| Forums-> Games forum-> E3: Sega Rally Revo: |
| Author | Message |
| PlumbDrumb Still drinking Since 1531 Days |
2006-05-02 19:45:41 Sega Rally Revo Discuss Sega Rally Revo here --- |
| hasanahmad Since 1553 Days |
2006-05-14 11:37:27 here are GAMEPLAY hands on from Gamespot --- |
| Slabs Since 1567 Days |
2006-05-14 13:42:07 Wow, even more impressive considering Motorstorm was revealed to only be using parallax mapping instead of actual deformation! |
| Jollipop Since 1420 Days |
2006-05-14 19:53:21 Urgh i hope dev's don't start targetting 1080i ..I'm happy with 720p |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-05-15 00:19:59 In reply to Slabs (2006-05-14 13:42:07) Posted by Slabs Wow, even more impressive considering Motorstorm was revealed to only be using parallax mapping instead of actual deformation! Posted by Jollipop Urgh i hope dev's don't start targetting 1080i ..I'm happy with 720p |
| Jollipop Since 1420 Days |
2006-05-15 00:24:07 Posted by Acert93 1080i means 30fps :( Even then I still prefer progressive scan at 30fps. Interlacing screws with my eyes. |
| Ajsomfan Since 1351 Days |
2006-05-15 00:35:43 Acert: Just watch the Motostorm vids, you can clearly see that there aint no deformation going on there... |
| hasanahmad Since 1553 Days |
2006-05-15 01:13:19 In reply to Acert93 (2006-05-15 00:19:59) Posted by Acert93 Where did you hear this? I had read during GDC they were using realtime geometry deformation. Parallax Occlusions Mapping, while a nice technique (nothing wrong with it), is not the same. This may explain why the wheels kind of float/skim/sink inh the surface. Kind of like clipping, but intended to be "mud". --- |
| Slabs Since 1567 Days |
2006-05-15 01:23:53 Yup, trustworthy guys aswell with no agenda but gaming. |
| Jasper Since 1472 Days |
2006-05-15 01:37:31 Source: |
| hasanahmad Since 1553 Days |
2006-05-15 01:41:33 In reply to Slabs (2006-05-15 01:23:53) Posted by Slabs Yup, trustworthy guys aswell with no agenda but gaming. --- |
| Acert93 Mr. Bad Cop Since 1508 Days |
2006-05-15 01:42:01 Interesting how things can change in a matter of months. This not a "bad" thing, but it is more of a "hack". Not that graphics in general are not hacks (they are), but seeing as the game kind of focuses on mud you would think it would be calculated to the fullest detail. I really liked the parts in the CGI where there was a ton of sand/dust; it looks like Sega Rally -- one of my all time favorite racers -- will have that. I cannot wait! |
| Slabs Since 1567 Days |
2006-05-15 16:10:06 In reply to hasanahmad (2006-05-15 01:41:33) Posted by hasanahmad look at jasper's post |
| roxwell PuS3Y Since 1486 Days |
2006-05-15 16:37:34 Just read this article an I hope they are not going to fiddle with the way its plays too much!? --- |
| anm8rjp Since 2234 Days |
2006-05-19 16:37:47 Here is a link to some screenshots... |
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