Divinity: Original Sin
  • Divinity: Original Sin

  • PC
  • Published by Larian Studios
  • Developed by Larian Studios
  • French release: Available
  • US release: Available
TRAILER | PC Monday, June 30, 2014 | 8:11 PM
Divinity: Original Sin is out

One of the most awaited title from RPG fans hit Steam today, get the feature trailer of Divinity: Original Sin inside as well as a video explaining how the engine toolkit works in case you plan to use it.

TRAILER | PC Friday, April 25, 2014 | 5:51 PM
Divinity: Original Sin trailer and date

A year ago, Larian Studios successfully crowdfunded its old-school RPG Divinity: Original Sin and today the developer announces the release date: June 20th. You'll find a new trailer inside the news showing all the new features implemented since then.

TRAILER | PC Thursday, April 3, 2014 | 2:09 PM
Beta Trailer of Divinity: Original Sin

Focus has just released a new launch trailer for Divinity: Original Sin, here in this news. The beta update is now available on Steam Early Access.

TRAILER | PC Monday, February 24, 2014 | 6:21 PM
New trailer of Divinity: Original Sin

Larian Studios has announced a new launch timeframe for Divinity: Original Sin, the RPG will be out in Spring 2014. In the meantime you can check the new gameplay trailer which showcases new landscapes and creatures.

TRAILER | PC Monday, January 20, 2014 | 4:32 PM
Divinity: Original Sin hits early access

Larian Studios' old-shool RPG Divinity: Original Sin is now available on Steam Early Access. The title features cooperation and a toolset (coming at launch) to create and share your own adventures.

What's up?
  • Melmoth
    Melmoth i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (2 Hours ago)
  • GriftGFX
    GriftGFX @Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (2 Hours ago)
  • Melmoth
    Melmoth will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (2 Hours ago)
  • Melmoth
    Melmoth Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (2 Hours ago)
  • Melmoth
    Melmoth @droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (2 Hours ago)
  • droezelke
    droezelke Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (2 Hours ago)
  • droezelke
    droezelke @Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (2 Hours ago)
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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