| Forums-> Main forum-> Blown away by Kameo: 1 2 >> |
| Author | Message |
| andore Since 1482 Days |
2005-12-05 10:19:16 Blown away by Kameo Ok guys, i got my 360 with COD2, Condemned and Kameo. |
| R0oK Since 1505 Days |
2005-12-05 11:56:05 PDZ isn't all that on the graphic side, though it is still nice. The motion blur in the game is a great visual effect. I still recommend getting it for it's multiplayer gameplay if you are into that sort of thing. |
| jondaviskorn Since 1533 Days |
2005-12-05 15:55:43 i agree kameo was awesome all the way till the end my only gripe is that it ended too soon |
| Freddman Since 1479 Days |
2005-12-05 19:14:09 Yea, Kameo was to short, i just finished it today after only played it for three days. Btw, anyone else think the movie in the begining where you press "Start" and cutssequence is a bit chopy, the movie freezes every two frames or something, and it's not only me who has this problem. Any ideas what i can be? |
| Tranz Since 1519 Days |
2005-12-05 20:18:06 i hope you HDTVs if not your missing out.. big time! |
| Scarface Since 1523 Days |
2005-12-05 20:54:58 In reply to Tranz (2005-12-05 20:18:06) Posted by Tranz i hope you HDTVs if not your missing out.. big time! --- |
| SimonM7 Since 1560 Days |
2005-12-05 23:45:39 Scarface; that is simply not true. --- |
| Acert93 Mr. Bad Cop Since 1508 Days |
2005-12-06 02:11:34 Of course it is. |
| PlumbDrumb Still drinking Since 1531 Days |
2005-12-06 02:17:43 I may sound totally stupid asking this, but what's "THAW"? --- |
| Panzer83 Since 1472 Days |
2005-12-06 03:55:12 HD does make a huge difference if you think otherwise you probably don't have one. |
| Acert93 Mr. Bad Cop Since 1508 Days |
2005-12-06 04:27:39 THAW = Tony Hawk's American Wasteland. |
| andore Since 1482 Days |
2005-12-06 09:51:08 I totally agree with Acert. Games should have gone HD the moment they matched prerendered CGI. People forget Pixar movies we see on dvd are "low res".. |
| FireWire IEEE 1394 Since 1537 Days |
2005-12-06 10:28:37 I've been playing PDZ almost non stop this last weekend and i must say: I LOVE THIS GAME, single player is ok but it's much more fun going trough it with a friend (online co-op) especially on the higher difficulty's it's SO much fun.... Then u got multiplayer wich is superb allot of different game modes, allot of options to tweak, bots, dark-ops ( wich is like a counterstrike type of setting where u get to buy your weapons wich is allot of fun!) |
| PlumbDrumb Still drinking Since 1531 Days |
2005-12-06 10:39:41 In reply to FireWire (2005-12-06 10:28:37) Posted by FireWire I've been playing PDZ almost non stop this last weekend and i must say: I LOVE THIS GAME, single player is ok but it's much more fun going trough it with a friend (online co-op) especially on the higher difficulty's it's SO much fun.... Then u got multiplayer wich is superb allot of different game modes, allot of options to tweak, bots, dark-ops ( wich is like a counterstrike type of setting where u get to buy your weapons wich is allot of fun!) IMO this is a must have.... (I also got pgr3 wich is also very nice :D) "Oh yes, there will be blood" [/lame Saw reference] (soon...) --- |
| SimonM7 Since 1560 Days |
2005-12-06 11:58:07 "3) HD does not make a game look any more real, it only makes it clearer." --- |
| andore Since 1482 Days |
2005-12-06 12:41:47 In reply to SimonM7 (2005-12-06 11:58:07) Posted by Simun "3) HD does not make a game look any more real, it only makes it clearer." And in doing so, it makes it look more real. Seriously, you may not want to think so, but it's true. A normal TV does something to games, it's not comparable to watching a film for some reason, it's just too sharp and clear in its blurryness. The image is sharp but low res, whereas a movie feed is blurred naturally as an effect of being filmed. When you play a game on a normal TV, no matter how mind blowingly pretty, you'll still go "that there is absolutely without any doubt a game" because you can see the gameyness of it. On HD, LCD in particular (don't compare to HD CRTs which basically takes a 720p signal and displays on regular TV res) the pictures jump out at you. You can almost breathe the atmosphere because that "plastic film" over your fact that a normal TV makes you feel is gone. If you want to reduce it to "it's a bit clearer" then fine. Just don't spread that notion around because you're doing other people a disservice. "The added resolution cannot make up for what is missing in the detail (texture) and lighting." SDTV takes detail in textures, geometry and models away because it's simply not clear enough to display them. Seriously, playing PS2 and Xbox games on an HDTV suddenly makes it obvious how much better the Xbox hardware is. Even Xbox games in HD is a TREMENDOUS jump over a normal telly, and you simply can't believe how detailed they've been all this time. I had my mind firmly set to "SDTV is okay, HD is not worth all the money and hassle", but in comparing them I was absolutely breathtaken and I just had to get one. Before this mentality of "HDTV is overrated" is rooted, you should instead encourage people to check out the difference and make their own minds up. I know few people read my huge posts, but this is my simple bit of insight and wisdom; HDTV is worth it. Sites proclaiming HDTV as something neccessary to get that tingling sensation of a generation jump aren't kidding or exaggerating. That said, the games definitely don't look like plain Xbox games on an SDTV, but HD makes the difference everyone's saying it does. Check it out and it'll be obvious. What u call "because they're filmed" is the richness of the image. In a digital movie like Pixar's nothing has been "filmed" and in every dvd streamed live action movie the frame is made up by pixels like in every videogame. With the appropriate processing power, the subtle effects that makes movies look that good could be created in realtime.So games could theorically be on a par with movies even in low res. The topic was about the choice to shift hardware capacities from image richness to HD. It's hard to determine what image quality 360 games could have if programmed to run in low res,(that's definitely not my field) but i think it's a good discussion topic :) |
