Killzone 3 in this month's GamePro HYPE TRAIN!

scoobs0688
scoobs0688
Since 5459 Days
I absolutely love salamun market, thats my favorite mp map in a console shooter since blood gulch :)
In reply to

Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)

Sath - Missed the<br>hay
Sath
Since 6691 Days
Posted by Nietzsche
The Helghast assault rifle is less bouncy for sure and is more accurate when using iron sight, but the hip fire is more wild, its pretty much the opposite of ISA assault rifle.
I sometimes use both for some variety, but considering hip fire makes your aim more easier on your enemy the ISA assault rifle is the way to go.

And I do agree, I havent played it for MANY months and for these 2-3 days going back to it, its been "easier" but yet the same BS I had before.
Sometimes the controls go in your way which makes it a chore to control, but sometimes it really feels good, I dont know how to have a opinion on that because its random, keeps changing.

It is indeed that the hip fire noobish TBH, but that only goes to the ISA assault rifle, most people use that for that reason alone.
They should change the ISA weapon like the Helghast were hip fire is more difficult to pull off but aiming down the scope being easier.

The assault class has to go for sure because they piss me off badly!
Thing is that if you suddenly get close to one they are ready to kill themselves just to kill you, happens MANY times.

Another thing is that the maps, the smaller ones like Blood Glutch and similair ones is too small, alot of tight corners and many unesseccary objects that gets in your way.
So this is why they need only medium to big size maps because that works for the controls KZ has, its more open, not many tight corners...etc. it works.

The gameplay is far from broken, but its definitely not fixed. Its pretty okay, and all we can do is hope Killzone 3 fixes some of these issues.

My biggest issues is the stupid shakey screen that doesnt make any sense at all, and they need to speed up the framerate so the game isnt slow, many times I said it was the controls, but its not. Its the framerate that makes the game slow.
In reply to
Sath - Missed the<br>hay
Sath
Since 6691 Days
I watched this video and I got to say, I did only one thing that the video showed, if you look carefully, there is no crosshair
http://www.youtube.com/watch?v=dInePmbzhb0&feature...

It seems like without the crosshair you get a wider but yet mostly accurate kills.
The thing is it takes time to learn how to aim correctly and where center is, but once you get that down, you have to notice the RED NAMES above the enemies, when you see it, fire away.

I did this and I got like 4 kills with the assault rifles and one with my handgun, in row.
I dont know exactly how it helps more than with crosshair but it helped.
Going to use it a bit more to see how well it is.
In reply to
scoobs0688
scoobs0688
Since 5459 Days
Posted by Sath
I watched this video and I got to say, I did only one thing that the video showed, if you look carefully, there is no crosshair
http://www.youtube.com/watch?v=dInePmbzhb0&feature...

It seems like without the crosshair you get a wider but yet mostly accurate kills.
The thing is it takes time to learn how to aim correctly and where center is, but once you get that down, you have to notice the RED NAMES above the enemies, when you see it, fire away.

I did this and I got like 4 kills with the assault rifles and one with my handgun, in row.
I dont know exactly how it helps more than with crosshair but it helped.
Going to use it a bit more to see how well it is.
Sath whats your psn name?? I'll add you and we can play some, ive been itching to get back into it.
In reply to

Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)

Sath - Missed the<br>hay
Sath
Since 6691 Days
Posted by scoobs0688
Sath whats your psn name?? I'll add you and we can play some, ive been itching to get back into it.
LOL sure thing " ISathI ", but you know whats shitty about the online. There is no party up which sucks. One have to go in a room and if there is enough slots left a friend then joins, and that doesnt even mean to be in the same team *sigh*

They really need to add Party Up feature for online.

About the no-crosshair-"trick" is that it is...awesome!
I got so many kills like that, the accruacy definitely improves like this, but its pretty hard until you know exactly where the center is.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
I'm not really going to get too involved in this discussion, but I just watched that video and that has to be bullshit. If turning off your reticule actually effects the cone of fire or bloom or whatever model the game uses, that's just... the dumbest thing I've ever seen. That has to be a placebo effect--I hope.
In reply to
KORNdog
KORNdog
Since 6228 Days
Posted by GriftGFX
I'm not really going to get too involved in this discussion, but I just watched that video and that has to be bullshit. If turning off your reticule actually effects the cone of fire or bloom or whatever model the game uses, that's just... the dumbest thing I've ever seen. That has to be a placebo effect--I hope.
it doesnt effect the aiming in any way. it does however increase immersion. i personally played the whole thing with no HUD or reticule. made the iron-sights far more important since you really where blind firing from the hip otherwise.
In reply to
Sath - Missed the<br>hay
Sath
Since 6691 Days
It works, I tried it. It widens your "aiming movement" a bit more.
You know when you move the crosshair gets wider than normal but yet you can still see it, thats how it is, but it still acts like normal size crosshair so you got more chance of hitting.
I switched back and forth a few times and IMO it works.
Nontheless, the idea of the entire gunplay rests on hipfiring is weird, its like Guerilla Games are fans of the 80's - 90's b-movie action movies LOL.

I have to say, FUCK the screenshake nonsense!
There is NO explosion NEAR ME, and I dont even move, but yet if one explosion goes off somewhere like two rooms from you YOUR screen shakes, and when it does, it effects your crosshair and gun, kind of kicks off balance a bit.
Seriously thats probably the most annoying thing for me, the idea of screen shakes for no reason. I would be very pissed if Killzone 3 has it as well.

And the assault class, I cant believe how stupid people are to use rocketlaunchers in close combat just to kill someone...and themselves.
In reply to
Nietzsche
Nietzsche
Since 6177 Days
@Sath, I don't mind maps like Blood Gartch as long as the game room has rockets turned off so ppl don't spam that crap. When its mostly ARs and such some of the smaller maps work out pretty decent IMO. I think, if anything, they are good just for the sake of variety, even if the bigger maps work better the smaller ones are good just for a little change of pace. I really liked the Corinth Crossing map a lot, not only was it visually my favorite map but I thought it was set up for some really insane confrontations (even though sometimes it made for very lopsided ones).

I never noticed the ISA AR being more accurate from the hip though, that is interesting. Guess I spent too much time using the H AR from far back w/ the sights. IF they fix the cone of fire and make hip fire WAAAYYYYYY less accurate and make using iron sights (like any proper shooter should imo) then that alone would fix a good deal of balance to the game's action. If they don't fix this it willl be a real shame. The other being the slow bouncing movements that are SOO annoying and, like you said, the shakey cam from grenades going off a mile away is also a major immersion killer.

I also would like to see a much bigger variety in game modes, having the same couple modes switching over and over gets old, but I do really like how they switched objectives in the middle of a match, that was the one really great idea GG had w/ killzone 2.

No party is bullshit for sure, it blows my mind they don't have that. just blows my mind....
In reply to
Sath - Missed the<br>hay
Sath
Since 6691 Days
Nietzsche

I know what you mean, I DO like Blood Glutch or any other small maps, but what ruins the whole thing is the Assault Class with their RPGs and grenadelaunchers, pretty much Killzone's "noobtubes" really.
I usually take "Body Count" before searching for servers because sometimes some people have set the Assault Class OFF which is smart of them.

Corinth Crossing is good one, but not much. I got all the DLC maps, and some of the maps are better from the DLC, visually.
One of them is a nice one. On the sky there is a big airfight with a crashing ship. Then every few minutes a nuke will hit the planet. Before the nuke hits the screen gets a bit fuzzy just a few seconds headstart warning that there is a nuke, everybody has to rush indoors or they will be wiped. 3-5 seconds later everybody rushes out to continue the fight.

This one


I really LOVE the atmosphere in most maps GG has put in, just great. But I think because so much is going on their engine doesnt seem to manage of running the game fast enough, hence the slowness.
I HATE the train map (DLC).

The ISA AR is better for more hip firing while the Helghast AR is good for iron sight.
The thing is though that the ISA AR when you aim down the scope it bounces off quite alot which makes it useless compared to hip fire, it should be the other way around.

Shakey camera for no reason is just annoying, good thing we both can agree on that.
It should ONLY shake when a grenade is near you (you can even see it) or near your feet (then you die but still), not when a grenade goes off in random place the entire screen shakes like if it was a earthquake.

I do like the modes that is already in the game, but Body Count is the one for fast XP.
I am one rank down from General, yes, General! LOL
But it seriously doesnt feel like its moving, at all, even though I am killing left and right, on my best matches when I am on top 3 on the list on a winning team.
One reason why I like the modes are that the modes changes without the game ends, basically the modes streams through one long match which is nice, nice idea indeed. I am sure they will keep this for Killzone 3.

No party is BS indeed but I am hoping they fix that for Killzone 3.
But first and foremost IMO is that they have to fix the non-needed shakey camera, higher framerate and more responsive controls and get rid of the Assault Class.

If they fix those then most of the problems will automatically go away, atleast for me.

I know myself, I know I will get super hyped for Killzone 3 and I know I will buy it even with the problems I got with Killzone 2.
Its something with the game that draws me in the universe, setting, music, art, style, grittyness...etc. that I just like. If I can stand Killzone 2 gunplay up until now, Killzone 3 will be the same :)

PS. One thing about the hip fire, I think its good and bad. I mean it would be a bit wierd to say its okay for Halo to do it but not Killzone you know.
Halo has hip fire with all weapons and people mostly use hip fire than scope in their targets.

But I think Killzone is closer to say, COD4 were hip fire is there, but aiming down the sight (iron sight or scope) is more crucial.
In reply to
KORNdog
KORNdog
Since 6228 Days
http://www.eurogamer.net/articles/killzone-3-inter...

interview going through most of what we knew. but they confirm a few things. namely that it'll be running 720 and 30fps. no load screens, no loading hic-ups mid game, and control refinement (some people should be happy about that) shaping up to be something awesome.
In reply to
Sath - Missed the<br>hay
Sath
Since 6691 Days
Is Killzone 2 30fps? if so, then its not good enough. The game is slow as it is 30 doesnt mean anything.

They should explain in detail what about the controls they refined.
When it comes to controls and all, demo or the full game is what is needed anyway, but a nice detail would be help a bit.
But knowing they are doing "something" about it is always nice to know.
In reply to
KORNdog
KORNdog
Since 6228 Days
Posted by Sath
Is Killzone 2 30fps? if so, then its not good enough. The game is slow as it is 30 doesnt mean anything.

They should explain in detail what about the controls they refined.
When it comes to controls and all, demo or the full game is what is needed anyway, but a nice detail would be help a bit.
But knowing they are doing "something" about it is always nice to know.
30fps is more then fine. it was only the loading stutters where the game felt "slow". you're seeing things. just like you THINK the lack of reticule effects the aiming. it's all in your head.
In reply to
Sath - Missed the<br>hay
Sath
Since 6691 Days
Posted by KORNdog
30fps is more then fine. it was only the loading stutters where the game felt "slow". you're seeing things. just like you THINK the lack of reticule effects the aiming. it's all in your head.
I dont imagine stuff when I am experiencing it LOL
How long was it you played the MP?

What do you mean with "loading stutters where the game felt slow"?
I just know that the fps is low or something is very wrong for the game to act very slow while everything else is in normal pace.

And no 30fps isnt more than fine, they should always aim higher than 30fps if possible, like you know...60fps.

I do hope no loading screens is done well because waiting many many minutes for a MP match to begin was annoying.
In reply to
scoobs0688
scoobs0688
Since 5459 Days
KZ2 mostly ran at 30fps... but you could tell that sometimes it dipped.
In reply to

Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)

Sath - Missed the<br>hay
Sath
Since 6691 Days
Posted by scoobs0688
KZ2 mostly ran at 30fps... but you could tell that sometimes it dipped.
Exactly, thats when I say its slow.

For example COD4 and MW2 they ran 60fps, hence the game ran smooth and fast (I think those games were sub-hd?). I can promise you this, if Killzone 3 would run atleast around 40-60fps the slowness of movement would be reduced quite alot, mostly when you turn around.
Sure the "weight" would be there and I dont have any problems with it (got used it as I did with Bad Company 2), but the game would run in faster pace and just feel good.

I dont know why Bad Company 2 has the "weighty" feel to it as Killzone 2 but yet it doesnt feel slow and sluggish.

If only GG could get some help from DICE on the controls because both of these games have pretty much the same concept of gunplay.
In reply to
Sath - Missed the<br>hay
Sath
Since 6691 Days
New screenshots!!!

Info
http://www.bitmob.com/articles/new-killzone-3-scre...









Damn I love arctic scenery with sci-fi in them LOL.

More here (too big to post them)
http://www.shacknews.com/screenshots.x?gallery=147...

Cant wait to see the trailer for it, I love ALL the trailers they released.
But the idea of Visari being dead I hope they can keep audio speeches of him (Brian Cox is awesome) in to pump the Helghast spirit :)
In reply to
Nietzsche
Nietzsche
Since 6177 Days
Visually the only gripe I had w/ Killzone 2 was the blurry textures, they improve that alone and killzone 3 will look awesome.

@sath, I agree that the gunplay in Bad Company 2 would be a perfect target for GG to aim for, if they could make the game feel like that in terms of weight, aiming, and speed then I think the Killzone franchise, at least in terms of MP, would finally be on the same level as some of the other major AAA shooters, or at least really damn close.

the arctic stuff does look really great. I hope we get a really nice Map variety with lots more "sunny" maps and less dark/urban stuff. It looked great but was just way overdone.

