| Forums-> Main forum-> 3 New screens of Rockstar Table Tennis: |
| Author | Message |
| hasanahmad Since 1553 Days |
2006-03-07 05:35:25 3 New screens of Rockstar Table Tennis |
| Optimusv2 Since 1429 Days |
2006-03-07 05:47:33 Not bad.... and I'm referring to the girl's ASSets in the last pic =P |
| GriftGFX He can also ban your ass! Since 1537 Days |
2006-03-07 07:05:55 I hope this game is awsome..ping pong deserves more respect, best table top sport period! |
| Optimusv2 Since 1429 Days |
2006-03-07 07:14:21 According to how enthusiastic they seem about it MIGHT be the first game to properly capture this fast paced sport. |
| grifter_66 Since 1489 Days |
2006-03-07 07:27:51 I just can't wait to see what we will be able to do to the hookers with a ping pong ball and padle. :) |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-03-07 07:54:01 Not to be a kill joy... but I want this on the REVOLUTION. Don't tell me that Rev would not be PERFECT for this :( Tennis, Baseball, Ping Pong, Fishing, sword fighting, boxing (with 2 controllers), etc are all perfect for Rev. --- |
| Optimusv2 Since 1429 Days |
2006-03-07 08:11:49 Ping Pong would dominate..... on revolution and you could like feel the shake each time you hit the ball. Sword fighting yes.... Imagine elder scrolls on revolution? |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-03-28 05:30:31 Indepth preview: http://xbox360.ign.com/articles/698/698663p1.html For what it is, and make no doubt about it, Table Tennis is a simple one-on-one ping-pong game, Rockstar's title is intense, fast, and engaging. But it's not like Doom or Unreal or Halo. Obviously. It doesn't instantly suck you in with blazing guns and sci-fi themes. Instead, you pick up and play, and a few minutes later you're familiar with the controls and the experimentation begins. Then, something interesting happens. The more you play, the deeper and deeper you'll dive into it. I went through a phase, in just one night, where I was slamming it with just the hard button over and over again. Later on, I switched players and found the spin game to be totally enthralling. Table Tennis is a little like Virtua Tennis in its intensity and easy-to-handle controls, but it's also a precision game that's compressed into a faster, more rhythmic pace. Jon Miller and I got into several serious rallies that lasted what seemed like minutes, and each one required our full attention and concentration. I know, I know, it's still table tennis, but Rockstar has made this work. In its own way, it's just as immediate as any fast-paced first-person shooter. The game plays distinctly different depending on who you pick. For instance, the first character I picked was an African-British player whose skills excelled in power and speed. By quickly adapting to the game, I was able to beat just about anybody and went straight to the finals against Mr. Miller. You could approach the game solely with the right analog stick for hits and spins. That's how Jon played. Or for a more traditional approach, you can play using the face buttons for spins and the right analog button for attacks, which is how I did it. The left analog moves your character left and right across the plane of the table or backward for bigger power hits -- and to aim the direction of the ball around the table. The ball moves with incredible physics of its own. It's lightweight and spins just like a real ping pong ball. You can tell as soon as you start putting English on the ball. If you put a bottom spin on it, the opposite player will have to react with a hard or a counter spin, just to keep the ball on the table. If they try to put heavy spin on it, the ball will angle far from its intended spot. In the end, this game is impressive. Since there is nothing to compare it to, and the game is still early, it's hard to compare it directly to game X, Y, or Z. But Jon and I both feel that Rockstar Presents Table Tennis re-creates the sport more accurately and with a feeling that's closer than any other sports game on consoles or PC. The game's immediacy and intensity are almost identical the real-life sport, and the feeling is replicated with impressive physicality and emotion. To use a food analogy, Table Tennis is like an extremely delectable chocolate. There is one distinct flavor, but it's rich, deep, and intense. --- |
| roxwell PuS3Y Since 1485 Days |
2006-03-28 10:25:24 Table Tennis is huge in both China and India. That consisits of over 2 billion people --- |
| Myro Since 1465 Days |
2006-03-28 19:28:43 In reply to Acert93 (2006-03-07 07:54:01) Posted by Acert93 Not to be a kill joy... but I want this on the REVOLUTION. Don't tell me that Rev would not be PERFECT for this :( Tennis, Baseball, Ping Pong, Fishing, sword fighting, boxing (with 2 controllers), etc are all perfect for Rev. --- |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-03-28 21:08:22 In reply to Myro (2006-03-28 19:28:43) Posted by Myro yeah well it's not, stop your belly aching! ;) --- |
| Myro Since 1465 Days |
2006-03-28 21:48:07 In reply to Acert93 (2006-03-28 21:08:22) Posted by Acert93 You cannot tell me the power of the dark side is not appealling... resistance is futile! So many innocent people murdered...cant wait for KOTOR3 >:) Professor Frink "*Wving!*" --- |
| Jato Since 1414 Days |
