X360

Too Human Too Human

Microsoft Game Studios / Silicon Knights

Type: Action-RPG

Release date: Fourth quarter 2008

 
Latest news
Too Human interview

Too Human interview

More details...

No comment yet

2008-08-28 16:38:27 by Manager

Microsoft's and Silicon Knights' Too Human will be released in Europe tomorrow, and here's an insanely long interview from the XCN with the lead designer of the game. The interview consists of questions submitted from several sites, and it covers nordic mythology, co-op and much much more.

 
Vidéos
Since Format Size
The First 10 Minutes
4 Weeks 640x360 210 MB
The First 10 Minutes
4 Weeks 1280x720 628 MB
The First 10 Minutes
4 Weeks 1280x720 633 MB
World Serpent
8 Weeks 640x360 38 MB
World Serpent
8 Weeks 1280x720 86 MB
World Serpent
8 Weeks 1280x720 218 MB
Ice Forest
8 Weeks 640x360 38 MB
Ice Forest
8 Weeks 1280x720 85 MB
Ice Forest
8 Weeks 1280x720 221 MB
Demo gameplay
11 Weeks 640x360 87 MB
Demo gameplay
11 Weeks 852x480 112 MB
Demo gameplay
11 Weeks 852x480 112 MB
E3: Too Human gameplay
11 Weeks 640x360 13 MB
E3: Too Human gameplay
11 Weeks 1280x720 35 MB
E3: Too Human gameplay
11 Weeks 1280x720 27 MB
Trailer
> 3 Months 640x360 14 MB
Trailer
> 3 Months 1280x720 33 MB
Trailer
> 3 Months 1280x720 32 MB
Aesir
> 3 Months 640x360 40 MB
Aesir
> 3 Months 1280x720 89 MB
Aesir
> 3 Months 1280x720 259 MB
COOP Serving
> 3 Months 640x360 14 MB
COOP Serving
> 3 Months 1280x720 36 MB
COOP Serving
> 3 Months 1280x720 59 MB
SkillTree Commando
> 3 Months 640x360 39 MB
SkillTree Commando
> 3 Months 1280x720 107 MB
SkillTree Commando
> 3 Months 1280x720 223 MB
Hel
> 3 Months 640x360 2 MB
Hel
> 3 Months 1280x720 5 MB
Hel
> 3 Months 1280x720 21 MB
Battlecries trailer
> 3 Months 640x360 18 MB
Battlecries trailer
> 3 Months 1280x720 48 MB
Battlecries trailer
> 3 Months 1280x720 48 MB
Battlecries trailer
> 3 Months 1280x720 55 MB
Bio-Engineer
> 3 Months 640x360 17 MB
Bio-Engineer
> 3 Months 1280x720 40 MB
Bio-Engineer
> 3 Months 1280x720 196 MB
Berserker Skill Tree
> 3 Months 640x360 42 MB
Berserker Skill Tree
> 3 Months 1280x720 114 MB
Berserker Skill Tree
> 3 Months 1280x720 323 MB
Video Diary #4
> 3 Months 640x360 167 MB
Video Diary #4
> 3 Months 1280x720 392 MB
Video Diary #4
> 3 Months 1280x720 347 MB
B-roll gameplay
> 3 Months 640x360 19 MB
B-roll gameplay
> 3 Months 1280x720 51 MB
Skill Tree video
> 3 Months 640x360 25 MB
Skill Tree video
> 3 Months 1280x720 69 MB
Villain presentation - Loki
> 3 Months 640x360 3 MB
Villain presentation - Loki
> 3 Months 1280x720 7 MB
Villain presentation - Loki
> 3 Months 1280x720 27 MB
Skill Tree video
> 3 Months 1280x720 264 MB
B-roll gameplay
> 3 Months 1280x720 36 MB
Coop trailer
> 3 Months 640x360 25 MB
Coop trailer
> 3 Months 1280x720 64 MB
Coop trailer
> 3 Months 1280x720 68 MB
Dev Diary #3
> 3 Months 640x360 132 MB
Dev Diary #3
> 3 Months 1280x720 348 MB
Dev Diary #3
> 3 Months 1280x720 560 MB
GDC: Second video
> 3 Months 640x360 39 MB
GDC: Second video
> 3 Months 1280x720 125 MB
GDC: Second video
> 3 Months 1280x720 108 MB
GDC Trailer
> 3 Months 640x360 47 MB
GDC Trailer
> 3 Months 1280x720 152 MB
GDC Trailer
> 3 Months 1280x720 107 MB
Berserker
> 3 Months 640x360 16 MB
Berserker
> 3 Months 1280x720 53 MB
Berserker
> 3 Months 1280x720 40 MB
Dev diary #2
> 3 Months 640x360 79 MB
Dev diary #2
> 3 Months 1280x720 219 MB
Dev diary #2
> 3 Months 1280x720 395 MB
E3: Video
> 3 Months 1280x720 228 MB
E3: Video
> 3 Months 1280x720 228 MB
E3: Gameplay camera 2
> 3 Months 960x540 85 MB
E3: Camcorder gameplay
> 3 Months 960x540 104 MB
E3: XBLM trailer
> 3 Months 640x360 10 MB
E3: XBLM trailer
> 3 Months 1280x720 29 MB
X05: Too Human trailer LQ
> 3 Months 320x240 9 MB
X05: Trailer mix
> 3 Months 640x360 38 MB
 
