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Call of Duty 4: Modern Warfare Call of Duty 4: Modern Warfare

Activision / Infinity Ward

Type: FPS

Release date: Available

 
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Call of Duty 4 DLC images

Call of Duty 4 DLC images

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2008-03-28 20:13:18 by Manager

Activision will be releasing a bunch of maps for Call of Duty 4: Modern Warfare, which will all be released next month on PSN and the Marketplace. See the images inside.

 
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Gameplay: 1st Act - 7th Mission
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Gameplay: 1st Act - 7th Mission
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Gameplay 60fps
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Gameplay: 1st Act - 2nd Mission
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Gameplay: 1st Act - 2nd Mission
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Gameplay: 1st Act - 2nd Mission
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Gameplay: President's last ride
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Gameplay: President's last ride
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The First 10 Minutes
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The First 10 Minutes
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Gameplay: President's last ride
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The First 10 Minutes
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GC07: Gameplay (dog)
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GC07: Gameplay (dog)
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Multiplayer trailer
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E3: Montage
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E3: Trailer
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E3: Trailer
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E3: MSFT Call of Duty 4 gameplay
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Last stand trailer
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Last stand trailer [MP4]
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Bog Rescue 60fps
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Bog Rescue 60fps (MP4)
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Bog Rescue 60fps
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Bog Rescue (MP4)
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Bog Rescue
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3D screenshot (high)
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60 fps trailer (MP4)
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60 fps trailer
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First trailer (MP4)
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First trailer
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Gallery
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DLC images
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3 PC Images
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7 PC Images
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6 PS3 X360 images + 6 PC Images
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E3 images
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5 X360 - PS3 images
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5 images PC
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News
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Call of Duty 4 DLC images
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The First 10 Minutes: COD4
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Call of Duty 4 Q&A session
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Call of Duty 4 screens
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Call of Duty 4 stills
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Call of Duty 4 turns gold
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GC07: COD4 and the dogs
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Call of Duty 4 multiplayer trailer
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E3: PS3 games montage
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E3 : Call of Duty 4 gameplay
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E3: Call of Duty 4 images
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Call of Duty 4 multiplayer trailer
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Call of Duty 4 gameplay video
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Call of Duty 4: PC, X360 and PS3 images
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Call of Duty 4: 3D screenshot
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First trailer of Call of Duty 4
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Author Message
Sath

Missed the
hay
Sath - Missed the<br>hay
Since 1045 Days

2007-05-30 19:27:02 Call of Dury 4 - Multiplayer info leaked!

COD4Forums.com have posted some quotes from a magazine that describes new aspects of the COD4 multiplayer game modes.

Here is what to expect:

"- In multiplayer, you get experience points for your persistent character stats. A kill gets you 2 points, a headshot gets you 3 and an assist (wound them but someone else kills them) 1. You'll unlock new ranks, skins for your character and new weapons. The system is implemented so they add can additional unlocks that come with patches.

- In both single and multiplayer there are hardpoints. Points on the map that give you a specific advantage over the enemy. An example that was given: A radio that calls in an airstrike, capture it and a helicopter will appear and attack the enemy with its rockets and machineguns.
After the attack the hard point goes neutral again.


- A new gametype, Realism-Mode. Grant Collier says the mod community had implemented this into the previous titles and now they'll add one themselves. In this realism mode you die from one shot.

- There will be vehicles in singleplayer, but not in multiplayer."

---
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [Ninja Gaiden 2] - [Dark Sector]
----------------------------------
*A New Form of Change*
----------------------------------

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1154 Days

2007-05-30 19:31:42

Realism-mode ftw!

---
I believe in Harvey Dent too

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-05-30 19:39:17

Both interesting and somewhat disturbing. The whole RPG influence on modern the modern FPS game is a bit of a concern to me. I found it as an interesting experiment in BF2, but it brought up new balance issues that previously did not exist. Competitive play bans unlocks from even being used, but the default weapon balance is not as good as it could be, because the games design assumes the use of those unlocks.

Then along comes 2142, which expands on this concept. Here's where they start to really lose me. Here you have a game where a player is rewarded not only for skill, but the time he has spent playing the game. Default kits are garbage, and the game isn't ever at its best (or remotely balanced) until you've spent thirty or forty hours unlocking equipment. That is garbage.

The fact is that most existing FPS players do not need new reasons to replay their favorite multiplayer games. I've played around a thousand hours of BF2, and it was not for unlocks or rank. That stuff mostly appeals to a more casual crowd, or at least a different audience than the dedicated clan and compeditive communities.

