X360
PS3
Call of Duty 4: Modern Warfare Call of Duty 4: Modern Warfare
Activision / Infinity Ward
Type: FPS
Release date: Available

2008-03-28 20:13:18 by Manager
Activision will be releasing a bunch of maps for Call of Duty 4: Modern Warfare, which will all be released next month on PSN and the Marketplace. See the images inside.
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| Gameplay: 1st Act - 7th Mission |
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122 MB |
| Gameplay: 1st Act - 7th Mission |
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337 MB |
| Gameplay 60fps |
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94 MB |
| Gameplay 60fps |
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| Gameplay: 1st Act - 7th Mission |
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220 MB |
| Gameplay 60fps |
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170 MB |
| Gameplay: 1st Act - 2nd Mission |
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| Gameplay: 1st Act - 2nd Mission |
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| Gameplay: 1st Act - 2nd Mission |
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| Gameplay: President's last ride |
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| Gameplay: President's last ride |
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| The First 10 Minutes |
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| The First 10 Minutes |
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| Gameplay: President's last ride |
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| The First 10 Minutes |
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| GC07: Gameplay (dog) |
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9 MB |
| GC07: Gameplay (dog) |
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| Multiplayer trailer |
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| E3: Montage |
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| E3: Trailer |
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| E3: Trailer |
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| E3: MSFT Call of Duty 4 gameplay |
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| Last stand trailer |
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| Last stand trailer [MP4] |
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| Bog Rescue 60fps |
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| Bog Rescue 60fps (MP4) |
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| Bog Rescue 60fps |
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| Bog Rescue (MP4) |
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| Bog Rescue |
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| 3D screenshot (high) |
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| 60 fps trailer (MP4) |
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| 60 fps trailer |
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| First trailer (MP4) |
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| First trailer |
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| DLC images |
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| 6 PS3 X360 images + 6 PC Images |
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| E3 images |
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| 5 images PC |
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| Call of Duty 4 DLC images |
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| The First 10 Minutes: COD4 |
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| Call of Duty 4 Q&A session |
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| Call of Duty 4 turns gold |
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| GC07: COD4 and the dogs |
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| Call of Duty 4 multiplayer trailer |
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| E3: PS3 games montage |
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| E3 : Call of Duty 4 gameplay |
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| E3: Call of Duty 4 images |
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| Call of Duty 4 multiplayer trailer |
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| Call of Duty 4 gameplay video |
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| Call of Duty 4: PC, X360 and PS3 images |
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| Call of Duty 4: 3D screenshot |
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| First trailer of Call of Duty 4 |
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He can also
ban your ass!
Since 1179 Days
2007-06-23 14:58:23
Multiplayer:
Flash: http://www.gametrailers.com/player/20884.html?type...
Quicktime: http://www.gametrailers.com/player/20884.html?type...
WMV: http://www.gametrailers.com/player/20884.html?type...
While in Last Stand, you’ll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you.
I'm seriously overwhelmed by all of the solid looking shooters lined up for the next 6 months. Fantastic shit.
Since 1010 Days
2007-06-23 15:54:31
if thats the case i hope theres a desert egale as a side arm
Since 610 Days
2007-06-23 18:01:55
just saw this! incredible stuff! oh man...
Since 610 Days
2007-06-23 18:02:46
the animations and the depth of field! my oh my!
Since 992 Days
2007-06-23 18:24:42
Is that a Socom the guy is using in those MP videos?
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COD 4's pre-alpha stage looks better than most game's gone gold stage.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
He can also
ban your ass!
Since 1179 Days
2007-06-23 18:29:05
Looks like an H&K MK23.. dunno. Wish they displayed the model names instead of icons in the kill messages.
IS WRONG
Since 1300 Days
2007-06-23 20:01:54
wow, this game is looking really good.
Since 890 Days
2007-06-24 03:45:24
Here's the hi-res version of the multiplayer footage:
http://www.charlieoscardelta.com/sitedata/fanbase/...
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Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
Since 938 Days
2007-06-30 14:53:06 In reply to NeoNemesis (2007-06-24 03:45:24)
Multiplayer Perk #2: DEEP IMPACT
WMV HD
http://www.charlieoscardelta.com/swcc_content.php?...
QT HD
http://www.charlieoscardelta.com/swcc_content.php?...
In Call of Duty 4: Modern Warfare, we’ve introduced a new Bullet Penetration system to both Single-player and Multiplayer that allows you to shoot through certain objects in the game that would normally be used as cover (i.e. Walls, floors, ceilings).
That said, what you can shoot through depends on three main variables:
The Ballistics of the weapon you’re using.
The relative ‘thickness’ of the object you’re shooting through.
The distance between you and the object you’re firing into.
These three things determine IF you can shoot through the object, and if you can, how strong the bullet will be once it passes through it.
It changes the entire way you play the game; suddenly it’s not just about getting to cover, but about getting to hard cover. In multiplayer, this can change your tactics dramatically. Rather than simply picking a weapon to take into a firefight, you can carefully craft your weapon’s load out to the environment you’ll be fighting in.
