X360
PS3
Battlefield: Bad Company Battlefield: Bad Company
Electronic Arts / Digitals Illusions CE
Type: FPS
Release date: Available

2008-06-26 10:39:22 by BlimBlim
Battlefield: Bad Company was released yesterday in the US and will be released today or tomorrow in Europe, and Electronic Arts released this last trailer for the game, as usual on the funny side.
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| Audio dev diary |
8 Weeks |
1280x720 |
131 MB |
| Conquest mode trailer |
9 Weeks |
640x360 |
25 MB |
| Conquest mode trailer |
9 Weeks |
640x360 |
22 MB |
| Conquest mode trailer |
9 Weeks |
640x360 |
21 MB |
| First 10 Minutes |
> 3 Months |
640x360 |
261 MB |
| First 10 Minutes |
> 3 Months |
852x480 |
381 MB |
| First 10 Minutes |
> 3 Months |
852x480 |
375 MB |
| Release trailer |
> 3 Months |
640x360 |
24 MB |
| Release trailer |
> 3 Months |
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75 MB |
| Release trailer |
> 3 Months |
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75 MB |
| Preston Videoblog |
> 3 Months |
640x360 |
36 MB |
| Preston Videoblog |
> 3 Months |
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104 MB |
| Preston Videoblog |
> 3 Months |
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126 MB |
| Snake Eyes |
> 3 Months |
640x360 |
21 MB |
| Snake Eyes |
> 3 Months |
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46 MB |
| Snake Eyes |
> 3 Months |
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25 MB |
| Characters dev diary |
> 3 Months |
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29 MB |
| Characters dev diary |
> 3 Months |
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79 MB |
| Characters dev diary |
> 3 Months |
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102 MB |
| Redford |
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21 MB |
| Redford |
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80 MB |
| Redford |
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90 MB |
| Beta gameplay #1 |
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115 MB |
| Beta gameplay #1 |
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389 MB |
| Beta gameplay #1 |
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286 MB |
| Beta: Attract mode |
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11 MB |
| Beta: Attract mode |
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35 MB |
| Beta: Attract mode |
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41 MB |
| MP Tutorial |
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18 MB |
| MP Tutorial |
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54 MB |
| MP Tutorial |
> 3 Months |
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90 MB |
| Haggard |
> 3 Months |
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29 MB |
| Haggard |
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102 MB |
| Haggard |
> 3 Months |
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112 MB |
| Frostbite presentation |
> 3 Months |
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59 MB |
| Frostbite presentation |
> 3 Months |
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46 MB |
| Frostbite presentation |
> 3 Months |
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51 MB |
| Trailer |
> 3 Months |
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21 MB |
| Trailer |
> 3 Months |
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65 MB |
| Trailer |
> 3 Months |
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83 MB |
| HD Trailer |
> 3 Months |
1280x720 |
110 MB |
| Teaser Talk |
> 3 Months |
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94 MB |
| Marketplace Teaser |
> 3 Months |
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88 MB |
| Marketplace Teaser |
> 3 Months |
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43 MB |
| Conquest mode images |
9 Weeks |
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| First 10 Minutes images |
> 3 Months |
21 |
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| 3 images |
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3 |
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| 11 images |
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| 3 images |
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3 |
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| 14 renders |
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| 5 artworks |
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5 |
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| 8 images |
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8 |
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| Images and renders |
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31 |
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| Frostbite demo images |
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8 |
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| 5 images |
> 3 Months |
5 |
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| 5 images of the trailer |
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5 |
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| Images and artwork |
> 3 Months |
5 |
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| First screen |
> 3 Months |
1 |
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| Conquest in BF: Bad Company |
9 Weeks |
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| The First 10 Minutes: Bad Company |
> 3 Months |
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| BFBC Launch trailer |
> 3 Months |
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| BDBC: Preston Videoblog |
> 3 Months |
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| BFBC: Snake? |
> 3 Months |
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| Interview with DICE |
> 3 Months |
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| BFBC: Characters dev diary |
> 3 Months |
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| BF:BC demo code giveway, it's here! |
> 3 Months |
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| BF:BC demo in advance for a few lucky ones |
> 3 Months |
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| BD Bad Company: Redford |
> 3 Months |
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| Battlefield BC: The beta is up |
> 3 Months |
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| Images and video of Battlefield BC |
> 3 Months |
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| Images of Battlefield: Bad Company |
> 3 Months |
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| Images of Battlefield: BC |
> 3 Months |
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| Renders of Bad Company |
> 3 Months |
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| BF: Bad Company artworks |
> 3 Months |
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| Battlefield BC: Haggard |
> 3 Months |
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| Battlefield Bad Company video |
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| Battlefield: Bad Company trailer |
> 3 Months |
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| Images of Bad Company |
> 3 Months |
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| Battlefield Bad Company images |
> 3 Months |
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| Frostbite in action |
> 3 Months |
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| 5 Battlefield: Bad Company images |
> 3 Months |
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| Battlefield BC: The teaser is back already |
> 3 Months |
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| Teaser of Battlefield: Bad Company |
> 3 Months |
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| Images and Artwork of Battlefield Bad Company |
> 3 Months |
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| First screen of Battlefield: Bad Company |
> 3 Months |
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Since 1097 Days
2007-06-20 10:54:16 New Battlefield: Bad Company screens
Looking really good! http://media.xbox360.ign.com/media/713/713943/imgs...
