Viginti_Tres
Viginti_Tres
Since 6315 Days
Couldn't disagree with the comparison to Far Cry 2 more. The core problem with Far Cry is that you get a huge map and a few repetitive missions, all the space is wasted and there is practically nothing else to do. In Crackdown there is no wasted space, it's just pure fun exploring every aspect of the city, try huge jumps, scale buildings in new ways you didn't try before and collect some orbs while you're at it. With each new level you "unlock" new areas you couldn't reach before, encouraging you to collect even more orbs in order to scale larger buildings. Maybe the difficulty ruined it for you, banging through the game in Coop can be done in less than an hour if the difficulty setting is on normal and your Coop partner is strong. On the highest difficulty you'll need to level up before attempting to rush to the next boss, else he'll likely kick your ass. For the sequel I wish they emphasis this necessity even more.

If they do story they should keep it a minimum, as they said no cut scenes (thank god for that, maybe a mission intro like they did in the first, easily skipable), the core story should however be told on the fly. They need better bosses, which I'm very certain they'll tackle. But I don't care about both these aspects as much as I do about the achievements/orb/scaling stuff they did. This is what made the game great and all I wish for is that they expand on it. And while we're at it: a soundtrack that is at least as great as the first ones and we're set.

On the technical side I hope the longer draw distance will make the game more immerse, cars popping up in fairly close distance was a real distraction and killed some of the possible fun. Also the online experience suffered a lot from random connection problems. Other than that the first game looked great, nothing to complain there. Don't wish for an art style change either.

I'd like to see achievements that can be done in a creative way like some did in the first instalment. You could do the barrel rolls the conventional way or like I did it with a friend in Coop: Get into a car and have the friend grab amd throw you in the air multiple times, this was a lot of fun and saved the frustration.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6813 Days
I just said they shared one of the same problems.. and they do both lack mission variety.

Crackdown is a far more enjoyable game, but the missions are repetitive as hell. Variety certainly could not hurt.
In reply to
LEBATO - IS WRONG
LEBATO
Since 6935 Days
Posted by Jin187
All this game needs is a good story then will go from being just great fun to being one of the very best games of the generation
Posted by blmbox
a stronger narrative is all I'm hoping for.
Well, that is not looking that good to be honest.

"BT: One thing we’re not getting caught up in is dialogue-driven cutscenes. It’s not what we do and we’ve no business going towards that kind of thing. If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move."

It seems to me like we are looking into this generic, meaningless story once again. I also didn't like this part of the interview.

"BT: From an environmental point of view, you probably would look at it as being an entirely new map. It’s still Pacific City but further on in the timeline. We’ve altered a great deal, and think people who enjoyed the first game are going to be really pleased when they enter this one. And we’ve made sure the gameplay’s altered significantly."

Honestly, I don't know how much you can modify a city and make it enjoyable once again. I think it was a great city, but to play it again? I don't know.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

KORNdog
KORNdog
Since 6217 Days
If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move
lol, sounds like they have absolutely no faith in the game or their abilities reading that.
In reply to
szaromir
szaromir
Since 6569 Days
Posted by KORNdog
lol, sounds like they have absolutely no faith in the game or their abilities reading that.
Au contraire. What's the point in competin with GTA or SR when you a) don't want to do that b)don't think it's worth it c)don't think you can do it well without spending too much resources you could spend elsewhere.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Viginti_Tres
Viginti_Tres
Since 6315 Days
Posted by KORNdog
If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move
lol, sounds like they have absolutely no faith in the game or their abilities reading that.
Funny it's one of the statements that made me happy, not trying to shoehorn a concept on it that actually works against the whole concept. Crackdown doesn't need that, it can hold it's own in a sea of medicore open world games. I know some people might not have caught the magic of this game but look at it from the same perspective you'd do with L4D: It doesn't need narrative either, in fact I think it would take away much of its experience (listen to the commentary of the devs to their game, they explained that).

I'm very happy with the interview. It shows they have a strong vision what the game should and what it shouldn't be, and that they essentially know what made the first game great. I hardly think they don't have much confidence, I'd probably be the other way around. Half of the original Crackdown team is working on the sequel and they received high praise for their game.
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5520 Days
Im a little worried because I asked them in the official forums if the game will run in the same engine only modified and they said that its another engine but it will be similar,some of the programers that worked in the first built this one, so they better make the gameplay similar but with a little evolution here and there only, not a complete change in gameplay because that would be terrible.
In reply to
KORNdog
KORNdog
Since 6217 Days
Posted by szaromir
c)don't think you can do it well without spending too much resources you could spend elsewhere.
so in other words i was right in my theory, since that sounds an awful lot like someone who doesnt have faith in their own abilities.
In reply to
dcdelgado
dcdelgado
Since 6673 Days
4player coop i'm in :)
In reply to

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

LEBATO - IS WRONG
LEBATO
Since 6935 Days
Posted by KORNdog
If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move
lol, sounds like they have absolutely no faith in the game or their abilities reading that.
Or maybe you should put the whole thing into perspective.

"BT: One thing we’re not getting caught up in is dialogue-driven cutscenes. It’s not what we do and we’ve no business going towards that kind of thing. If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move."

