Crysis Demo from ATI/Crytek

hasanahmad
hasanahmad
Inscrit depuis 6841 Jours
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6796 Jours
Best looking game I have seen. A+
En réponse à

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

wuffyx
wuffyx
Inscrit depuis 6804 Jours
OMG...

I'm not a graphics whore but...

OMG...
En réponse à
Terra
Terra
Inscrit depuis 6707 Jours
Not even UE3 can touch this for outdoors rendering. Very nice next-gen graphics, let’s hope they don’t downgrade them just prior to release like Bethesda did with Oblivion…

BTW, Acert how they’re accomplishing that “Real-time Ambient maps” effect? It’s very impressive. I thought that real-time ambient light rendering was only possible with raytracing. An interesting pixel-shader hack perhaps?
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6796 Jours
I actually have no clue. I cannot explain how, but I think I can explain "why".

I think in general we are gonna start being surprised. One reason is because all the console devs (the majority of the industry) are moving onto the the new SM3.0 hardware (from fixed function junk!) and are providing new solutions to old problems. e.g. Occlusion mapping was thought to be an offline rendering solution, but PGR3 introduced a nice hack for it. I know a dev at B3D who has worked out a possible Shader hack for fairly decent HDR effects with minimal performance impact.

Another reason we are seeing some new stuff is because up to this point shaders have been under used. Until recently most GPUs had 8-16 Pixel Shaders and were fairly rigid in regards to programability and most were 24bit percision. Devs, sadly (but wisely) have to develop to the lowest common denominator. So shaders were mainly used for bump mapping, normal maps, etc...

Now the world just got ripped open to them. 32bit percision across a programmable array, real dynamic branching and flow control, a TON of shaders to do effects they never even thought to try, etc... To put into comparison, RSX and Xenos each have more peak programmable math power than CELL. X1900XTX has more than 2x the programmable power of CELL. DX10 GPUs, which Crysis will use some features of in the DX10 path, allows a ton of new speed up techniques. e.g. Instead of a ton of passes for a cube map, DX10 allows it to be done in 1 pass. All those nice clouds? Geometry Shaders allow them to do them all on the GPU with little input from the CPU. So the new GPUs offer a lot of stuff never available before.

A small Xbox 360 plug... this is one reason looking at numbers is worthless to a large degree. Some numbers, like bandwidth, are important because they tell us bottlenecks. But in general a lot of numbers are meh without a context of realworld performance. It may not sound sexy, but stuff like "strong dynamic branching" or "unified shaders" will be more of a factor in future game performance than peak numbers. Architecture, and how effecient a part is is very important, and in these areas Xenos is really, really strong. It is designed for long shaders; few PC developers have created a shader over 100 instructions long (let alone console devs). As SM3.0 becomes the baseline we will see more and more devs push out stuff on par with Crytek--but Crytek definately is leading the pack right now.

Anyhow, back to the ambient maps... I have no clue how their technique works. I did not like Far Cry much, but it was pretty. Crytek has some talent... but I never imagined this much. Read the below link and you smack your head going, "Whuh?!" It is a funny read because it shows how other games have used some lower-quality examples of some features and how people went gagga over them... Crytek is pretty much using every trick we know of... all in one game. And then some we had not even seen in realtime.

http://www.1up.com/do/previewPage?cId=3147944&did=...
http://www.1up.com/do/previewPage?pager.offset=1&c...

I am really hoping Crytek does a UE3 like demo movie and shows off all their technology and talks about it some because it is really, really impressive.

Now if only guards would not spot you in a forest 1/2 mile away while hiding in trees, have perfect aim on the run, did not have cheesy lines, etc... Far Cry was a really good "splash" for them, much better than many veteran teams, so I should not be so hard. But Far Cry just didn't do it for me.
En réponse à

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

PlumbDrumb - Still drinking
PlumbDrumb
Inscrit depuis 6819 Jours
Holy Mother!
That's just... looking better than I could have imagined.

I hope Crysis has jungles like the engine preview.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6796 Jours
Btw, for those who missed the 720p demo from last year:

http://www.xboxyde.com/leech_2157_en.html
En réponse à

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

Terra
Terra
Inscrit depuis 6707 Jours
Posté par Acert93
Now if only guards would not spot you in a forest 1/2 mile away while hiding in trees, have perfect aim on the run, did not have cheesy lines, etc... Far Cry was a really good "splash" for them, much better than many veteran teams, so I should not be so hard.
Agreed here. Yeah I think that FarCry was very good, especially considering it was Crytek’s first effort, but it had its shortcomings. Now we can hope that they learned from their mistakes, and use all the experience they’ve gathered, to make this what it deserves to be.

