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Forums-> Main forum-> 100 MGS4 Trailer Details You May Have Missed:
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Solid_Snake316
Solid_Snake316
Since 851 Days

2007-07-29 21:40:07 100 MGS4 Trailer Details You May Have Missed

- There is no standard radar like in MGS and MGS2.

- The right analog stick moves the camera around and closer/further from Snake a la Subsistence.

- The classic Item/Weapon HUD is back. It is now orange.

- Real time shadowing, a first for MGS.

- The Solid Eye has multiple vision settings, including NORMAL, ENVG (heat/nightvision?) and SCOPE (binoculars).

- Item Info shows up as you select your items/weapons in the middle of the screen in classic fashion.

- SCOPE view shows off some nice depth of field and motion blur effects.

- ENVG view is deep blue with a light gray denoting enemy location.

- Survival viewer is marked ‘Chibrowser Ver 5.06′ on the left and ‘Manufactured by Hal Emmerich’ on the right.

- Survival Viewer Options include CODEC, WEAPONS, ITEMS, CAMOFLAUGE, and OPTIONS.

- Survival Viewer data includes Weather - FINE, as well as windspeed, temp/humd, a compass and CHANGE VIEW with Square
button prompt.

- Camoflauge options include Face - NONE,FACECAM, as well as Octocam - OCTCAM SUIT, FIXED PATTERN, SAVE CAMO PATTERN,
COSTUME CHANGE.

- Orange prompts now appear at the bottom of the screen when an action can be preformed during gameplay.

- PMC soldiers no longer glide, they have weight and momentum to their movements.(It’s a big deal to me!!!)

- You can Sneak in a lowered/crouching postion.

- The tranquilizer (MK2 pistol) returns.

- Pressing against a wall no longer puts your back against it. You now (automatically?) copy textures for your Octocam.

- You can slide against the wall while holding Triangle, with your body towards it/palms on it now, and peak out from a

corner as in past MGS games.

- A white ring can surround Snake while crouching or lying down. The line is wavering with humps denoting directions of

surrounding sounds??? Watch as the guard walks past for instance.

- The ring has an N on it… north?

- When locked on a foe… LOCKED ON appears at the top.

- CQC causes soldiers to drop their weapon. The classic item sound is heard.

- CQC’ed soldiers can be dragged, and rolled upon, and choked whilst on the floor.

- The classic MGS “stars” appear over knocked out foes.

- You can pick up enemy weapons.

- Lying on the ground, you can roll to the side now.

- AUTO AIM is now denoted with a prompt at the top of the screen, you can lock on without a gun drawn necessarily.

- You can “worm” across the floor instead of crawling.

- When locked on to a foe, you can circle strafe around him as well as move forward and back.

- You can now pat down a foe for items.

- CROTCH GRAB. Knock out.

- Items no longer float and rotate, but rest on the ground.

- Rations have returned.

- There is a new over the shoulder aiming view with target reticle.

- You can peak out from the sides of boxes still.

- Sleeping guards still have ZZZZZZ over their head. They still snore.

- The tranq sniper rifle (Mosin Nagant) returns.

- You can switch over the shoulder cam to left or right shoulder on the fly.

- The knife has a stun mode. It looks to have a small recharge time on the HUD.

- Snake can flip over the side of edges if he is lying on the ground near the edge.

- Drum Can is a new item.

- Weapons are NO USE when in can mode.

- You can roll attack!

- Snake gets sick.

- Girly Magazines (Book) return. You can look at them in First Person, and they have multiple HD pages.

- The AK (AK 102) returns.

- You can free aim in over the shoulder view while walking.

- You can move at different speeds in FPS and over the shoulder view.

- The faster you move in shoulder mode, the wider/less accurate your reticle for aiming becomes, going from a circle to 4

dots to 4 wider dots the faster you move.

- FPS looking can be controlled by the Sixaxis.

- You can only use the gun’s sights in FPS mode, there is no targetin reticle.

- Trash can be seen blowing through the streets.

- First person view brings back that cool motion blur.

- Snake can jump/dive to his side.

- YOu can hide in dumpsters, and peak out to fire in first person.

- Shaking the controller removes your current camo texture.

- Snake knocks over a vase. Clumsy in his old age!

- Cinemas are realtime as in past MGS games.

- MG Mark II returns in an area similar to the original MGS4 trailer.

- MG MK II is model number OTC-0084653 - Manufactured by Hal Emmerich

- Snake is 182cm tall and weighs 63.5kg.

- Automobiles are destructable.

- There are unmanned flying mechanical creatures helping the PMC.

- Explosions leave no craters in the ground.

- Smoke/Particle effects are dynamic. Watch as the building crumbles and shoots debris through the street.

- Background destruction looks to be set-piece based, and not dynamic. (IE, you cant do it unless the story says you can.)

- Nearby explosions cause yet more motion blur!

- MG Mark II is an item. You control him with a Sixaxis controller ingame. He has both first and third person views.

- MG is for recon, thus only has a weak stun shock.

- MG Mark II has a battery/power bar. This may limit his use time/distance traveled.

- You can make MG Mark II spin out of control.

- MG Mark II does not have to return to you to change/deactivate his item box.

- Snake can dive on the ground and roll on his back in one smooth motion.

- Snake can toss grenades over his head while on his back.

- Grenades have an arc prompt showing where they will travel.

- Glass is destructable.

- Dead/knocked out bodies can still be dragged.

- Enemy bullets kick up dirt and sand, giving you a clue as to where they are located.

- Armored cars are an enemy.

- Characters shot in front of Snake (Snake himself???) leave blood splatter on your screen for a few seconds.

- Explosive drum cans litter the streets.

- RPG-7 makes a return!

- The P-90, Solidus’s gun of choice, is a new weapon.

- Random shots affect dead bodies, jolting them.

- Helpful soldiers give Snake the thumbs up!

- Crouch walking for too long? Snake may have lower back pain!

- You can select certain ammo types for your guns

- The knife has a charge meter

- Mk2 has a battery

Eddy186
Eddy186
Since 1484 Days

2007-07-29 22:38:35

Will read.

Edit: not many things I didnt know about.

mkk316
mkk316
Since 1351 Days

2007-07-29 23:10:26

Here's one I noticed, broken tiles on the ground shift and move under your weight.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

endaround
Since 1115 Days

2007-07-29 23:31:24

Pretty sure that you only copy textures if you have certain suit things activated: ie in statue mode you don't copy other textures.

SimonM7
SimonM7
Since 1561 Days

2007-07-29 23:57:29

I think it prolly copies surfaces automatically, but that there are certain context sensitive things like the statue skin.

Myro
Myro
Since 1466 Days

2007-07-30 00:49:47

Welcome to the forum Snake. (although im not sure if that's real you :S)

---
Alcohol and drugs and my biggest fans. They follow me where ever i go.

Solid_Snake316
Solid_Snake316
Since 851 Days

2007-07-30 04:17:49

Loooool thnx everyone i got these details from a site

but i have noticed them all Im MGS #1 Fan

Optimusv2
Optimusv2
Since 1430 Days

2007-07-30 04:45:33

The worming on the floor thing looks so ridiculous. Other than that can't wait for mgs4!!!

Man the music in the latest trailer was hot. I listen to it a lot.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

Solid_Snake316
Solid_Snake316
Since 851 Days

2007-07-30 05:01:54

The Game is Hot its the best game ever

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