Loakum *takes a sip of grape juice* The Great Awakening is happening…. (11 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
this is the developer walk though of nfs pro street. it actually looks impressive. especially the smoke effects and physics.
"Black people are called coloured, because we come in all colours" - michael jackson
Even though I'm not a big EA fan (on the contrary), I like how ProStreet looks in these video's.. And it also looks like they finally got the framerate issues fixed aswell.. Very promissing..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Nice smoke!
Edit: Might as well say more... I like the soft particle smoke. Kudos EA, outstanding job. Notice it doesn't immediately dissapate like a like of games. THIS is how you do particles. The car detail is excellent. Models are not as complex as PGR, but they are very high + outstanding texturing, reflections, and very good HDR implimentation. I love the chrome. Realtime procedural damage looks very good as well, maybe more realistic than Burnout in some crashes (give or take). Good soft shadows (VSM?) and nice road textures, very good road textures actually. A bit of pop in in geometry and distant textures, and the world is pretty bare. But the tradeoff is a great sense of speed. AI seems weak and with the fairly narrow roads there isn't much tactic in the racing. Cars seem to be arcady-floaty so they hit big air on hills and in bumping without any real consequence -- definately some "auto leveling" going on. Good to keep the action going, but going off the road or cliff isn't quite as perilous as it should be.
Graphically this is very good. Nice quite as refined as PGR (which is also very, very fast when you are good) and lacks the sheer amount of detail and diversity. But the assets in NFS are all really high quality and have great detail. The game has a very "solid" look and the technologies used for lighting and shadowing are all really good. Framerate seems super solid and the damage is AAA quality. And the smoke is super sexy -- doing a donut you actually run back into your smoke and it flows around your car. The speed + draw distance really accent the pretty graphics.
NFS fans are getting a treat.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."