Missed the
hay
Since 989 Days
2007-06-20 11:37:00
I saw them in GameReactor I got like 2 days ago, man it looks amazing.
Some of them are new to me, but non the less, WOW!
---
[Mass Effect] - [Too Human] - [Assassin's Creed] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]
Since 740 Days
2007-06-20 15:11:52
Nice :)
Hands on at IGN also sounds awesome
http://xbox360.ign.com/articles/794/794427p1.html
Since 554 Days
2007-06-20 16:27:34
oh my! o.O
Since 554 Days
2007-06-20 16:33:44
i just hope they don't let multiplayer in second plane, and that it maintains the complexity and infinite level of fun as the other previous versions (Bf2, Bf2142). Will surely be looking forward to this single player, but i really look forward is to a good multiplayer experience on the xbox, because since i switched from the pc some months ago, nothing as really been as fullfiling as the multiplayer Battlefield (2, 2142) on the PC (and no, definitely not Halo 3 :/ ...)
Mr. Bad Cop Since 1093 Days
2007-06-20 16:45:52
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Mr. Bad Cop Since 1093 Days
2007-06-20 17:00:37 In reply to mt_sabao (2007-06-20 16:33:44)
That said the Xbox/PC are getting some good MP games outside of Halo 3, at the tip of my tongue are Quake Wars (BF like game from Splash Damage, makers of the first Enemy Territory), Team Fortress 2 by Valve, Call of Duty 4 by Ininity Ward, and Brother in Arms by GearBox. Those are going to be some good-to-killer MP games.
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The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 1760 Days
2007-06-20 18:03:44 In reply to Acert93 (2007-06-20 16:45:52)
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http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Hot stuff!
Since 991 Days
2007-06-20 18:22:10
Some of those screens were in the latest issue of Edge which also ran a feature on the game. Must say looks like it's coming along and it certainly piqued my interest in the game. A good read if you can get a copy.
Funny how EA have got a few interesting things going on yet attract a lot of stick (plenty justified I might add!). There's this, Boogie, Rock Band, Army of Two and a few others in the pipeline I'm sure.
Mr. Bad Cop Since 1093 Days
2007-06-20 18:46:34 In reply to Inflatable (2007-06-20 18:03:44)
I have ran a number of BF, 42 and 2, servers and the resources necessary to get a smooth experience on all of their offerings... yeah, not pretty. Most *dedicated* BF servers in facillities that host 64 player games are laggy (be it insufficient outbound/inbound bandwidth, insufficient memory or proc cycles, etc). Having played for years and frequently a variety of clan TS channels I would say this is nearly universally the experience of everyone I have played with.
We tested quite a few server facilities (interestingly I used to work in the data center industry in the US) for our clan and the cost for getting a solid 64 player server in regards to system resources as well as server/datacenter connectivity was high due to the limited number of folks able to deliver such.
Of course you live in Europe so that may substantially different. But by tracing your IP/Network I can see that you would have a horrible time in my area of the East Coast getting access to a solid server, let alone a 64 player one (not just a horrible ping, but also very erratic packet loss).
I am *not* saying it is impossible. I have played on some nice 64 player LANs. I have also, on rare occassion, found servers that were geographically close and resource adequate and ran well.
But that would be the point: in the US (by far the biggest market for this) this scenario is rare. There are far more crappy 64 player servers out there than good ones. Dare I say most server admins tend to lean toward more people versus capping at the right level for a smooth experience (i.e. the server tanking as it becomes full).
On BFBC, I do wonder how they will be handling dynamic destruction online. If it is truly dynamic they will need to do the damage server side then send the clients the resultant data. Being dynamic if I shoot a wall with a rocket, and send that contact data to 64 clients, it will be different 64 times in terms of fracture points and such.
