| Forums-> Main forum-> First Details for the New Splintercell: Splinter Cell: Conviction.: 1 2 3 >> |
| Author | Message |
| dcdelgado Since 1397 Days |
2007-05-02 16:40:59 First Details for the New Splintercell: Splinter Cell: Conviction. Quote: --- |
| Saracen Since 939 Days |
2007-05-02 16:57:50 In reply to dcdelgado (2007-05-02 16:40:59) This is from http://pelaajalehti.com/lehdet/pelaaja/ |
| dcdelgado Since 1397 Days |
2007-05-02 17:09:00 In reply to Saracen (2007-05-02 16:57:50) Posted by Saracen This is from http --- |
| SimonM7 Since 1560 Days |
2007-05-02 17:34:41 Well, source would be nice. --- |
| Slabs Since 1567 Days |
2007-05-02 17:38:20 After the ending of Double Agent I'm not sure how that is going to work! |
| SimonM7 Since 1560 Days |
2007-05-02 17:42:59 In reply to Slabs (2007-05-02 17:38:20) I don't think Double Agent has a real canon ending though, what with all the possible ways to end up in that. I mean you can shoot Lambert - like that's gonna happen! :) --- |
| dcdelgado Since 1397 Days |
2007-05-02 18:06:01 Hey guys please blank the spoilers as some people still have not played DA, thanks. --- |
| dcdelgado | This message is in "Boulet Time" (TM), If you still *really* want to see it, click here |
| SimonM7 | This message is in "Boulet Time" (TM), If you still *really* want to see it, click here |
| dcdelgado | This message is in "Boulet Time" (TM), If you still *really* want to see it, click here |
| Isomac Since 1305 Days |
2007-05-02 20:33:21 From that magazine it says. Time of light and shadows are history and this game takes place in bright daylight. It is only for 360 and PC. Ubisoft Montreal have been doing this game 2 years already. 110 people team is working with this now. --- |
| SimonM7 Since 1560 Days |
2007-05-02 20:51:32 God I'm excited again. I almost porno trembled when Double Agent was due for the very same reasons (seemingly heavier emphasis on narrative, out of his element Sam) and this looks to actually deliver on those points instead of just.. pretty much being the same only using excess sunlight as an alternative for excess darkness. --- |
| Sath Missed the hay Since 1404 Days |
2007-05-02 20:55:47 Awesome Iso! --- |
| SimonM7 Since 1560 Days |
2007-05-02 22:40:39 I really liked Pandora Tomorrow, but I think Shanghai messed up a little with Double Agent on the 360. It's just not terribly exciting. It's not bad.. it's perhaps even as good as Pandora Tomorrow (which is to say not quite up to Chaos Theory standards) but it felt a bit uninspired. --- |
| Sath Missed the hay Since 1404 Days |
2007-05-02 22:46:39 Well I for one am gonna try to get Double Agent on 360. Visuals look great, gameplay is the same old classic ones, and I need to know what happens. --- |
| SimonM7 Since 1560 Days |
2007-05-02 23:02:49 Oh definitely get it, it's not a complaint on the level of don't get-ness. Just an observation that it's mildly disappointing. --- |
| Sath Missed the hay Since 1404 Days |
2007-05-02 23:13:35 Yeah I am most definitely gonna try and get DA. --- |
| LEBATO IS WRONG Since 1659 Days |
2007-05-03 02:21:43 Let's see if they actually make use of the 360 now. |
| KORNdog Since 941 Days |
2007-05-03 03:08:53 In reply to SimonM7 (2007-05-02 22:40:39) Posted by SimonM7 I really liked Pandora Tomorrow, but I think Shanghai messed up a little with Double Agent on the 360. It's just not terribly exciting. It's not bad.. it's perhaps even as good as Pandora Tomorrow (which is to say not quite up to Chaos Theory standards) but it felt a bit uninspired. I'm told the Xbox version redeems all that by having a proper emphasis on the story, completely different (better) missions and some character development that is half engaging. I'm trying to hunt that down but for some reason it's really difficult to find. :( so who's deving this one then? im guessing since shanghai are working on endwar the awesome montreal team are working on this? at least i hope thats the case. |
| Optimusv2 Since 1429 Days |
2007-05-03 03:49:39 The original team is making this one. The chaos theory team. --- |
| NeoNemesis Since 1249 Days |
2007-05-03 05:31:10 In reply to Optimusv2 (2007-05-03 03:49:39) Posted by Optimusv2 The original team is making this one. The chaos theory team. --- |
| Optimusv2 Since 1429 Days |
2007-05-03 07:18:20 What interests me is the fact that the last game they made for the Xbox Chaos Theory was one of the largest xbox games out. --- |
| SimonM7 Since 1560 Days |
2007-05-03 14:53:53 In reply to Optimusv2 (2007-05-03 07:18:20) Shhh, you'll scare Ubi off to the PS3! --- |
| KORNdog Since 941 Days |
2007-05-04 02:36:57 As we said, the game is played mostly in broad daylight, with the crowd working as a "dynamic cover" for Sam. The game's interface helps the player using two itmes: there is a "hero instict" meter of sorts, which allows Sam to see enemies with infrared style vision, and a danger meter which shows how close you are to being spotted. Seasoned stealthh players should be used to features like these. The close combat has been likened to the "Bourne" series of movies and books. The player can only kill mercenaries and terrorists, but can fight and incapacitate guards and civilians. The physics engine is central to gameplay this time around, you can use items as weapons, block doors with furniture etc. -- some really cool stuff there. Also, the enemy AI is dynamic, so your enemies react to what you do and act differently each time around. |
| SimonM7 Since 1560 Days |
2007-05-04 03:16:59 In reply to KORNdog (2007-05-04 02:36:57) Double Agent 360 just proved that daylight doesn't work with the old Splinter Cells as base for its mechanics. --- |
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