| Forums-> Main forum-> Bourne Conspiracy '4 videos': |
| Author | Message |
| dcdelgado Since 1397 Days |
2008-02-27 23:46:42 Bourne Conspiracy '4 videos' shooting looks weak, but i love the combat, Kali combat FTW!! --- |
| Jin187 Since 1281 Days |
2008-02-28 00:32:10 This game actually looks really good, combat seem great! --- |
| omegamaximus Since 1156 Days |
2008-02-28 01:40:01 wow. thats a really accurate representation of the movie. well done to whoever. --- |
| Bingham67 Since 1154 Days |
2008-02-28 01:49:07 http://uk.media.ps3.ign.com/media/800/800196/vid_2... |
| KORNdog Since 941 Days |
2008-02-28 03:48:29 reminds me of a less colourfull uncharted....which is no bad thing. |
| dcdelgado Since 1397 Days |
2008-02-28 08:22:03 In reply to omegamaximus (2008-02-28 01:40:01) Posted by omegamaximus wow. thats a really accurate representation of the movie. well done to whoever. --- |
| CockKnocker Since 1482 Days |
2008-03-02 10:01:43 looks good but makes me wonder do you actually play most of the game or watch it???????? its like every 5 seconds switching to a cutscene. |
| dcdelgado Since 1397 Days |
2008-03-02 23:17:28 In reply to CockKnocker (2008-03-02 10:01:43) Posted by CockKnocker looks good but makes me wonder do you actually play most of the game or watch it???????? its like every 5 seconds switching to a cutscene. --- |
| KORNdog Since 941 Days |
2008-03-02 23:40:42 In reply to dcdelgado (2008-03-02 23:17:28) Posted by dcdelgado please explain which video you are talking about?, as i dont see that at all. |
| dcdelgado Since 1397 Days |
2008-03-03 00:09:00 In reply to KORNdog (2008-03-02 23:40:42) Posted by KORNdog i think he's confusing the melee camera changes as non-playable sections. i dunno --- |
| CockKnocker Since 1482 Days |
2008-03-03 15:45:56 In reply to KORNdog (2008-03-02 23:40:42) Posted by KORNdog i think he's confusing the melee camera changes as non-playable sections. i dunno |
| dcdelgado Since 1397 Days |
2008-03-03 18:09:07 pretty good combat write up on GS: Speaking of fisticuffs, the combat in The Bourne Conspiracy will attempt to make you feel like a born killer without putting you through hours of tutorials. There are two attack buttons (light and heavy), a block button, and a takedown button. The basic premise is this: By hitting an enemy, you fill an adrenaline meter. When the meter is full, you can execute a cinematic and ultraviolent takedown with the push of a button. Some takedowns are simple martial arts affairs: a chop to the neck, kick to the right testicle, punch in the nose, kick to the left testicle, and then a leg sweep. Many, however, employ props. You might plant an enemy in a concrete pot, wipe off a whiteboard with his face, or turn off the TV with his head and shoulders. If the enemy has a weapon, you'll take it away and teach him a couple of painful lessons in its use. If there are multiple enemies, you can take them all down, provided you have enough levels of adrenaline. If you're in a hurry, you can even down a foe on the go. We saw one hilarious instance of this in the game's re-creation of the embassy scene from The Bourne Identity. You're sprinting down a hallway, trying to elude security as a man in a business suit watches you approach. The fellow, who looks like a banker, apparently makes up his mind to take a swing. Big mistake, buddy. You hit the takedown button without breaking your pace, duck his blow, and plant a running right haymaker in his crotch without wasting a step. It's a very satisfying moment from a gameplay perspective, and it looks hilarious. The only characters you can't finish off with a single takedown are bosses. But by the time you're through with them, they'll wish they hadn't gotten up the first time you slammed their heads in a door, much less the fifth time. But then again, they give as good as they get, so if you aren't careful, a boss will do a takedown on you. The bosses on display at the event were normal-looking fellows, which made the horrific amounts of violence inflicted on their mortal-looking bodies all the more impressive. The CIA denies any knowledge of this technique or its use in The Bourne Conspiracy. Of course, you don't just wander through all the episodes from Bourne's life punching people out and kicking them down stairwells--you shoot quite a few of them too! If you draw a gun, the camera moves to an over-the-shoulder perspective, with most of the normal trappings of a third-person shooter. Unique to Bourne is a vision mode you can enter to instantly take stock of where the enemies are and which objects might explode. If you imagine the way Bourne immediately sizes up situations in the films, this vision mode makes a lot of sense. And what would a Bourne game be without car chases? You can stop wondering, because The Bourne Supremacy will definitely have them. In the sequence we saw, Bourne was trying to elude the cops in picturesque Paris. The driving mechanics looked pretty normal, though shortcuts and detours were literally highlighted by stray rays breaking through the overcast day. Also entertaining were the squeals of your passenger every time you pulled off a slick turn or rammed another car. As you can see, there was plenty on display at High Moon Studios, but there is still much to learn about this mysterious, as well as good-looking, game of action and mystery. We'll keep you up to date with a full dossier, but in the meantime, look forward to being Bourne sometime this summer. --- |
| dcdelgado Since 1397 Days |
2008-03-14 09:39:16 Fight Fight Fight!! --- |
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