2006-03-28 23:01:48 In reply to Acert93 (2006-03-07 07:54:01) Posted by Acert93 Not to be a kill joy... but I want this on the REVOLUTION. Don't tell me that Rev would not be PERFECT for this :( Tennis, Baseball, Ping Pong, Fishing, sword fighting, boxing (with 2 controllers), etc are all perfect for Rev. There just to many factors that come with this; like, your position in contrast with the table and the ball, the way you hit the ball( for example with an effect) etc. It just wouldn't work right, but I do figure it could be fun, but probably more in an "pimped eyetoy" way. Game looks cool, btw:) |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-03-28 23:19:29 In reply to Jato (2006-03-28 23:01:48) Posted by Jato Tbh, I don't think you could really make a serious ping pong game on the Rev. There just to many factors that come with this; like, your position in contrast with the table and the ball, the way you hit the ball( for example with an effect) etc. It just wouldn't work right, but I do figure it could be fun, but probably more in an "pimped eyetoy" way. Obvously there would be the hurdles of how they represented body position (just like this game has the hurdle of translating body movement + paddle movement + shot selection) but that is minor in regards to gameplay. The Revolution controller would map the actual paddle movements/placement well, and that is what matters in regards to gameplay. IMO is is perfect for this sort of game... even more so since it requires the gamer to (a) get OFF their butt and (b) simulates the real game. Call it a social commentary, but how sad is it that we are getting games that people can play in their own homes??? True, you need 2 peoeple of moderate skill to actually "play" so I see the place for the game--but a Nintendo version that required you to actually move your feet, swing a make believe paddle, etc... would be a ton of fun. Basically it would be like playing real ping pong; they could make the game forgiving to a degree and allow some leeway in spin shots and stuff (e.g. they a very hard in real life, but allow gamers if they just do the motion of undercutting they would get the spin). Come Fall I guess we will know whether the controller is good enough for this sort of game. Most of the people who have tested it say it is pretty percise, so we can hope :D If Nintendo makes this thing work it is good for all of us... it may mean we get some new innovative controls come Xbox 3/PS4. --- |
| Jato Since 1414 Days |
2006-03-28 23:36:50 In reply to Acert93 (2006-03-28 23:19:29) Posted by Acert93 Obvously there would be the hurdles of how they represented body position (just like this game has the hurdle of translating body movement + paddle movement + shot selection) but that is minor in regards to gameplay. The Revolution controller would map the actual paddle movements/placement well, and that is what matters in regards to gameplay. IMO is is perfect for this sort of game... So regardless of where your standing, or where the ball ends up, if you just swing your arm, you hit the ball...no? |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-03-28 23:53:13 Not exactly. The Rev controller works in all 3 planes + Pitch/Roll. It would not be very difficult to interpolate linear movement across the X plane as foot movement and interpolate movements that are X-Y on a curved path as a swing. Put another way, the controller KNOWS where I am in space. If I move left 5 feet it the real world it can translate that as moving 5 feet left in the game, and when I swing the swing would now take effect at 5 feet to the left. --- |
| Jato Since 1414 Days |
2006-03-29 00:08:16 Ah yes, silly me... |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-03-29 00:30:35 In reply to Jato (2006-03-29 00:08:16) Not silly... you raise good questions! It is a new concept. My suggestion may not even be the best solution. But the controller is very robust; toss in a camera and we are talking a totally new way of playing games. Not that I am interested (I quite like my office chair!) but it should broaden the market. Posted by Jato So, what would probably have to be done, is a quick sort of calibration, everytime you start up a game. So the Rev determines a "centerpoint", and calculates things from there, right? Baseball & golf would be a little bit more straight forward since you never really move. Obviously the Rev controller requires a LOT of forthought and consideration. But the tradeoffs are pretty big. Ironically the easiest games to get to work would be FPS... I heard MP worked really good with it... but we all know how many FPS Nintendo gets... not to mention if they go the "weak 3D" route it will alienate the rabid FPS fanbase :( --- |
| INDIGO Since 2239 Days |
2006-03-29 00:32:46 The only pic that might be new is the top one. |
| PlumbDrumb Still drinking Since 1531 Days |
2006-03-29 00:33:57 well, he posted them 20 days ago. |
| Jato Since 1414 Days |
2006-03-29 00:58:31 In reply to Acert93 (2006-03-29 00:30:35) Posted by Acert93 Ironically the easiest games to get to work would be FPS... I heard MP worked really good with it... but we all know how many FPS Nintendo gets... not to mention if they go the "weak 3D" route it will alienate the rabid FPS fanbase :( Or you'd have to be walking on a platform of some sorts... |
| INDIGO Since 2239 Days |
2006-03-29 01:06:59 Ahaha, whoops! |
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