This element of customization is best left to things that don't directly influence the gameplay, or else it becomes incredibly difficult to manage and balance. I really like what Frontlines is doing in this area. Frontlines has a progression system, but it's something that actually takes place in the duration of a single match. You unlock new equipment and abilities for you kit, only to lose them again at the beginning of the next round. There is no persistent upgrade to your abilities, which in my opinion, seems like a much more reasonable approach in a multiplayer game.

Developers have to support your online communities and not just your pubbers.. they have to make a game that appeals to both groups of people or they're not really making any progress in the genre.

I'm glad there are no vehicles, and I'm glad there are new game types. I wouldn't want this becoming another Battlefield game. Call of Duty has always been about intense infantry action to me.. so it's good to hear it hasn't changed much in that respect.

Realism-mode ftw!
Infinity Ward FTW. We might have our FPSOTY right here.

anm8rjp

anm8rjp
Since 1876 Days

2007-05-30 19:51:08 In reply to kenshin2418 (2007-05-30 19:31:42)

Posted by kenshin2418
Realism-mode ftw!


- A new gametype, Realism-Mode. Grant Collier says the mod community had implemented this into the previous titles and now they'll add one themselves. In this realism mode you die from one shot.
Realism, one shot one kill is OK, but as long as its implemented correctly. I think GRAW has it down. You can definitely take out a player with one shot in GRAW but sometimes, especially with a silenced weapon, it takes more than one shot, due to slower bullet velocities of the silencer.

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1154 Days

2007-05-30 19:57:24 In reply to anm8rjp (2007-05-30 19:51:08)

Posted by anm8rjp
Realism, one shot one kill is OK, but as long as its implemented correctly.
That is True, as long as it's not like Golden Eye "Shoot to Kill mode", was it? Where you can shoot him once in the F'in foot, and he dies lol. I haven't played any of the COD Mods that implemented this, so I don't really know what to expect. Just throwning stuff out there :P

---
I believe in Harvey Dent too

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-05-30 20:01:15

What they really need is the Modern Warfare equivalent of "Rifles Only." COD has always had a variety of one hit kills, just in the vanilla product.

Acert93

Mr. Bad Cop Since 1149 Days

2007-05-30 21:28:09

Sounds like IW is pulling out the stops for CoD4. Nice to see the 4th title in a series actually continue to increase in quality.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

lumzi23

lumzi23
Since 1164 Days

2007-05-31 00:41:29 In reply to GriftGFX (2007-05-30 19:39:17)

Posted by GriftGFX
Both interesting and somewhat disturbing. The whole RPG influence on modern the modern FPS game is a bit of a concern to me. I found it as an interesting experiment in BF2, but it brought up new balance issues that previously did not exist. Competitive play bans unlocks from even being used, but the default weapon balance is not as good as it could be, because the games design assumes the use of those unlocks.

Then along comes 2142, which expands on this concept. Here's where they start to really lose me. Here you have a game where a player is rewarded not only for skill, but the time he has spent playing the game. Default kits are garbage, and the game isn't ever at its best (or remotely balanced) until you've spent thirty or forty hours unlocking equipment. That is garbage.

The fact is that most existing FPS players do not need new reasons to replay their favorite multiplayer games. I've played around a thousand hours of BF2, and it was not for unlocks or rank. That stuff mostly appeals to a more casual crowd, or at least a different audience than the dedicated clan and compeditive communities.

This element of customization is best left to things that don't directly influence the gameplay, or else it becomes incredibly difficult to manage and balance. I really like what Frontlines is doing in this area. Frontlines has a progression system, but it's something that actually takes place in the duration of a single match. You unlock new equipment and abilities for you kit, only to lose them again at the beginning of the next round. There is no persistent upgrade to your abilities, which in my opinion, seems like a much more reasonable approach in a multiplayer game.

Developers have to support your online communities and not just your pubbers.. they have to make a game that appeals to both groups of people or they're not really making any progress in the genre.

I'm glad there are no vehicles, and I'm glad there are new game types. I wouldn't want this becoming another Battlefield game. Call of Duty has always been about intense infantry action to me.. so it's good to hear it hasn't changed much in that respect.
Realism-mode ftw!
Infinity Ward FTW. We might have our FPSOTY right here.
All that is because they did a crappy job balancing the game.

RSV has a similar system but the cool thing is that the game is exquisitely balanced right from the start (ok the subs used to have insane long range ability but that has been fixed). The weapons you unlock later like the AK-47, raging bull, SPAS-12 and such are powerful but they aren't all powerful. Infact, they are really the same level as other weapons in the game when it comes down to it. Desert Eagle does the most damage out of all pistols, but it's slow rate of fire means you could get pwned by a glock or an MK. AK-47 tears stuff up at close range but it has horrible recoil. With armor it is mostly cosmetic since there is the quivalent of whatever armor you need unlock already available. Also the more armor you have the less speed you have. Plus there is no head protection, however you can take a lot of hits to anyother part of the body.

The point is even with the RPG inspired stuff it is still skill based and very balanced. Whatever, combo you go for (even with stuff from the beginning) you will do well so long as you play to the weapons strength (and are aware of your protection/mobility ratio).

---
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2

Optimusv2

Optimusv2
Since 1071 Days

2007-05-31 01:37:44

Realism mode... what if you get shot in the leg... I know people can die from a shot in the leg, but still people getting shot in the toe would die? =P

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-05-31 04:54:01

The point is even with the RPG inspired stuff it is still skill based and very balanced. Whatever, combo you go for (even with stuff from the beginning) you will do well so long as you play to the weapons strength (and are aware of your protection/mobility ratio).
They can maintain some level of balance, but no, I think it's a trend with some fundamental problems. Persistent leveling in FPS games definitely effects game balance, especially when you're talking about unlocking weapons or kit equipment. Want flashbangs? Too bad, you haven't played the game enough yet!

Sure, maybe a developer can take special care with these issues to insure that the game isn't completely broken.. but I still think customization should stay foreign to FPS gameplay. I really think KAOS has the most reasonable approach yet to this issue. Leveling through the ranks in the duration of a single match.

And that doesn't even address the other issue here.. which is this: I don't really play multiplayer games to unlock shit. I play because the games are fun.. and if you make me play for 30 or 40 hours before I reach the peek level of fun, you're just wasting my time :/

sullytao

Since 727 Days

2007-05-31 13:43:06

Bah! looks like i will have to buy Treyarchs call of duty games if i want vehicle multiplayer :( everything else seems cool though.

thedudex06

thedudex06
Since 1010 Days

2007-06-01 04:56:06

no tanks in multiplayer...boo!!!

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-06-01 12:29:27 In reply to sullytao (2007-05-31 13:43:06)

Infantry combat...yay!!!

Posted by sullytao
Bah! looks like i will have to buy Treyarchs call of duty games if i want vehicle multiplayer :( everything else seems cool though.
Get Bad Company or Frontlines instead. Treyarch sucks!

epidemic

epidemic
Since 1011 Days

2007-06-01 12:31:58

Don't you think the realism game will just become a campfest?

---
another noob bites the dust ...

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 1045 Days

2007-06-01 13:41:54

I think I read somewhere that you can customize your own soldier, so I hope I can create a Delta soldier online :D

I was thinking like the guy who is on the knees, and have it without the mask :D.


If these guys made All the other COD games, then they know that iron sight is VERY important in FPS that other games are pretty much lacking of it. If there is no scope, you watch through the iron sight, simple as that.

And by watching and playing Call of Duty 2 and seeing COD 3, that feature is included, so I hope iron sight is in COD4, would be soooo much better.

If you want to focus on the iron sight then your surrounding gets in depth of field and blurry while around your sight and the end of your gun is pretty much clear and around it is blurry.

---
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [COD 4: Modern Warfare] - [*BIA: Hell's Highway*] - [*MOH: Airborne*] - [Ninja Gaiden 2] - [Dark Sector]
----------------------------------
*A New Form of Change*
--------------------------

lumzi23

lumzi23
Since 1164 Days

2007-06-02 16:50:56 In reply to GriftGFX (2007-05-31 04:54:01)

Posted by GriftGFX
The point is even with the RPG inspired stuff it is still skill based and very balanced. Whatever, combo you go for (even with stuff from the beginning) you will do well so long as you play to the weapons strength (and are aware of your protection/mobility ratio).
They can maintain some level of balance, but no, I think it's a trend with some fundamental problems. Persistent leveling in FPS games definitely effects game balance, especially when you're talking about unlocking weapons or kit equipment. Want flashbangs? Too bad, you haven't played the game enough yet!

Sure, maybe a developer can take special care with these issues to insure that the game isn't completely broken.. but I still think customization should stay foreign to FPS gameplay. I really think KAOS has the most reasonable approach yet to this issue. Leveling through the ranks in the duration of a single match.

And that doesn't even address the other issue here.. which is this: I don't really play multiplayer games to unlock shit. I play because the games are fun.. and if you make me play for 30 or 40 hours before I reach the peek level of fun, you're just wasting my time :/
Well, seeing as I have been playing Vegas since November, I would say I have the deeper insight, atleast as far as this particular game.

Most of that stuff I have already commented on in my above post so I guess that's that. The only thing I will add is that Vegas is very fun from the get go but it gets alot more fun when you start to learn the various nuances of the weapons/maps which is how it SHOULD be in any multiplayer FPS. If you reach a peak level of fun before 30 to 40 hours it either means that you are a super player or that the game isn't very deep.

---
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-06-02 18:33:38

Most of that stuff I have already commented on in my above post so I guess that's that. The only thing I will add is that Vegas is very fun from the get go but it gets alot more fun when you start to learn the various nuances of the weapons/maps which is how it SHOULD be in any multiplayer FPS. If you reach a peak level of fun before 30 to 40 hours it either means that you are a super player or that the game isn't very deep
Nonsense. When you force that path of discovery through unlocking equipment and abilities, it has nothing to do with the game being deep. BF2 is the "deepest" multiplayer FPS I've ever played.. without any of the RPG elements. Lets just agree to disagree. I think the RPG-like persistent models of progression are pretty much trash in this genre. Great for the more casual pub crowd and that's it.
If these guys made All the other COD games, then they know that iron sight is VERY important in FPS that other games are pretty much lacking of it. If there is no scope, you watch through the iron sight, simple as that.

And by watching and playing Call of Duty 2 and seeing COD 3, that feature is included, so I hope iron sight is in COD4, would be soooo much better.
That's pretty much a given dude.. not that they're the only franchise w/ iron site aiming.

lumzi23

lumzi23
Since 1164 Days

2007-06-03 02:45:43

[q]Nonsense. When you force that path of discovery through unlocking equipment and abilities, it has nothing to do with the game being deep. BF2 is the "deepest" multiplayer FPS I've ever played.. without any of the RPG elements. Lets just agree to disagree. I think the RPG-like persistent models of progression are pretty much trash in this genre. Great for the more casual pub crowd and that's it.[/q]

Except I wasn't talking about the RPG anything there (please keep up), just the general notion that you should learn all there is to know before 30 hours, which is silly. I have played BF2 too y'know and it certainly isn't the case there either. Till you actually put some time in RSV and get a sense for what I am talking about, I don't think there's any point for carrying this further.

---
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-06-03 06:10:02 In reply to lumzi23 (2007-06-03 02:45:43)

Except I wasn't talking about the RPG anything there (please keep up), just the general notion that you should learn all there is to know before 30 hours, which is silly. I have played BF2 too y'know and it certainly isn't the case there either. Till you actually put some time in RSV and get a sense for what I am talking about, I don't think there's any point for carrying this further.
RPG elements in FPS games has everything to do with what I'm on about though.. I'm not talking about learning a games nuances. I'm talking about ranking up and earning unlockable weapons and gear that directly effects gameplay. That has nothing to with learning all there is to know.. this has to do with gameplay elements being incomplete without clocking those hours into a game.. which is bullshit.

You're the one who brought up RSV as an example of an FPS with RPG elements that you liked and felt were balanced.. and that's fine.. I'm glad they've turned RSV into a testing ground for new FPS trends. That means SWAT5 (god willing) will be all the more better :P

Also, I never even brought up a single point concerning Vegas, and never claimed to know the first thing about the game.. I brought up other existing examples of this trend and I stand by my previous statements. It's a negative thing to the compeditive FPS world.. and FPS gamers don't need new persistent elements in their games to keep them playing.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 1045 Days

2007-06-03 09:10:14




I demand these customization in COD 4!!!

Delta special forces FTW!

