X360

Gears of War Gears of War

Microsoft Game Studios / Epic Games

Type: Action

Release date: Available

 
Latest news
A new pack of maps for Gears of War

A new pack of maps for Gears of War

More details...

No comment yet

2007-05-01 15:59:13 by BlimBlim

Microsoft and Epic announced today that they would release a brand new map pack for Gears of War as soon as Thursday, for 800 MS points (free in september). The new maps are called Bullet Marsh, Garden, Process and Subway, and are visible inside.

 
Vidéos
Since Format Size
Annex
> 3 Months 1280x720 54 MB
Walkthrough Map Pack #1
> 3 Months 640x360 27 MB
Walkthrough Map Pack #1
> 3 Months 1280x720 111 MB
Rain level
> 3 Months 1280x720 188 MB
Rain level
> 3 Months 640x360 96 MB
The first 10 minutes: Gears of War
> 3 Months 640x360 199 MB
The first 10 minutes: Gears of War
> 3 Months 1280x720 384 MB
Montage 1
> 3 Months 640x360 270 MB
Montage 1
> 3 Months 1280x720 608 MB
Montage 2 (spoilers)
> 3 Months 640x360 230 MB
Montage 2 (spoilers)
> 3 Months 1280x720 508 MB
XBLM Trailer
> 3 Months 640x360 9 MB
10 minutes of gameplay
> 3 Months 640x360 124 MB
Teaser: Jacinto
> 3 Months 480x360 16 MB
Teaser: Sera
> 3 Months 480x360 18 MB
Teaser: Locusts
> 3 Months 480x360 10 MB
Teaser: Marcus
> 3 Months 480x360 10 MB
X06: Game montage
> 3 Months 640x360 51 MB
X06: GoW Demo (streamrip)
> 3 Months 368x208 10 MB
Level Design
> 3 Months 320x240 30 MB
MTV feature + Bonus
> 3 Months 416x242 94 MB
E3: Multiplayer mode
> 3 Months 640x480 15 MB
E3: Montage
> 3 Months 1280x720 128 MB
E3: Montage
> 3 Months 640x360 48 MB
E3: Conference video
> 3 Months 960x540 12 MB
E3: XBLM trailer
> 3 Months 1280x720 34 MB
XBLM trailer
> 3 Months 640x360 12 MB
X05 Trailer
> 3 Months 640x360 12 MB
X05 Trailer
> 3 Months 1280x720 97 MB
X05: Gears of War gameplay video
> 3 Months 960x540 34 MB
TGS05: Some more details of the TGS level (LQ)
> 3 Months 480x270 8 MB
TGS05: Some more details of the TGS level
> 3 Months 960x540 26 MB
TGS05: presentation
> 3 Months 960x540 120 MB
TGS05: presentation
> 3 Months 320x180 14 MB
E3 Trailer 640x360 30 fps
> 3 Months 640x360 19 MB
E3 Trailer 720p 60fps
> 3 Months 1280x720 102 MB
E3: Betacam teaser Gears of War
> 3 Months 512x384 2 MB
E3: Camcorder video by Shann
> 3 Months 480x360 6 MB
E3: Gears of War gameplay dailygame.net
> 3 Months 640x480 21 MB
E3: Gears of Wars trailer (camescope)
> 3 Months 320x240 9 MB
E3: MTV teaser Gears of Wars
> 3 Months 416x234 1 MB
 
Gallery
Since Number of images
4 images
> 3 Months 4
Annex
> 3 Months 3
Map Pack
> 3 Months 4
Different color modes
> 3 Months 4
X06 images
> 3 Months 6
4 images
> 3 Months 4
21 images
> 3 Months 21
Artworks
> 3 Months 5
1 image
> 3 Months 1
Artworks
> 3 Months 2
Screenshots and artworks
> 3 Months 20
3 screens + artworks
> 3 Months 6
5 images
> 3 Months 5
Artworks
> 3 Months 9
Render & artwork
> 3 Months 2
E3: HD images
> 3 Months 2
E3: 1 image
> 3 Months 1
E3: 1 screen
> 3 Months 1
 
