reneyvane L'effet de taille & de moins d'IP = l'éditeur se mèle +en+ développement, il test +en+, reboot, retire le jeu à son studio. Le moindre bide ou succès d'un jeu récent = report pour plagier ou corriger. (il y a 4 Heures)
reneyvane Mécaniquement +éditeurs sont gros +acquiert d'IP +acquiert d'IP en doublons +Ils doivent veiller faire +bénéficer en N+1 et +tu reboot et reportes les jeux & les délais de sortie s'allonge... (il y a 4 Heures)
reneyvane réduction du nombre de grosse IP, qui concentre l'essentiel du CA, au point ou l'éditeur à tellement peur qu'un jeu se loupe, qu'ils multiplient les tests en interne et n'héssite + à rebooter le jeu. (il y a 8 Heures)
reneyvane @SweeneyTodd: Oui et c'est aussi parfois lié à la nécéssité d'hérité d'un nouveau moteur développé en parallèle d'un autre jeu mais tu as quand même une augmentation chez les grands éditeurs d'une ... (il y a 8 Heures)
SweeneyTodd @reneyvane: l'allongement des devs est une tendance globale malheureusement! Soit on revient à des jeux moins gros, soit on patiente...le leak d'Insomniac était très intéressant là-dessus! (il y a 10 Heures)
reneyvane ...améliore l'IA de la police et le spoiler de la carte ? Ca ne dit pas à quel point tel lieu sera ou non exploité pour l'histoire ou des trucs annexes. En outre, le leak =Annulation version PS4/One ? (il y a 1 Jour)
reneyvane @GTB: Le report de GTA6 à cause du leak est étrange ? On apprenait qu'il y aurait une héroine Latina, une police + coriace et on voyait la carte ? Finalement, l'héroine est toujours là, chaque GTA ... (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
http://zdmedia.vo.llnwd.net/o1/New_Folder/Crysis_T...
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
I'm not a graphics whore but...
OMG...
BTW, Acert how they’re accomplishing that “Real-time Ambient maps” effect? It’s very impressive. I thought that real-time ambient light rendering was only possible with raytracing. An interesting pixel-shader hack perhaps?
I think in general we are gonna start being surprised. One reason is because all the console devs (the majority of the industry) are moving onto the the new SM3.0 hardware (from fixed function junk!) and are providing new solutions to old problems. e.g. Occlusion mapping was thought to be an offline rendering solution, but PGR3 introduced a nice hack for it. I know a dev at B3D who has worked out a possible Shader hack for fairly decent HDR effects with minimal performance impact.
Another reason we are seeing some new stuff is because up to this point shaders have been under used. Until recently most GPUs had 8-16 Pixel Shaders and were fairly rigid in regards to programability and most were 24bit percision. Devs, sadly (but wisely) have to develop to the lowest common denominator. So shaders were mainly used for bump mapping, normal maps, etc...
Now the world just got ripped open to them. 32bit percision across a programmable array, real dynamic branching and flow control, a TON of shaders to do effects they never even thought to try, etc... To put into comparison, RSX and Xenos each have more peak programmable math power than CELL. X1900XTX has more than 2x the programmable power of CELL. DX10 GPUs, which Crysis will use some features of in the DX10 path, allows a ton of new speed up techniques. e.g. Instead of a ton of passes for a cube map, DX10 allows it to be done in 1 pass. All those nice clouds? Geometry Shaders allow them to do them all on the GPU with little input from the CPU. So the new GPUs offer a lot of stuff never available before.
A small Xbox 360 plug... this is one reason looking at numbers is worthless to a large degree. Some numbers, like bandwidth, are important because they tell us bottlenecks. But in general a lot of numbers are meh without a context of realworld performance. It may not sound sexy, but stuff like "strong dynamic branching" or "unified shaders" will be more of a factor in future game performance than peak numbers. Architecture, and how effecient a part is is very important, and in these areas Xenos is really, really strong. It is designed for long shaders; few PC developers have created a shader over 100 instructions long (let alone console devs). As SM3.0 becomes the baseline we will see more and more devs push out stuff on par with Crytek--but Crytek definately is leading the pack right now.