---
[Mass Effect] - [Too Human] - [Assassin's Creed] - [COD 4: Modern Warfare] - [Army of Two] - [*BIA: Hell's Highway*] - [*MOH: Airborne*] - [Haze] - [Fable 2] - [Ninja Gaiden 2] - [Dark Sector]

mt_sabao

mt_sabao
Since 610 Days

2007-06-04 13:00:59 In reply to GriftGFX (2007-05-31 04:54:01)

Posted by GriftGFX
The point is even with the RPG inspired stuff it is still skill based and very balanced. Whatever, combo you go for (even with stuff from the beginning) you will do well so long as you play to the weapons strength (and are aware of your protection/mobility ratio).
They can maintain some level of balance, but no, I think it's a trend with some fundamental problems. Persistent leveling in FPS games definitely effects game balance, especially when you're talking about unlocking weapons or kit equipment. Want flashbangs? Too bad, you haven't played the game enough yet!

Sure, maybe a developer can take special care with these issues to insure that the game isn't completely broken.. but I still think customization should stay foreign to FPS gameplay. I really think KAOS has the most reasonable approach yet to this issue. Leveling through the ranks in the duration of a single match.

And that doesn't even address the other issue here.. which is this: I don't really play multiplayer games to unlock shit. I play because the games are fun.. and if you make me play for 30 or 40 hours before I reach the peek level of fun, you're just wasting my time :/
I have to disagree with you here. I've also been playing BF2 and BF2142 for almost 3 years now and one of the major aspects which kept me coming back all the time (besides being of course an extremely complex and dense game) is this, as you call it, RPG elements. The thrill of ranking up, of not wanting to stay behing my fellow online friends and gamers, of playing better with not so good weapons, only to unlock new better ones.
So it's not that you are wasting time like you put it, but instead taking part bigger persistent experience. Unlike this bland over-hyped thing which is for example Halo or others, where you get online, jump around, get a good weapon, frag, die, respawn, jump around, get a good weapon, frag etc...

So i'm more than thrilled to hear that CoD4 is (maybe?) going to get this persistent elements. It's only going to make it a better, more apealing and lasting experience.

mt_sabao

mt_sabao
Since 610 Days

2007-06-04 13:07:05 In reply to GriftGFX (2007-06-02 18:33:38)

Posted by GriftGFX
Nonsense. When you force that path of discovery through unlocking equipment and abilities, it has nothing to do with the game being deep. BF2 is the "deepest" multiplayer FPS I've ever played.. without any of the RPG elements. Lets just agree to disagree. I think the RPG-like persistent models of progression are pretty much trash in this genre. Great for the more casual pub crowd and that's it.
I mean, i think you are just contradicting yourself. At first you say these elements force you to spend 30-40 hours to start having fun, and then you say that it just to appeal the casual crowd?! Get your shit straight. And then you say this (rpg models of progression) is crap? Well, i on the other hand think was one of the best things happening to online FPSs , while at the same time agreeing that BF for example would still be a great game all the same without these elements, just firmly believes it adds an extremelly great depth to it.

GriftGFX

He can also
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GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-06-04 13:52:03 In reply to mt_sabao (2007-06-04 13:07:05)

Posted by mt_sabao
I mean, i think you are just contradicting yourself. At first you say these elements force you to spend 30-40 hours to start having fun, and then you say that it just to appeal the casual crowd?! Get your shit straight. And then you say this (rpg models of progression) is crap? Well, i on the other hand think was one of the best things happening to online FPSs , while at the same time agreeing that BF for example would still be a great game all the same without these elements, just firmly believes it adds an extremelly great depth to it.
It doesn't add depth to the battlefield series at all though. 2142 is soo broken. And yes, 30-40 hours is for the casual crowd! Dedicated players play FPS games for hundreds if not thousands of hours. No gimmicks needed.

Persistent, RPG style progression is sooo unnecessary. The thrill of ranking up may keep bringing you back, but it is primarily for the pubbers and yes I consider that to be a casual crowd. If you're not playing on a schedule, that's casual FPS play. I don't think RPG elements add any sort of depth to be honest.. it's artificial depth. You can talk up RSV in this regard all you want -- but please don't tell me that it added depth to 2142 -- all it did was create a segregated space where people are rewarded for the time they spent playing the game, regardless of their skill level. 2142 is a huge step in the wrong direction for the BF franchise. I've played BF2 since its release, and I don't even pub with unlocks. Using a G36E or F2000 would practically be cheating. On the other hand, opting out of the progression system in 2142 is suicide.

This genre is about gameplay. What next, 2D fighters with an experience system?
So i'm more than thrilled to hear that CoD4 is (maybe?) going to get this persistent elements. It's only going to make it a better, more apealing and lasting experience.
But people still play COD2.. lots and lots of people. Why do we need a longer lasting experience than one that's already lasted for years and years? Now I'm not saying that I don't want to see the COD series evolve.. I just think there are better ways of going about it. I just hope IW does this in a responsible way that appeals to the pubs but doesn't have a negative impact on the games overall balance.

