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Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
I sometimes use both for some variety, but considering hip fire makes your aim more easier on your enemy the ISA assault rifle is the way to go.
And I do agree, I havent played it for MANY months and for these 2-3 days going back to it, its been "easier" but yet the same BS I had before.
Sometimes the controls go in your way which makes it a chore to control, but sometimes it really feels good, I dont know how to have a opinion on that because its random, keeps changing.
It is indeed that the hip fire noobish TBH, but that only goes to the ISA assault rifle, most people use that for that reason alone.
They should change the ISA weapon like the Helghast were hip fire is more difficult to pull off but aiming down the scope being easier.
The assault class has to go for sure because they piss me off badly!
Thing is that if you suddenly get close to one they are ready to kill themselves just to kill you, happens MANY times.
Another thing is that the maps, the smaller ones like Blood Glutch and similair ones is too small, alot of tight corners and many unesseccary objects that gets in your way.
So this is why they need only medium to big size maps because that works for the controls KZ has, its more open, not many tight corners...etc. it works.
The gameplay is far from broken, but its definitely not fixed. Its pretty okay, and all we can do is hope Killzone 3 fixes some of these issues.
My biggest issues is the stupid shakey screen that doesnt make any sense at all, and they need to speed up the framerate so the game isnt slow, many times I said it was the controls, but its not. Its the framerate that makes the game slow.
http://www.youtube.com/watch?v=dInePmbzhb0&feature...
It seems like without the crosshair you get a wider but yet mostly accurate kills.
The thing is it takes time to learn how to aim correctly and where center is, but once you get that down, you have to notice the RED NAMES above the enemies, when you see it, fire away.
I did this and I got like 4 kills with the assault rifles and one with my handgun, in row.
I dont know exactly how it helps more than with crosshair but it helped.
Going to use it a bit more to see how well it is.
http://www.youtube.com/watch?v=dInePmbzhb0&feature...
It seems like without the crosshair you get a wider but yet mostly accurate kills.
The thing is it takes time to learn how to aim correctly and where center is, but once you get that down, you have to notice the RED NAMES above the enemies, when you see it, fire away.
I did this and I got like 4 kills with the assault rifles and one with my handgun, in row.
I dont know exactly how it helps more than with crosshair but it helped.
Going to use it a bit more to see how well it is.
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
They really need to add Party Up feature for online.
About the no-crosshair-"trick" is that it is...awesome!
I got so many kills like that, the accruacy definitely improves like this, but its pretty hard until you know exactly where the center is.
You know when you move the crosshair gets wider than normal but yet you can still see it, thats how it is, but it still acts like normal size crosshair so you got more chance of hitting.
I switched back and forth a few times and IMO it works.
Nontheless, the idea of the entire gunplay rests on hipfiring is weird, its like Guerilla Games are fans of the 80's - 90's b-movie action movies LOL.
I have to say, FUCK the screenshake nonsense!
There is NO explosion NEAR ME, and I dont even move, but yet if one explosion goes off somewhere like two rooms from you YOUR screen shakes, and when it does, it effects your crosshair and gun, kind of kicks off balance a bit.
Seriously thats probably the most annoying thing for me, the idea of screen shakes for no reason. I would be very pissed if Killzone 3 has it as well.
And the assault class, I cant believe how stupid people are to use rocketlaunchers in close combat just to kill someone...and themselves.
I never noticed the ISA AR being more accurate from the hip though, that is interesting. Guess I spent too much time using the H AR from far back w/ the sights. IF they fix the cone of fire and make hip fire WAAAYYYYYY less accurate and make using iron sights (like any proper shooter should imo) then that alone would fix a good deal of balance to the game's action. If they don't fix this it willl be a real shame. The other being the slow bouncing movements that are SOO annoying and, like you said, the shakey cam from grenades going off a mile away is also a major immersion killer.
I also would like to see a much bigger variety in game modes, having the same couple modes switching over and over gets old, but I do really like how they switched objectives in the middle of a match, that was the one really great idea GG had w/ killzone 2.
No party is bullshit for sure, it blows my mind they don't have that. just blows my mind....
I know what you mean, I DO like Blood Glutch or any other small maps, but what ruins the whole thing is the Assault Class with their RPGs and grenadelaunchers, pretty much Killzone's "noobtubes" really.
I usually take "Body Count" before searching for servers because sometimes some people have set the Assault Class OFF which is smart of them.
Corinth Crossing is good one, but not much. I got all the DLC maps, and some of the maps are better from the DLC, visually.
One of them is a nice one. On the sky there is a big airfight with a crashing ship. Then every few minutes a nuke will hit the planet. Before the nuke hits the screen gets a bit fuzzy just a few seconds headstart warning that there is a nuke, everybody has to rush indoors or they will be wiped. 3-5 seconds later everybody rushes out to continue the fight.
This one
I really LOVE the atmosphere in most maps GG has put in, just great. But I think because so much is going on their engine doesnt seem to manage of running the game fast enough, hence the slowness.
I HATE the train map (DLC).
The ISA AR is better for more hip firing while the Helghast AR is good for iron sight.
The thing is though that the ISA AR when you aim down the scope it bounces off quite alot which makes it useless compared to hip fire, it should be the other way around.
Shakey camera for no reason is just annoying, good thing we both can agree on that.
It should ONLY shake when a grenade is near you (you can even see it) or near your feet (then you die but still), not when a grenade goes off in random place the entire screen shakes like if it was a earthquake.
I do like the modes that is already in the game, but Body Count is the one for fast XP.
