• Chrome Hound

  • Xbox
  • Developed by From Software Inc.
  • French release: Canceled
X360 Thursday, April 6, 2006 | 7:51 PM
Press Briefing: Video game mix

Microsoft started the press briefing this morning with their now familiar mix of upcoming games, this time for the japanese market. It's mostly old footage, but there may be a few new things in there.
Update : All videos have been removed at Microsoft's request.


X360, PS3 Saturday, May 21, 2005 | 3:13 PM
E3: Sega next gen games presentation

I'm pretty sure you have all seen the videos from the Next Gen Sega games presentation, the tiny ones were you had a hard time seeing anything. Well Shogmaster just sent me his own version, looking a bit better than the old one. It's not perfect (the House of the Dead part is blurry for example) but it's still better while waiting for Sega to release this officially.


XBOX Wednesday, October 8, 2003 | 8:36 AM
TGS: Vidéo de Chrome Hound par Ruliweb

Ruliweb, encore eux, propose une vidéo de gameplay de Chrome Hound, le nouveau jeu de Mecha de From Software exclusif Xbox et jouable sur le live. A télécharger ici même comme d'habitude :)


XBOX Friday, September 26, 2003 | 3:39 PM
TGS: Annonce du nouveau jeu de From Software

From Software, créateur du très moyen Murakumo et du bien meilleur Otogi a annoncé aujourd'hui son nouveau jeu pour Xbox. Nommé Chrome Hound, ce sera un jeu de combats de Mecha, qui je l'espère sera plus réussi que Phantom Crash ! Un mode live est prévu. Une courte vidéo est disponible.



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    KORNdog but for consumers it's one of the most "standard" experiences in VR in the sense its a normal game we're accustomed to. (28 minutes ago)
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    KORNdog @MrWhite: i'd actually consider RE7 to be one of the safer experiences in VR becasue it is a mainstream title. i mean, it's added work from capcoms point of view (28 minutes ago)
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    Melmoth @GriftGFX: looks a bit like Audioshield, which is good fun. [url] (1 Hour ago)
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    Melmoth engines to get good results. graphics hardware would also need more than a few changes. I think this will the biggest hurdle to get devs to support VR (1 Hour ago)
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    Melmoth and some of them not that far away. problem is more on the software side. eye-tracking with foveated rendering doesn't work well with traditional rasterization, and would require fully rewritten (1 Hour ago)
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    Melmoth @MrWhite: wireless HMD, inside-out tracking. great for convenience. Eye tracking+4K'ish displays, improved clarity without (potentially) killing performance. important for the VR onwards. (1 Hour ago)
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