News
Since
A new pack of maps for Gears of War
> 3 Months
Gears of War: Annex images and video
> 3 Months
Images and video of the first Gears of War Map Pack
> 3 Months
Gears of War: Color palettes
> 3 Months
The first 10 minutes: Gears of War
> 3 Months
Gears of War trailer
> 3 Months
Gears of War: Direct feed gameplay
> 3 Months
Gears of War: Teasing site and videos
> 3 Months
X06: Game montage video
> 3 Months
X06: Gears of Wars images
> 3 Months
X06: Gears of War demo
> 3 Months
Images of Gears of War
> 3 Months
Artworks of Gears of War
> 3 Months
Gears of War interview
> 3 Months
Gears of War level design feature
> 3 Months
One image of Gears of War
> 3 Months
MTV Gears of War feature
> 3 Months
E3: Short Gears of War MP video
> 3 Months
E3: Gears of War trailer
> 3 Months
E3: Xbox 360 games montage
> 3 Months
E3: Gears of War gameplay
> 3 Months
Gears of War: 720p X05 trailer
> 3 Months
X05: Gameplay video of Gears of War
> 3 Months
TGS05: Cliffy B and Mark Rein interview
> 3 Months
Gears of War: screenshots & artworks
> 3 Months
TGS05: Gears of Wars video
> 3 Months
TGS05: Gears of War presentation
> 3 Months
Gears of War: 5 images
> 3 Months
Gears of War: Direct Feed E3 Trailer
> 3 Months
Mini teasers video
> 3 Months
Gears of War artworks
> 3 Months
2 Gears of War images
> 3 Months
E3: No it's not over yet!
> 3 Months
E3: Exclusive Gears of War video
> 3 Months
E3: Gears of Wars gameplay
> 3 Months
E3: HD images of Gears of Wars
> 3 Months
Xbox 360 games montage
> 3 Months
E3: One Gears of Wars image
> 3 Months
E3: Gears of War: one new render
> 3 Months
E3: A few other short videos of Xbox 360 games
> 3 Months
1 2 >>
Author Message
XSAVAGE

XSAVAGE
Since 1086 Days

2007-07-07 03:43:54 Gears Of War for Vista

http://www.gametrailers.com/player/usermovies/8080...

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-07-07 03:46:45

Well, I guess it was just a matter of time.

Phaethon360

Mr Pantsies Phaethon360 - Mr Pant<s>s</s>ies
Since 967 Days

2007-07-07 04:16:30

Is it just me or did those animations look smoother? Not to mention the new content. I'm buying this. And I'm using it with my 360 gamepad :D.

---
Solve this Halo 3 riddle: 7002 ɥʇ52 ɹǝqɯǝʇdǝs ǝʇɐp ǝsɐǝ1ǝɹ 3 o1ɐɥ

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-07-07 04:20:43

No surprises here.. except that it's Vista only. I'll wait for the XP patch.

Live anywhere? Sorta surprised w/ the Vista thing. Didn't think Epic would be jumping on that bandwagon so soon.

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-07-07 04:41:54

Vista only? Phff. Even if my PC could run it, I wouldn't run it just because of that.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-07-07 05:08:14

Guaranteed a patch will come out that makes it work on XP -- just like Halo 2 and Shadowrun.

Optimusv2

Optimusv2
Since 1014 Days

2007-07-07 06:05:16

Guess thats all the stuff cut from the 360 version?

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

TheBeagle

TheBeagle
Since 727 Days

2007-07-07 12:19:21

No fair :(. Looks like that version has quite a large slice of single player content that we didnt get to play. Lame.

Myro

Myro
Since 1050 Days

2007-07-07 12:52:08

That is a piece of shit.
Why the fuck didn't we get to fight the Brumak.

Fucking M$ made that version better so we'd switch.

What the hell are the gonna do with Halo 3 then, pump it out 2 months after the 360 release and say "These graphics are only possible on Vista"

---
Alcohol and drugs and my biggest fans. They follow me where ever i go.

