Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
https://www.youtube.com/watch?v=fZR0SNAthIU
As for the box art i like it, it‘s simple and gets the idea of the game across but i wish they had all the 3 characters on the box
also, seem there's some relatively big talent involved in this. because that's clearly Clancy Brown
https://www.youtube.com/watch?v=Oi_tKiEBBZo
trailer
https://www.youtube.com/watch?v=fZR0SNAthIU
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
Hating the cover though. We are on the month of the KARA demo's 6th anniversary. She should be the face on the cover. :(
@2040 Nah that was silly in Tomb Raider with it looking like Medusa hair at times lol. Even when she is indoors and no wind around it had a life of its own ignoring that thing called gravity.
https://cdn3.dualshockers.com/wp-content/uploads/2...
Horizon is deferred rendering for sure. Same technique as Detroit but higher resolution hair textures.
Detroit sample -
http://images.gamersyde.com/image_detroit_become_h...
actually a lot of major game engines this gen have switched to deferred rendering. (CryEngine, UE4, Unity, and Fox Engine) to name a few. UE4 actually supports both deferred and Forward rendering.
https://docs.unrealengine.com/latest/INT/Engine/Pe...
Forward rendering is great with hair transparencies but can be ineffective with material rendering and lighting. deferred is more less the opposite, has issues with transparencies.
Ni-Oh is Forward rendering (same with Ninja Gaiden 1-3 and DOA)
http://i.picpar.com/JsHc.jpg
DISSIDIA FINAL FANTASY is forward rendering as well.
https://c1.staticflickr.com/1/704/31268073343_5ca2...
I think ROTR is deferred rendering as well. looks a little deceiving. TR's solution for hair seemed to be more hair strands and follicles with lesser texture quality.
there's multiple ways to render hair - either higher resolution hair texture or more hair strands with lower texture quality.
https://vignette.wikia.nocookie.net/uncharted/imag...