I am one rank down from General, yes, General! LOL
But it seriously doesnt feel like its moving, at all, even though I am killing left and right, on my best matches when I am on top 3 on the list on a winning team.
One reason why I like the modes are that the modes changes without the game ends, basically the modes streams through one long match which is nice, nice idea indeed. I am sure they will keep this for Killzone 3.
No party is BS indeed but I am hoping they fix that for Killzone 3.
But first and foremost IMO is that they have to fix the non-needed shakey camera, higher framerate and more responsive controls and get rid of the Assault Class.
If they fix those then most of the problems will automatically go away, atleast for me.
I know myself, I know I will get super hyped for Killzone 3 and I know I will buy it even with the problems I got with Killzone 2.
Its something with the game that draws me in the universe, setting, music, art, style, grittyness...etc. that I just like. If I can stand Killzone 2 gunplay up until now, Killzone 3 will be the same :)
PS. One thing about the hip fire, I think its good and bad. I mean it would be a bit wierd to say its okay for Halo to do it but not Killzone you know.
Halo has hip fire with all weapons and people mostly use hip fire than scope in their targets.
But I think Killzone is closer to say, COD4 were hip fire is there, but aiming down the sight (iron sight or scope) is more crucial.
interview going through most of what we knew. but they confirm a few things. namely that it'll be running 720 and 30fps. no load screens, no loading hic-ups mid game, and control refinement (some people should be happy about that) shaping up to be something awesome.
They should explain in detail what about the controls they refined.
When it comes to controls and all, demo or the full game is what is needed anyway, but a nice detail would be help a bit.
But knowing they are doing "something" about it is always nice to know.
They should explain in detail what about the controls they refined.
When it comes to controls and all, demo or the full game is what is needed anyway, but a nice detail would be help a bit.
But knowing they are doing "something" about it is always nice to know.
How long was it you played the MP?
What do you mean with "loading stutters where the game felt slow"?
I just know that the fps is low or something is very wrong for the game to act very slow while everything else is in normal pace.
And no 30fps isnt more than fine, they should always aim higher than 30fps if possible, like you know...60fps.
I do hope no loading screens is done well because waiting many many minutes for a MP match to begin was annoying.
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
For example COD4 and MW2 they ran 60fps, hence the game ran smooth and fast (I think those games were sub-hd?). I can promise you this, if Killzone 3 would run atleast around 40-60fps the slowness of movement would be reduced quite alot, mostly when you turn around.
Sure the "weight" would be there and I dont have any problems with it (got used it as I did with Bad Company 2), but the game would run in faster pace and just feel good.
I dont know why Bad Company 2 has the "weighty" feel to it as Killzone 2 but yet it doesnt feel slow and sluggish.
If only GG could get some help from DICE on the controls because both of these games have pretty much the same concept of gunplay.
Info
http://www.bitmob.com/articles/new-killzone-3-scre...
Damn I love arctic scenery with sci-fi in them LOL.
More here (too big to post them)
http://www.shacknews.com/screenshots.x?gallery=147...
Cant wait to see the trailer for it, I love ALL the trailers they released.
But the idea of Visari being dead I hope they can keep audio speeches of him (Brian Cox is awesome) in to pump the Helghast spirit :)
@sath, I agree that the gunplay in Bad Company 2 would be a perfect target for GG to aim for, if they could make the game feel like that in terms of weight, aiming, and speed then I think the Killzone franchise, at least in terms of MP, would finally be on the same level as some of the other major AAA shooters, or at least really damn close.
the arctic stuff does look really great. I hope we get a really nice Map variety with lots more "sunny" maps and less dark/urban stuff. It looked great but was just way overdone.
Now for some co-op action, party options, and new weapons. I'm really anxious to see what they present at E3.
footage in the background. looks fucking amazing. got a few melee kills in there. thinking about it, i actually think illzone 2 is still the best looking console game. it does a lot of things better then even uncharted and GOW3. it really is one hell of a looker.
and sath, a stable 30fps is more then fine. hell, 99% of ALL games are 30fps, i guess you think those are sluggish and slow as well?
anyhow the footage in the back, as small as it was, looked really interesting. I'm worried about how wild the gun still bounces when using the scope but I'm also really glad to see the green glare gone from the scope, that is great to see! Also it looks like the running movement isn't as clumsy and bouncy as before.
Like in part 2, the animations look second to none. If there is one thing GG does really do well it's certainly animations. damn those looked fucking excellent.
edit: also, I really am excited about being able to slide into cover like in gears, that should add some really interesting combat moments. I wonder if they will allow cover in the MP this time?
anyhow the footage in the back, as small as it was, looked really interesting. I'm worried about how wild the gun still bounces when using the scope but I'm also really glad to see the green glare gone from the scope, that is great to see! Also it looks like the running movement isn't as clumsy and bouncy as before.
Like in part 2, the animations look second to none. If there is one thing GG does really do well it's certainly animations. damn those looked fucking excellent.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
But this is all a moot point b/c I already said on this very page that if Killzone 3 played like Bad Company 2 (which doesn't play like CoD at all) then Killzone 3 would be great.
Do you honestly think comparing killzone to CoD even though it doesn't make sense is gonna be a free bye out of valid gripes about the game? LOL wtf are you thinking?
Korn, that's fine if you liked the laggy controls that even the devs admitted were troublesome, if you wanna cheerlead Sony's puppy THAT fucking much go ahead, but cut out the CoD bullshit. It's far too easy to see through that crap.
Wow some serious drama about the controls stuff. The game looks awesomeat least, hopefully will play that way as well.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox