topic, although we have yet to see games that really take advantage of them. The Xenon CPU has a method of procedurally generating the geometry of objects and tessellating or interpolating them in real-time (Hannibal wrote a great article about this). What's the biggest advantage for developers using this approach? Can we expect to see games make really creative use of this feature, or is it more of a "behind the scenes" kind of thing? The tessellator in the Xbox 360 GPU is indeed a very powerful piece of hardware, and you're right—most games have yet to take advantage of this. I think you'll see more titles use it in the future. As for procedurally generated worlds, I believe the biggest obstacle to overcome is how to design and build the content for such a system—it can be quite a departure from today's art pipelines. Game studios will figure it out though—it's crucial to generating and delivering ever larger worlds without having to exponentially grow the size of the art team. Tessellations and computer graphics In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which sometimes get referred to as triangulation. In computer-aided design, arbitrary 3D shapes are often too complicated to analyze directly. So they are divided (tessellated) into a mesh of small, easy-to-analyze pieces -- usually either irregular tetrahedrons, or irregular hexahedrons. The mesh is used for finite element analysis. Some geodesic domes are designed by tessellating the sphere with triangles that are as close to equilateral triangles as possible. ATI has said that they imagine most 360 developeres will use many small triangles in their games. I'm assuming the 360 gpu runs its best when tiney triangles are being used and I guess something like this is a big help. --- |
| ZeroEx Depuis 1611 Jours |
15/06/2006 Ã 21:37:04 Q: Will matchmaking and searching for games be improved? --- |
| godhandiscen Depuis 1353 Jours |
15/06/2006 à 23:31:16 En réponse à Optimusv2 (15/06/2006 à 21:01:38) Posté par Optimusv2 A definition of it I found on wikipedia Tessellations and computer graphics In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which sometimes get referred to as triangulation. In computer-aided design, arbitrary 3D shapes are often too complicated to analyze directly. So they are divided (tessellated) into a mesh of small, easy-to-analyze pieces -- usually either irregular tetrahedrons, or irregular hexahedrons. The mesh is used for finite element analysis. Some geodesic domes are designed by tessellating the sphere with triangles that are as close to equilateral triangles as possible. ATI has said that they imagine most 360 developeres will use many small triangles in their games. I'm assuming the 360 gpu runs its best when tiney triangles are being used and I guess something like this is a big help. |
| LEBATO IS WRONG Depuis 1657 Jours |
16/06/2006 Ã 00:41:59 Question: --- |
| Optimusv2 Depuis 1427 Jours |
16/06/2006 Ã 04:09:37 Nah I'm not talking about the procedural generated graphics part I mean just this tesselator can do wonders for 360 games seeing as how the 360 GPU reportedly works best with tons of small triangles. --- |
| Manager Shemale Depuis 2010 Jours |
22/06/2006 Ã 19:22:03 We've picked out four questions and sent them in. We choosed to not use the more-or-less complaining-questions, as... well, we didn't want to piss them off (Optimusv2). Some other questions were answered in this thread, so we didn't think we had to use them. |
| LEBATO IS WRONG Depuis 1657 Jours |
22/06/2006 Ã 19:54:37 Thanks manager, my question got chosen! LOL --- |
| Manager Shemale Depuis 2010 Jours |
22/06/2006 Ã 20:13:43 LEBATO: |
| Optimusv2 Depuis 1427 Jours |
23/06/2006 Ã 05:32:10 The question regarding the current gen game possibly holding back the 360 version is the one you though could potentially piss them off right? --- |
| szaromir Depuis 1292 Jours |
14/07/2006 Ã 14:27:53 Umm, when the interview will be posted? Did you get the answers from Ubi at all? |
| hasanahmad Depuis 1551 Jours |
14/07/2006 Ã 15:45:52 Question 1: Where is the AF? --- |
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