BTW, do you think we can have this game graphically intact in Xbox360 or PS3?
It’s not the rendering power the make me doubt it, both consoles have plenty of it, it's the memory.
I mean, this game will need huge amounts of RAM, possibly 2 GB or more. Compare FarCry in PC and in Xbox, how small the levels are in Xbox, compared to the PC version. I think it’s possible to see similar differences in Crysis Xbox360/PS3 – PC versions.

Then again with such a talented developer, nothing is certain...
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6692 Jours
OMG awesome looking game. Well the cam quality wasent all goodto see the pure graphics but I think it goes right up there with Killzone 2, MGS4 and Gears of War quality with a doubt im sure.

I just cant believe its not coming to 360, maybe it does later one? I hope
En réponse à
MorphBZH
MorphBZH
Inscrit depuis 7484 Jours
They'll surely develop console titles with this graphics engine so awesome ! I'm still thinking of the jungle passage when the guy goes through the plant which is moving. The jungle looks like so realistic with such details.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6718 Jours
Its defiinetly coming to the 360 its been confirmed. It's coming to the ps3 too.
En réponse à

[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]

Sath - Missed the<br>hay
Sath
Inscrit depuis 6692 Jours
sweet god, yes!
thx Op I trust your words but I hope its true.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6718 Jours
I know one of the guys at gamereports and they were told specifically by one of the developers that sent them some stuff they can't show yet in regards to crysis until sometime after GDC and also told him it'll be coming to both next gen consoles.

In addition to that another developer also working with crysis told a magazine that they definetly intend to bring it to the 360 and ps3.
En réponse à

[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]

RAZurrection
RAZurrection
Inscrit depuis 6698 Jours
I remember a translated interview from them, they were complaining because they had to write an entirely new subset of the engine for the PS3 due to it's architecture
En réponse à
roxwell - PuS3Y
roxwell
Inscrit depuis 6774 Jours
sorry to side track... but just think, Bugies 'next' game may looking better then this.
Just imagine chasing an Elite through that jungle.
En réponse à

I'm the Juggernaut bitch!

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6796 Jours
Posté par Terra
BTW, do you think we can have this game graphically intact in Xbox360 or PS3?
Yes & Maybe. Yes, the game is coming, engine et al. The question is graphical quality. e.g. the Original FC or FEAR, note how turning on ALL the bells & whistles was not possible even with the best, fastest GPUs. It took a year to get the game at high resolutions, with AA, and all features on. We may very well see this game not run with everything enabled on an R600.

But there is light at the end of the tunnel. One of the most demanding features in graphics right now is HDR. The 360 chews through it (FP10) with no performance hit at all. Now that tiling is in place, most games are now using 4xAA as well with negligable performance hit. So 2 of the biggest performance eaters, HDR and AA, the 360 can enable (with some planning) without a significant impact to the game.

Another big advantage is the 360 is targetting 720p... and you never know when a company will pull a Bizzare and go 600p (33% less resources bandwidth, fill rate, shaders) and scale. But there are some questions.

- Memory. The good news is there are solutions. Reduce some texture quality compared to 512MB GPUs. Use of 3Dc (since every 360 has it) which is a 6:1 Normal Map compression. Another aid here is that a 512MB GPU with 1GB of system memory really is akin to 512MB of GPU memory and 512MB of system memory because frequently the system memory caches/overalaps with the GPU memory. Toss in the OS and background tasks...

- Xenon. Multi-core, in order chip. This will be a hurdle to extract high level performance from such a challenging chip. The game looks demanding (physics, AI, interactive foiliage, destructable environments). On the other hand they may gain some memory space and free up some CPU time by doing other things better (like geoemtry instancing on the GPU and procedural data on the CPU).

- Gamepad. From a design perspective this is an issue. Crysis is a PC game first, and I have found games not designed to be console games tend to not mix well with Consoles sans tactical FPS. Maybe they will slow the gameplay down, but this as much as anything bothers me.

My guess is that some things may get toned down (like soft shadows, accuracy of physics, etc) but the game in general will be kept in tact. I hope so at least!
I think it’s possible to see similar differences in Crysis Xbox360/PS3 – PC versions.
And that is another real possibility. I am not sure the levels need to be smaller (the 360 does have 512MB of memory and a lot of compression schemes, in addition to the fact closed boxes can be used for streaming better) but we may very well see some tradeoffs and short cuts to make the game fit consoles. I would actually expect that.
En réponse à

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6796 Jours
Posté par roxwell
sorry to side track... but just think, Bugies 'next' game may looking better then this.
Just imagine chasing an Elite through that jungle.
Now that WOULD be awesome... but my impression has always been that Bungies strength is game design, not necessarily 3D technology. They make nice looking games with solid technology, top 5-10%, just not sure their next game will look better. You said may, so I know where you are coming from... I guess I am being a pessimist, especially since I heard they are using an upgraded HL2 engine :(

/me runs away before he gets killed...
En réponse à

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

Jollipop
Jollipop
Inscrit depuis 6709 Jours
Posté par Acert93
Now that WOULD be awesome... but my impression has always been that Bungies strength is game design, not necessarily 3D technology. They make nice looking games with solid technology, top 5-10%, just not sure their next game will look better. You said may, so I know where you are coming from... I guess I am being a pessimist, especially since I heard they are using an upgraded HL2 engine :(

/me runs away before he gets killed...
I agree with this, i was never floored with Halo's visuals..