Anyway they do it they are talking about a significant increase in server processing as well as data tranmission--you have 24 players + all their weapons being fires + [now!] all the building "states and status" as well as the debris. I wouldn't be surprised if they were requiring ded servers. I definately don't see how the Xbox 360 is going to handle this game, with 24 players, on most US connections. While downstream bandwidth is growing, upstream data transmission is the pits in most areas. Most of us are on cable or DSL -- and in many cases most would struggle to serve 12 players of most online games -- so 24 with complex/dynamic environments is going to be interesting to see.
@ Deft: DICE was independant until EA threatened a hostile takeover. So is it fair to call them an EA product? :|
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 1053 Days
2007-06-20 18:59:41
I hate to be a party pooper but like any EA game this would end up looking less impressive than those screens but EA is more than welcome to prove me wrongf. We will see but I aint getting excited yet. /crosses fingers!
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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Cry On - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Naruto 360 - Mass Effect - Alan Wake - Too Human -Infinite Undiscovery
Mr. Bad Cop Since 1093 Days
2007-06-20 19:19:23 In reply to alimokrane (2007-06-20 18:59:41)
---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
He can also
ban your ass!
Since 1123 Days
2007-06-20 20:25:00
I'm not a big fan of the console BF games, but this is looking pretty good. BF2 would never work on consoles.. so they're doing something different. That's okay with me.
I'm waiting for BF3 though. Please DICE, pretty please? 2142 will make your triumphant return that much sweeter.
Oh.. and 24 players is good.. how come ET can't manage that on consoles.. the game is only 24 players on PC.
Mr Pant
siesSince 968 Days
2007-06-20 20:46:29
Do want!
---
[Halo 3] - [Mass Effect] - [GTA IV] - [Assassin's Creed]
Since 554 Days
2007-06-20 22:40:32 In reply to GriftGFX (2007-06-20 20:25:00)
He can also
ban your ass!
Since 1123 Days
2007-06-20 23:56:51 In reply to mt_sabao (2007-06-20 22:40:32)
Quake Wars and Frontlines will probably be a bit more suited to console schemes since they were both being developed with that in mind from the beginning. After played ETQW I do think movement will be a bit clunkier on the pad.. but it'll probably work.
Since 554 Days
2007-06-21 09:35:32
let' see then, let's see.
Since 1820 Days
2007-12-19 05:02:01
Great looking tech video showcasing the destructible environments in Battlefield Bad Company.
More info revealed. Impressive looking tech demo. This one is at the forefront of my 2008 radar.
http://xbox360.ign.com/articles/842/842156p1.html
Since 527 Days
2007-12-19 05:45:40
visually its very nice, but from what i've seen of the gamplay it seems to play like modern combat...which isnt great, everything looked very "big" and clunky....its hard to explain. it lacks fluidity i guess, and i dont mean from a technical standpoint like framerate (although its not looking very slooth there either) it just looks cumbersome to me. i dunno, we'll see.
He can also
ban your ass!
Since 1123 Days
2007-12-19 05:58:52
Well, it is Modern Combat 2. It just has a campaign, some character, and destructible environments. Oh, and hype.
Since 527 Days
2007-12-19 10:20:29 In reply to GriftGFX (2007-12-19 05:58:52)
And BF MC has had a campaign. Just there were not as many cut scenes as in CoD4 or there were no pseudo squad doesn't mean there were no campaign at all.
One of the main features of the MC campaign was that you can play all your team-mates by transfering control from one character to another. So you have to make choices how to best utilize all you team-mates to complete the objectives.
He can also
ban your ass!
Since 1123 Days
2007-12-19 10:50:50 In reply to Milhouse (2007-12-19 10:20:29)
And BF MC has had a campaign. Just there were not as many cut scenes as in CoD4 or there were no pseudo squad doesn't mean there were no campaign at all.
One of the main features of the MC campaign was that you can play all your team-mates by transfering control from one character to another. So you have to make choices how to best utilize all you team-mates to complete the objectives.
What matters (to me) is that the class model closely resembles BFMC, and that it lacks the things that made BF2 a leap forward for the franchise. Bad Company should please fans of Modern Combat, or people looking for a simple approach to class based FPS on consoles.. but I'm waiting for DICE to reveal the goods on BF3 myself.
Since 1760 Days
2007-12-19 11:59:50 In reply to Acert93 (2007-06-20 18:46:34)
So I don't know what hardware or connections the servers you ran were on, but 64 players lagfree shouldn't be a problem at all if you have the right resources, and all the players on it are not to far away.. For XBL that's where proper matchmaking should come in, searching the best local server possible..
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http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Since 527 Days
2007-12-19 12:14:56 In reply to GriftGFX (2007-12-19 10:50:50)
Those Bad Company videos reflects this issues on a very ironc way.
He can also
ban your ass!
Since 1123 Days
2007-12-19 15:55:58 In reply to Milhouse (2007-12-19 12:14:56)