Gallery
Since Number of images
12 images
4 Weeks 12
World Serpent
8 Weeks 10
Aesir
> 3 Months 14
Skill Tree Commando
> 3 Months 3
Hel images and artworks
> 3 Months 9
6 Freya Images
> 3 Months 6
Bio Engineer
> 3 Months 3
Berserker
> 3 Months 3
65 images
> 3 Months 65
70 images
> 3 Months 70
118 artworks and images (2007)
> 3 Months 118
Villain - Loki images
> 3 Months 5
Artworks
> 3 Months 16
Skill Tree images
> 3 Months 3
Building up Baldur images
> 3 Months 7
39 images (mixed 2007-2008)
> 3 Months 39
23 images (2007)
> 3 Months 23
29 images
> 3 Months 29
Coop
> 3 Months 9
16 Images
> 3 Months 16
Concept arts
> 3 Months 13
Character images
> 3 Months 17
7 images
> 3 Months 7
E3 images
> 3 Months 5
One image
> 3 Months 1
1 image
> 3 Months 1
E3: 17 images
> 3 Months 17
19 images
> 3 Months 19
Famitsu Weekly scans
> 3 Months 2
5 images
> 3 Months 5
7 artworks
> 3 Months 7
 
News
Since
The First 10 Minutes: Too Human
4 Weeks
Too Human interview
5 Weeks
Too Human: Ice Forest and more
8 Weeks
E3: Too Human demo and the MP
11 Weeks
E3: Gameplay of all MS titles
11 Weeks
Too Human trailer
> 3 Months
Too Human: Aesir
> 3 Months
Too Human: Coop serving
> 3 Months
Too Human: Commando
> 3 Months
Too Human: Hel
> 3 Months
Trailer for Too Human
> 3 Months
Too Human adds Freya
> 3 Months
Too Human: Bio-Engineer
> 3 Months
Too Human: Berserker
> 3 Months
Too Human video diary
> 3 Months
The new images of Too Human
> 3 Months
Images & videos of Too Human
> 3 Months
Gameplay of Too Human
> 3 Months
Too Human: Coop images and video
> 3 Months
Too Human: Dev Diary #3
> 3 Months
Images of Too Human
> 3 Months
Too Human: Berserker video
> 3 Months
Too Human Dev Diary #2
> 3 Months
Images of Too Human
> 3 Months
E3: Too Human video
> 3 Months
E3: Images of Too Human
> 3 Months
One new Too Human image
> 3 Months
E3: Too Human video
> 3 Months
E3: Too Human images
> 3 Months
E3: Xbox 360 games montage
> 3 Months
E3: Too Human trailer
> 3 Months
One image of Too Human
> 3 Months
Too Human scans
> 3 Months
X05: Trailer low-res of Too Human
> 3 Months
X05: Trailer mix
> 3 Months
X05: 5 images of Too Human
> 3 Months
New images from Too Human
> 3 Months
1 2 3 >>
Author Message
Sath

Missed the
hay
Sath - Missed the<br>hay
Since 988 Days

2007-08-09 22:29:04 Too Human - new images!

http://xbox360media.ign.com/xbox360/image/article/...
http://xbox360media.ign.com/xbox360/image/article/...
http://xbox360media.ign.com/xbox360/image/article/...
http://xbox360media.ign.com/xbox360/image/article/...
http://xbox360media.ign.com/xbox360/image/article/...

