| Forums-> Main forum-> Rare's ability is so underestimated.: 1 2 >> |
| Author | Message |
| Optimusv2 Since 1429 Days |
2007-02-05 05:55:40 Rare's ability is so underestimated. IGN: In what ways does PDZ take advantage of the Xbox 360's engine? Cliff Ramshaw and Sam Jones: PDZ uses highly optimised, micro-coded pixel and vertex shaders to extract the best performance out of the console. The console's support for floating point render targets means that PDZ's high dynamic range lighting has far greater fidelity than was possible with the previous generation. Longer shaders and the ability to make complex decisions within the shaders mean that a large set of advanced material properties can be applied in unison in an efficient manner. Previously, only a subset of these features could be used for any one surface, and even then, compromises would have had to be made in the quality of the effects. The sort of properties that can be applied simultaneously to a surface include: normal mapping, refraction, reflection, Fresnel effects, dynamic soft shadows, parallax mapping, per-pixel variable highlight width and strength, sub-surface scattering and ambient occlusion. Scene-level effects include: the ability to have sunlight plus many local lights having an influence on all objects in the scene (this makes use of wrinkles in Xbox360's graphics pipeline to ensure maximum efficiency); full-screen per-pixel motion blur; dynamic "god rays" or light shafts; proper sorting of transparencies via depth-peeling, high dynamic range with bloom and star filters. IGN: In what ways does Kameo take advantage of the Xbox 360's powerful engine? Nick Burton: We always wanted to have crowd scenes in Kameo and started to do some experiments with the Xbox 1 and figured we could get maybe 100 or so NPCs. Once we moved onto the Xbox 360 we thought, "Let's try something that will slow it down, how about 1,000? Ran fine, no problem whatsoever! How about 3,000? Still fine!" Then we thought we had better try it with something more taxing than a test level so we put them on the Battle Field level which was all parallax and normal mapped, had a huge draw distance and lots of special effects like volumetric smoke; it still ran fine. In the released game we had something like 3000-plus NPCs because more than that was hard to choreograph, but the 360 can do much more. At one point during debug we found that each of the NPCs in one scene were being drawn 4 times by mistake, that's 12,000 being drawn and still no sign of slowdown. We had a similar story with the GPU particle systems... We had a test running with a 100,000 particles being computed purely on the GPU, no CPU intervention at all. Now the Xbox 1 could do that but on the 360 they all react to the player and hit the floor and are lit, then we tried more, lots more! How about 1 milion? We aren't talking test levels or tech demos here. They are actually in the released game, and you can go and count them in the Throne Room. Most levels don't have quite that many though as only about 300,000 are normally in visible range at one time. http://xbox360.ign.com/articles/693/693239p3.html Almost every surface in Kameo is both normal and parallax mapped, has a detail map, is shadowed, has some global illumination and has an accurate dynamic lighting model. On top of the main model shaders, you have so many effects such as (but not all) particles, volumetric smoke and fire, instanced foliage, grass shaders, true reflections, accurate depth of field, bloom, color correction, real-time water surfaces, heat haze, and much more. Like would it be too far to call Kameo the 360's most technically impressive title (even over gears of war?) I think it is. --- |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-02-05 06:02:16 Very old interview discussed a bit back in late 2005/early 2006. Rare has a lot of technical talent and both games were upgrades from games largely developed on the Xbox1. The question now is can they develop a quality game (gameplay, story) and good art to accent their technology skills? I think yes, but then again I like Rare games even if recent ones have not been as good as the old days. --- |
| Optimusv2 Since 1429 Days |
2007-02-05 06:07:40 You may have a point, but I think it has more to do with the console the games are on. --- |
| GriftGFX He can also ban your ass! Since 1537 Days |