SimonM7

SimonM7
Since 1145 Days

2007-07-07 13:37:55

Well this is the weird ladder like situation with the 360. MS wants that to sell, so they're pouring resources into making it look as good as possible for as long as possible, then they step IN THE FACE of 360 consumers to propel Windows forward, because at the end of the day that is vastly more important for them.

I think this kinda practice will become more and more common, and with Gears it was super obvious. Everything in that game catered to a mouse/keyboard setup from the very beginning with no sign of analogue input anywhere and actions pretty much focused on a single button.

A = space
RT = right mouse button
LT = left mouse button
RB = r
left analogue = w a s d

At least it'll play just as well.

Personally, in regards to Microsoft's first party games - shooters in particular - I'm gonna freeze my heart Han Solo Star Wars style and hope they don't invent an elaborate scheme of breaking it anyhow.

---

It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian

gmulis

blames poor
marketing
gmulis - blames poor<br>marketing
Since 910 Days

2007-07-07 14:45:20

1. its either DLC
2. vista only
3. or both

---
mess with the best die the like rest

Acert93

Mr. Bad Cop Since 1093 Days

2007-07-07 15:04:47

Action focused on a single button is a distinctive console trait, not a PC trait Simon!

Hopefully for 360 owners they either get free DLC for the new content or GOW2 includes it as an extra pack in. Of course 360 owners got the game a year ahead -- and didn't have to buy Vista. And PC owners probably need some updated hardware and will have to shell out $50 for Live. Don't look for this to be a huge seller by any means! Old game, limited install base.

If anything this is a slap in PC gamer faces. I am not quite sure why console gamers are upset: Does this detract from the value of Gears in 2006? Nope.

@ Grift: On Live, I am sure Epic had little choice with MS being the publisher.

Posted by Myro
Why the fuck didn't we get to fight the Brumak.
Because they wanted to ship in 2006 ;)
Fucking M$ made that version better so we'd switch.
You would buy Vista, updated hardware, and shell out another $60 for a couple new levels 0_o
What the hell are the gonna do with Halo 3 then, pump it out 2 months after the 360 release and say "These graphics are only possible on Vista"
GOW is UE3 which makes porting easier. I doubt we will see Halo 3 in 12 months, let alone 2! And seeing as Bungie is probably doing a lot of "close to the metal" stuff and utilizing a tricore PPC with VMX units I doubt we will see a quick port.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

SimonM7

SimonM7
Since 1145 Days

2007-07-07 15:27:00

I'm not talking about strategy games here though. Not about Mechwarrior or RPGs with tons of clicking everywhere and binding macros.

The reason the core gameplay of first person shooters hasn't branched out more is because the PC setup of controlling your character with wasd locks down your hand to a certain, *digital*, area for actions woven into the game. A game like Gears if developed with traditional console means, spacing out actions for diving, taking cover, and sprinting all over the gamepad would never have worked on the PC properly, and the fact that despite the analogue nature of console pads, Marcus either walks slowly or shifts to running - both at a set pace - pretty much gave it away long in advance.

This isn't about an inventory interface or having loads of buttons all over for turning on flashlights or toggling other things out of the heat of battle. I actually applaud the fact that Epic have created a game that'll show that even PC shooters can break away from the mold in terms of that core action mechanic and not just rely on environmental differences and whether you can blow up this or that.

---
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-07-07 17:02:02

Analog movement is so damn over rated.. WASD FTW. BUT this game is perfectly suited to a gamepad -- if there's any shooter I'd hook use a joypad for on the PC (which would make me feel dirty) it's this.

Posted by Myro
Why the fuck didn't we get to fight the Brumak.
The game is shipping at least a year later. Didn't the PS2 version of RE4 have editional content, etc? I don't see what the big deal is here..
Posted by Acert
@ Grift: On Live, I am sure Epic had little choice with MS being the publisher.
Ah, good point.