In the video, we made sure to take huge advantage of bullet penetration, showing off how the M249 SAW makes light work of thin plaster walls and wooden floor boards. Now how does the Deep Impact perk play into this?
Well, for a weapon like the M249 Saw (featured in the video), obviously it has the power to easily shoot through plaster walls, wooden floors, and even some fairly thick stone walls--but what about an M4 Carbine, or some other lower caliber rifle? Normally, weapons like these wouldn’t be able to penetrate stone walls or thick surfaces like the M249 SAW.
However, if you have Deep Impact selected as a perk, you will have INCREASED bullet penetration on whatever weapon you use. This allows you to pierce thicker objects, and with increased strength as it passes through. Turn Deeper Impact on and your M4 Carbine that used to be stopped by thin walls now penetrates through them easily, taking out anyone attempting to use it as cover.
Keep in mind though; you are limited to only three perks per custom class. So in order to have Deep Impact, you’re giving up something else, such as LAST STAND, or another perk. Choices…. Choices
He can also
ban your ass!
Since 1179 Days
2007-06-30 16:04:59
Interesting. The three perks per custom class thing could work well to balance the customization. Global unlocks plz.
Game just keeps looking better and better. Funny how the visual fidelity doesn't seem to interfere with the framerate or my line of site. ;)
Mr. Bad Cop Since 1149 Days
2007-06-30 16:21:04 In reply to GriftGFX (2007-06-30 16:04:59)
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The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 935 Days
2007-06-30 16:49:28
The last video is from PC version.
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 923 Days
2007-06-30 16:59:46
Not impressed... Random shooting through the walls is gonna ruin this game, graphically looks quite good tho
He can also
ban your ass!
Since 1179 Days
2007-06-30 17:11:20 In reply to Jin187 (2007-06-30 16:59:46)
We'll see. I think it's going to be fantastic.
Since 1071 Days
2007-06-30 18:03:16 In reply to Jin187 (2007-06-30 16:59:46)
Not talking about source. I live for shooting people through walls :D
Also how do you guys know that latest vid was from pc version?
Still stunned the game looks as good as it does and runs at 60fps my god.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Mr. Bad Cop Since 1149 Days
2007-06-30 18:11:13 In reply to Optimusv2 (2007-06-30 18:03:16)
Not talking about source. I live for shooting people through walls :D
No more standing behind brush or a thin wood fence and being safe. Hence you rely on skills like... sound! And instead of ruining the game the balance shifts equally to "thinking" of sheer twitch.
I am all for it.
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The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 935 Days
2007-06-30 18:14:12 In reply to Optimusv2 (2007-06-30 18:03:16)
Guy from Infinity Ward said so
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 935 Days
2007-06-30 18:31:37
I can't edit my previous post.
Grant Collier in interview for Spong said that 360 version would run at 1080p. :O I wonder it's true. Sounds unbelievable.
http://spong.com/detail/editorial.jsp?eid=10109596...
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1071 Days
2007-06-30 18:44:29 In reply to szaromir (2007-06-30 18:31:37)
Grant Collier in interview for Spong said that 360 version would run at 1080p. :O I wonder it's true. Sounds unbelievable.
http://spong.com/detail/editorial.jsp?eid=10109596...
Not really just on the 360. Just in general on how they implement normal maps and its benefiting cod4 for 360, ps3 pc.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
Since 935 Days
2007-06-30 18:57:53
Pretty much every game uses normal maps.
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 1071 Days
2007-06-30 19:06:52 In reply to szaromir (2007-06-30 18:57:53)
Produces incredible quality they expect, but very minor usage on resources or something like that than other methods.
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
IS WRONG
Since 1300 Days
2007-06-30 19:09:04 In reply to szaromir (2007-06-30 18:57:53)
Mr. Bad Cop Since 1149 Days
2007-06-30 19:13:39 In reply to szaromir (2007-06-30 18:57:53)
The 360 still has a lot of potential. Raw performance it has been passed, but featureset wise it is robust and also balanced (much more than some of the ATI products out now). Game engines like UE3, CoD2, etc were designed with SM2.0 class hardware in mind. VERY FEW developers have spent time looking at algorhythms that do well on SM4.0 class hardware *if* it neuters older harder. But as the market matures and the 360 becomes the baseline for development we will see it do quite a few things we didn't expect.
As it is we are seeing games doing MUCH better performance wise now with better visuals than last year this time.
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The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Since 935 Days
2007-06-30 20:39:10 In reply to Optimusv2 (2007-06-30 19:06:52)
Produces incredible quality they expect, but very minor usage on resources or something like that than other methods.
If it is also targeted to run in 1080p on 360, then that'll be totally insane. I wonder if he meant native 1080p or upscaled. You never know with this sort of statements...
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Mr. Bad Cop Since 1149 Days
2007-06-30 20:45:28
I would guess upscaled, unless they are going for 1080p with no AA?
1080p with AA at 60fps would be insane on the 360...
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The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."