| PlumbDrumb Still drinking Since 1531 Days |
2005-12-06 12:50:35 I don't think Carmack's position on this subject is considerably valid. --- |
| FireWire IEEE 1394 Since 1537 Days |
2005-12-06 13:06:34 In reply to PlumbDrumb (2005-12-06 10:39:41) Posted by PlumbDrumb You are going to have such an advantage when you challenge me for that 360 'accessory'. "Oh yes, there will be blood" [/lame Saw reference] (soon...) |
| SimonM7 Since 1560 Days |
2005-12-06 18:30:45 Andore, fine, let's use terms we both understand. A CG movie never looks like the ingame graphics, even when the models and the assets are the same. Why? --- |
| R0oK Since 1505 Days |
2005-12-06 18:57:02 In reply to SimonM7 (2005-12-06 18:30:45) "Carmack has lost his Jesus status." |
| Acert93 Mr. Bad Cop Since 1508 Days |
2005-12-06 20:18:39 And yet Carmack not only builds technically excellent realtime game engines he also has the ear of MS (Vista, Xbox 360) and ATI and NV in regards to 3D hardware rendering technology. Love or hate his games and game themes (/me raises hand), there is no denying his technical excellence in regards to building cutting edge realtime 3D engines. |
| R0oK Since 1505 Days |
2005-12-06 22:41:15 In reply to Acert93 (2005-12-06 20:18:39) Graphics are just icing on the cake for me. If you have poo under the best chocolate icing in the world the cake isn't worth eating :P I don't delve into technical stuff when I bash people like carmack for making boring games so I won't touch that arguement. |
| PlumbDrumb Still drinking Since 1531 Days |
2005-12-06 22:54:12 In reply to Acert93 (2005-12-06 20:18:39) Posted by Acert93 And yet Carmack not only builds technically excellent realtime game engines he also has the ear of MS (Vista, Xbox 360) and ATI and NV in regards to 3D hardware rendering technology. Love or hate his games and game themes (/me raises hand), there is no denying his technical excellence in regards to building cutting edge realtime 3D engines. So those bashing him to dismiss my/his point based on a port of rushed hardware really are barking up the wrong tree. The "poor quality" of Quake IV on the 360 (the result of getting final hardware in Augest and trying to codevelop the game on the PC and Xbox 360 with the goal of the PC launch getting priority) has nothing to do with Carmak's skill and everything to do with MS's screwups in regards to beta kit hardware and a rushed launch by Raven. There is a bunch of untapped power in that machine. They should be able to do high poly, high res, and stable framerates. Sure, I guess until they get to grips with the system, then there will be some compromises. (and granted, maybe they should have the choice in what compromises they make, but MS is very adamant about HD because that's a big selling point of the machine) The Quake 4 reference just popped into my head when you brought him up. Remember though, Carmack has also been quoted a while back as saying that games will never look any better than Doom3... He may make some decent engines (not the best, by far), but everytime he speaks, its like "blah blah blah" --- |
| Critx Since 1536 Days |
2005-12-06 22:59:11 ^^ Agreed...Carmack is a very boring person, and it shows in his games...like wow ummm..maybe Doom 3?? rofl... --- |
| andore Since 1482 Days |
2005-12-07 10:21:42 In reply to SimonM7 (2005-12-06 18:30:45) Posted by Simun Andore, fine, let's use terms we both understand. A CG movie never looks like the ingame graphics, even when the models and the assets are the same. Why? Because it's rendered and compressed. Edges blur together, and the whole thing is just processed in a way that makes it look different and smoother than realtime rendered graphics. The resolution the models were originally rendered in (very high) causes this, regardless of the final file's resolution. (I can offer further explanation of the statement above by showing some images if you want. I know a great example using bitmaps that I use all the time when making comics for print.) On a normal TV, the game displays at 640*480, be it progressive or interlaced, and without the smoothness and the processing attributed to a movie file, it's not going to look like one. What you see is simply a realtime set of pixels and polygons rendered separately with no "relation" to eachother. Case in point; in PGR3's photo mode, you can add blur and effects that make the image "float" together. This brings it closer to looking like a CG movie, but the game doesn't look like that in motion (thankfully) because we don't want that clogging up what we're looking at. Motion blur when you move the cam around gets you the same result. So, the only real way of approaching sharpness that take away the gamey aspects of the image is to display everything in higher resolutions, and that's what HD does. It looks like you can lick the models, they're so grasp-able. I'm working on the modelling and rendering of a cg tv series, and the final output is standard pal 720 576 i with no recompression. A typical frame from that production takes from 1 to 3 hours rendering time on my quad processor pc, and i assure you that no realtime hd output from this gen hardware can match it. Now, If a hardware could process that frame 30 times in a second, that would be the realtime graphics of a game. Technically speaking nothing differs from prerendered to realtime cg, only the quality of the effects like high level antialiasing and many others. As you said, in very high level production the rescaling of higher res sources makes for a even better quality (damn my english is very limited to talk about these issues :( ) but that's not always the case, and it only improves what is already a way better result if rendered in low res. That said, it's easy to imagine what hardware would be needed to run in realtime a frame that takes hours to render on a monster pc like the one i use !!!! Maybe you're right saying Hd is a good way to improve graphics until hardware gets MUCH faster. |
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