Looks great, but I hope SK actually releases it in 2008, doesn't matter when, just do it!

---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

RAZurrection

RAZurrection
Since 994 Days

2007-08-09 22:42:22

Looks much better IMO.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 988 Days

2007-08-09 22:44:27

Yeah I thought so as well. Better than the E3 version anyway.
Heres the thing with Too Human, they look great in stills, but once the motion starts its when it is very unsure.

---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

alimokrane

alimokrane
Since 1052 Days

2007-08-09 22:45:53

The level's textures look bland if you ask me. Other than that, I honestly dont know, not a big fan of the art direction of this game :) Oh well we'll see how it turns out.

Eddy186

Eddy186
Since 1068 Days

2007-08-09 22:49:25

This game needs some AA but if the game is zoomed out farther which I suspect to be the case then it wont need some.

The animations are horrible and the directed cutscenes are horrible or should I say undirected cutscenes because it is that horrible.

mkk316

mkk316
Since 935 Days

2007-08-09 22:54:59

I dont think the cutscenes where undirected, just poorly executed. Screens look nice, I wish the enemies were also a mix of organic and technology.

---
COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 988 Days

2007-08-09 22:55:15

I like the art design, very unique if you ask me. sci-fi mixed with norse myth, nice!

And I thought it had more than 2 AA?

---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Heavenly Sword - Lair - Killzone 2 - Dark Sector - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

Optimusv2

Optimusv2
Since 1014 Days

2007-08-10 00:41:47

Pretty much its nice to see screens, but its all about how it comes together in motion and I think with time SK will do an incredible job of that IF this lawsuit business doesn't interfere with it.

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

dcdelgado

dcdelgado
Since 982 Days

2007-08-10 01:08:40

In motion this game looks so much better.

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

Jollipop

Jollipop
Since 1005 Days

2007-08-10 01:39:24

The clip that showed the huge robot attacking that small tavern was awesome, animations are a bit clunky but i still think thats a problem with UE3. (noticed the same thing with the LO demo)

What exactly is happeneing with this game anyways, are they porting it to a new engine or will they continue to use UE3 ?

---
Marumaro for the WIN !!

Phaethon360

Mr Pantsies Phaethon360 - Mr Pant<s>s</s>ies
Since 967 Days

2007-08-10 01:40:54

I thought that Dyack said that video was using "his own" engine, which sounds basically more like a modded UE3, which is what he said he was using in the first place?

---
Phaethon, the forum Spectre.

RAZurrection

RAZurrection
Since 994 Days

2007-08-10 01:41:16

They're using a new custom built engine and slowly ebbing out the traces of UE3.

Jollipop

Jollipop
Since 1005 Days

2007-08-10 01:49:00

Hmm that makes me happy, hopefully they will have more control over their animations when it is finally finished.

---
Marumaro for the WIN !!

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 988 Days

2007-08-10 07:52:51

if you say is true RAZ then YES!
Sure it takes time but that's where the delay time is for.
I rather want companies to make their own engine from scratch because the devs then know every technique how to manipulate the engine and make thegame good in any source they got on it.

---
Playing: Ninja Gaiden Sigma - Hard Mode!
PS3: Dark Sector - Heavenly Sword - Lair - Killzone 2 - God of War 3 - MGS4 - Uncharted - Haze
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-08-10 08:19:11

I would be surprised if they dropped all aspects of the Unreal Engine completely. And why should they anyway? They paid for it and it's a competent engine despite all their crying. They may have something going for them in this lawsuit, but I don't think it's worth a total re-write.

Licensed middleware has a firm place in this industry.. not every developer should be writing their own engine from scratch. At least I don't believe so.

mt_sabao

mt_sabao
Since 553 Days

2007-08-10 09:53:20

Hei love the HUD!