SimonM7

SimonM7
Since 1145 Days

2007-07-07 17:17:42 In reply to GriftGFX (2007-07-07 17:02:02)

Posted by GriftGFX
Analog movement is so damn over rated.. WASD FTW.
You're right. Things went horribly wrong back in 1996, we should send out a memo and get everyone to start using the d-pad for games again.

---
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-07-07 17:21:17 In reply to SimonM7 (2007-07-07 17:17:42)

Posted by SimonM7
You're right. Things went horribly wrong back in 1996, we should send out a memo and get everyone to start using the d-pad for games again.
Who said anything about a d-pad? If you think WASD translates to d-pad controls, you need to play more PC games. Perhaps in the most basic fashion, but thankfully, PC games aren't stuck in the mid-90's either.

SimonM7

SimonM7
Since 1145 Days

2007-07-07 17:36:47

Input wise it totally translates. They're both digital, as in not "over rated analog controls".

I also know that the difference is as significant as button input on an arcade stick. The fact that you have your fingers hovering over the keys means it's more precise than a d-pad would be.

However, discrediting analogue movement is a pretty major statement, and one I disagree with on the most fundamental level. It has an impact on animation in games, precision in games, and gives birth to entire genre defining mechanics. MGS and Splinter Cell both illustrate the difference their roots in input mehods made.

---

It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian

Acert93

Mr. Bad Cop Since 1093 Days

2007-07-07 18:21:31 In reply to SimonM7 (2007-07-07 17:36:47)

Posted by SimonM7
Input wise it totally translates. They're both digital, as in not "over rated analog controls".
So, by this reasoning...

Thumbstick = Flightstick

Just because WASD is digital doesn't mean it is the same as a Dpad. First off with WASD you have immediate access 15-20 keys and quick access to a host of other (e.g. 1-9). Further, WASD is layed out for multiple contacts simutaneously.

Of course I do NOT want WASD for a racing game... but for a shooter? Sure. Absolutely. Typically you have a key to function for walk and as well as super sprint, so you have 3 speeds of movement. Since all fine motor skills are done with the mouse it works well... because lets be real: Do you aim a gun by shuffling your feet? NO! That is completely unnatural!

Feet = Gross, coarse movements
Hands = Fine grained movements

Hence digitial movement is excellent for shooters, especially when you start inputting design constraints. e.g. Most games give a sense of weight as well as accelleration. So even a normal run speed has a balance of acceleration and inertia.

As for shooters and gamepads... I wasn't talking about RPGs or Mechwarrior.

Again, I was talking about FPS/Shooters (which essentially, GEARS is a dumbed down FPS in 3rd person in terms of mechanics).

Take a game like Battlefield 2 (or any other progressive FPS). The lack of percision analog aiming is gonna kill you... but it goes deeper. You need to be able to switch between a host of weapons and secondary functions -- quickly. You have to be able to chat in your squad as well directly to the commander. You have your quick 'Q' radio context system. And we haven't even engaged your ability to crouch, jump, go prone, sprint, or walk or the need to pull up your larger map and dynamically zoom in and out the small map radar. Toss in the ability to hop into vehicles and other contextual tasks and ...

You want to map this to 1 trigger, 1 bumper and 1 Dpad?

The left hand is MUCH better served with WASD than it is with a Controler+Dpad for a complex shooter.

Hence the point: Gears is the ultimate gamepad game.

It requires very few buttons -- a strength of WASD and a weakness of gamepads -- and with the context single button cover system you have a "one button does everything" approach -- and importantly, you limit the weakness of a thumb manipulated analog stick and improve accuracy.

GOW is a great example of adapting a shooter to a gamepad.

Battlefield, and company, are what they are because WASD can be very simple -- and work with GOW perfectly -- or can be very complex offering DOZENS of inputs on a single hand instead of 6 (gamepad).

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

SimonM7

SimonM7
Since 1145 Days

2007-07-07 18:37:45

I see no distinction between Halo on Xbox and Gears on the 360. The "hold for precision aim" mechanic instead of chucking grenades on the left trigger doesn't change anything. Gears is very much - like you yourself campaigned for in a thread a while ago - a first person shooter in another perspective.