Now for some co-op action, party options, and new weapons. I'm really anxious to see what they present at E3.
In reply to
KORNdog
KORNdog
Since 6228 Days
http://blog.us.playstation.com/2010/05/27/killzone...

footage in the background. looks fucking amazing. got a few melee kills in there. thinking about it, i actually think illzone 2 is still the best looking console game. it does a lot of things better then even uncharted and GOW3. it really is one hell of a looker.

and sath, a stable 30fps is more then fine. hell, 99% of ALL games are 30fps, i guess you think those are sluggish and slow as well?
In reply to
Nietzsche
Nietzsche
Since 6177 Days
interesting video, i had to LOL when the dev himself speaks of the need to improve the lag of the controls. Funny how the dev of the game itself has no problem talking about this issue but every time you mention the control problems you have all these defender types calling you an ass for thinking there is any lag/control problems.... that shit is so pathetic lol.

anyhow the footage in the back, as small as it was, looked really interesting. I'm worried about how wild the gun still bounces when using the scope but I'm also really glad to see the green glare gone from the scope, that is great to see! Also it looks like the running movement isn't as clumsy and bouncy as before.

Like in part 2, the animations look second to none. If there is one thing GG does really do well it's certainly animations. damn those looked fucking excellent.

edit: also, I really am excited about being able to slide into cover like in gears, that should add some really interesting combat moments. I wonder if they will allow cover in the MP this time?
In reply to
KORNdog
KORNdog
Since 6228 Days
Posted by Nietzsche
interesting video, i had to LOL when the dev himself speaks of the need to improve the lag of the controls. Funny how the dev of the game itself has no problem talking about this issue but every time you mention the control problems you have all these defender types calling you an ass for thinking there is any lag/control problems.... that shit is so pathetic lol.

anyhow the footage in the back, as small as it was, looked really interesting. I'm worried about how wild the gun still bounces when using the scope but I'm also really glad to see the green glare gone from the scope, that is great to see! Also it looks like the running movement isn't as clumsy and bouncy as before.

Like in part 2, the animations look second to none. If there is one thing GG does really do well it's certainly animations. damn those looked fucking excellent.
i dont think there was anything wrong with the controls tho. i LIKE them. you may not, but I do, and frankly, that's all i care about, my OWN experience. if everything you and sath have mentioning came true i'd avoid the game like the plague since it's be COD : killzone edition. no thanks. killzone has an identity, i'd like the third game to keep it.
In reply to
szaromir
szaromir
Since 6581 Days
Posted by KORNdog
hell, 99% of ALL games are 30fps, i guess you think those are sluggish and slow as well?
Since majority of games are multiplatform, majority of games are 60fps :D
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

KORNdog
KORNdog
Since 6228 Days
Posted by szaromir
Since majority of games are multiplatform, majority of games are 60fps :D
no they're not.
In reply to
Nietzsche
Nietzsche
Since 6177 Days
Posted by KORNdog
i dont think there was anything wrong with the controls tho. i LIKE them. you may not, but I do, and frankly, that's all i care about, my OWN experience. if everything you and sath have mentioning came true i'd avoid the game like the plague since it's be COD : killzone edition. no thanks. killzone has an identity, i'd like the third game to keep it.
If you think that what me and Sath are saying would make Killzone feel like CoD then you either A. have no idea what the fuck you are talking about B. are just hellbent on calling Killzone 2 perfect for some childish reason or C. think that it's clever to compare things to CoD and remind us how much you hate the game. You said Killzone 2 can't be that bad b/c it sold well and did good on metacritic, guess what, CoD sold much better and did much better on metacritic.

But this is all a moot point b/c I already said on this very page that if Killzone 3 played like Bad Company 2 (which doesn't play like CoD at all) then Killzone 3 would be great.

Do you honestly think comparing killzone to CoD even though it doesn't make sense is gonna be a free bye out of valid gripes about the game? LOL wtf are you thinking?

Korn, that's fine if you liked the laggy controls that even the devs admitted were troublesome, if you wanna cheerlead Sony's puppy THAT fucking much go ahead, but cut out the CoD bullshit. It's far too easy to see through that crap.
In reply to
szaromir
szaromir
Since 6581 Days
Posted by KORNdog
no they're not.
Yes they are (on my PC as well ;))

Wow some serious drama about the controls stuff. The game looks awesomeat least, hopefully will play that way as well.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

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