| Forums-> Main forum-> I present you the GOTY 2007: 1 2 >> |
| Author | Message |
| hasanahmad Since 1628 Days |
2006-09-22 09:40:57 I present you the GOTY 2007 Shadowrun Already, the controls feel near perfectly tuned -- smooth, responsive, and intuitive. Keyboard and mouse setups can be configured however you please, but (despite protestations by the designers) the 360 controller definitely feels like the weapon of choice. That's because in addition to a primary fire button, you need quick access to three quick slots that are available for techs and/or magic spells. These handily map to the left trigger and two shoulder buttons. Early on you figure out that survival requires quick combos of these tools. For instance, one of the first tricks learned is using the glider tech to get off the ground and then teleporting to quickly blip around the map. Take this technique inside and a quick bump of the glider to get moving upwards, followed by a teleport takes you right through a ceiling to the next floor. Or imagine another scenario where you leap off the top of a building, teleport through the roof of a shed below, and then turn to smoke before smacking the ground to run out the door unscathed. Miss a beat in that progression fumbling with controls, though, and you're toast. While some old-schoolers will stick to their mice, built-in support for the 360 controller in Vista makes it a pretty attractive option. Figure in the Live Anywhere support and it starts to become clear the role Microsoft hopes Shadowrun can play in making PC gaming as user-friendly as consoles. That also clears up why the release date for the game is "when Vista ships." After playing it, online shooter fans have a new reason to be anxiously waiting for that day to come around. The odd part for a game with such a loyal following is that the same cannot necessarily be said for the core Shadowrun fan base. But those who like action games, and are willing to give it a chance, should keep an eye on it. There's a good chance the final refined form will capture in combat at least some of what gives the RPG its unique appeal. There are a bunch of different strategies we didn't try out, like letting the minigun whir up to firing speed, then teleporting through a wall and immediately unloading on an enemy face. Players can also summon minions to fight for them, as well as gust enemies around maps (kind of like a Star Wars force push). We can't detail them all here, as we've already blabbered on for probably too long. We can't end the article without mentioning how the game plays on Xbox 360 and PC. We played on both, using an X360 controller and mouse and keyboard setups, and both worked well. Of course most players know a keyboard and mouse work, so the fact that the X360 controller felt so intuitive is definitely a good sign. John Howard, Lead Game Designer for Shadowrun and design lead on Halo for Xbox, is implementing basically the same control assists for thumbstick aiming that were present in Master Chief's outings. We played a couple of matches, and Shadowrun is certainly a compelling experience, thanks to the wild action and the team nature of the game. We were constantly yelling out to one another during the gameplay session, an experience that will be akin to that of playing online on Xbox Live, as teammates will be able to talk to one another constantly through headsets. And you may be talking to more than Xbox 360 players, as well. Shadowrun will be one of the first games to incorporate Live Anywhere, Microsoft's new initiative that makes it possible for PC and Xbox 360 players to play against one another in multiplayer. We were able to experience it ourselves, as we played with some players on a PC and others on the Xbox 360, and it was virtually impossible to tell who was using a PC and who was using an Xbox 360. Some of the designers told us that PC players have a slight advantage when using a sniper rifle, thanks to the quickness and accuracy of a mouse compared to a gamepad thumbstick, but for the most part, the game has been balanced from the beginning to make for a roughly level playing field between the two platforms. Put it all together, and Shadowrun's impressive gameplay is certainly something that both Xbox 360 and PC fans can look forward to. The game is scheduled to ship early next year. While the hardcore Shadowrun fans out there will probably continue to take issue with the changes that FASA's made to the franchise, it's tough to deny the fact that the game is a lot of fun. The magic powers and technology bring a number of cool new gameplay elements to the FPS genre, and it'll be interesting to see how gamers combine them to get the upper hand on their foes. Best of all, Xbox 360 and PC owners will finally have a chance to test their skills against each other. We were told that the game's testing team is made up of elite Counter-Strike and Halo players, and the fact that it's nearly impossible to tell which players are on which platform is a good sign that it'll be a level playing field. This article is already quite lengthy and quite honestly, I could go on and on for a few more pages about what Shadowrun has to offer, but in the sake of saving a few cyber-pages I’ll attempt to wrap things up. Besides, we need to save some things for the review right? FASA Studio has set out to change the face of the FPS genre by taking a property that nobody ever would have expected to see ending up as the debut shooter of Xbox Live Anywhere and making it a success. Based upon the time we spent playing the game and speaking with its creators, Shadowrun has done more than impress us since the time we last saw it only a few short months ago. With plenty of time to continue building upon what they already have, FASA is gearing up to deliver what should prove to change the way we not only think of first-person shooters, but the ways in which we play them as well. I’ll admit that my first impression of Shadowrun after seeing it at E3 was of an even more twitchy FPS like Unreal with the gameplay mechanics of Counter-Strike, but having spent a day playing it I can easily see that there is much more rhyme to the reason and that the game goes far beyond any random chaos I may have anticipated. Shadowrun will bridge the gap between PC and console players as well as provide Microsoft with a strong advantage over the competition, so you can bet that there is a lot riding on this one. With Shadowrun, you can forget everything you already know about the FPS genre, because it’s time to back to school and further your gaming education. All in all I am pretty excited to see how Shadowrun turns out. The core gameplay is something unique and a totally different take on your standard team based first person shooter. If there’s one downside to the game it may be the difficulty understand just how much depth the game can offer. This may turn off players to the game initially. The game will feature an in depth single player tutorial with training a mini-missions to help better understand the game, and hopefully this will alleviate the learning curve. Overall Shadowrun is a fast, frantic and fun team based game set in the Shadowrun universe. While the game is still a ways away from release (sometime in 2007) the team at Shadowrun sold us on their vision on a new and different look at the multiplayer shooter during our brief visit this week. Indeed the team refers to it sometimes as a fast paced RPG. Our gameplay sessions were a lot of fun as we learned more and more on how to combine the game’s unique mix of weapons, tech and magic (sometime to the detriment of our character’s lives) and if the team can keep the balance of all of these features just right we think they could have a lot of converts from players from other games. We hope to get more info about Shadowrun and perhaps some more playtime in a more complete version of the game before it’s release sometime next year. It's a simple setup. Games are multi-rounded capture the flag battles where you get to upgrade your character each round. You start by choosing your race (human, elf, troll, or dwarf) and spend money to buy tech, spells or weapons. Every race can buy anything - there are no restrictions. However, the more tech you buy, the less overall magic you will have (it's an essence system like the RPG) and obviously some races are better suited for some abilities. For instance, you can give a troll magical abilities, but he won't have the recharge rate of an elf. You can give an elf a rocket launcher, but he will fire it with much lower accuracy than a troll. And each race has inherent abilities. I don't want to run through every specific detail of the game, but I'll mention a few features I really enjoyed that prevent the game from being just another FPS. Now, if I could pick a song that would summarize my experience it would be – Rod Stewarts “oh la la”. You know that song that goes, “I wish that, I knew what I know now. When I was younger”. Yea that one. When I entered the room of developers battling each other, I had to step back and take a look at what I was seeing because this wasn’t the game I saw. This wasn’t the ass-sucking trailer that was at E3. The FASA boys don’t suck at games either and I mean it. They are Counter-Strike league and Halo players that play on a Pro-level. They know what competitive fun is, they know what works and what doesn’t. Speaking of Halo, the lead designer for Halo, John Howard is now the lead designer on Shadowrun. Another little fun fact is that, the Shadowrun team went 9 months without an art director. Only now are they starting to really dig into the graphics department with Art Director Evan Hirsch at the helm. Evan is one badass art director and I’ll leave it at that since I’m sure we’ll be hearing from him in the future. The centerpiece of Shadowrun, and what largely sets it apart from objective-based team games such as Counter-Strike, is the game's surprisingly deep magic and tech system...Shadowrun's tech and magic are where the game distinguishes itself. One of the best parts about Shadowrun's tech and magic system is that it is full of interesting such combinations and results that come with one ability's interaction with another. All of the completed character models look very good from a technical perspective, and the environmental design and lighting is very well executed. Some of the actual environment textures are lower resolution than one might expect, but the team was quick to note that it is still constantly polishing up all aspects of the game. Let me be clear: my brief hands on time with the game was extremely enjoyable. This is a very fun, very creative game... So, the game seems to be shaping up quite well...I went into the play session with fairly neutral, perhaps even negative, expectations, but the game looks to be a blast. --- |
| GriftGFX He can also ban your ass! Since 1613 Days |
2006-09-22 09:45:10 Multiplayer FPS of the year '07 will likely be BF2142--and yes, I realise that how sad that is. Ashame Quake Wars got pushed back to '07. FASA has a lot of hard work ahead of them--convincing Shadowrun diehards that this game is worth the use of their beloved franchise name. |
| Heretic Since 1586 Days |
2006-09-22 09:45:39 last game i expected to be --- |
| hasanahmad Since 1628 Days |
2006-09-22 09:46:28 This will be the Halo of next gen. Most people who played this game said you need a high IQ to play this game. if ur stupid. go back to counterstrike:P --- |
| Heretic Since 1586 Days |
2006-09-22 09:48:20 lol --- |
| szaromir Since 1369 Days |
2006-09-22 09:50:33 GOTY '07? Not even on 360--Surely GEARS OF WAR trumps this in every way possible. It's great that Shadowrun is turning out to be a good game. There's never too many of them. I've never had a contact with Shadowrun universe so for me it might be FPS. |
| FireWire IEEE 1394 Since 1613 Days |
2006-09-22 09:55:58 In reply to hasanahmad (2006-09-22 09:46:28) Posted by hasanahmad This will be the Halo of next gen. Most people who played this game said you need a high IQ to play this game. if ur stupid. go back to counterstrike:P --- |
| GriftGFX He can also ban your ass! Since 1613 Days |
2006-09-22 09:57:36 In reply to FireWire (2006-09-22 09:55:58) Posted by FireWire that would mean that 90 procent of the people who are on xbox live won't be able to play it :) Also, Halo will be the Halo of this gen! I think the entire concept of this somehow being smarter than your average FPS is sort of amusing..I'll try and give it a fair chance--they said to expect a demo--so I look forward to them trying to win me over..I love Shadowrun--this certainly isn't what I expected out of the franchise. Oooh, he said GOTY '07! Well then, HELL NO--Halo, ME, and all this wonderful Japanese software we've just seen all say hello :) Or if we just want to include this genre, ET:QW and Halo 3 should be enough to put this game in its place..if not, see UT2k7, Crysis, and yea..the list goes on. |
| lumzi23 Since 1598 Days |
2006-09-22 10:02:03 In reply to hasanahmad (2006-09-22 09:40:57) I am totally stealing that... :D --- |
| lumzi23 Since 1598 Days |
2006-09-22 10:04:10 In reply to GriftGFX (2006-09-22 09:57:36) Posted by GriftGFX lol! Also, Halo will be the Halo of this gen! I think the entire concept of this somehow being smarter than your average FPS is sort of amusing :P Oooh, he said GOTY '07! Well then, HELL NO :P Halo, ME, and all this wonderful Japanese software we've just seen all say hello :) Or if we just want to include this genre, ET:QW and Halo 3 should be enough to put this game in its place. --- |