Anyhow, back to the ambient maps... I have no clue how their technique works. I did not like Far Cry much, but it was pretty. Crytek has some talent... but I never imagined this much. Read the below link and you smack your head going, "Whuh?!" It is a funny read because it shows how other games have used some lower-quality examples of some features and how people went gagga over them... Crytek is pretty much using every trick we know of... all in one game. And then some we had not even seen in realtime.
http://www.1up.com/do/previewPage?cId=3147944&did=...
http://www.1up.com/do/previewPage?pager.offset=1&c...
I am really hoping Crytek does a UE3 like demo movie and shows off all their technology and talks about it some because it is really, really impressive.
Now if only guards would not spot you in a forest 1/2 mile away while hiding in trees, have perfect aim on the run, did not have cheesy lines, etc... Far Cry was a really good "splash" for them, much better than many veteran teams, so I should not be so hard. But Far Cry just didn't do it for me.
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
That's just... looking better than I could have imagined.
I hope Crysis has jungles like the engine preview.
http://www.xboxyde.com/leech_2157_en.html
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
BTW, do you think we can have this game graphically intact in Xbox360 or PS3?
It’s not the rendering power the make me doubt it, both consoles have plenty of it, it's the memory.
I mean, this game will need huge amounts of RAM, possibly 2 GB or more. Compare FarCry in PC and in Xbox, how small the levels are in Xbox, compared to the PC version. I think it’s possible to see similar differences in Crysis Xbox360/PS3 – PC versions.
Then again with such a talented developer, nothing is certain...
I just cant believe its not coming to 360, maybe it does later one? I hope
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
thx Op I trust your words but I hope its true.
In addition to that another developer also working with crysis told a magazine that they definetly intend to bring it to the 360 and ps3.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Just imagine chasing an Elite through that jungle.
I'm the Juggernaut bitch!
But there is light at the end of the tunnel. One of the most demanding features in graphics right now is HDR. The 360 chews through it (FP10) with no performance hit at all. Now that tiling is in place, most games are now using 4xAA as well with negligable performance hit. So 2 of the biggest performance eaters, HDR and AA, the 360 can enable (with some planning) without a significant impact to the game.
Another big advantage is the 360 is targetting 720p... and you never know when a company will pull a Bizzare and go 600p (33% less resources bandwidth, fill rate, shaders) and scale. But there are some questions.
- Memory. The good news is there are solutions. Reduce some texture quality compared to 512MB GPUs. Use of 3Dc (since every 360 has it) which is a 6:1 Normal Map compression. Another aid here is that a 512MB GPU with 1GB of system memory really is akin to 512MB of GPU memory and 512MB of system memory because frequently the system memory caches/overalaps with the GPU memory. Toss in the OS and background tasks...
- Xenon. Multi-core, in order chip. This will be a hurdle to extract high level performance from such a challenging chip. The game looks demanding (physics, AI, interactive foiliage, destructable environments). On the other hand they may gain some memory space and free up some CPU time by doing other things better (like geoemtry instancing on the GPU and procedural data on the CPU).
- Gamepad. From a design perspective this is an issue. Crysis is a PC game first, and I have found games not designed to be console games tend to not mix well with Consoles sans tactical FPS. Maybe they will slow the gameplay down, but this as much as anything bothers me.
My guess is that some things may get toned down (like soft shadows, accuracy of physics, etc) but the game in general will be kept in tact. I hope so at least!
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
Just imagine chasing an Elite through that jungle.
/me runs away before he gets killed...
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
/me runs away before he gets killed...
E3 is guna be the shit this year, so much to look forward to ..
Halo2 didn't do as an amazing job as halo1 I thought. But that's mostly because I probably hold halo1 in such high regard.
Then again that info about it using the modified halo 2 engine might not be true :)
Bungie has so much money no way possible that can't afford to build a new engine. As Microsoft said its finished when its finished ;)
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
I am the pwnage
http://www.gamespot.com/features/6143883/p-4.html
“DirectX 10 will increase game performance by as much as six to eight times”
6-8 times more than current D3D9 GPU’s ??? Wha?
It’s not strange that this game has absolutely amazing graphics…
“When asked if Crysis would also appear on a next-generation console such as the Xbox 360, Yerli said that they were only working on a PC version.”
Interesting… Crytek won’t make console versions of the game. But knowing EA, I find it hard to believe…