| Forums-> Main forum-> Flatout Ultimate Carnage (360 exclusive): |
| Author | Message |
| Optimusv2 Since 1432 Days |
2007-02-14 07:48:17 Flatout Ultimate Carnage (360 exclusive) What does Ultimate Carnage offer over FlatOut 2? Danny Rawles: FlatOut Ultimate Carnage will be the definitive version of FlatOut available on any platform. The series has always paved the way for technological advances in a racing game, now we're bringing this technology over to the next generation and raising the bar higher. But it's not all about the physics, technology and gorgeous visuals, the gameplay has been tweaked and fine-tuned and new game modes have been included to both single player and Live. What new features have been afforded by the superior Xbox 360 hardware? Rawles: We're pushing the hardware as far as we can and so far everything is holding together. From a memory point of view, we've upped the number of dynamic objects you can crash into from approx 5,000 to somewhere between 7 and 8,000 objects. And these objects stay on the track and can influence gameplay, they don't get reset or fade away over the course of a race. With the increased GPU power, we can now render more cars (12 in-game), at higher resolutions, with thousands more polygons. All the cars have real-time environment mapping and real-time shadow mapping including self-shadowing. In fact, the entire scene, not just the cars have a real-time shadow map. All buildings, trees, cars, characters, and every single one of the 8,000 objects have a proper shadow. Tell us a bit about the new game modes. Rawles: We've really concentrated on bolstering up the arcade side of the game. This makes it a lot more accessible and immediate with quick rewards to appeal to players who prefer not to get buried deep into the career mode. More details about game modes will be revealed at a later date. Have you taken any influence from PS3's Motorstorm, and do you feel motivated by the increased competition? Rawles: In all honesty no, we've not been influenced by Motorstorm. Looking at some of their features, perhaps they've been influenced by FlatOut. We've obviously kept an eye on it to see what they're doing but it's not a direct competitor to FOUC since they are PS3 exclusive and we are Xbox 360 exclusive. But competition in general is always a good thing. You have to stand out in this competitive genre and we're making sure FOUC does exactly that. If you think destruction, damage and carnage, we want FOUC to be the first game that comes to mind. What are your plans for Xbox Live play and how does Ultimate Carnage perform online compared to single-player? Rawles: Performance wise, simply superb. This is where the game comes into its own. I really enjoy the single player modes and the AI is very good at being unpredictable like real people are, but playing on Live with a bunch of mates takes the experience to a whole new level. The plan is to create a more seamless and rich experience on Live. The first big change is hostless sessions for our ranked games, which has a couple of immediate benefits. Firstly it makes ranked games fairer since there is no host to dictate his or her favourite track. Secondly there's less waiting around since lobbies are timed, again you don't have to rely on a host to physically start a game, so the turnaround is a lot quicker. The second big change is the infamous Rag Doll Stunt games, which have been overhauled. We've changed the gameplay from being turn-based to simultaneous play. The problem with an eight-player turn-based game is that it can take a very long time to finish and for most of the time you're just a spectator. Now the stunts are simultaneous online, they're more fun and immediate for the player. Have the huge amount of dynamic objects caused problems for optimising the game for online play? Rawles: Well this was solved way back in the days of FlatOut 1 and even though we have thousands more objects and everything is vastly more detailed, the Xbox 360 is proving this won't be a problem online. What you see and experience in single player, is what you'll see and experience online. --- |
| docLEXfisti Since 1658 Days |
2007-02-14 08:54:17 I just loved the first part - can't wait for this game. nice find, optimus! --- |
| Optimusv2 Since 1432 Days |
2007-02-14 09:04:49 I really like the talk about what the game engine is doing. Like other games though this one will likely need to be seen in action. --- |
| GriftGFX He can also ban your ass! Since 1540 Days |