| alimokrane Since 1543 Days |
2006-09-22 10:08:11 and I present to you "The Most undesereved Overhyped topic" on xboxyde. --- |
| hasanahmad Since 1628 Days |
2006-09-22 10:12:55 In reply to alimokrane (2006-09-22 10:08:11) Posted by alimokrane and I present to you "The Most undesereved Overhyped topic" on xboxyde. --- |
| szaromir Since 1369 Days |
2006-09-22 10:13:13 In reply to lumzi23 (2006-09-22 10:04:10) Posted by lumzi23 You've just made fundamental N00B mistake. Never understimate FASA as a developer...EVER! They are very talented bunch of bastards. ;) |
| GriftGFX He can also ban your ass! Since 1613 Days |
2006-09-22 10:13:43 In reply to lumzi23 (2006-09-22 10:04:10) Posted by lumzi23 You've just made fundamental N00B mistake. Never understimate FASA as a developer...EVER! They are very talented bunch of bastards. ;) http://www.mobygames.com/browse/games/fasa-studio/ They stand to retake some ground if they really impress here though..we'll see. Crimson Skies *IS* great--I will give them that--but that's one great game in a relatively long dry spell for them. |
| hasanahmad Since 1628 Days |
2006-09-22 10:14:40 Grift you are forgetting one thing. The man who made the gameplay of Halo 1 is in charge of its game design. --- |
| GriftGFX He can also ban your ass! Since 1613 Days |
2006-09-22 10:16:26 In reply to hasanahmad (2006-09-22 10:14:40) Posted by hasanahmad Grift you are forgetting one thing. The man who made the gameplay of Halo 1 is in charge of its game design. |
| alimokrane Since 1543 Days |
2006-09-22 10:18:46 In reply to hasanahmad (2006-09-22 10:12:55) Posted by hasanahmad I will see u in 2007 --- |
| GriftGFX He can also ban your ass! Since 1613 Days |
2006-09-22 10:20:12 In reply to alimokrane (2006-09-22 10:18:46) Posted by alimokrane Yup You will perhaps in Xbox Live when I am playing Halo 3 or GOW .. |
| alimokrane Since 1543 Days |
2006-09-22 10:25:53 In reply to GriftGFX (2006-09-22 10:20:12) Posted by GriftGFX You'll be playing GOW in 06 though :) --- |
| Heretic Since 1586 Days |
2006-09-22 10:34:42 strong words there Hasan. this might be the ONLY time in disagree with you. but in all fairness i've seen nothing of all the games mentioned. well very little. we'll have to wait and see --- |
| Inflatable Since 2250 Days |
2006-09-22 10:42:18 UT2007.. --- |
| Heretic Since 1586 Days |
2006-09-22 10:43:35 In reply to Inflatable (2006-09-22 10:42:18) Posted by Inflatable UT2007.. NEXT. --- |
| GriftGFX He can also ban your ass! Since 1613 Days |
2006-09-22 10:46:21 In reply to Heretic (2006-09-22 10:43:35) Posted by Heretic please!!! NEXT. FASA may prove us wrong--but FPS fans have much more to look forward to in UT, QuakeWars, Halo..and uh, well..the list goes on. |
| Inflatable Since 2250 Days |
2006-09-22 10:48:50 In reply to Heretic (2006-09-22 10:43:35) Posted by Heretic please!!! NEXT. UT2007 and Crysis are the only FPS games in 2007 I'm looking forward to atm.. So unless some other brilliant FPS game gets announced for 2007, GOTY 2007 comes from these two.. And I give it to UT2007 because of it's heritage.. Maybe Halo3.. (but I'm really a PC FPS gamer, so) --- |
| GriftGFX He can also ban your ass! Since 1613 Days |
2006-09-22 10:55:43 In reply to Inflatable (2006-09-22 10:48:50) Posted by Inflatable Games like UT2007 will be arround and played when games like Shadowrun are long forgotten.. The typical consolegame usually doesn't last for more then 1 year until gamers move on to the next game.. FPS games like Quake, Half-Life and UT have heritage, they are the ones that made FPS gaming what it is today, and they are still the only true FPS DM games for the hardcore.. Only game that comes a bit close on the Xbox is Halo I guess.. 1000 hours of BF2, is a good example of the legs that these games have--and that's a game that's FILLED with frustration and horrible support! Guess I'm a bit of a masochist. Seriously--I still play Quake 3 Arena (it's the #10 game on Gamespy's stats!)--and CS 1.6 is as big as ever. PC games live on. Aside from the sheer number of FREE gaming experiences out there on PC--it's one of the biggest selling points for a PC gamer--the sheer value in any given title can be just immense. UT2k7, and QuakeWars, at the very least...will long outlive Shadowrun. Hell, Enemy Territory:RtCW is the #4 game on gamespy's stats! PC games have legs like you wouldn't believe. |
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