He's obviously talking about the cutscenes. How the story is handled. "It’s not what we do and we’ve no business going towards that kind of thing." They feel it would be a mistake doing it simply because others are doing it, when it's not something they feel it does not go along with what they are trying to achieve with this game.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

icemanufc
Since 5479 Days
Now that makes much more sense, without the selective editing!
In reply to
dcdelgado
dcdelgado
Since 6673 Days
Yes Indeed :)
In reply to

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

dcdelgado
dcdelgado
Since 6673 Days
He's back!!

In reply to

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

TheBeagle
TheBeagle
Since 6418 Days
YES! And I spot the agency tower.
In reply to

Band myspace = http://www.myspace.com/skipcanyon

Viginti_Tres
Viginti_Tres
Since 6315 Days
I can see my house from here, agent... hopefully the city is not THAT similar to the first game. I mean, it looks like a copy.
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5520 Days
YEAHHHH!!!


Sequel to the game of the generation OMG that Agent looks so hot!!!

In reply to

HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!

BLackHawkodst
BLackHawkodst
Since 5699 Days
Love the outfit.
In reply to

Prepare To Drop!!

Viginti_Tres
Viginti_Tres
Since 6315 Days
Searched the intrawebz a bit and here is some info on the GI articale:
-Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying "play dead when you see an Infected". Lulz ensue.)

-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.

-The game looks much more detailed and grittier, but still keeps the "cartoony" look we all love so very much.

-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.

-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.

-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.

-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.

-More instances where Co-Op play is prudent.

-The city hasn't changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it's the same city.

-You'll obtain skill orbs by using abilities relevant to your character.

-Four player Co-Op

-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.

-Melee attacks are much more varied a fluid.

-Key to the City DLC is a go!

-The freaks evolve over time, making them MUCH more fearsome as the game progresses.

-All repetitiveness is completely removed. And less shitty boss battles.

-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.

-City decays over time from the infection.

-New Agency helicopter and other vehicles. All old Agency vehicles returning.

-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.


-More precise targeting system. Skill is rewarded.

-Much more defining detail in all aspects of the game.
sauce: http://forums.gametrailers.com/thread/new-crackdow...



Bolded the important parts. It all sounds very good but the city being a copy is just bad. :( Hope some footage will clarify just how little/much they've done to the geometry.
In reply to
LEBATO - IS WRONG
LEBATO
Since 6935 Days
Disappointing. We already know how to climb every single building out there, who's idea was it to bring back the same city? It'll take half the fun away, big fail right there.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

Ronsauce
Ronsauce
Since 6798 Days
Yeah, that's definitely weak.

As for the boss battles, I stilll maintain that there should be some superhuman bosses throwing cars around.
In reply to

"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan

TheBeagle
TheBeagle
Since 6418 Days
To be honest I dont care about the city being the same. I mean I wouldnt pay full retail for the same game with 4 player co-op. But if theres enough changes then I dont care. 4 player co-op is a MASSIVE selling point for me.
In reply to

Band myspace = http://www.myspace.com/skipcanyon

dcdelgado
dcdelgado
Since 6673 Days
Would love to see some footage.
In reply to

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

Slabs
Slabs
Since 6843 Days
People seem to be jumping to a lot of conclusions over that same city line but IGN mentioned that a lot of buildings were demolished after the Agency cleaned up the city and new ones were built in place, plus you have the whole infection thing going on as well. I mean Saints Row 2 had the same "problem" and only a few areas really felt the same as the first.
In reply to
KORNdog
KORNdog
Since 6217 Days
Posted by LEBATO
Disappointing. We already know how to climb every single building out there, who's idea was it to bring back the same city? It'll take half the fun away, big fail right there.
the lack of split screen is dissapointing too imo, the first game wasnt exactly pushing anything visually, and i was hoping a sequel would at least have 2 player split...i guess not.

doubt i'm even going to bother with this one. the same city is just rediculous...@slabs. i was definately aware of the fact the city was the same in saints row 2, it's one of the many reason i dissliked it so much. just felt like a half assed attempt at a sequel.
In reply to
icemanufc
Since 5479 Days
Posted by Viginti_Tres
Searched the intrawebz a bit and here is some info on the GI articale:
-Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying "play dead when you see an Infected". Lulz ensue.)

-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.

-The game looks much more detailed and grittier, but still keeps the "cartoony" look we all love so very much.

-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.

-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.

-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.

-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.

-More instances where Co-Op play is prudent.

-The city hasn't changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it's the same city.

-You'll obtain skill orbs by using abilities relevant to your character.

-Four player Co-Op

-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.

-Melee attacks are much more varied a fluid.

-Key to the City DLC is a go!

-The freaks evolve over time, making them MUCH more fearsome as the game progresses.

-All repetitiveness is completely removed. And less shitty boss battles.

-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.

-City decays over time from the infection.

-New Agency helicopter and other vehicles. All old Agency vehicles returning.

-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.


-More precise targeting system. Skill is rewarded.

-Much more defining detail in all aspects of the game.
sauce: http://forums.gametrailers.com/thread/new-crackdow...



Bolded the important parts. It all sounds very good but the city being a copy is just bad. :( Hope some footage will clarify just how little/much they've done to the geometry.
Sweet, cant wait for this game
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