It never took advantage of the fact that moving across the plethora of buttons on a gamepad, loads of which have analogue input and thus can enable way more subtle controls than the bold strokes of a digital setup, is completely natural. Instead it focused all its attention on as small a space on there as possible - which indeed lead to a very unique playing, brilliant shooter - and that means it'll translate PERFECTLY to PC.

Unlike for instance Splinter Cell. Or Ghost Recon/Rainbow Six Vegas, both of which employ analogue movement in everything they do, like peeking over crates seamlessly by pressing little or a lot on the triggers.

I think you're understanding me a bit backwards here. I'm not saying consoles are better for multiple buttons, but if you had to do basic maneuvers like dives or taking cover (which is the norm these days when you move into third person perspectives) on buttons on the keyboard that sit away from the normal movement buttons it'd feel awkward. There's a reason Max Payne can't walk nor crouch.

Ask Starbreeze why Riddick turned out like it did too.

EDIT: I should also point out that I did recognize the difference between a d-pad and wasd in my last post. I used arcade sticks as an example. Four buttons on an arcade stick are way more precise than the way you generally hold a gamepad, because your fingers rest on all four simultaniously.

---
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian

Freniger

Since 1138 Days

2007-07-07 18:53:27

I'm really fucking tired of having every decent 360 exclusive game I buy being ported to the PC.

Phaethon360

Mr Pantsies Phaethon360 - Mr Pant<s>s</s>ies
Since 967 Days

2007-07-07 18:59:34 In reply to Freniger (2007-07-07 18:53:27)

Posted by Freniger
I'm really fucking tired of having every decent 360 exclusive game I buy being ported to the PC.
How do you think PC gamers feel?

---
Solve this Halo 3 riddle: 7002 ɥʇ52 ɹǝqɯǝʇdǝs ǝʇɐp ǝsɐǝ1ǝɹ 3 o1ɐɥ

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1244 Days

2007-07-07 19:10:58 In reply to Freniger (2007-07-07 18:53:27)

Posted by Freniger
I'm really fucking tired of having every decent 360 exclusive game I buy being ported to the PC.
Why? What exactly is the problem? Are you having fun with your 360 games? Then what is the problem?

Acert93

Mr. Bad Cop Since 1093 Days

2007-07-07 19:17:23 In reply to SimonM7 (2007-07-07 18:37:45)

Posted by SimonM7
Ask Starbreeze why Riddick turned out like it did too.
Because they neutered it for the mainstream and for consoles? Irrational would be a good one to ask how you screw a PC game up by trying to accomodate console limitations. (Acert93 adds fuel to PC gamer hate with such reminders)

Grift and I play enough PC games, specifically shooters, to be safe in this: PC exclusive shooters are on average far more complex in terms of button usage than multi-platform and ports.

There is a reason we got BF2 and you got BF2:MC. There is a reason a game like BF2 has your left hand doing dozens of tasks and you cannot do such on a console and have yet to see a game like it on the consoles.

And WASD isn't as limited as a Dpad in number of inputs for core keys (fingers on or easily slipped onto from a medial position), immediate access (no more difficult than moving from up to down on a dpad), and quick access (keys that can be reached quickly and easily).

Core Keys (9 keys): W, A, S, D, Q, E, Spacebar, Shift, Control

Immediate Access Keys (9 keys): Caps, R, F, C, X, 1, 2, 3, 4

Quick Access Keys (7 keys): T, G, V, Alt, Tab, ~, 5

While never moving your middle finger from the central WASD axis you have access to 25 distinct keys of acces.

9 of which your fingers essentially rest on/between and another 9 that are as easy to access as slipping your thumb from "up" on a dpad to "down" on the dpad (e.g. D-to-F, Shift-to-Caps, etc).

At worse, at worse, you are stuck in the same boat as a gamepad for instant "finger on" access:

Gamepad w/ 6 inputs w/ left hand: UP/DOWN/LEFT/RIGHT + TRIGGER + BUMPER

WASD w/ 6 inputs w/ left hand: WASD + Shift + Spacebar

The difference being, of course, with a dpad you will ALWAYS only have 6 buttons.