And looks like he needs a collective hug on screen shot number two...

Jollipop

Jollipop
Since 1005 Days

2007-08-10 20:07:42 In reply to GriftGFX (2007-08-10 08:19:11)

Posted by GriftGFX
I would be surprised if they dropped all aspects of the Unreal Engine completely. And why should they anyway? They paid for it and it's a competent engine despite all their crying. They may have something going for them in this lawsuit, but I don't think it's worth a total re-write.

Licensed middleware has a firm place in this industry.. not every developer should be writing their own engine from scratch. At least I don't believe so.
Well whos to say after the legal battle that they will be allowed to use the UE3, sure they paid for it, but how much have they not paid for.. ?

I also think SK may take it as a matter of principle and rewrite the engine, after this i doubt they want any aknowledgement going to Epic.

---
Marumaro for the WIN !!

Optimusv2

Optimusv2
Since 1014 Days

2007-08-10 20:30:25

Yea after this whole thing I doubt they'll want to use anything from Epic.

To me personally I always think a dev using their own engine is always better than whatever graphical bells and whistles they'd get from using someone elses. I think this way we can be more assured of the fact that the developer delivered on their vision the way they wanted to.

http://www.gametrailers.com/player/1214.html <-- Haha this is so well done :)

---
Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic gay-ming monthly! amirite

akim

Since 1846 Days

2007-08-11 03:29:14

Graphics look amazing IMO.

SimonM7

SimonM7
Since 1145 Days

2007-08-11 13:44:59 In reply to Optimusv2 (2007-08-10 20:30:25)

I'll just take this opportunity to further the point that PEOPLE SHOULD PLAY THAT GAME.

It really is brilliant, and now that a bizillion percent of the gaming population has a Wii they have no excuse to pass on it.

If you're a fan of horror litterature like Poe and Lovecraft I will stress the what are you waiting for!? aspect of it even more.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-08-11 22:38:11 In reply to SimonM7 (2007-08-11 13:44:59)

Posted by SimonM7
If you're a fan of horror litterature like Poe and Lovecraft I will stress the what are you waiting for!? aspect of it even more.
I have a hard time believing it could live up to those standards.. but since I'm a fan of both, I guess I'm a prime target for a comment like that.

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

SimonM7

SimonM7
Since 1145 Days

2007-08-11 23:01:59

Depends what you mean by standards really. The game feeds off of the ideas of those two writers pretty extensively. You won't actually hang out with Chthulu or party at the court of Azatoth, but the three main "Gods" to which you can pledge alliance in Eternal Darkness are obviously based very much on the conventions of Lovecraft (or rather in some cases Dereleth's contributions) and a lot of the psychological stuff echoes of Poe.

There are also straight up quotes riddled throughout the game that cite them and other similar writers, much like Too Human will with its influences.

It's certainly not *what makes Eternal Darkness brilliant*, because that credit goes to the gameplay and the surprisingly elaborate RPG elements, but the story tingles all the right spots for someone who appreciates classic horror stuff like A Telltale Heart and The Dreams in The Witch house.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1122 Days

2007-08-11 23:08:26

Well, I'll have to eventually give it a shot, if I can get around to it.. too much other stuff I need to play first, and I don't have a GC or a Wii.

Myro

Myro
Since 1050 Days

2007-08-11 23:39:46

The E3 trailer was poorly made imo. it looked horribly stiff and the clipping of the graphics when he fired the gun was ugly.

What have they been doing ALL these years?

---
Alcohol and drugs and my biggest fans. They follow me where ever i go.

Ronsauce

Ronsauce
Since 1107 Days

2007-08-11 23:54:53 In reply to Myro (2007-08-11 23:39:46)

Posted by Myro
The E3 trailer was poorly made imo. it looked horribly stiff and the clipping of the graphics when he fired the gun was ugly.

What have they been doing ALL these years?
Agreed. It was SOOO clunky and poorly realised. The way he held the guns was dorky and unnatural. The way the guns fired left a lot to be desired. The action simply didn't have any impact at all. Also, minor gripe, Baldur should NOT have been able to slide under the robot's legs as there would have been a giant hole there from where the robot emerged.

1 2 3 >>
You have to be logged in to post in this forum!
This topic is locked!