Crackdown Demo impressions - post here

Jato
Jato
Since 6700 Days
*sigh*... I had 16 % done after 1 hour, then I had to disconnect it unfortunately.

So, I just resumed my download, and now I'm at 8 %...wtf..?!?
In reply to

http://www.myspace.com/jatonl

Myro
Myro
Since 6751 Days
Hahaha, crackdown is awesome.

Didn't think it would be such fun.
I played till the demo timer stopped me.

w00t 27 agility orbs!
In reply to

There's nothing like having a few beers and "eating" your "Greens"!
Wii "Friend code" (lol) 4393 6031 1259 1283 add me!

deftangel - Hot stuff!
deftangel
Since 6691 Days
Posted by GriftGFX
The only other thing I can think of is that my buddy might have something running on his subnetwork that's gunking up the works..but I don't think it's his router and I don't think there's any good reason that this should take several hours to download on a 10mbit network.
Did you delete it and start from scratch or just stop and resume? I've tried that and it hasn't budged from 31% ! *glares nastily at router*
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6823 Days
Posted by deftangel
Did you delete it and start from scratch or just stop and resume? I've tried that and it hasn't budged from 31% ! *glares nastily at router*
Resumed. Maybe it's just a matter of too many people trying to snag it at once. That doesn't really explain why some people seem to be able to grab it without stalling out or slowing down to a crawl though. They really should implement some sort of torrent system.
In reply to
Jato
Jato
Since 6700 Days
How fast do you lads download these demo's on average?

I see people complaining they're download is "ONLY" at 20% after 7 mins..!?!

A demo this size usually takes me 2/3/4 hours to download...
In reply to

http://www.myspace.com/jatonl

deftangel - Hot stuff!
deftangel
Since 6691 Days
It's completely stalled now! Will concentrate on getting the torrent sorted and then restart my router I think.

The problem with a torrent system, as it's currently implemented in the case of bittorrent is that it would completely knacker quality of service on Xbox Live without extremely sophisticated trackers that keep everybody up to date on what Xboxes want to be downloading/seeding and which are gaming on Xbox Live.

Hundreds of excess packets from peers out of the loop will cause lag in online games and the likely overhead required to keep them all synced in a timeley fashion would likely severely reduce the benefits. It's not as trivial as installing a torrent client on 360's.

I'm sure if it was easy, it would be there already. The bandwidth costs for Microsoft must be absolutely monstrous. There's no way they would be holding any kind of solution back.
In reply to
Slabs
Slabs
Since 6853 Days
Replay Editor was mentioned at Leipzig last year.

http://www.1up.com/do/newsStory?cId=3153154
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6823 Days
Posted by deftangel
It's completely stalled now! Will concentrate on getting the torrent sorted and then restart my router I think.

The problem with a torrent system, as it's currently implemented in the case of bittorrent is that it would completely knacker quality of service on Xbox Live without extremely sophisticated trackers that keep everybody up to date on what Xboxes want to be downloading/seeding and which are gaming on Xbox Live.

Hundreds of excess packets from peers out of the loop will cause lag in online games and the likely overhead required to keep them all synced in a timeley fashion would likely severely reduce the benefits. It's not as trivial as installing a torrent client on 360's.

I'm sure if it was easy, it would be there already. The bandwidth costs for Microsoft must be absolutely monstrous. There's no way they would be holding any kind of solution back.
Having trouble wrapping my head around that one Deft, bit torrent systems require less bandwidth on the part of the tracker than hosting a file for millions of people does. The tracker could be completely seperate from match making, and most games are peer to peer, so they wouldn't feel a thing unless they were connected to the tracker.
In reply to
Jin187
Jin187
Since 6567 Days
Its a fun game, but where is the story? Its just go here kill him, go here kill her, also, theres far too much random wars going on, Just ramdomly being shot at from buildings miles away :S
In reply to
Myro
Myro
Since 6751 Days
Well it is a demo
In reply to

There's nothing like having a few beers and "eating" your "Greens"!
Wii "Friend code" (lol) 4393 6031 1259 1283 add me!

Jato
Jato
Since 6700 Days
Haha Myro, still got that 'GeoVid avater'...
In reply to

http://www.myspace.com/jatonl

PlumbDrumb - Still drinking
PlumbDrumb
Since 6817 Days
what kind of story would you prefer?

sushi gone bad, girlfriend speak, family dies, revenge?
I mean really, who cares?