With a KB you can keep your fingers hovering over the WASD access, even using them, and access up to 25 keys.

25 > 6.

Hence why we get BF2 and you guys get BF2:MC. We get fancy RTS and you get simplied RTS.

Gamepads are better for a lot of games -- sports, racing, etc -- but for shooters, most shooters work better with a WASD because it gives more access to more keys quickly. Higher learning curve of course.

And that is the beauty of GOW: Complex user output with minimal user input. So while a typical PC game says, "Ok champ, if you want to run, duck, crawl, etc you push the botton for it". GOW says, "Just push the big A button champ and we do the rest!"

There is a reason why us PC gamers stereotype console games as simplified and dumbed down because more times than not they have been dumbed down from the more [excessive!] input schemes [and control!] for streamlined and more accessible formats.

Anyhow, I totally disagree with the GOW being PC oriented. The game SCREAMS console; and traditional PC shooters, like BF2, just cannot be mapped to a console well and we get crap like Modern Combat.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

SimonM7

SimonM7
Since 1145 Days

2007-07-07 19:33:13

:(

I'm not taking the piss with PC games here, I'm not saying one is better than the other. I realise that PC FPS are more complex. You just have to be seeing my point here but ignoring it.

Some games suit the different platforms less, respectively. Games like Splinter Cell was never a good fit for PC because it took advantage of too many console specific features. It wasn't just restricted to the number of buttons on a gamepad, it took advantage of the fact that triggers were analogue, that the sticks were analogue, and the different buttons' vicinity to one another.

Meanwhile, Gears does NOT use any console specific features, and its conservative, digital wasd nature aswell as limiting its core movement input to a select few buttons means that the transition to PC will be absolutely seamless. The difference, the sole difference, will be increased accuracy.

I'm not even saying this is a bad thing, I dunno why using examples of poor PC games screwed up by consoles is neccessary. I'm just saying it was telling that they'd want to put it on PC down the line.

---

It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-07-07 20:31:22 In reply to SimonM7 (2007-07-07 17:36:47)

Posted by SimonM7
However, discrediting analogue movement is a pretty major statement, and one I disagree with on the most fundamental level. It has an impact on animation in games, precision in games, and gives birth to entire genre defining mechanics. MGS and Splinter Cell both illustrate the difference their roots in input mehods made.
I don't think it's without any merit, I just think there are certain instances where it's hardly necessary and where the keyboard can be the superior input method, that's all. I think in third person games, especially ones designed around that paradigm, it can function pretty smoothly. Though I do think Splinter Cell has controlled pretty smoothly on the PC in the past.

Gears has PLENTY of gamepad love though, it's just not so easy to nail it down to one little thing, like analog movement. It's perfectly adjusted to the pad, if you ask me. The way the turn speeds are tuned with your gun at your hip versus actual aiming is a perfect example of something they did specifically to make this game handle extremely well in that setting. Movement comes down to a very short set of keys, all very accessable with one hand and one finger.. well, two, including the actual movement stick :)

It may not be analog movement that makes it fit so well, but it's certainly just as well off on a gamepad as any other method of input, and you can tell that they put a lot of effort into making that happen. So I'll have to disagree. In my opinion Gears is the best example of how well a shooter can control on a dual analog setup. They may not have catered to that specific feature, but they don't cater to the keyboard and mouse either.

Just look at UT. Movement is relatively simple in that game as well, but it's pretty obvious which one functions better on a gamepad and why. The use of "few buttons" has very little to do with making this function on the PC -- and everything to do with making it a console game.
Core Keys (9 keys): W, A, S, D, Q, E, Spacebar, Shift, Control

Immediate Access Keys (9 keys): Caps, R, F, C, X, 1, 2, 3, 4

Quick Access Keys (7 keys): T, G, V, Alt, Tab, ~, 5
Thank you. Try mapping that all to a damn joypad. You forgot "Z" though -- You don't use Z?

1 2 >>
You have to be logged in to post in this forum!