2007-02-05 09:52:02 Rareware's technical ability has never really been in question, they're hardware masters. It's the quality of the game itself that people question. |
| palamede Since 1291 Days |
2007-02-05 10:02:20 Thanks for the vid, optimus. I didn't like kameo and I was blaming it for not having ripples when your character swims. I was surprised to see that this feature was implemented but not applied to Kameo ! --- |
| Killers Since 1541 Days |
2007-02-05 10:10:07 Yeah, who cares about story and gameplay? GIEF RIPPLES TO THE PEOPLE!!! |
| palamede Since 1291 Days |
2007-02-05 10:50:22 We're talking about graphics and effects ;-) --- |
| palamede Since 1291 Days |
2007-02-05 11:06:00 oops, enables* too late to edit ;-)- --- |
| Jollipop Since 1420 Days |
2007-02-05 11:35:38 Ripples requires physics processing and cube mapping. --- |
| palamede Since 1291 Days |
2007-02-05 11:43:12 Thanks for the answer, jolli. yet, don't you think it's possible to have fake ripples or splashes (splashes= 1polygon with a "splash" texture) ? Do you think it was achieved through physics processing and cube mapping on Kameo ? --- |
| Jollipop Since 1420 Days |
2007-02-05 11:53:27 I'm guesing you could fake it fairly easily. --- |
| szaromir Since 1293 Days |
2007-02-05 12:02:14 How awesome is Rare? |
| Optimusv2 Since 1429 Days |
2007-02-05 17:15:06 Yea I think Banjo 3 is going to put them back where they belong. --- |
| palamede Since 1291 Days |
2007-02-05 17:37:08 Ouch, too bad, banjo was like my worst nightmare on N64 ! --- |
| Optimusv2 Since 1429 Days |
2007-02-05 18:48:14 They're making another perfect dark. This perfect dark going through all the issues it did on previous consoles clearly soiled the 360 product, but I believe they'll make a really good pdz next time out. --- |
| Jollipop Since 1420 Days |
2007-02-05 19:11:37 I would give up with PD most of the original PD team left and made that studio which i forget the name off. (um the one that's doing haze) --- |
| Optimusv2 Since 1429 Days |
2007-02-05 19:17:41 Perfect Dark wasn't actually that bad for a shooter as far as gameplay is concerned. (The aiming was kinda funny though) It just had bad story that didn't flow so well and bad art direction. --- |
| gmulis blames poor marketing Since 1325 Days |
2007-02-05 21:08:49 the reason why ppl doubt rare is because of the quality of the games is poor. and their games don't appeal to xbox gamers. they would rather prefer gory games like gears, and fps like halo.....not that its bad, but its problem --- |
| Optimusv2 Since 1429 Days |
2007-02-05 21:30:38 Yea people that want games like rare makes usually just buy a nintendo console. --- |
| szaromir Since 1293 Days |
2007-02-05 21:38:39 I think Conker, Kameo and Viva Pinata are all very very good games, almost comparable to Rare classics such as Banjo-Kazooie. I didn't like PDZ that much - shooting is kinda funny but overally I think the game's horrible. |
| Optimusv2 Since 1429 Days |
2007-02-05 21:41:25 Kameo definitely doesn't suck. I personally think its a very nice game, but not one that holds my attention too long sadly :( --- |
| szaromir Since 1293 Days |
2007-02-05 21:46:01 Well, Kameo sold quite good for a launch title at least. But I think Microsoft sould advertise Rare games a little better. I think Crackdown is a good example what they should do in future: |
| Jollipop Since 1420 Days |
2007-02-05 22:32:49 I thought Kameo was great, graphically was amazing. --- |
| Scarface Since 1523 Days |
2007-02-05 22:37:40 In reply to Jollipop (2007-02-05 22:32:49) Posted by Jollipop I thought Kameo was great, graphically was amazing. |
| Optimusv2 Since 1429 Days |
2007-02-05 22:50:00 In reply to szaromir (2007-02-05 21:46:01) Posted by szaromir Well, Kameo sold quite good for a launch title at least. But I think Microsoft sould advertise Rare games a little better. I think Crackdown is a good example what they should do in future: http://www.mtv.com/news/articles/1551557/20070202/... Of course, we don't know yet how Crackdown will sell, but I doubt it'll bomb. Also guys am I the only one that thinks Kameo is the 360's most technically impressive title? I think what made Gears look so amazing was more an artistic thing than technical, but sure its no slouch technically either. --- |
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