And of course that's very much my opinion and you're entitled to disagree. I just think this is a negative trend across the board, and I'm hoping that it's one that ultimately goes away.. I don't believe this adds any real depth to the genre. None. People still play UT99, Q3A, and CS 1.6.. no RPG elements to be found and people are still coming back.. in some cases nearly 10 years later.

Doesn't seem like they need to give FPS gamers added incentive to play a great shooter. Stat tracking, ranks, cool... equipment unlocks... not really.

mt_sabao

mt_sabao
Since 610 Days

2007-06-04 15:31:03 In reply to GriftGFX (2007-06-04 13:52:03)

Posted by GriftGFX
But people still play COD2.. lots and lots of people. Why do we need a longer lasting experience than one that's already lasted for years and years? Now I'm not saying that I don't want to see the COD series evolve.. I just think there are better ways of going about it. I just hope IW does this in a responsible way that appeals to the pubs but doesn't have a negative impact on the games overall balance.

And of course that's very much my opinion and you're entitled to disagree. I just think this is a negative trend across the board, and I'm hoping that it's one that ultimately goes away.. I don't believe this adds any real depth to the genre. None. People still play UT99, Q3A, and CS 1.6.. no RPG elements to be found and people are still coming back.. in some cases nearly 10 years later.

Doesn't seem like they need to give FPS gamers added incentive to play a great shooter. Stat tracking, ranks, cool... equipment unlocks... not really.
I really don't understand what you bitch about. Once again, you contradict yourself, you say a pro player plays for hundreds of hours, of course they do. So, if going through the first unlocks takes a couple of tens of hours, why do you worry if you are a pro player?
Come on, it only makes it more exciting!! Going through the first initial hours without the unlocks, if you are good then prove it! I mean, it's quite cool i think. Much more than the crap of having the weapons spread across the map and see who's quicker getting to them, now that takes skill /sarcasm...

GriftGFX

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ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1179 Days

2007-06-04 15:45:24

Well first of all.. I never said I was pro. There are plenty of amateur leagues and ladders out there.. including CAL. It's just a different level of play than the pubs is all. I'm mostly retired from compeditive play in BF2 at this point.. but it's still a more exciting way of playing the game. Being part of a team and winning a hard fought victory is nothing like winning on a pub.

And anyway.. I'm not really bitching about how long it takes to unlock the first tier of unlocks, especially in BF2.. because in BF2 unlocks are useless to the compeditive community. But when you move along to something like 2142, it's really not hard to see how this might be cause for concern.. since the first tier of unlocks for that game are hardly enough to put you on equal footing with someone who has an entire kit at their disposal. FRAGS are a damn unlock.. bleh!

It becomes even more complicated when you're trying to organize a league or a ladder. In BF2 it was simple.. you just wouldn't allow the use of any unlock.. and the players were fine with that. In 2142, the game is pretty much pointless to play w/o unlocks.. so where do you draw the line? Global unlocks allowed? And if they are.. what's the point in unlocking crap for a pub?

Come on, it only makes it more exciting!! Going through the first initial hours without the unlocks, if you are good then prove it! I mean, it's quite cool i think. Much more than the crap of having the weapons spread across the map and see who's quicker getting to them, now that takes skill /sarcasm...
So lets punish the people who just bought the game and are just now learning how to play it, by pitting them against people who have spent more time with a game so they both know the games mechanics better and they get to play with more advanced equipment. That's fun! [/sarcasm]

I'm not bitching.. I'm just pointing out what's horribly wrong with this trend. If you disagree more power to you.. I'm sure by in large most people do disagree with me. There has been a significant rift in the opinions of the public and clan communities in BF2.. and it's obvious that the developers actually care quite a bit more about the public crowd (it's bigger and more valuable at the end of the day).

I'm on the clan side of this argument though.. and from this perspective.. I think RPG elements in compeditive shooters are not only pointless but detrimental to the genre. The designers of Frontlines: Fuel of War understand this concern and they're taking a non-persistent approach to progression in their game. I think that's brilliant. Best of both worlds.

I was only expressing my concern as a fan of IW's games.. I still expect a great title. I just hope that the multiplayer isn't completely bogged down by all of this progression nonsense.

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