| Forums-> Main forum-> New SC Conviction details: 1 2 3 >> |
| Author | Message |
| szaromir Since 1295 Days |
2007-05-13 21:55:56 New SC Conviction details New (Game Informer?) details! Sound awesome:D * So by now you know Sam comes back to help out a Grim, but doesn't like what's going down at the "new" 3rd Echelon. He is an enemy of the state, fighting for what he believes in. He's on the run with limited resources. He's alone but not defenseless. At the same time, he's not a victim a fugitive or in hiding; he's fighting for his convictions (hence the title). * The screenshots are AWESOME! The environments look totally interactive. In one shot, it appears he punched or threw a guy who then lands on a counter and knocks over cups and plates while civilians are scattering. Conviction uses Havok physics, but all the original code has been rewritten. * "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000." * The pace of the game is going to be changed. The devs want to create 15-minute playable segments so it's a little more accesible to casuals, but they promise you can still sit down with it for a few hours if you like. Hopefully they find a balance that still keeps you immersed. * Previous SC games were about "passive stealth" where you hide in the shadows and wait for a perfect opportunity to strike. In conviction, the idea is "active stealth" where you react quicky to your surroundings. You'll always be on the move. Again it's mentioned that Ubi wants to give Sam more ways to interact with the environment instead of just shooting or turning off lights. * The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to be they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall. * The original games went for a T rating from the start, but this time, they're going for an M rating so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves. * They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guard's radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs. wow. * When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation. * About the beard: Originally, Fisher was created with a beard in the very first game. * New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red. * There will still be a lot of classic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective. * Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPCs walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently. * Sam has an ability called Heroes Instinct where the crowd and surroundings become greyed out and threats such as police are made to standout. Assassin's creed anyone? No MP details were given aside from the fact that Montreal is doing that aspect of the game as well, so they aren't going to split SP and MP between two dev studios. |
| Optimusv2 Since 1430 Days |
2007-05-13 21:59:47 good god... --- |
| dcdelgado Since 1398 Days |
2007-05-13 22:03:25 sounds cool. --- |
| szaromir Since 1295 Days |
2007-05-13 22:13:33 In reply to Optimusv2 (2007-05-13 21:59:47) Posted by Optimusv2 good god... |
| Slabs Since 1568 Days |
2007-05-13 22:18:45 Sounds so damn cool |
| kenshin2418 Junior Detective Since 1513 Days |
2007-05-13 22:21:09 In reply to szaromir (2007-05-13 22:13:33) Posted by szaromir Pretty much my reaction. It's incredible how ambitious some Ubi's projects are. There will be a trailer on Friday, so we'll see all the graphics and nimations in motion... can't wait. At least I hope it's base on some gameplay/in-engine footage --- |
| gmulis blames poor marketing Since 1326 Days |
2007-05-13 22:50:17 sounds good --- |
| Optimusv2 Since 1430 Days |
2007-05-13 23:08:01 I sure as hell didn't expect to be this excited about a splinter cell game this generation. --- |
| LEBATO IS WRONG Since 1660 Days |
2007-05-13 23:28:12 Wow, a proper sequel! This sounds really cool. Now, after Convinction we are getting something like a Double Agent........basically, if it is by Montreal, it'll be a great splinter cell, if it is by the other studios, it'll be an "OK" Splinter cell. |
| szaromir Since 1295 Days |
2007-05-13 23:33:18 In reply to Optimusv2 (2007-05-13 23:08:01) Posted by Optimusv2 I sure as hell didn't expect to be this excited about a splinter cell game this generation. |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-05-13 23:35:27 In reply to szaromir (2007-05-13 23:33:18) Posted by szaromir I did. Ubi Montreal is one of the five best studios in the world. |
| kenshin2418 Junior Detective Since 1513 Days |
2007-05-14 01:13:30 no scans allowed, jackasses :P --- |
| thedudex06 Since 1370 Days |
2007-05-14 02:37:10 he needs a hair cut |
| Optimusv2 Since 1430 Days |
2007-05-14 03:50:31 I happen to like his hair now :) --- |
| kenshin2418 Junior Detective Since 1513 Days |
2007-05-14 04:00:57 yup, he looks like a Hobo now. Or a more scruffy pissed off Jack Bauer :P --- |
| Bingham67 Since 1155 Days |
2007-05-14 04:04:41 Sounds quality cant wait to see more. :) |
| NeoNemesis Since 1250 Days |
2007-05-14 04:14:29 Trailer is coming out on the 19th of this month, I think. --- |
| Optimusv2 Since 1430 Days |
2007-05-14 05:17:03 I thought it was the 18th? Either way I can't wait to see it. --- |
| unfettered Since 1526 Days |
2007-05-14 06:11:01 I know that posting to scans is against the rules here, but man I just wanted to say that these scans really made my whole week. |
| Optimusv2 Since 1430 Days |
2007-05-14 07:07:21 If scans were allowed that would be bootilicious :) --- |
| dcdelgado Since 1398 Days |
2007-05-14 10:21:41 WTF!! --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-05-14 10:27:50 Overlooked.. sorry. |
| UrukHaiPT Since 1065 Days |
2007-05-14 14:33:07 Wow, looking awsome. Cant wait, really enjoyed Double Agent. :D |
| PlumbDrumb Still drinking Since 1532 Days |
2007-05-14 21:13:08 All I know is that Blim only wants Japanese, e.g Famitsu, scans in the forums. |
| Optimusv2 Since 1430 Days |
2007-05-14 22:04:30 This game sounds so amazing I been watching the jason bourne movies over again =P --- |
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