E3 is guna be the shit this year, so much to look forward to ..
En réponse à
Archaos
Archaos
Inscrit depuis 6807 Jours
Posté par Jollipop
I agree with this, i was never floored with Halo's visuals..
I was with Halo1. When you first set foot on the Halo and you take a look around to see the bloom effect, the waterfalls and the banshees sweeping in taking pot shots at you. When I first saw that I was in awe.

Halo2 didn't do as an amazing job as halo1 I thought. But that's mostly because I probably hold halo1 in such high regard.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6718 Jours
Well maybe bungie didn't get a true halo 2 out of the xbox and will be looking to get it out of the 360 to really stretch the engine's legs ;)

Then again that info about it using the modified halo 2 engine might not be true :)

Bungie has so much money no way possible that can't afford to build a new engine. As Microsoft said its finished when its finished ;)
En réponse à

[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]

easynow
easynow
Inscrit depuis 6787 Jours
fucking hell...thats good
En réponse à
Jato
Jato
Inscrit depuis 6703 Jours
No way, No f*cking way!
En réponse à
Myro
Myro
Inscrit depuis 6754 Jours
The only thing that spoilt this video was the letters "EA".
En réponse à

I am the pwnage

Terra
Terra
Inscrit depuis 6707 Jours
Look at this article about DX10 and Windows Vista from gamespot:

http://www.gamespot.com/features/6143883/p-4.html

“DirectX 10 will increase game performance by as much as six to eight times”

6-8 times more than current D3D9 GPU’s ??? Wha?

It’s not strange that this game has absolutely amazing graphics…
En réponse à
Terra
Terra
Inscrit depuis 6707 Jours
http://www.gamespot.com/pc/action/crysis/news.html...

“When asked if Crysis would also appear on a next-generation console such as the Xbox 360, Yerli said that they were only working on a PC version.”

Interesting… Crytek won’t make console versions of the game. But knowing EA, I find it hard to believe…
En réponse à
Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • reneyvane

    reneyvane L'effet de taille & de moins d'IP = l'éditeur se mèle +en+ développement, il test +en+, reboot, retire le jeu à son studio. Le moindre bide ou succès d'un jeu récent = report pour plagier ou corriger. (il y a 4 Heures)

  • reneyvane

    reneyvane Mécaniquement +éditeurs sont gros +acquiert d'IP +acquiert d'IP en doublons +Ils doivent veiller faire +bénéficer en N+1 et +tu reboot et reportes les jeux & les délais de sortie s'allonge... (il y a 4 Heures)

  • reneyvane

    reneyvane réduction du nombre de grosse IP, qui concentre l'essentiel du CA, au point ou l'éditeur à tellement peur qu'un jeu se loupe, qu'ils multiplient les tests en interne et n'héssite + à rebooter le jeu. (il y a 8 Heures)

  • reneyvane

    reneyvane @SweeneyTodd: Oui et c'est aussi parfois lié à la nécéssité d'hérité d'un nouveau moteur développé en parallèle d'un autre jeu mais tu as quand même une augmentation chez les grands éditeurs d'une ... (il y a 8 Heures)

  • SweeneyTodd

    SweeneyTodd @reneyvane: l'allongement des devs est une tendance globale malheureusement! Soit on revient à des jeux moins gros, soit on patiente...le leak d'Insomniac était très intéressant là-dessus! (il y a 10 Heures)

  • reneyvane

    reneyvane ...améliore l'IA de la police et le spoiler de la carte ? Ca ne dit pas à quel point tel lieu sera ou non exploité pour l'histoire ou des trucs annexes. En outre, le leak =Annulation version PS4/One ? (il y a 1 Jour)

  • reneyvane

    reneyvane @GTB: Le report de GTA6 à cause du leak est étrange ? On apprenait qu'il y aurait une héroine Latina, une police + coriace et on voyait la carte ? Finalement, l'héroine est toujours là, chaque GTA ... (il y a 1 Jour)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

Notre vidéo Xbox Series X de MotoGP 24

  • Mardi 14 mai 2024
  • davton

GSY Review : INDIKA

  • Jeudi 2 mai 2024
  • Driftwood

GSY Review : Endless Ocean Luminous

  • Mardi 30 avril 2024
  • davton