Shoot 'Em up BAD GUY!!!! lol
In reply to

Warm Brain

roxwell - PuS3Y
roxwell
Since 6771 Days
Love, romance, tragedy!

hang on, that would be Titanic.
In reply to

Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)

deftangel - Hot stuff!
deftangel
Since 6691 Days
Posted by GriftGFX
Having trouble wrapping my head around that one Deft, bit torrent systems require less bandwidth on the part of the tracker than hosting a file for millions of people does. The tracker could be completely seperate from match making, and most games are peer to peer, so they wouldn't feel a thing unless they were connected to the tracker.
Without wanting to derail the thread;-

The tracker essentially maintains all of the peer connections. It's almost like a matchmaking agent. Peer A needs piece X, asks the tracker who hooks it up with Peer B. Peer B then sends piece X directly to Peer A as last it heard, Peer A wants it

Peers sync with the tracker periodically to update on what parts they need, what parts they are seeding and who to. This is usually in the order of minutes so at any one time, Peers could be a few minutes out of date with who wants what.

This might not sound like a big deal but files in torrents are split into thousands of pieces and typically there are thousands of peers. What will inevitably happen is even though after downloading a file, your Xbox notifies the tracker you are done downloading, peers that haven't checked in with the tracker yet will still be sending you packets which potentially floods your connection with traffic you don't need.

Try it next time you download a torrent. Shut it off correctly and keep an eye on your incoming traffic. Even days later, I can still be getting attempted connections from peers related to that torrent.

One way to deal with this is to keep the trackers bang up to date and have the clients (i.e. the "torrent" client on the Xbox 360 itself) adhere to a strict protocol. It's more achievable on a closed platform such as Xbox Live but networking is a thorny can of worms and there are a multitude of issues. Security would be a key concern as it potentially gives much more avenues for those who know to mess with peoples connections. As Live moves to Live Anywhere, the platform is opened up a bit as well.

I'm sure a bittorrent "Like" solution is possible but it far from as simple as "install bittorrent" during the next dash update. I'm quite positive given the likely costs of bandwidth (and that can only be increasing RAPIDLY) that if MS had something working, it would be there now.

For the time being, I can wait a day or two for a demo if it means a better chance of gaming with less lag.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Since 6817 Days
damn you Jato!
In reply to

Warm Brain

Jato
Jato
Since 6700 Days
Posted by PlumbDrumb
damn you Jato!
Why, what I do now and why are you saying this to Roxwell...? ;)
In reply to

http://www.myspace.com/jatonl

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6823 Days
Good post Deft..I would think that they could be a bit more efficient than that on a closed network, but nice points.

And there's really no story in Crackdown from what I understand, no narrative, atleast. Just a setting and a sandbox. I'm okay with that though.

Videogame story telling is over rated ;)
In reply to
Myro
Myro
Since 6751 Days
Posted by Jato
Haha Myro, still got that 'GeoVid avater'...
Quiet you! X(
In reply to

There's nothing like having a few beers and "eating" your "Greens"!
Wii "Friend code" (lol) 4393 6031 1259 1283 add me!

Jato
Jato
Since 6700 Days
Posted by Myro
Quiet you! X(
Oops..!

;)
In reply to

http://www.myspace.com/jatonl

PlumbDrumb - Still drinking
PlumbDrumb
Since 6817 Days
"Your cocktail Mr. Martyr!!
"Thank you Number 2"


shit, time to quit :/
In reply to

Warm Brain

LEBATO - IS WRONG
LEBATO
Since 6945 Days
FINALLY!!! It downloaded and I played it for 1.5 hours, damn, I feel like I could still be playing, and it's only a portion of the whole freaking game.

A good story would have helped, that's something I will always think when playing this game. Now, just jumping around building to building looking for those green orbs is amazingly fun! That's amazing how a simple thing like that can be so fun. Hell, just looking around and seeing a higher building in the distance makes me want to go and climb it.

The vehicles physics are amazing and pretty much better than any of the sandbox games out there. They all have a distinct feel to them and are fun to drive, go fast, find a "ramp" and you get to do some impressive jumps. Now, how do you get your agency vehicles to morph?

Sound is great in this game. I heard so many lines from "los muertos" and they are all good lines......well, some sound too cheesy but there are some good ones. Audio from cars and explosions are very reasonable, but the best of all is the music. It just fits and it's music from many big artists.

I also love shooting a car's tires and seeing it roll over on the freeway. You can't beat that. You can also run in front of a car a just watch the ragdoll show, pretty much like the insurance fraud from Saint's Row.

Graphics are great but I guess they could be even better, not complaining or anything but I can point out some flaws. The draw distance is huge, but you don't see cars that far away, I've also seen cars pop in at fairly short distances. I also saw a couple of minor framerate dips, but nothing to worry about, it's totally within the acceptable levels, unlike Saint's Row.

Shooting needs a bit of tweaking, there needs to be a way to cycle from target to target, but at default difficulty you can get shot a lot and you won't die, so it's "ok", but it does get annoying, especially when you target a dead guy and there's a live one right next to it shooting at you.

And I do believe the shooting problem is actually a fairly big problem because that's all this game is about in terms of actually playing the game and trying to beat it. If all you have to do is shoot bad guys, at least get the shooting right. Level one shooting is a pain. Again, there needs to be a way to cycle targets, having to let go off the trigger and pointing to a new target and then hope it'll choose the right one isn't the ideal situation.

And it may be a matter of taste, but I thought the day/night cycle was too fast.

Other design decisions I found a bit awkward are these:

*Running over civilians=bad, and it can be done way too easily. Suddenly, the agency is shooting for you since you have killed too many of them. Oh well.

*Explosions from anything could have a bigger shock wave. A bit more people flying around please.

The bottom line is that this game is a great sandbox game, and I believe it's worth the purchase, even without the Halo 3 beta. After playing the demo, the beta is actually an extra, unlike before when we were making fun of the sixty dollar beta with a free game, now it's the other way around. Perhaps a story, something to fly in, and a different mission structure could have helped the game, but like deftangel said, that's judging the game for what is not trying to accomplish. There's lots of fun to have just driving around, climbing, shooting some bad guys in fun ways, playing online with a friend, and simply finding things to do in the huge city.
In reply to

Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!

amerakindesi
amerakindesi
Since 6837 Days
One of the best games ever made! I loved the demo soo much. Couldn't take my eyes off the screen whole 1 hour, and seeing the last 5 minute left till end of demo session counter was terrible. I want to buy this game so bad... Damn I could jump 35 feet. 65 agility blocks or so.
In reply to
deftangel - Hot stuff!
deftangel
Since 6691 Days
Posted by LEBATO
Now, how do you get your agency vehicles to morph?
As your driving skill increases, you will find your agency vehicles will morph. When you get it up to the top level it looks pretty darn cool :)
Posted by Lebato
Shooting needs a bit of tweaking, there needs to be a way to cycle from target to target, but at default difficulty you can get shot a lot and you won't die, so it's "ok", but it does get annoying, especially when you target a dead guy and there's a live one right next to it shooting at you.
If memory serves me correctly, could you not switch targets by pressing left and right on one of the thumbsticks? I'm only at 77% on the demo but pretty sure that's how it works when I played it. Slightly awkward but usable.
Posted by Lebato
Running over civilians=bad, and it can be done way too easily. Suddenly, the agency is shooting for you since you have killed too many of them. Oh well.
I remember from an interview this getting mentioned. I think it was to encourage you to escape more via the rooftops as that's the one place the agency can't find you.
Posted by Lebato
Explosions from anything could have a bigger shock wave. A bit more people flying around please.
The explosions are all about chain reactions, string them together for more impressive results (See the achievements!)



I'm quite glad people are liking it (impressions all round seem to be pretty good) Though some might see the beta as pretty cynical, it has had the nice effect of getting LOTS more people to try it out in advance knowing they were buying it anyway. Like Viva pinata it's a good game that's pretty difficult to market/explain without playing it (especially attempting to avoid the dreaded GTA clone moniker) so hopefully this won't go the same way and at least get it's just desserts in terms of sales. The replay editor I think will be really something.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6823 Days
Posted by deftangel
If memory serves me correctly, could you not switch targets by pressing left and right on one of the thumbsticks? I'm only at 77% on the demo but pretty sure that's how it works when I played it. Slightly awkward but usable.

The explosions are all about chain reactions, string them together for more impressive results (See the achievements!)
I think moving the left thumb stick while you've got a lock just changes the possition of the lock (ie head, arms, chest, etc). I actually think that's pretty damn cool though. You shoot someone in the leg, they fall over, you shoot their primary gun hand, they drop their weapon, good stuff. Equally as useful for shooting out someones tires.

As far as chain reactions go, if you want to see a big explosion, cause a big traffic jam. I found the best area for this was the bridges that are closed off for the demo. Since the NPC traffic can make its way through, just park your car (or cars) right in front of the barrier and let the jam pile up. When you've got a big enough pile of cars, throw a handful of frag grenades into the mess and you'll see a big boom :)

The demo definitly makes me feel much better about being tricked into purchasing the game on its release date.

Oh, and good impressions, Lebato. I was far too busy replaying it to put that much effort into my first post :)
In reply to
kenshin2418 - Junior Detective
kenshin2418
Since 6798 Days
sounds like most of users are enjoying the game. Hmm, looks like I'll have to download it then later, after I finish writing this BS of an Essay.
In reply to

SuperBowl 41, Believe!

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