2007-02-14 14:32:25 Interesting. Sounds like a fun game, I never did play the first one. And while it may not look crazy impressive, it hardly looks bad either. Some nice damage modeling they've got there. |
| szaromir Since 1296 Days |
2007-02-14 17:58:46 It'd better be 60fps. |
| Optimusv2 Since 1432 Days |
2007-02-14 18:13:13 In reply to GriftGFX (2007-02-14 14:32:25) Posted by GriftGFX Interesting. Sounds like a fun game, I never did play the first one. And while it may not look crazy impressive, it hardly looks bad either. Some nice damage modeling they've got there. Hmm..maybe I should try Flatout 1? It has a destruction derby mode? I'm sold already. --- |
| LEBATO IS WRONG Since 1662 Days |
2007-02-14 21:05:34 Nice, hopefully this game can replace Burnout forever and then there's no need to buy anything from EA anymore........at least until they buy another great developer :( --- |
| GriftGFX He can also ban your ass! Since 1540 Days |
2007-02-15 00:04:13 In reply to Optimusv2 (2007-02-14 18:13:13) Posted by Optimusv2 Thats why I hate screens so much lately I believe this one in motion might surprise people graphically. |
| Optimusv2 Since 1432 Days |
2007-02-15 00:30:57 You really think screenshots = what you is what you get? --- |
| GriftGFX He can also ban your ass! Since 1540 Days |
2007-02-15 00:44:36 In reply to Optimusv2 (2007-02-15 00:30:57) Posted by Optimusv2 You really think screenshots = what you is what you get? There have been so many games this gen that look much better than their screenshots. Ghost Recon, Gears of War are just a few. Hell even God of War 2 looks a hell of a lot better in motion than it does in a screenshot :) Call of Duty 3 is also one of them. Things look better in motion, sure, but for dissecting the quality of texture and model detail, nothing will ever beat a framebuffer grab for me. "Off screen" images from a camera shot don't mean much to me..like I said, I don't need to see games filtered through reality, I want to see the information that is coming directly from the machine in the purest form possibile. |
| INDIGO Since 2242 Days |
2007-02-15 00:45:09 You most certainly cannot tell from screenshots what a game will actually look like this gen. A lot of shaders don't come across, and none of the post effects do. |
| GriftGFX He can also ban your ass! Since 1540 Days |
2007-02-15 00:46:37 In reply to INDIGO (2007-02-15 00:45:09) Posted by INDIGO You most certainly cannot tell from screenshots what a game will actually look like this gen. I'm certainly not saying that it's exactly what you're seeing from your TV set, but it's what is actually being generated by the console, as a frame, and there is value in that. |
| Optimusv2 Since 1432 Days |
2007-02-15 01:00:00 I'll just disagree completely in this case as I think not being able to see how a number of aspects to a game in action such as physics, environmental effects and many other things really detract from a game. --- |
| GriftGFX He can also ban your ass! Since 1540 Days |
2007-02-15 01:21:00 In reply to Optimusv2 (2007-02-15 01:00:00) Posted by Optimusv2 Like i'd prefer to see the lighting in action rather than see it look static in a still screen. But I know how you feel about it--how couldn't I? You basically counter every screenshot posted with the same comments--Wait til you see it on your HDTV first! I just assume the latter is obvious; of course we want to see what it looks like on our sets, but that doesn't mean we can't see plenty from the framebuffer. |
| Optimusv2 Since 1432 Days |
2007-02-15 03:30:41 Haha yea I say it so much because it can't be stressed enough :D --- |
| GriftGFX He can also ban your ass! Since 1540 Days |
2007-02-15 05:47:48 Yea but those Gears shots are horribly compressed--that's a completely different issue all together. If a screenshot suffers from horrible jpeg compression, it's basically not worth looking at. Posted by Optimusv2 So looking at stuff like this is why I refrain from making judgements on the visual aspects of certain games until I see them in action. Some games look so bad in screens you just know there is no hope =P |
| Forums-> Main forum-> Flatout Ultimate Carnage (360 exclusive): |
You have to be logged in to post in this forum!
Log in
- 8 The First 10 Minutes: Saw
- 26 Final Fantasy XIII trailer
- 13 Aliens vs Predator multiplayer trailer
- 9 Avatar: Dev Diary #4
- 3 Gameplay of Gravity Crash
- 6 Darksiders weapons trailer
- 19 Lost Planet 2 images
Top stories
About
- Copyright 2007-2009 Gamersyde SARL

